Ocelot2606
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Posts posted by Ocelot2606
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Hello all,
i got some Problems with Compile my Source. I Installed a FreeBSD 10.3 32bit on my Virtual Box and i installed all Packages to Compile my Source.
But all time when i try to Compile i get this Error
g++49: error: directory": No such or File or directory
gmake: *** :[Makefile:127: OBJDIR/version.o] Error 1
My Makefile
SpoilerPLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
P4_VERSION = $(shell svnversion -n .)CC = g++49
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)# Standard Setting
LIBS = -pthread -lm -lmd
# Removed -fno-rtti
CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686 -fstack-protector-all
else
CFLAGS += -mtune=i686
endif# boost
INCDIR += -I../../../Extern/include/boost# DevIL
INCDIR += -I../../libdevil
LIBDIR += -L../../libdevil
LIBS += -lpng -ltiff -lmng -llcms -ljpeg -lIL# MySQL
#ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
#else
#INCDIR += -I../../libmysql/5.x-5.1.35
#LIBDIR += -L../../libmysql/5.x-5.1.35
#endifLIBS += -lmysqlclient -L/usr/local/lib/mysql -lz
# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp -lgtest# HackShield
INCDIR += -I../../libhackshield/include
LIBDIR += -L../../libhackshield/lib
LIBS += -lanticpxsvr# XTrap
INCDIR += -I../../libxtrap/include# openssl
#INCDIR += -I/usr/include
#LIBS += -lssl
#LIBS += /usr/lib/libssl.a# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -L/usr/local/lib/mysql
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endifTARGET = $(BINDIR)/gamefile
CFILE = minilzo.c
CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp\
group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp spamblock.cpp
COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cppTESTOBJ = $(OBJDIR)/test.o
TESTCPP = test.cpp
TEST_TARGET = $(BINDIR)/testdefault: $(TARGET) $(TEST_TARGET)
$(OBJDIR)/minilzo.o: minilzo.c
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
@echo compile $<$(OBJDIR)/version.o: version.cpp
@$(CC) $(CFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__P4_VERSION__=\"$(P4_VERSION)\" -c $< -o $@
@echo compile $<$(OBJDIR)/%.o: %.cpp
@echo compile $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@limit_time:
@echo update limit time
@python update_limit_time.py$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(TARGET)....
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
@echo linking $(TEST_TARGET)
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../testclean:
@rm -f $(COBJS) $(CPPOBJS)
@rm -f $(BINDIR)/game_r* $(BINDIR)/convtag:
ctags *.cpp *.h *.cdep:
makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Dependsinclude Depend
I know that the Error tells me That he Cant find g++49/gcc49 but it is installed. I can Compile libthecore etc with g++49 butnot the game i dont know why
I hope for Help sry for bad English
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No one here?
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Searching for one Person that was explain me how to disable Max Yang in Source. INcludes all (shop, trade, drop etc)
How much would it cost Make your Offers Guys ty
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When i try to connect with Filezilla or WinSCp it tells me all time wrong PW
Edit: Solved
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Erstells dir einfach o.O
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The Next Level Step is 120 i heard o.O
And i think the 6th Character will come next year
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Now, root, src, ....go go work
Do it yourself?
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Try ANSI.
With ANSI i get o, a, u instead of ä, ü, ö
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Hello, people! Does somebody have an idea why in mine locale_sting.txt ? come instead of ä, ö or ü?
If I convert them to UTF-8 the game doenst load the file.
