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Veltor88

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Posts posted by Veltor88

  1. On 11/8/2020 at 6:46 PM, ASIKOO said:

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  2. On 11/1/2020 at 8:10 PM, ASIKOO said:

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  3. On 11/1/2020 at 5:23 PM, ASIKOO said:

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  4. On 11/8/2020 at 6:54 PM, ASIKOO said:

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  5.  

    On 11/8/2020 at 12:22 AM, Gurgarath said:

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    5€

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  6. On 11/8/2020 at 6:53 PM, ASIKOO said:

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     Moved Topic 

     

    If someone has the archive of this topic, can you send it to us? Thank you!

     

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  7. Required level  Beginner

    Estimated time :  15 minutes

     

    This tutorial is to explain how to install a map on Metin2.

     

    Needed :

    • A map, you can find many maps here.
    • You will need access to your server, with WinSCP for example, as well as a packer like EterNexus or PackMakerLite for depack your client.

     

    I. Serveur side

    Révélation

    1. First time, go to your server folder metin2/share/locale/country/map. This is where all the maps of the server are located.

     

    2. It will be necessary to add in this folder, the folder of your map. 3 mandatory files to put in this folder are :

     

    • The file Setting.txt, which contains all the information of your map such as coordinates.
    • The file server_attr, which contains the attributes of your maps. To be more precise, it is in this file that we find the places where we can fish and walk for example.
    • The file Town.txt which corresponds to the coordinates of respawn on your map.

     

    This is what my file looks like on my side :

     

    151233Capture.JPG

     

    3. Once done, edit the index file located in the folder metin2/share/locale/country/map. Each line corresponds to a map, formatted as :

     

    ID_MAP NAME_FOLDER_MAP

     

    In my case, I added the folder metin2_map_nae (which contains the above files). You need have something like that :

     

    152236Sans-titre.png

     

    Warning ! ID of your map is unique ! Don't forget to note it.
    Warning ! I advise you to put an ID higher than 250 to avoid problems.

     

    4. Now tell your server to start your map when the server starts. You have two choices:

    • You can launch the map in a normal channel, which means that the map will be specific to each channel (CH1, CH2, etc.).
    • You can launch the map in channel99 (and only in this one), this will mean that the map is available only in one channel. When teleporting to this map, you will also change channels. What allows to have a single map for everyone.

     

    Information. We generally use channel99 for dungeon maps but also when we want a map to be unique, regardless of the player's channel.

     

    5. In both cases, you will have to add the ID of your map in the CONFIG file of your channels.

    • If you want to launch it in a normal channel, put the map in one of the cores of all channels. for example channel1/core2/CONFIG
    • If you only want to launch it in channel99, add it only in the CONFIG file of channel99.

     

    Something like that :

     

    153624Capture.JPG

     

    Success! All you have to do, is restart your metin2 server . It will be installed correctly on the server side.

     

     

     

    II. Client side

    Révélation

    1. Locate the client files on your map. Generally, you have an eix/epk pack. In my case, I have them in packaged format: metin2_map_nae.eix and metin2_map_nae.epk

     

    Information. Just repack the map with EterNexus or other if the eix / epk are not provided to you.

     

    Just place the eix/epk in your client's pack folder

     

    2. Unpack the root file to be able to edit the atlasinfo.txt file. Each line has the following format:

     

    Name_Folder_Of_Your_Map    COORDINATE_X    COORDINATE_Y    WIDTH_MAP    LENGTH_MAP

     

    Information. All this information can be found in the Setting.txt file of your map.

     

    3. In my case, I add this line in my atlasinfo : metin2_map_nae 2600000 2600000 3 4

     

    155459Sans-titre.png

     

    Warning ! If you don't see your altasinfo, repeat this part from step 2 but for the atlasinfo.txt file which is in your client's local pack (locale/XX/atlasinfo.txt).

     

    4. Now just repack your packs and connect IG to test it. To teleport on it, use the command /wrap using the two numbers from the BasePosition of your map (removing the last two digits).

     

    In the case of my map, the BasePosition is: 2600000 2600000

    So to teleport, I remove two digits, and I write /warp 26000 26000

     

    Information. Refer to the Setting.txt of your map to know the BasePosition of your map.
    Success! It will be installed correctly on the client side.

     

     

     

    • A category Questions and Answers is available. If you have a problem or question, feel free to post a request!

     

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  8. M2 Download Center

    This is the hidden content, please
    ( Internal )

    Hello,


    Im sharing a pet pack

     

    Preview

     

    Révélation

    Camel :

     

    123616pet1.png123616pet2.png123616pet3.png123616pet4.png123616pet5.png123616pet6.png

     

     

    Goblin :

     

    123719pet1.png123719pet2.png123719pet3.png 123719pet4.png123719pet5.png

     

    Peacock :

     

    123840pet1.png123840pet2.png123840pet3.png
    123840pet4.png123840pet5.png123840pet6.png
     

    Rabbit :

     

    124012pet1.png124012pet2.png 124012pet3.png124012pet4.png124012pet5.png124012pet6.png
     

     

     

    Download

     

    Révélation

    This is the hidden content, please

     

     

     

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