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AndreiS

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Everything posted by AndreiS

  1. syserr is empty.. refreshbagslot I have it like this def SetInventoryPage(self, page): self.inventoryTab[self.inventoryPageIndex].SetUp() self.inventoryPageIndex = page self.inventoryTab[self.inventoryPageIndex].Down() self.RefreshBagSlotWindow() and def RefreshBagSlotWindow(self): getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount setItemVNum=self.wndItem.SetItemSlot for i in xrange(self.wndItem.GetSlotCount()): self.wndItem.DeactivateSlot(i) for i in xrange(player.INVENTORY_PAGE_SIZE): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) itemCount = getItemCount(slotNumber) # itemCount == 0이면 소켓을 비운다. if 0 == itemCount: self.wndItem.ClearSlot(i) continue elif 1 == itemCount: itemCount = 0 itemVnum = getItemVNum(slotNumber) setItemVNum(i, itemVnum, itemCount) ## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo] if constInfo.IS_AUTO_POTION(itemVnum): # metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량 metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if slotNumber >= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex: slotNumber -= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex isActivated = 0 != metinSocket[0] if isActivated: self.wndItem.ActivateSlot(slotNumber) potionType = 0; if constInfo.IS_AUTO_POTION_HP(itemVnum): potionType = player.AUTO_POTION_TYPE_HP elif constInfo.IS_AUTO_POTION_SP(itemVnum): potionType = player.AUTO_POTION_TYPE_SP usedAmount = int(metinSocket[1]) totalAmount = int(metinSocket[2]) player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i)) else: self.wndItem.DeactivateSlot(slotNumber) if app.WJ_ENABLE_TRADABLE_ICON: self.RefreshMarkSlots(i) self.__HighlightSlot_Refresh() self.wndItem.RefreshSlot() if self.wndBelt: self.wndBelt.RefreshSlot() if app.WJ_ENABLE_TRADABLE_ICON: map(lambda wnd:wnd.RefreshLockedSlot(), self.bindWnds) def RefreshEquipSlotWindow(self): getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount setItemVNum=self.wndEquip.SetItemSlot for i in xrange(player.EQUIPMENT_PAGE_COUNT): slotNumber = player.EQUIPMENT_SLOT_START + i itemCount = getItemCount(slotNumber) if itemCount <= 1: itemCount = 0 setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount) if app.ENABLE_NEW_EQUIPMENT_SYSTEM: for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT): slotNumber = player.NEW_EQUIPMENT_SLOT_START + i itemCount = getItemCount(slotNumber) if itemCount <= 1: itemCount = 0 setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount) print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber) self.wndEquip.RefreshSlot() if self.wndCostume: self.wndCostume.RefreshCostumeSlot() def RefreshItemSlot(self): self.RefreshBagSlotWindow() self.RefreshEquipSlotWindow()
  2. Ok GOTCHA! Pressing ALT makes the item appear/disappear as should be. But so? what can I take away from this if u dont mind? Still not sure what's causing that.
  3. ? Care to elaborate? And in what way is that solving the issue?
  4. I wish items appear/disappear instantly..
  5. [Hidden Content] GIF hello everyone, i have problem with inventory, Apprentice Chest does not appear in the inventory until i refresh the inventory by switching inventory window, or refresh char by using skill.. its not just this, but also when I give item to shabby pedestrian, it does not disappear until i refresh inventory or char... someone please know what the reason behind this?? Could be due to inventory 4 windows? Sorry for the size of GIF it's 30 MB but i dont know how to make it less than that, I used Screen Recorder Pro I wish items appear/disappear instantly..
  6. Hello everyone, I'm having this syserr when installing inventory marking system by p3ng3r 0628 12:55:53104 :: Exception 0628 12:55:53104 :: AttributeError 0628 12:55:53104 :: : 0628 12:55:53104 :: "'AttachMetinDialog' object has no attribute 'hWnd'" 0628 12:55:53104 :: in 0628 12:55:53104 :: <bound method AttachMetinDialog.__del__ of <uiAttachMetin.AttachMetinDialog object at 0x04FFE950>> 0628 12:55:53104 :: ignored 0628 12:55:53104 :: Traceback (most recent call last): 0628 12:55:53104 :: File "networkModule.py", line 247, in SetGamePhase 0628 12:55:53104 :: File "game.py", line 96, in __init__ 0628 12:55:53104 :: File "interfaceModule.py", line 329, in MakeInterface 0628 12:55:53105 :: File "interfaceModule.py", line 182, in __MakeWindows 0628 12:55:53106 :: File "uiInventory.py", line 265, in __init__ 0628 12:55:53106 :: File "uiInventory.py", line 427, in __LoadWindow 0628 12:55:53106 :: TypeError 0628 12:55:53106 :: : 0628 12:55:53106 :: __init__() takes exactly 1 argument (2 given) 0628 12:55:53106 :: I went over the files again and again and I can't figure it out.. someone please help
  7. Night I hope you shut up becuz ur a fucking arab fail that needs the help from others and not the other way
  8. CrazyBear please are you using the db strucutre from shogun?
  9. I have a huge problem, VirtualBox does not run as long as Metin2 client is open, or if it is running and I open metin2 client, it freezes and powers off the very same moment.. any solution for that?
