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Mafuyu
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Posts posted by Mafuyu
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21 hours ago, T4UMP said:
Double sound of steps, maybe has this thread more problems.
not only this, skills bugged out too. Shaman skill effects are to fast, the sura dispel skill is to fast, the dispel effect hits the enemy even before the sura jumped. there are a lot of bugs.
Switchbot, if you have one, bugged too, the switch speed is extremly high, you have to set delays there and im sure there are way more such things.
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39 minutes ago, xHeaven said:
Use the file search on Windows, I'm pretty sure you have it.
Btw, take a look on the bool CPythonSystem::LoadConfig() function in UserInterface\PythonSystem.cpp. It's pretty easy to make an FPS cap, just read the value of the key from the config file, and convert it to float via the atof() function.
Example:
else if (!stricmp(command, "FPS_LIMIT")) g_fGameFPS = atof(value);
else if (!stricmp(command, "FPS_LIMIT")) g_fGameFPS = atof(value);
u may have a tutorial to use the default config function from "frequency" for your FPS limit? i mean, frequency should be the default fps limit setting from ymir, but it never worked, you may have the code to use this useless function from config for your system? would be nice
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a friend of mine tested it on his public server now for about 12 hours, every user told him they got hardcore lags after few time.
Some of them cant even play with 2 windows, because they got random error message boxes for about 1 second and then client crashes
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On 4/9/2020 at 5:45 PM, alexghinet said:
Okay , thanks ! mby .mde skins have troubbles. i mean in generaly
What vs do u use?
my client runs with vs2019, everything is up2date
i also use .mde weapon skins, for me they have absolutley no problems, as i said this changes runs on my PUBLIC server for 4 month without any crash or smth like this.
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is it just for me or does armor shining is now very fast? like 11299 the normal shining effect is very fast.
here is what i mean
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5 hours ago, alexghinet said:
Is good but single problem is cause "?? ?? ??" Will appear afther some time
No it doesnt, maybe if you use some kind of random garbage client. Every basic client will work just fine. You have some other issues in your source. I had this fix on my public server for 5 month without any crashes!
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14 hours ago, Gurgarath said:
I said everything in the main post and in the comments, I will try to straighten that out for everyone:
I have everything from the latest gf client. Skill_table and msa files included. About your question it must be 750 serverside or something like that.
Just read what my code do, if you can shoot it from anywhere, you probably have skill files prior to the patch 17.5. In that case, this "fix" is useless for you as you have, I quote:
My fix is for people having the latest client and the latest skill_table. I should have mentioned it but as I already sent a gif and a description of the bug, it's up to everyone to decide whether they need the fix or not.
At last but not least, I've never encountered any of the bugs aforementioned, however, I can't try right now. I will try as soon as possible to reproduce the "double triggering" bug. If it happens, I will fix and share it with everyone there. However, our friend OtherChoice already gave us a fix as well as a wonderful explaination. To answer him, the "worked-around" files are probably client skill data files prior to 17.5, which I simply didn't know as I had no way to test. In the meantine, a little NB was added in the main topic.
Regards,
what exactly is your "dwTargetRange" and "dwSplashRange" ?
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On 3/22/2020 at 10:46 PM, Gurgarath said:
No you can't, you will walk onto the target and launch the skill. About the double triggering, it has already been stated. It is related to the file "yongpa(_2,_3,_4).msa". if you launch the skill from afar, it's related to this file as well. I stated that this has been tested with the latest official files.
yes you can, i tested it. Without your changes everything is fine, when i apply your "fix", it doubles the damage and you can shoot across the map and deals damage, as long as you has targeted the enemy.
maybe game related to some serverfiles, i have no "range" configuration in skill_proto, what kind of range you have in your skill proto for the skill?
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you will do double damage when u are closer to the target, when u run away, it only hits once but thats fail too, u can literally hit a target across the map as long as u has clicked on it, thats not rly a fix
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On 1/27/2020 at 12:24 PM, alexghinet said:
don't do that , error will appear : "? ?? ??? ???"
u are just using a shit client^^ i've got it in my live server and beta server for 6 month now and not even one player had the "????" error
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On 3/3/2020 at 10:54 AM, Mali61 said:
I didn't see thanks
u already edited it? is the guide now correct or is the second fix still the double deletion?
