tierrilopes
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Posts posted by tierrilopes
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2018 >>> vmware workstation
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Then your quest dont have any error?
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Consider the legal expenses and time spent to pursue every single private server.
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It already exists in your config.cpp
Go to your CONFIG of all channels, edit/add this line:
test_server: 1
Restart server.
__
Confirm that you have something like this at questmanager.cpp:
Spoilersys_err ("LUA_ERROR: quest %s.%s %s", GetCurrentQuestName().c_str(), state_name, event_index_name.c_str());
if (GetCurrentCharacterPtr() && test_server) {
GetCurrentCharacterPtr()->ChatPacket (CHAT_TYPE_PARTY, "LUA_ERROR: quest %s.%s %s", GetCurrentQuestName().c_str(), state_name, event_index_name.c_str());
}and at questlua.cpp:
Spoilerelse {
sys_err ("LUA_ERROR: %s", lua_tostring (qs.co, 1));
}
WriteRunningStateToSyserr();
SetError();
GotoEndState (qs);
return false;questlua.h:
Spoilerextern int test_server;
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CONFIG >> test_server: 1
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Whats your source? Some sources published got test mode removed, mainly because they suck at coding.
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On 18/04/2018 at 10:55 AM, avertuss said:
I don't need block deal damage when item is in inventory, i want block deal damage when item is equpped.
FindSpecifyItem >> GetItem (equiped cell slot)
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7 hours ago, WLsj24 said:
I just tried to put more damage and turn the regen to 0, and ... effectively, I do more damage, but the stupid dog does not die xD!
Do you want to change the "hit" only or also skills?
Changes at the stated functions for hits and arrows (example on arrow):
battle.cpp
- int CalcArrowDamage
- int battle_hit
for skills:
char_skill
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FuncSplashDamage
Do you want critical and so on to also work or to always 1 damage, independently of critical, penetrate, etc?
_______________________________________________________________________________________________________
If you want ONLY 1 damage to mobs (hits, skills, criticals, etc), ignore the previous steps and
Go to char_battle.cpp, in the damage function, edit like on image:
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Ask for a refund.
M2bob doesnt use dll injection.
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FoxFs.lib not included probably.
add a pragma to include it in eterpack project.
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For hit damage:
Look for:
if (iDam <= 0) { return (BATTLE_DAMAGE); }
Paste this ABOVE:
//begin hit block damage with sword +5 (vnum 15) if (pkAttacker->FindSpecifyItem(15) && pkVictim->IsNPC()) { iDam = 0; } //end hit block damage with sword + 5(vnum 15)
Like in the print:
Go ingame and test it.
If you damage a mob with a hit while having a sword +5 (vnum) in inventory, damage will be 0.
That will work for weapon hits.
You also need to edit this function for arrows damage:
int CalcArrowDamage
And if you also want to block skills damage, you will need to edit it at char_skill.cpp, here:
FuncSplashDamage
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pkg install -y mysql55-client devil
(mysql version depends on the one you used)
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pkg update
pkg install python
Second line is an example.
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Dont use ports, use pkg.
You have no need to install compat, all the libs you need are already available at the machine where you compile your server sources.
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Writting stuff in English (or not)on a programming language, that will then be converted and will lead to the CPU to do some stuff that will ultimately block m2bob, until it does not
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No need to use IsEnemy to have it work for mobs and metins.
Just wanted to know why, ty
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On 27/03/2018 at 11:26 AM, Chyu ^^ said:
Hello devs,
does anybody know how to implement index of packages straight into a binary?I've been looking for a long time, but did not find anything related. I think this could be a security risk.
Its only a security risk if you dont change keys, otherwise client wont load files with different keys even if its on the index.
Its on another place on "honor zone", i will move it to public one, when i do i warn you.
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« Players are not able to select NPCs, Metin Stones and players as target! »
Why not metins? Non-sense.
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1 hour ago, WeedHex said:
Bonus: Avarage damage.
It's not on item_attr. If i have a weapon with 55% Avarage damage your check what does?
I got max dm/dh setup on source on two variables, its reads both variables, compares with the bonus on item. If higher then max, changes bonus
2 hours ago, emanuel said:The code c++ bro :D..
Tuesday or so when im out of work i can send you a link containing it.
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A video or?
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Check all bonus from all items. If any bonus is higher then item_attr, that item bonuses get changed
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I got a check everytime the player logins.
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length.h
enum EApplyTypes
APPLY_MAX_HP, APPLY_MAX_SP, APPLY_CON, APPLY_INT, APPLY_STR, APPLY_DEX, APPLY_ATT_SPEED, APPLY_MOV_SPEED, APPLY_CAST_SPEED, APPLY_HP_REGEN, APPLY_SP_REGEN, APPLY_POISON_PCT, APPLY_STUN_PCT,
etc.
Use:
- apply.MAX_HP
- apply.MAX_SP
- apply.CON
etc.
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Was gonna send a pm until i saw this « like lz4 or something ».
Good luck.
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FreeBSD 11.0 Source
in Community Support - Questions & Answers
Posted
Jesus christ, already made and sent you that weeks ago.
You only need to paste your source there and hit compile.