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Descendants

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About Descendants

  • Birthday 12/06/1915

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  1. nevermind ~~ just found out the hard way that scaling isnt supported by the engine, what a shame!
  2. Look at my sign. (remix) The WorldEditor renders only 7 textures at once per sector (32x32px). A shortcut (lshift+0) in my tool can remove such limit. If you press F11 (on every we) you'll also see how many texture are used per sector. yeah i love your version of WE, however i cant figure out how scale objects? (maybe im just being an idiot or i cant figure it out) thanks for that piece of info, will keep it in mind
  3. hi guys, so i took an extended break from the land of metin, i come back to discover all these new amazing things in the development world (core sources, gui editors), so basically at the minute im like a kid in a candystore however im having an issue with world editor, everything was going great until i changed a texture and now i have a square of white untextured ugly section of map, too many polys? driver bug? worldeditor bug? any ideas as to why this is happening would be grand :3
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