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narsuyu

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Posts posted by narsuyu

  1. Hello, I made a custom armor for the game, exporting it was successful, yet somehow animations are not correctly responding with my model.

     

    image.png?ex=65cfafc8&is=65bd3ac8&hm=0f0

     

    And the rig looks like this in Blender.

    image.png?ex=65cfaffe&is=65bd3afe&hm=683

    (Bone names are one to one with the original rig btw)

    image.png?ex=65cfb1e6&is=65bd3ce6&hm=7e3

    When I import the animation to the Blender and apply the animation to my model, it works.

    Also, these animations work on original models, so Granny Viewer is not the main issue here I think.

    image.png?ex=65cfb039&is=65bd3b39&hm=abe

     

    What am I doing wrong this time? Please help!

     

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  2. On 2/1/2024 at 2:42 AM, LoKnarash said:

    Hi, first thing, please don't use the png format for the model textures. Secondly, can't you see all the models you open with granny viewer? What else have you tried to see if with the sidebar on mesh trying the different options it shows you something? Maybe mesh rendering is just disabled

    I've fixed the problem. The problem was at the exporting stage. I disabled some features in the armature and realized that this was the main reason why I could'nt see the models in the viewer. Now with the correct settings, I can see my models clearly well. Thanks for the reply anyway!

  3. Hello, I was trying to do the Import/Export thing via 3DSmax and Granny Viewer, but when I open an exported .gr2 file, I see nothing in the viewport.

     

    spacer.png

    Meanwhile, there are datas in the lists.

    spacer.png

     

    image.png?ex=65cbc654&is=65b95154&hm=ab4

    Also, when I try to open a model directly from the game, I can clearly see it.

     

    image.png?ex=65cbc6a7&is=65b951a7&hm=9c4

     

    The unit settings in 3DSmax is also setted up for this particular import/export process.

    image.png?ex=65cbc6f8&is=65b951f8&hm=f77

     

    Am I doing something wrong or is there a thing I've missed? 

    Any type of help is appreciated.

     

  4. How can i make Dragon Soul Set Bonus just like in main server?

    I need help in this code:

    	if app.ENABLE_DS_SET:
    		def __AppendDragonSoulAttributeInformation(self, attrSlot, dsType = 0, grade = 0):
    
    			if 0 != attrSlot:
    				if grade != 0:
    					setWeightValue = item.GetDSSetWeight(dsType, grade)
    					basicApplyCount = item.GetDSBasicApplyCount(dsType, grade)
    			
    					for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
    						type = attrSlot[i][0]
    						value = attrSlot[i][1]
    
    						if 0 == value:
    							continue
    
    						affectString = self.__GetAffectString(type, value)
    						if affectString:
    							affectColor = self.__GetAttributeColor(i, value)
    
    							setValue = 0
    							if i < basicApplyCount:
    								setValue = item.GetDSBasicApplyValue(dsType, type)
    							else:
    								setValue = item.GetDSAdditionalApplyValue(dsType, type)
    
    							if setValue != 0:
    								setValue = (setValue * setWeightValue - 1)/100 + 1
    								if affectString.find('%') == -1:
    									self.AppendTwoColorTextLine(affectString, affectColor, " (+%d)" % (setValue))
    								else:
    									self.AppendTwoColorTextLine(affectString, affectColor, " (+%d%%)" % (setValue))
    							else:
    								self.AppendTextLine(affectString, affectColor)
    				else:
    					for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
    						type = attrSlot[i][0]
    						value = attrSlot[i][1]
    
    						if 0 == value:
    							continue
    
    						affectString = self.__GetAffectString(type, value)
    						if affectString:
    							affectColor = self.__GetAttributeColor(i, value)
    							self.AppendTextLine(affectString, affectColor)

    How can i apply this into my file?

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