Syntaax
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Posts posted by Syntaax
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So i got the problem that objects get removed while beeing still in view range. It seems like they get destroyed after the half of the object is outside of the window. I'll add a screenshot how it look like. I still havent found the function which handles this.
https://metin2.download/picture/0ry14hh1cfGoOrkmcSacuzxaLhfPb8fN/.png
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Hello, i added the Offlineshop by RevooT. Everything works fine just one thing isnt.
If I opened a shop and added some items and try to buy them it gives me the message
"Sold out"
Any suggestions? -
If i try to start the client it says "No module named cpsm" any idea ?
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When im in a Group and teleport into another core the names in the group getting written small
Someone with an Idea ??
Files: FliegeFiles V2- 1
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Am 10.7.2019 um 15:51 schrieb ragem0re:
Hi, thanks for sharing!
Unfortunately I've found a bug.
It does only pickup items that you dropped and ignore party member drops.
However it is possible to pick them up by clicking on.
I don't see any way to check for party members on client-side, maybe someone do. (?)
Appreciate any help, thanks.
Have anyone a fix for that ?
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All works fine but if i got logged out and again logging in my opend lines are closed again. Is there a fix for it ?
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Hello, im trying to code my own website and already got the whole html and css part ready, now im struggeling with the PhP script.
Can someone help me ? 3 things are not working:
- Login
- Registration
- Ranking
Anyone can help me ?
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exchange.cpp:311:21: error: no member named 'make_unique' in namespace 'std' s_grid[i] = std::make_unique<CGrid>(INVENTORY_WI... ~~~~~^ exchange.cpp:311:33: error: 'CGrid' does not refer to a value s_grid[i] = std::make_unique<CGrid>(INVENTORY_WI... ^ ./exchange.h:3:7: note: declared here class CGrid; ^ exchange.cpp:320:26: error: no member named 'make_unique' in namespace 'std' s_grid[i] = std::make_unique<CGrid>(INVENTORY_WIDTH,new_size); ~~~~~^ exchange.cpp:320:38: error: 'CGrid' does not refer to a value s_grid[i] = std::make_unique<CGrid>(INVENTORY_WIDTH,new_size); ^ ./exchange.h:3:7: note: declared here class CGrid; ^
Any fix ?
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exchange.cpp:311:21: error: no member named 'make_unique' in namespace 'std' s_grid[i] = std::make_unique<CGrid>(INVENTORY_WI... ~~~~~^ exchange.cpp:311:33: error: 'CGrid' does not refer to a value s_grid[i] = std::make_unique<CGrid>(INVENTORY_WI... ^ ./exchange.h:3:7: note: declared here class CGrid; ^ exchange.cpp:320:26: error: no member named 'make_unique' in namespace 'std' s_grid[i] = std::make_unique<CGrid>(INVENTORY_WIDTH,new_size); ~~~~~^ exchange.cpp:320:38: error: 'CGrid' does not refer to a value s_grid[i] = std::make_unique<CGrid>(INVENTORY_WIDTH,new_size); ^ ./exchange.h:3:7: note: declared here class CGrid;
Any idea ?
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Bugfix:
#if srcItemSlotPos == dstItemSlotPos: # return #if app.ENABLE_SPECIAL_STORAGE: # if srcItemSlotPos == dstItemSlotPos and not item.IsMetin(srcItemVID): # return #else: if srcItemSlotPos == dstItemSlotPos and not item.IsMetin(srcItemVID):
and:
def OverInItem(self, overSlotPos): overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos) self.wndItem.SetUsableItem(FALSE) if mouseModule.mouseController.isAttached(): attachedItemType = mouseModule.mouseController.GetAttachedType() if player.SLOT_TYPE_INVENTORY == attachedItemType: attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex() if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos): self.wndItem.SetUsableItem(TRUE) self.ShowToolTip(overSlotPos) return '''if app.ENABLE_SPECIAL_STORAGE: if player.SLOT_TYPE_INVENTORY == attachedItemType or player.SLOT_TYPE_STONE_INVENTORY == attachedItemType: attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex() if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos): self.wndItem.SetUsableItem(True) self.wndItem.SetUseMode(True) self.ShowToolTip(overSlotPos) return else: if player.SLOT_TYPE_INVENTORY == attachedItemType: attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex() if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos): self.wndItem.SetUsableItem(True) self.ShowToolTip(overSlotPos) return ''' self.ShowToolTip(overSlotPos)
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After i add the client changes to my client
i cant upgrade my items anymore with upgradescroll... also i cant switch my items or add a bonus.
Some ideas ?
Ill add the changes to this thread
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Because I didnt found anything helpful, here a small release how to change your skills jumping from 17 to M1 or what ever you want
1. open char_skill.cpp
2. search for "case SKILL_NORMAL:"
3.
810 case SKILL_NORMAL: 811 // 번섭은 스킬 업그레이드 17~20 사이 랜덤 마스터 수련 812 if (GetSkillLevel(pkSk->dwVnum) >= 17) 813 SetSkillLevel (pkSk->dwVnum, 20); 814 { 815 816 } 817 break;
change to this.
Maybe i could help some people
If its already public im sorry ^^
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Hey, ich habe folgendes Problem.
Auf meiner minimap (oben rechts) werden die Roten punkte der Monster nicht erstellt. Lediglich ist der name + die coordinaten sichtbar sobald man die minimap absucht.
Wiederrum werden dennoch offlineshops und NPC´s auf dieser angezeigt.
Jemand eine Idee ?
questing.lua issue
in Community Support - Questions & Answers
Posted
So i bought an IS few years ago from ProfessorEnte. Now i tryed to implement it and got this problem with his quest...
I dont want to recode the sql querys to an updated version.
Does anyone know how i could fix this issue? Could it be that a table got init with "null" and thats cause the Problem?
Line:58
Syserr
questing.lua part