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Posts posted by AZICKO
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slow server ?
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DNS configuration completed, it will be activated on the night of August 17, 2020.
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Hello(ooo),
Maintenance is coming!
Forum maintenance will take place on 08/17/2020. The purpose of this maintenance is to test a new server to host the community to make the forum faster. An unavailability is to be expected and the loss of messages for the same day.
- Update of the DNS zones of metin2.dev and metin2dev.org...
- Transfer of the forum to another host...
Sincerly,
ASIKOO
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Spoiler pls
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do you have a syserr?
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40 Warning points (40/100)
Restrict from posting content: 30 days
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#Restored
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How did you correct the problem?
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I'll check in 24 hours
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23 minutes ago, Ebedem said:
f5
ALT + F4
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The topic will be archived today.
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9 minutes ago, TMP4 said:
Nice tutorial, it is good to sum up it for beginners
Some things to mention:
1)
Actually, dungeons are not good to be in ch99 at the most cases, because if the map where you want to teleport from, and the dungeon is not in the same core, it won't teleport. If you want to place a dungeon to ch99, you have to make a "lobby" level, like demon tower level 1. That level of demon tower is not a dungeon yet, it will be ported to dungeon after we destroy the metin there. Also the dungeon must be in same core with the map where you want to teleport to the dungeon. For example if you want to enter a dungeon from Map1 what is in ch1 core1, the dungeon should be in ch1 core1. If it's in core2/3/x, then it will not teleport, and you'll get a syserr like "cannot create dungeon".2)
If the coordinates of the map can't be divided by 256, it will cause a lots of problem. (2600000/256=10156.25 so it will be bad)For example the server_attr will be slided, so the block, pvp, water areas will not 100% there where you placed, also if you go to the slide's opposite side you'll get kicked out because there is nothing there according to the server, because it is slided in the other way
(This is because the maps are stricted to areas, and 1 area's size is 256x256)
Maybe it is hard to understand with just text so i gonna show it in a picture:
If you check Ymir's maps, every default map can be divided by 256 to prevent this problem.
This was not a criticism, please do not take it as that.
If a map is not divided by 256, can it generate a syserr?
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What is the difference ?
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Can you provide an archive in tar / .rar format...
Thanks. -
#Topic Closed
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My Love..
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58 minutes ago, test423klein12ss3 said:
Thank You, but the link is dead
It's working
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Hi,
It shows in the description of your item that it's possible to add a bonus to it. It works up to 7 bonuses.
RévélationTutorial
Révélation1. uitooltip.py
RévélationFind :
CONDITION_COLOR = 0xffBEB47D
Add :
BONUS_COLOR = 0xffE5E58A
In :
def __AppendAttributeInformation
Find :
if 0 != attrSlot:
Add :
count = 0
Find :
if affectString: affectColor = self.__GetAttributeColor(i, value) self.AppendTextLine(affectString, affectColor)
Add :
if value > 0: count = count+1 if (count == 0) and (item.GetItemType() == item.ITEM_TYPE_ARMOR or (item.GetItemType() == item.ITEM_TYPE_WEAPON and item.GetItemSubType() != item.WEAPON_ARROW)): self.AppendTextLine(localeInfo.TOOLTIP_ITEM_BONUS_FIRSTADD, self.BONUS_COLOR) if (count < 7 and count != 0) and (item.GetItemType() == item.ITEM_TYPE_ARMOR or (item.GetItemType() == item.ITEM_TYPE_WEAPON and item.GetItemSubType() != item.WEAPON_ARROW)): self.AppendTextLine(localeInfo.TOOLTIP_ITEM_BONUS_NEXTADD, self.BONUS_COLOR)
2. locale_game.txt
RévélationTOOLTIP_ITEM_BONUS_FIRSTADD Vous pouvez ajouter des bonus TOOLTIP_ITEM_BONUS_NEXTADD Vous pouvez ajouter un bonus supplémentaire
Sincerly,
ASIKOO
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Maintenance 08/17/2020
in Announcements
Posted
At midnight, a full backup will be made.
Any content published until the final migration will be lost.