Peace!
The following question: Is it possible to rewrite the Attr Change / Add function so that the Switcher only switches the values and not equal to Type and Values?
If the maximum attribute you can have on a weapon (etc), the particular attribute wanted to be able to change only the values through a "switcher".
My problem is that the general problem of the function is that the types & values are set to (0) and calculated by "int i = 0; i <cnt; ++".
I would like to let the guys on it so that only the values are changed.
But if I remove the query, IG does not happen anymore.
For level 1 through 5, ask which bonus level can be used, just "(rand ()% 4) + 1" for random generation.
My snippet currently looks like this.
Maybe one of the Big Brains has an idea.
I thank you in advance !!
sorry for my bad English.. xP
Greetings.