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emoemolizu

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Posts posted by emoemolizu

  1. please hellp! i have shop ofline ken ... 

     

    SYSERR: Dec  6 03:24:56 :: Shop2: Item Search Query Failed, Rows couldn't get
    SYSERR: Dec  6 03:25:00 :: Shop2: Item Search Query Failed, Rows couldn't get
    SYSERR: Dec  6 03:25:04 :: Shop2: Item Search Query Failed, Rows couldn't get
    SYSERR: Dec  6 03:25:05 :: Shop2: Item Search Query Failed, Rows couldn't get
    SYSERR: Dec  6 03:25:05 :: Shop2: Item Search Query Failed, Rows couldn't get
    SYSERR: Dec  6 03:25:06 :: Shop2: Item Search Query Failed, Rows couldn't get
    SYSERR: Dec  6 03:25:06 :: Shop2: Item Search Query Failed, Rows couldn't get

  2. up 

     

    0126 08:36:15927 :: NOT_FOUND_GLOBAL_POSITION(959911, 268077)
    0126 08:36:15928 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
    0126 08:36:15931 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
    0126 08:36:16023 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
    0126 08:36:17051 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
    0126 08:36:18172 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
    0126 08:36:19095 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
    0126 08:36:20118 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL

  3.  

    I found the following errors in game.core and I would ask you to help me solve them.

    1. 

    #0  0x0806d010 in CHARACTER::GetPoint (this=0x0, type=6 '\006')
        at char.cpp:3183
            val = <value optimized out>
            __FUNCTION__ = "GetPoint"

    Function:

    int CHARACTER::GetPoint(BYTE type) const
    {
    	if (type >= POINT_MAX_NUM)
    	{
    		sys_err("Point type overflow (type %u)", type);
    		return 0;
    	}
    
    	int val = m_pointsInstant.points[type];
    	int max_val = INT_MAX;
    
    	switch (type)
    	{
    		case POINT_STEAL_HP:
    		case POINT_STEAL_SP:
    			max_val = 50;
    			break;
    	}
    
    	if (val > max_val)
    		//xDestroy on Fix Absorbire PV/PM - vechi
    		sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
    		//xDestroy off Fix Absorbire PV/PM - vechi
    
    	return (val);
    }

    char.cpp line 3183

    int val = m_pointsInstant.points[type];

     

    2. 

    #1  0x08078b9a in CHARACTER::PointChange (this=0x0, type=6 '\006',
        amount=2000, bAmount=false, bBroadcast=false) at char.cpp:3565
            hp = <value optimized out>
            add_hp = <value optimized out>
            val = <value optimized out>
            __FUNCTION__ = "PointChange"

    function:

    case POINT_MAX_HP:
    			{
    				SetPoint(type, GetPoint(type) + amount);
    
    				//SetMaxHP(GetMaxHP() + amount);
    				// ÃÖ´ë »ý¸í·Â = (±âº» ÃÖ´ë »ý¸í·Â + Ãß°¡) * ÃÖ´ë»ý¸í·Â%
    				int hp = GetRealPoint(POINT_MAX_HP);
    				int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
    				add_hp += GetPoint(POINT_MAX_HP);
    				add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
    
    				SetMaxHP(hp + add_hp);
    
    				val = GetMaxHP();
    			}

    char.cpp line 3565

    SetPoint(type, GetPoint(type) + amount);

    3.

    #2  0x08079f19 in CHARACTER::ApplyPoint (this=0x0, bApplyType=1 '\001',
        iVal=2000) at char.cpp:4082
            bSkillVnum = <value optimized out>
            __FUNCTION__ = "ApplyPoint"

    function:

    void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
    {
    	switch (bApplyType)
    	{
    		case APPLY_NONE:			// 0
    			break;;
    
    		case APPLY_CON:
    			PointChange(POINT_HT, iVal);
    			PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
    			PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
    			break;
    
    		case APPLY_INT: 
    			PointChange(POINT_IQ, iVal);
    			PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
    			break;
    
    		case APPLY_SKILL:
    			// SKILL_DAMAGE_BONUS
    			{
    				// ÃÖ»óÀ§ ºñÆ® ±âÁØÀ¸·Î 8ºñÆ® vnum, 9ºñÆ® add, 15ºñÆ® change
    				// 00000000 00000000 00000000 00000000
    				// ^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^
    				// vnum     ^ add       change
    				BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
    				int iAdd = iVal & 0x00800000;
    				int iChange = iVal & 0x007fffff;
    
    				sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
    
    				if (0 == iAdd)
    					iChange = -iChange;
    
