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redbull06

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Posts posted by redbull06

  1. connect to your server with navicat
    account>account (click) create account
    samp:
    ID: 1
    login: admin
    password: *E6CC90B878B948C35E92B003C792C46C58C4AF40
    (the password will be only ''1'')

    common>gmlist
    samp:
    mID: 1
    mAccount: admin
    mName: [GM]Admin (This is the name of the character, it must be strictly identical, if it's not yet existing, it does not matter, the important thing here is to choose a name that will be that of your character)
    mAuthority: IMPLEMENTOR
    save and exit
    restart the server (reboot)

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  2. Hello, first of all, there are fixed topics for Basic Training / Beginners, I recommend you to review them.

    If you want to write your own system from the beginning, you need to know c++, python, lua languages,
    For this, you can learn by watching the lessons of the language you want to learn from google or youtube (of course, it will take some time.)
    If you want, you can learn by taking paid lessons from experts in the language you want to learn, it completely depends on your desire to learn.
    If you're learning for a dead game like Metin2 (I wouldn't recommend it)
    I recommend using freebsd 12 and 12+ it's always good to be up to date.
    You have to spend a lot of effort to create your own files, of course, it requires knowledge and experience.
    because to compile kraizy pure mainline source you need to fix errors, create external file
    you need to set game mysql client etc etc. I do not want to enumerate them here now. A beginner cannot do this.
    You don't need to waste your time with these. I recommend you to use the TMP4 free reference server file.
    https://metin2.dev/board/topic/27610-40250-reference-serverfile-client-src-15-available-languages/

  3. On 5/23/2021 at 3:33 PM, Avrack said:

    How can I do that? I tried to run ReleaseDumpProto and even drag and drop mob_names.txt into it but it didn't do anything. Can you help me with it please? 😅 

    of the language you want to use monster names
    Drag mob_names.txt and mob_proto.txt simultaneously to '' ReleaseDumpProto.exe '' in '' dump '' folder

    You can reuse mob_proto.txt from your own file

    Move the created '' mob_proto '' file into locale/fr and change it

    Do not forget to archive the locale_fr file with the help of EterNexus.

    with the help of winscp
    Change and reboot mob_names.txt from '' cd /usr/m2_project/2014.1/resources/locale ''

    You don't need to change mob_proto.txt.

    With the same logic, you can do the item names in whatever language you want to use.

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