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xantoninox96

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  1. you need edit too lenght.h (common) if you mod too column: FIX: in char_item.cpp find (i * 5); and replace with (i * INVENTORY_PAGE_COLUMN); the same of: (5 * j); replace with (INVENTORY_PAGE_COLUMN * j); REPLACE ONLY INSIDE CASE INVENTORY AND CASE EQUIPMENT! don t in case of special storage or other type of inventory or storage. bye
  2. and change all pc.setqf = d.setf (for dungeon) use dungeon function bro
  3. hi, try this: if the first level is already the dungeon = change the initial warp with the d.new_jump_party. then instead of d.new_jump_party change them all with d.jump_all later as you have entered the pc.set_warp_location to the final timer that exits, changes the d.new_jump_party with d.exit_all () REMEMBER: d.new_jump_party initializes the dungeon, use it only at the beginning
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