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Sneaky

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Everything posted by Sneaky

  1. I'm sorry for breaking the rules. Hey Vegas, Thank you for your solution!
  2. Habs done .. was just stupid. xD It was right in front of my eye .. ^^ Greetings.
  3. hey i try to add rarity in the uitooltip via AddItemData for the attributes. For example, 1 to 5 is common and 6-7 is rare I tried So Does anyone have a solution? greetings if player.ATTRIBUTE_SLOT_RARE_START >=1 and player.ATTRIBUTE_SLOT_RARE_START <=5: self.AppendTextLine("Common", self.CONDITION_COLOR)
  4. Yes, I'm looking for it. Would you tell me? I would be very grateful!
  5. Peace! The following question: Is it possible to rewrite the Attr Change / Add function so that the Switcher only switches the values and not equal to Type and Values? If the maximum attribute you can have on a weapon (etc), the particular attribute wanted to be able to change only the values through a "switcher". My problem is that the general problem of the function is that the types & values are set to (0) and calculated by "int i = 0; i <cnt; ++". I would like to let the guys on it so that only the values are changed. But if I remove the query, IG does not happen anymore. For level 1 through 5, ask which bonus level can be used, just "(rand ()% 4) + 1" for random generation. My snippet currently looks like this. Maybe one of the Big Brains has an idea. I thank you in advance !! sorry for my bad English.. xP Greetings.
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