    				boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
    
    				if (iter == m_SkillDamageBonus.end())
    					m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
    				else
    					iter->second += iChange;
    			}
    			// END_OF_SKILL_DAMAGE_BONUS
    			break;
    
    		case APPLY_STR:
    		case APPLY_DEX:
    		case APPLY_MAX_HP:
    		case APPLY_MAX_SP:
    		case APPLY_MAX_HP_PCT:
    		case APPLY_MAX_SP_PCT:
    		case APPLY_ATT_SPEED:
    		case APPLY_MOV_SPEED:
    		case APPLY_CAST_SPEED:
    		case APPLY_HP_REGEN:
    		case APPLY_SP_REGEN:
    		case APPLY_POISON_PCT:
    		case APPLY_STUN_PCT:
    		case APPLY_SLOW_PCT:
    		case APPLY_CRITICAL_PCT:
    		case APPLY_PENETRATE_PCT:
    		case APPLY_ATTBONUS_HUMAN:
    		case APPLY_ATTBONUS_ANIMAL:
    		case APPLY_ATTBONUS_ORC:
    		case APPLY_ATTBONUS_MILGYO:
    		case APPLY_ATTBONUS_UNDEAD:
    		case APPLY_ATTBONUS_DEVIL:
    		case APPLY_ATTBONUS_WARRIOR:	// 59
    		case APPLY_ATTBONUS_ASSASSIN:	// 60
    		case APPLY_ATTBONUS_SURA:	// 61
    		case APPLY_ATTBONUS_SHAMAN:	// 62
    		case APPLY_ATTBONUS_MONSTER:	// 63
    		case APPLY_STEAL_HP:
    		case APPLY_STEAL_SP:
    		case APPLY_MANA_BURN_PCT:
    		case APPLY_DAMAGE_SP_RECOVER:
    		case APPLY_BLOCK:
    		case APPLY_DODGE:
    		case APPLY_RESIST_SWORD:
    		case APPLY_RESIST_TWOHAND:
    		case APPLY_RESIST_DAGGER:
    		case APPLY_RESIST_BELL:
    		case APPLY_RESIST_FAN:
    		case APPLY_RESIST_BOW:
    		case APPLY_RESIST_FIRE:
    		case APPLY_RESIST_ELEC:
    		case APPLY_RESIST_MAGIC:
    		case APPLY_RESIST_WIND:
    		case APPLY_RESIST_ICE:
    		case APPLY_RESIST_EARTH:
    		case APPLY_RESIST_DARK:
    		case APPLY_REFLECT_MELEE:
    		case APPLY_REFLECT_CURSE:
    		case APPLY_ANTI_CRITICAL_PCT:
    		case APPLY_ANTI_PENETRATE_PCT:
    		case APPLY_POISON_REDUCE:
    		case APPLY_KILL_SP_RECOVER:
    		case APPLY_EXP_DOUBLE_BONUS:
    		case APPLY_GOLD_DOUBLE_BONUS:
    		case APPLY_ITEM_DROP_BONUS:
    		case APPLY_POTION_BONUS:
    		case APPLY_KILL_HP_RECOVER:
    		case APPLY_IMMUNE_STUN:	
    		case APPLY_IMMUNE_SLOW:	
    		case APPLY_IMMUNE_FALL:	
    		case APPLY_BOW_DISTANCE:
    		case APPLY_ATT_GRADE_BONUS:
    		case APPLY_DEF_GRADE_BONUS:
    		case APPLY_MAGIC_ATT_GRADE:
    		case APPLY_MAGIC_DEF_GRADE:
    		case APPLY_CURSE_PCT:
    		case APPLY_MAX_STAMINA:
    		case APPLY_MALL_ATTBONUS:
    		case APPLY_MALL_DEFBONUS:
    		case APPLY_MALL_EXPBONUS:
    		case APPLY_MALL_ITEMBONUS:
    		case APPLY_MALL_GOLDBONUS:
    		case APPLY_SKILL_DAMAGE_BONUS:
    		case APPLY_NORMAL_HIT_DAMAGE_BONUS:
    
