Hi all, I'm brand new on this forum so I hope someone can help me..
The issue is that on a server i'm playing the pvp damage of the physical hit get too high because a top player can get 120 DemiHuman, 100+% crit and 100+% penetration but only 60% Sword defence etc etc, so the pvp is pretty much without skills and just physical hit. Horrible.
My question is: There is a way, somehow, to reduce the damage of physical hits only when a player hits a player? Where is the (and what's) the formula that calculates the damage (not of skill)? Because I would like to suggest a new formula make by me to avoid this huge damage.
Thank you