  10. Please no vague crap, i'm using the very official 34k protos and i have not modified one tiny bit.. thanks anyway what a fucking useless "experienced community"
  11. Well I tried different server files and they worked with out any problem, the problem is only with those 34k files that came with vrunner.. maybe I'm setting wrong permissions or something? As it has not been mentioned as to what permissions should be set, for the metin2 user account at least. Someone lend me a hand.
  12. Why am i the only one having this problem with those files?? :'(
  13. db conf.txt BIND_PORT = 15000 SQL_ACCOUNT = "localhost account USERHERE PW HERE 0" SQL_COMMON = "localhost common USERHERE PW HERE 0" SQL_HOTBACKUP = "localhost hotbackup USERHERE PW HERE 0" SQL_PLAYER = "localhost player USERHERE PW HERE 0" TABLE_POSTFIX = "" DB_SLEEP_MSEC = 10 CLIENT_HEART_FPS = 10 HASH_PLAYER_LIFE_SEC = 600 PLAYER_DELETE_LEVEL_LIMIT = 70 PLAYER_ID_START = 3 BACKUP_LIMIT_SEC = 3600 WELCOME_MSG = "DB Server has been started" ITEM_ID_RANGE = 10000001 20000000 TEST_SERVER = 0 auth CONFIG CHANNEL: 1 HOSTNAME: Auth01 PORT: 11000 P2P_PORT: 12000 DB_ADDR: localhost DB_PORT: 15000 PLAYER_SQL: localhost USERHERE PWHERE account COMMON_SQL: localhost USERHERE PWHERE common LOG_SQL: localhost USERHERE PWHERE log SERVER_KEY: fIFjs5S47kdhsMUxsgjSrisTfGRB79PN4qi/D4U6yCX1LYUqBDQOxleqtAxp+cFteti2gp6fnnQ9Td2QFUWjpSuwLX/XDfCTgkCwoxYzb0P20YgIraXKDrN5FHbKYUvOl0Y69NcHUpGo+xU+Tbs2O6AEJYLrqW0BW3ggL6JeVUM* TABLE_POSTFIX: PASSES_PER_SEC: 25 PING_EVENT_SECOND_CYCLE: 180 ADMINPAGE_PASSWORD: uniquehardtoguesspasswordhere ADMINPAGE_IP: my.server.i.p AUTH_SERVER: master TRAFFIC_PROFILE: TEST_SERVER: 0
  14. db has no problem, but here is for auth and ch1/first1. auth syserr is all spammed with the errors below SYSERR: Aug 29 08:37:32 :: socket_connect: HOST localhost:15000, could not connect. SYSERR: Aug 29 08:37:35 :: socket_connect: HOST localhost:15000, could not connect. auth syslog is also all spammed with the stuff below Aug 29 08:36:44 :: SYSTEM: BINDING TCP PORT ON [11000] (fd 12) Aug 29 08:36:44 :: SYSTEM: BINDING UDP PORT ON [11000] (fd 13) Aug 29 08:36:44 :: SYSTEM: BINDING TCP PORT ON [12000] (fd 14) Aug 29 08:36:44 :: SYSTEM: Trying to connect to localhost:15000 SYSERR: Aug 29 08:36:44 :: socket_connect: HOST localhost:15000, could not connect. Aug 29 08:36:44 :: Initializing Guild Aug 29 08:36:44 :: No need for auth server ##fish logs were here. cleared.## metin2dev. Aug 29 08:36:44 :: FISH: prob table 0 9950 Aug 29 08:36:44 :: FISH: prob table 1 10100 Aug 29 08:36:44 :: FISH: prob table 2 10400 Aug 29 08:36:44 :: FISH: prob table 3 10200 Aug 29 08:36:44 :: CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected Aug 29 08:36:44 :: Cube_Init locale/singapore/cube.txt Aug 29 08:36:44 :: Blend_Item_init locale/singapore/blend.txt Aug 29 08:36:47 :: SYSTEM: Trying to connect to localhost:15000 SYSERR: Aug 29 08:36:47 :: socket_connect: HOST localhost:15000, could not connect. auth autorun.log spammed with connection refused as well connect: Connection refused connect: Connection refused connect: Connection refused channel1/first autorun.log is also spammed with connect: Connection refused and syserr spammed with socket_connect: HOST localhost:15000, could not connect. I hope someone can help me! Oh yeah, this problem occurs when I use the db strucutre and the common.locale.sql from Shogun..
  15. That doesn't really matter, I can already see it loaded either way.. I added it and it's still the same anyway...
  16. Ok I've been on this for 6 days in a row.. I'm installing "fully untouched 34k.." files on a 64 bit 8GB RAM dedicated server, with the vrunner system from the files and the user metin2. I keep getting connection refused in autorun.log and cannot connect to localhost 15000 error in syerr - auth folder. Someone please help me!
  17. The question is self-explanatory, I'm so curious to know what's the difference between both of them, since there is also a huge change in the sizes as well..
  18. Hi community, I installed the fully untouched server files on a 64-bit 9.2 FreeBSD root server last night, the installation went good but I had troubles logging in to the server.. when I checked the syserr, this is what I found: SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:16:11 :: GetRange: ItemIDRange: NO MORE ITEM ID RANGE SYSERR: Mar 9 20:05:26 :: Boot: not enough item id for spare contact your administrator! SYSERR: Mar 9 20:05:27 :: pid_deinit: End of pid I use conf.txt and everything from the "Fully untouched 34k" in replacement of the game file with Game r40250_32, and db with r40146 DB. I also used my own database tables that I used back in 2013 with 34k files. Any help will be greatly appreciated! Thank you.
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