Look at my sign. (remix)
The WorldEditor renders only 7 textures at once per sector (32x32px). A shortcut (lshift+0) in my tool can remove such limit. If you press F11 (on every we) you'll also see how many texture are used per sector.
yeah i love your version of WE, however i cant figure out how scale objects? (maybe im just being an idiot or i cant figure it out)
thanks for that piece of info, will keep it in mind
hi guys, so i took an extended break from the land of metin, i come back to discover all these new amazing things in the development world (core sources, gui editors), so basically at the minute im like a kid in a candystore
however im having an issue with
world editor, everything was going great
until i changed a texture and now i have a square of white untextured ugly section of map, too many polys? driver bug? worldeditor bug?
any ideas as to why this is happening would be grand :3