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vor 8 Minuten schrieb coadapute123:
if (GetRace() == 691) return TRUE; if (GetRace() == 692) return TRUE; if (GetRace() == 693) return TRUE; if (GetRace() == 791) return TRUE; if (GetRace() == 991) return TRUE; if (GetRace() == 992) return TRUE; if (GetRace() == 993) return TRUE; if (GetRace() == 1091) return TRUE; if (GetRace() == 1092) return TRUE; if (GetRace() == 1093) return TRUE; if (GetRace() == 1094) return TRUE; if (GetRace() == 1095) return TRUE; if (GetRace() == 2191) return TRUE; if (GetRace() == 1191) return TRUE; if (GetRace() == 1192) return TRUE; if (GetRace() == 1304) return TRUE; if (GetRace() == 1306) return TRUE; if (GetRace() == 1307) return TRUE; if (GetRace() == 1901) return TRUE; if (GetRace() == 1902) return TRUE; if (GetRace() == 1903) return TRUE; if (GetRace() == 2206) return TRUE; if (GetRace() == 2207) return TRUE; if (GetRace() == 2291) return TRUE; if (GetRace() == 2306) return TRUE; if (GetRace() == 2307) return TRUE; if (GetRace() == 2492) return TRUE; if (GetRace() == 2493) return TRUE; if (GetRace() == 2494) return TRUE; if (GetRace() == 2598) return TRUE; if (GetRace() == 3090) return TRUE; if (GetRace() == 3091) return TRUE; if (GetRace() == 3190) return TRUE; if (GetRace() == 3191) return TRUE; if (GetRace() == 3290) return TRUE; if (GetRace() == 3291) return TRUE; if (GetRace() == 3390) return TRUE; if (GetRace() == 3391) return TRUE; if (GetRace() == 3490) return TRUE; if (GetRace() == 3491) return TRUE; if (GetRace() == 3590) return TRUE; if (GetRace() == 3591) return TRUE; if (GetRace() == 3690) return TRUE; if (GetRace() == 3691) return TRUE; if (GetRace() == 3790) return TRUE; if (GetRace() == 3791) return TRUE; if (GetRace() == 3890) return TRUE; if (GetRace() == 3891) return TRUE; if (GetRace() == 5001) return TRUE; if (GetRace() == 5004) return TRUE; if (GetRace() == 5002) return TRUE; if (GetRace() == 5161) return TRUE; if (GetRace() == 5162) return TRUE; if (GetRace() == 5163) return TRUE; if (GetRace() == 6091) return TRUE; if (GetRace() == 6191) return TRUE;
why not
if (mobTable->bRank >= CPythonNonPlayer::MOB_RANK_BOSS)
return TRUE;
would be much easier
my boss pushback fix, im sure this is usefull for this here too
const CPythonNonPlayer::TMobTable* mobTable = CPythonNonPlayer::instance().GetTable(rkActorDst.GetRace()); if (mobTable) { if (mobTable->bRank >= CPythonNonPlayer::MOB_RANK_BOSS) { return false; } }
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Am 20.1.2020 um 23:48 schrieb coadapute123:
Preview :
Icon location: d:/ymir work/ui/minimap
Icon: bossmark.tga
can you share the new minimap marks wich u have there? the round icons
and its not possible to click on your link, it says error
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SpoilerOn 12/11/2019 at 12:19 PM, VegaS™ said:
Not tested, i'm not at home.
What's new:
- You can use comment sections in locale_list, helps you to identify much faster the quests.
- Two methods of reading, if you enable QC_READ_FILE_FROM_LIST, all of the quests from locale_list will be compiled, if you enable QC_READ_ALL, all of the quests file from specific directory (folders/sub-folders) will be compiled.
