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Takeshi

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  1. I've tried to remove them reversing a guide on how to add them but for some reason the slots still remain there somehow and i'm able to read skill's info . Any idea why ?
  2. After finishing the 6 missions and clicking again on Am-heh Gorge I select the option to awake him again but this time nothing happends when it should teleport me to Razador's room , any idea on what is wrong or at least where I should try and check if everything is allright ? .Razador boss is implemented,the missions and the mobs work perfect the only problem is that it won't let me go to the last stage . Am-heh Click : if pc . get_map_index ( ) >= 2.35e+06 and pc . get_map_index ( ) <= 2.355e+06 and d . getf ( "block_altar" ) == 0 then if d . getf ( "purgatory_level" ) == 7 then d . setf ( "block_altar" , 1 ) d . setf ( "actual_round" , 7 ) d . notice ( "[Fortareata Dragonului Rosu]Felicitari ai terminat de facut prima parte ," ) d . notice ( "[Fortareata Dragonului Rosu]Lupta cu Razador va incepe esti pregatit!" ) timer ( "warp_to_boss" , 5 ) else d . setf ( "purgatory_level" , d . getf ( "purgatory_level" ) + 1 ) blazingpurgatory . purge ( ) blazingpurgatory . LoadStage ( ) d . setf ( "block_altar" , 1 ) blazingpurgatory . NoticeTime ( ) d . notice ( "[Fortareata Dragonului Rosu] O camera a fost deschisa !" ) end return end Am-heh Chat : Script : local setting = flame_dungeon . setting ( ) if d . getf ( "started" ) == 0 then say ( gameforge . flame_dungeon . _230_say ) say ( gameforge . flame_dungeon . _240_say ) wait ( ) d . setf ( "started" , 1 ) server_timer ( "flame_dungeon_45m_left_timer" , 15 * 60 , d . get_map_index ( ) ) notice_multiline ( gameforge . flame_dungeon . _250_notice , d . notice ) notice_multiline ( gameforge . flame_dungeon . _170_notice , d . notice ) local pids = { party . get_member_pids ( ) } local ticketGroup = { get_special_item_group ( 10033 ) } for i , pid in next , pids , nil begin q . begin_other_pc_block ( pid ) local canPass = false for idx = 1 , table . getn ( ticketGroup ) , 2 begin if pc . count_item ( ticketGroup [ idx ] ) >= ticketGroup [ idx + 1 ] then canPass = true pc . remove_item ( ticketGroup [ idx ] , ticketGroup [ idx + 1 ] ) break end end if not canPass then pc . warp ( setting . outside_entry_pos [ 1 ] * 100 , setting . outside_entry_pos [ 2 ] * 100 , 62 ) end q . end_other_pc_block ( ) end d . setqf2 ( "flame_dungeon" , "ticket_delete" , 1 ) d . setf ( "dungeon_enter" , 1 ) party . setf ( "dungeon_index" , d . get_map_index ( ) ) d . setf ( "party_leader_pid" , party . get_leader_pid ( ) ) end if d . getf ( "level" ) < 7 then if d . getf ( "clear_count" ) == 6 then d . setf ( "level" , 7 ) else local rand = number ( 1 , 6 ) local setlev = 0 d . setf ( "level" , 7 ) for i = 1 , 50 begin setlev = setlev + 1 if setlev > 6 then setlev = 1 end if not d . is_unique_dead ( "door" .. setlev ) then rand = rand - 1 if rand == 0 then d . setf ( "level" , setlev ) d . setf ( "clear_count" , d . getf ( "clear_count" ) + 1 ) break end end end end end if d . getf ( "level" ) == 1 then say ( gameforge . flame_dungeon . _260_say ) notice_multiline ( gameforge . flame_dungeon . _260_say , d . notice ) d . kill_unique ( "door1" ) d . kill_unique ( "idoor1" ) d . setf ( "level" , 11 ) d . regen_file ( "data/dungeon/flame_dungeon/" .. "fd_a.txt" ) server_timer ( "killed_A_1" , 12 , d . get_map_index ( ) ) elseif d . getf ( "level" ) == 11 then say ( gameforge . flame_dungeon . _270_say ) say_title ( gameforge . flame_dungeon . _280_sayTitle .. d . count_monster ( ) ) elseif d . getf ( "level" ) == 2 then say ( gameforge . flame_dungeon . _290_say ) say ( gameforge . flame_dungeon . _300_say ) notice_multiline ( gameforge . flame_dungeon . _290_say , d . notice ) notice_multiline ( gameforge . flame_dungeon . _300_say , d . notice ) d . spawn_mob ( 20386 , setting . LEVEL2_STONE_pos [ 1 ] , setting . LEVEL2_STONE_pos [ 2 ] ) d . kill_unique ( "door2" ) d . kill_unique ( "idoor2" ) d . set_regen_file ( "data/dungeon/flame_dungeon/" .. "fd_b.txt" ) d . setf ( "level" , 12 ) elseif d . getf ( "level" ) == 12 then say ( gameforge . flame_dungeon . _310_say ) elseif d . getf ( "level" ) == 3 then say ( gameforge . flame_dungeon . _260_say ) notice_multiline ( gameforge . flame_dungeon . _260_say , d . notice ) d . kill_unique ( "door3" ) d . kill_unique ( "idoor3" ) d . setf ( "level" , 13 ) d . regen_file ( "data/dungeon/flame_dungeon/" .. "fd_c.txt" ) server_timer ( "killed_A_1" , 12 , d . get_map_index ( ) ) elseif d . getf ( "level" ) == 13 then say ( gameforge . flame_dungeon . _270_say ) say_title ( gameforge . flame_dungeon . _280_sayTitle .. d . count_monster ( ) ) elseif d . getf ( "level" ) == 4 then say ( gameforge . flame_dungeon . _320_notice ) notice_multiline ( gameforge . flame_dungeon . _320_notice , d . notice ) d . setf ( "level" , 14 ) d . kill_unique ( "door4" ) d . kill_unique ( "idoor4" ) d . set_regen_file ( "data/dungeon/flame_dungeon/" .. "fd_d.txt" ) d . spawn_mob ( 6051 , setting . LEVEL4_TARGET_pos [ 1 ] , setting . LEVEL4_TARGET_pos [ 2 ] ) elseif d . getf ( "level" ) == 14 then say ( gameforge . flame_dungeon . _330_say ) say ( gameforge . flame_dungeon . _340_say ) elseif d . getf ( "level" ) == 5 then say ( gameforge . flame_dungeon . _350_say ) say ( gameforge . flame_dungeon . _360_say ) notice_multiline ( gameforge . flame_dungeon . _350_say , d . notice ) notice_multiline ( gameforge . flame_dungeon . _360_say , d . notice ) d . kill_unique ( "door5" ) d . kill_unique ( "idoor5" ) d . setf ( "level" , 15 ) d . set_regen_file ( "data/dungeon/flame_dungeon/" .. "fd_e.txt" ) local vis = { 0 , 0 , 0 , 0 , 0 , 0 , 0 } for i = 1 , 7 begin vis [ i ] = 0 end for i = 1 , 7 begin local ran = number ( 1 , 7 ) local st = 0 for j = 1 , 50 begin st = st + 1 if st > 7 then st = 1 end if vis [ st ] == 0 then ran = ran - 1 if ran == 0 then vis [ st ] = 1 d . set_unique ( "stone5_" .. st , d . spawn_mob ( 20386 , setting . LEVEL5_STONE_pos [ i ] [ 1 ] , setting . LEVEL5_STONE_pos [ i ] [ 2 ] ) ) break end end end end elseif d . getf ( "level" ) == 15 then say ( gameforge . flame_dungeon . _370_say ) elseif d . getf ( "level" ) == 6 then say ( gameforge . flame_dungeon . _380_say ) notice_multiline ( gameforge . flame_dungeon . _380_say , d . notice ) d . setf ( "level" , 16 ) d . kill_unique ( "door6" ) d . kill_unique ( "idoor6" ) d . set_regen_file ( "data/dungeon/flame_dungeon/" .. "fd_f.txt" ) d . spawn_mob ( 8057 , setting . LEVEL6_TARGET_pos [ 1 ] , setting . LEVEL6_TARGET_pos [ 2 ] ) elseif d . getf ( "level" ) == 16 then say ( gameforge . flame_dungeon . _390_say ) say ( gameforge . flame_dungeon . _400_say ) elseif d . getf ( "level" ) == 7 then flame_dungeon . go_boss ( ) else say ( gameforge . flame_dungeon . _410_say ) end npc . unlock ( ) Script
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