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Finally it works ty
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For me Not i do
BYTE CPythonNonPlayer::GetMobLevel(DWORD dwVnum) { map<DWORD, BYTE>::iterator it; it = LevelByVnum.find(dwVnum); if (it != LevelByVnum.end()) { return it->second; } return 0; } under bool CPythonNonPlayer::LoadNonPlayerData(const char * c_szFileName) an insert after bool CPythonNonPlayer::LoadNonPlayerData(const char * c_szFileName) this line LevelByVnum[pNonPlayerData->dwVnum] = pNonPlayerData->bLevel;
I replace
m_dwLevel = c_rkCreateData.m_dwLevel;
with this
BYTE level_mob = CPythonNonPlayer::Instance().GetMobLevel(c_rkCreateData.m_dwRace); m_dwLevel = ((c_rkCreateData.m_dwRace > 8 && c_rkCreateData.m_bType == CActorInstance::TYPE_ENEMY) ? level_mob : c_rkCreateData.m_dwLevel);
and i icnlude PythonPlayer.h at least i add
DWORD GetMobLevel; std::map<DWORD, BYTE> LevelByVnum;
under
BYTE bType; // Monster, NPC BYTE bRank; // PAWN, KNIGHT, KING BYTE bBattleType; // MELEE, etc.. BYTE bLevel; // Level BYTE bSize;
but i cant compile
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At client src:
Change this(InstanceBase.cpp):
m_dwLevel = c_rkCreateData.m_dwLevel
To this:
BYTE level_mob = CPythonNonPlayer::Instance().GetMobLevel(c_rkCreateData.m_dwRace); m_dwLevel = ((c_rkCreateData.m_dwRace > 8 && c_rkCreateData.m_bType == CActorInstance::TYPE_ENEMY) ? level_mob : c_rkCreateData.m_dwLevel);
Ah and don't forget to include PythonNonPlayer.h
After that open PythonNonPlayer.h and add this:
std::map<DWORD, BYTE> LevelByVnum;
After that find:
const TMobTable * GetTable(DWORD dwVnum);
And add this:
BYTE GetMobLevel(DWORD dwVnum);
Next we need to open PythonNonPlayer.cpp:
Find this line:
m_NonPlayerDataMap.insert(TNonPlayerDataMap::value_type(pNonPlayerData->dwVnum, pNonPlayerData));
Under that line add this:
LevelByVnum[pNonPlayerData->dwVnum] = pNonPlayerData->bLevel;
And finally add this event:
BYTE CPythonNonPlayer::GetMobLevel(DWORD dwVnum) { map<DWORD, BYTE>::iterator it; it = LevelByVnum.find(dwVnum); if (it != LevelByVnum.end()) { return it->second; } return 0; }
It's untested but it will probably work
Dont work
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metin2_patch_etc
metin2_patch_etc_costume1
metin2_patch_new_select_ui
metin2_patch_pc3
metin2_patch_pc3_m
metin2_patch_pet1
metin2_patch_ramadan_costume
Was patched on Tuesday
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This how to Doesnt work since last DE Update they are using now new Packtes
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packet.h
SHOP_HOST_ITEM_MAX_NUM = 40, to SHOP_HOST_ITEM_MAX_NUM = 80,
src/Server/common/length.h
SHOP_HOST_ITEM_MAX_NUM = 40, SHOP_PRICELIST_MAX_NUM = 40, to SHOP_HOST_ITEM_MAX_NUM = 80, SHOP_PRICELIST_MAX_NUM = 80,
src/Server/game/shop.cpp
m_pGrid = M2_NEW CGrid(5, 9); to m_pGrid = M2_NEW CGrid(10, 9);
shopdialog.py
import uiScriptLocale
window = {
"name" : "ShopDialog",
"x" : SCREEN_WIDTH - 400,
"y" : 10,
"style" : ("movable", "float",),
"width" : 184 + 160,
"height" : 328,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 184 + 160,
"height" : 328,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 8,
"width" : 169 + 160,
"color" : "gray",
"children" :
(
{ "name":"TitleName", "type":"text", "x":84+80, "y":4, "text":uiScriptLocale.SHOP_TITLE, "text_horizontal_align":"center" },
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 12,
"y" : 34,
"start_index" : 0,
"x_count" : 10,
"y_count" : 8,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub",
},
## Buy
{
"name" : "BuyButton",
"type" : "toggle_button",
"x" : 21,
"y" : 295,
"width" : 61,
"height" : 21,
"text" : uiScriptLocale.SHOP_BUY,
"default_image" : "d:/ymir work/ui/public/middle_button_01.sub",
"over_image" : "d:/ymir work/ui/public/middle_button_02.sub",
"down_image" : "d:/ymir work/ui/public/middle_button_03.sub",
},
## Sell
{
"name" : "SellButton",
"type" : "toggle_button",
"x" : 104 + 160,
"y" : 295,
"width" : 61,
"height" : 21,
"text" : uiScriptLocale.SHOP_SELL,
"default_image" : "d:/ymir work/ui/public/middle_button_01.sub",
"over_image" : "d:/ymir work/ui/public/middle_button_02.sub",
"down_image" : "d:/ymir work/ui/public/middle_button_03.sub",
},
## Close
{
"name" : "CloseButton",
"type" : "button",
"x" : 0,
"y" : 295,
"horizontal_align" : "center",
"text" : uiScriptLocale.PRIVATE_SHOP_CLOSE_BUTTON,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
},
),
},
),
}
by @Endymion & .py by @Theodor
I swear that doenst work so you get bugs and cant buy any items from slots 46+
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Can anyone Post what i have to do in item_proto.txt
I try this
90014 Gelber Stift ITEM_RING NONE 1 NONE NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0
but if i use my Item it goes in the Right Slot but my Chat is still normal
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and the new metin2_patch_pc3_m too plz?