How-To-Use:
- python make.py
#! /usr/bin/env python # -*- coding: utf-8 -*- __author__ = "VegaS" __date__ = "2019-12-11" __version__ = "0.0.1" import os import subprocess os.chdir(os.path.dirname(os.path.realpath(__file__))) QC_READ_FILE_FROM_LIST = 0 QC_READ_ALL = 1 """ # QC_READ_FILE_FROM_LIST # Read the locale_list with all quest/lua files. """ # The file with all quest file names. QC_FILE_NAME = 'locale_list' """ # QC_READ_ALL # Find all of the quest/lua files from root directory """ # Directory path of searching quest file names QC_ROOT_PATH = '.' # File extensions to be search QC_EXTENSION_LIST = ('.lua', '.quest') """ # General configuration """ # Command of quest compiler QC_COMMAND_STRING = './qc {}' # Comment string QC_COMMENT_CHARACTER = '#' # Default state QC_READ_STATE = QC_READ_FILE_FROM_LIST def find_quest_files(type): """ Generate all of the file names by specific type. :param type: int :return: generator """ if type == QC_READ_FILE_FROM_LIST: with open(QC_FILE_NAME, 'r') as file: for fileName in file.readlines(): if fileName.strip(): yield fileName elif type == QC_READ_ALL: for root, dirs, files in os.walk(QC_ROOT_PATH): for fileName in files: if fileName.endswith(QC_EXTENSION_LIST): yield "{}/{}".format(root, fileName) def strip_quest_file_name(fileName): """ Strip file name, ignore the commented sections. :param fileName: string :return: string """ fileName = fileName.strip() if QC_COMMENT_CHARACTER in fileName: fileName = fileName.split(QC_COMMENT_CHARACTER)[0].strip() return fileName def main(): QC_LOG_DICT = {'ok': 0, 'error': 0} for fileName in find_quest_files(QC_READ_STATE): fileName = strip_quest_file_name(fileName) if fileName: hasCompiled = subprocess.call(QC_COMMAND_STRING.format(fileName), shell=True) == 0 QC_LOG_DICT['ok' if hasCompiled else 'error'] += 1 print ('All quests are compiled, succeeded: {}, failed: {}.'.format(*QC_LOG_DICT.values())) if __name__ == "__main__": main()
it doesnt works when your quest have defines before the state start
xxxxxx/Flammenrun.quest:1:must start with 'quest'
and yours doesnt tells you where it failed, u have to scroll the whole console up to the error, because it doesnt stop there or even tell you where it fails. you have to find it in the console by yourself
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why tf u release it, now will every shit server use this...
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vor 17 Stunden schrieb WLsj24:
skilltable.txt (Language doesn't matter)
49 경공술 2 1 1 0 NONE -((lv*2+(3*dex+number(100,300))+str*2+iq*2)*k) 60+220*k 3+(90*k)/10 4+8*k SELFONLY 17 MOV_SPEED 60*k 17 0 0 NORMAL 1 1 0 0
skilldesc.txt
en 49 ASSASSIN Feather Walk Wind Walk God's Speed Make your body lighter to increase movement speed. Buff Increases movement speed Explosion with area of effect Strengthened by DEX, STR, INT STANDING_SKILL|WEAPON_LIMITATION BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Explosive power: %.0f-%.0f -((lv*2+(3*dex+number(100,3))+str*2+iq*2)*k) de 49 ASSASSIN Federschreiten Schnell wie der Wind Gottes Geschwindigkeit Mache deinen Körper leichter, um die Bewegungsgeschwindigkeit zu erhöhen. Positiver Effekt Erhöht die Bewegungsgeschwindigkeit Explosion mit Flächenwirkung Schaden wird verstärkt durch DEX, STR, INT STANDING_SKILL|WEAPON_LIMITATION BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Explosionskraft %.0f-%.0f -((lv*2+(3*dex+number(100,3))+str*2+iq*2)*k) es 49 ASSASSIN Camino pluma Andar del viento Velocidad de dios Aligera tu cuerpo para aumentar la velocidad de movimiento. Efecto positivo Incrementa velocidad de movimiento Explosión con efecto en área El daño se ve reforzado por DEX, STR, INT STANDING_SKILL|WEAPON_LIMITATION BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Poder de explosión %.0f-%.0f -((lv*2+(3*dex+number(100,300))+str*2+iq*2)*k) fr 49 ASSASSIN Foulée de plume Marche céleste Course divine Vous allégez votre corps pour augmenter votre vitesse de déplacement. Effet positif La vitesse de déplacement augmente Explosion avec effet de zone Ceci est renforcé par : DEX, STR, INT STANDING_SKILL|WEAPON_LIMITATION BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Puissance d'explosion : de %.0f à %.0f -((lv*2+(3*dex+number(100,3))+str*2+iq*2)*k) it 49 ASSASSIN Passo piumato Veloce come il vento Velocità degli dei Rendi il tuo corpo più leggero per aumentare la velocità di movimento. Effetto positivo Aumenta la velocità di movimento Esplosione con effetto sul raggio di azione Il danno si rafforza tramite DEX, STR, INT STANDING_SKILL|WEAPON_LIMITATION BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Forza esplosiva %.0f-%.0f -((lv*2+(3*dex+number(100,3))+str*2+iq*2)*k) pt 49 ASSASSIN Flutuar Andar Furacão Velocidade Suprema Torna o teu corpo mais leve para aumentar a Rapidez de Movimento. Reforço Aumenta Rapidez de Movimento Explosão com Área de Efeito Fortalecida por DES, FRÇ, INT STANDING_SKILL|WEAPON_LIMITATION BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Poder Explosivo: %.0f-%.0f -((lv*2+(3*dex+number(100,3))+str*2+iq*2)*k) ro 49 ASSASSIN Mers de Fulg Mersul Vântului Viteza Luminii Corpul tãu devine mai uºor pentru a te miºca mai repede. Suport Creºte viteza de miºcare Explozie cu efect de zonã extinsã Întãrit de DEX, STR, INT STANDING_SKILL|WEAPON_LIMITATION BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Putere explozie: %.0f-%.0f -((lv*2+(3*dex+number(100,3))+str*2+iq*2)*k)
thanks i will try it at home
edit: works fine, thanks!