    			// DEPEND_BONUS_ATTRIBUTES
    		case APPLY_SKILL_DEFEND_BONUS:
    		case APPLY_NORMAL_HIT_DEFEND_BONUS:
    			// END_OF_DEPEND_BONUS_ATTRIBUTES
    
    		case APPLY_PC_BANG_EXP_BONUS :
    		case APPLY_PC_BANG_DROP_BONUS :
    
    		case APPLY_RESIST_WARRIOR :
    		case APPLY_RESIST_ASSASSIN :
    		case APPLY_RESIST_SURA :
    		case APPLY_RESIST_SHAMAN :	
    		case APPLY_ENERGY:					// 82 ±â·Â
    		case APPLY_DEF_GRADE:				// 83 ¹æ¾î·Â. DEF_GRADE_BONUS´Â Ŭ¶ó¿¡¼­ µÎ¹è·Î º¸¿©Áö´Â ÀǵµµÈ ¹ö±×(...)°¡ ÀÖ´Ù.
    		case APPLY_COSTUME_ATTR_BONUS:		// 84 ÄÚ½ºÆ¬ ¾ÆÀÌÅÛ¿¡ ºÙÀº ¼Ó¼ºÄ¡ º¸³Ê½º
    		case APPLY_MAGIC_ATTBONUS_PER:		// 85 ¸¶¹ý °ø°Ý·Â +x%
    		case APPLY_MELEE_MAGIC_ATTBONUS_PER:			// 86 ¸¶¹ý + ¹Ð¸® °ø°Ý·Â +x%
    			PointChange(aApplyInfo[bApplyType].bPointType, iVal);
    			break;
    
    		default:
    			sys_err("Unknown apply type %d name %s", bApplyType, GetName());
    			break;
    	}
    }

    char.cpp line 4082

    PointChange(aApplyInfo[bApplyType].bPointType, iVal);

    4.

    #3  0x08160084 in CItem::ModifyPoints (this=0x54911100, bAdd=true)
        at item.cpp:656
            value = 2000
            i = 0
            accessoryGrade = 0
            __FUNCTION__ = "ModifyPoints"

    function:

    for (int i = 0; i < ITEM_APPLY_MAX_NUM; ++i)
    	{
    		if (m_pProto->aApplies[i].bType == APPLY_NONE)
    			continue;
    
    		long value = m_pProto->aApplies[i].lValue;
    
    		if (m_pProto->aApplies[i].bType == APPLY_SKILL)
    		{
    			m_pOwner->ApplyPoint(m_pProto->aApplies[i].bType, bAdd ? value : value ^ 0x00800000);
    		}
    		else
    		{
    			if (0 != accessoryGrade)
    				value += MAX(accessoryGrade, value * aiAccessorySocketEffectivePct[accessoryGrade] / 100);
    
    			m_pOwner->ApplyPoint(m_pProto->aApplies[i].bType, bAdd ? value : -value);
    		}
    	}

    item.cpp line 656

                m_pOwner->ApplyPoint(m_pProto->aApplies.bType, bAdd ? value : -value);
    5.

    #4  0x080d08bb in CPetActor::GiveBuff (this=0x5444abb0) at PetSystem.cpp:380
            item = 0x6

    function:

    void CPetActor::GiveBuff()
    {
    	// ÆÄȲ Æê ¹öÇÁ´Â ´øÀü¿¡¼­¸¸ ¹ß»ýÇÔ.
    	//if (34004 == m_dwVnum || 34009 == m_dwVnum)
    	//{
    	//	if (NULL == m_pkOwner->GetDungeon())
    	//	{
    	//		return;
    	//	}
    	//}
    	LPITEM item = ITEM_MANAGER::instance().FindByVID(m_dwSummonItemVID);
    	if (NULL != item)
    		item->ModifyPoints(true);
    	return ;
    }

    petsystem.cpp line 380

    item->ModifyPoints(true);

    6.

     0x080d13e7 in CPetSystem::RefreshBuff (this=0x5463abb0)
    ---Type <return> to continue, or q <return> to quit--- at PetSystem.cpp:633

    function:

    void CPetSystem::RefreshBuff()
    {
    	for (TPetActorMap::const_iterator iter = m_petActorMap.begin(); iter != m_petActorMap.end(); ++iter)
    	{
    		CPetActor* petActor = iter->second;
    
    		if (0 != petActor)
    		{
    			if (petActor->IsSummoned())
    			{
    				petActor->GiveBuff();
    			}
    		}
    	}
    }

    petsystem.comm line 633

    petActor->GiveBuff();

     

     

    Please help :D

  4. 10 hours ago, Fleon said:

    ch->GetMapIndex(), strlen(ch->GetName());

     

    2 The brackets close above function

     

    std::for_each(c_ref_set.begin(), c_ref_set.end(), 
                                FEmpireChatPacket(pack_chat,
                                    chatbuf,
                                    len, 
                                    (ch->GetGMLevel() > GM_PLAYER ||
                                     ch->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)) ? 0 : ch->GetEmpire(), 
                                    ch->GetMapIndex(), strlen(ch->GetName())));

  5. 5 hours ago, Fleon said:

    ch->GetMapIndex(), strlen(ch->GetName())));


    8-))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

    what ?

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