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and why you use Dagger Defense for Lycan? Just implement right with Claw Resistance and all works Fine o.O
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Directx Downgrade is so much work better you use a Clean Source from novaline without that
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directx9 works fine o.O which problems did you have?
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Cant Complile
AsyncSQL.h: In constructor 'CAsyncSQL::CAsyncSQL()':
AsyncSQL.h:201: warning: 'CAsyncSQL::m_iCopiedQuery' will be initialized after
AsyncSQL.h:175: warning: 'int CAsyncSQL::m_iPort'
AsyncSQL.cpp:19: warning: when initialized here
AsyncSQL.cpp: At global scope:
AsyncSQL.cpp:712: error: expected `)' before '{' token
AsyncSQL.cpp: In member function 'void CAsyncSQL2::SetLocale(const std::string&)':
AsyncSQL.cpp:713: error: 'stLocale' was not declared in this scope
Makefile:41: recipe for target 'AsyncSQL.o' failed
gmake[1]: *** [AsyncSQL.o] Error 1
gmake[1]: Leaving directory '/usr/wolfman_branch/wolf/Srcs/Server/libsql'
Makefile:25: recipe for target 'default' failed
gmake: *** [default] Error 2 -
Did set TAB´s?
Copy and Paste doesnt work with tabs so you have to delete all the spaces and make TAB´s
- 1
GF-Like Inventory Slot Marking System
in Features & Metin2 Systems
Posted
Got this problem
'NoneType' object has no attribute 'GetInventoryType'
if app.WJ_ENABLE_TRADABLE_ICON: def CantTradableItem(self, destSlotIndex, srcSlotIndex): if app.ENABLE_SPECIAL_INVENTORY: invenType = player.GetSpecialInventoryTypeByGlobalSlot(srcSlotIndex) if invenType == player.INVENTORY_TYPE_INVENTORY: itemInvenPage = srcSlotIndex / player.INVENTORY_PAGE_SIZE localSlotPos = srcSlotIndex - (itemInvenPage * player.INVENTORY_PAGE_SIZE) else: (specialSlotStart, specialSlotEnd) = player.GetSpecialInventoryRange(invenType) specialInventorySlot = srcSlotIndex - specialSlotStart itemInvenPage = specialInventorySlot / player.INVENTORY_PAGE_SIZE localSlotPos = specialInventorySlot - (itemInvenPage * player.INVENTORY_PAGE_SIZE) self.lockedItems[destSlotIndex] = (invenType, itemInvenPage, localSlotPos) if self.wndInventory.GetInventoryType() == invenType and self.wndInventory.GetInventoryPageIndex() == itemInvenPage and self.IsShow(): self.wndInventory.wndItem.SetCantMouseEventSlot(localSlotPos) else: itemInvenPage = srcSlotIndex / player.INVENTORY_PAGE_SIZE localSlotPos = srcSlotIndex - (itemInvenPage * player.INVENTORY_PAGE_SIZE) self.lockedItems[destSlotIndex] = (itemInvenPage, localSlotPos) if self.wndInventory.GetInventoryPageIndex() == itemInvenPage: self.wndInventory.wndItem.SetCantMouseEventSlot(localSlotPos)
anyone a solution for that (using great offshop)