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Am 4.11.2019 um 16:25 schrieb WLsj24:
UPDATE `player`.`skill_proto` SET `bType` = 2, `bLevelStep` = 1, `bMaxLevel` = 1, `bLevelLimit` = 0, `szPointOn` = 'NONE', `szPointPoly` = '-((lv*2+(3*dex+100)+str*2+iq*2)*k)', `szSPCostPoly` = '60+220*k', `szDurationPoly` = '3+(90*k)/10', `szCooldownPoly` = '4+8*k', `szMasterBonusPoly` = '-((lv*2+(3*dex+300)+str*2+iq*2)*k)', `setFlag` = 'SELFONLY', `setAffectFlag` = 'GYEONGGONG', `szPointOn2` = 'MOV_SPEED', `szPointPoly2` = '60*k', `szDurationPoly2` = '3+(90*k)/10', `szGrandMasterAddSPCostPoly` = '60+220*k', `prerequisiteSkillVnum` = 0, `prerequisiteSkillLevel` = 0, `eSkillType` = 'NORMAL', `iMaxHit` = 1, `szSplashAroundDamageAdjustPoly` = '1', `dwTargetRange` = 0, `dwSplashRange` = 200 WHERE `dwVnum` = 49
u also have the correct text for skilldesc in locale_xx ? with the official one it gives out in the damage value "75-0" (75 is the movementspeed it gives you), i dont get him to give me the damage value in this variable.
here is the official locale part (in german):
skilltable:
49 °æ°ø¼ú 2 1 1 0 MOV_SPEED 60*k 60+220*k 3+(90*k)/10 4+8*k SELFONLY 17 NONE (Lv*2+(3*dex+number(100,300))+str*2+iq*2)*k) 17 0 0 NORMAL 1 1 0 0
skilldesc:
49 ASSASSIN Federschreiten Schnell wie der Wind Gottes Geschwindigkeit Mache deinen Körper leichter, um die Bewegungsgeschwindigkeit zu erhöhen. Positiver Effekt Erhöht die Bewegungsgeschwindigkeit Explosion mit Flächenwirkung Schaden wird verstärkt durch DEX, STR, INT STANDING_SKILL|WEAPON_LIMITATION|IGNORE_BLOCK BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Explosionskraft %.0f-%.0f ((lv*2+(3*dex+100)+str*2+iq*2)*k) ((lv*2+(3*dex+300)+str*2+iq*2)*k)
here skilldesc in english:
49 ASSASSIN Feather Walk Wind Walk God's Speed Make your body lighter to increase movement speed. Buff Increases movement speed Explosion with area of effect Strengthened by DEX, STR, INT STANDING_SKILL|WEAPON_LIMITATION|IGNORE_BLOCK BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Explosive power: %.0f-%.0f ((lv*2+(3*dex+100)+str*2+iq*2)*k) ((lv*2+(3*dex+300)+str*2+iq*2)*k)
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it only makes 2 or 3 damage, even on perfect master. You have a correct formula for the damage?
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vor 43 Minuten schrieb Nirray:
Yeah, mistakes... to change from false to true
It's about ddraw library, granny and the way the system creates windows itself, not just "canRender = bool" thing.
Minimized fullscreen client with correct fix:
https://metin2.download/picture/0utqnvAFlS2NTEvDqVzP3U2w28Quvj78/.gifits not needed to do this too because its completly irrelevant if the mini window shows the live game or if it show nothing
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vor 30 Minuten schrieb Nirray:
It doesn't work, I assure you.
tested it for 3 hours, works fine. You have some mistakes made
vor 15 Minuten schrieb filipw1:I didn't analyze code but I'm sure it would decrease performance
yes, instead of 1,5% the game will take 4,5% in background (atleast on my pc) so its wayne ^^
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PythonApplication.cpp
if (m_isMinimizedWnd) { canRender = false; }
change to:
if (m_isMinimizedWnd) { canRender = true; }
thats it. tested and works. If already public, sorry!
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reupload pls
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Maximum FPS to 250
in Programming & Scripts
Posted
not all skills bugs. Like the blessing skill if fine, sword aura is fine too, just some skills are buggy like sura dispel, shaman crit buff and such.