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.SchneeFlocke'

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Posts posted by .SchneeFlocke'

  1. vor einer Stunde schrieb Heathcliff™:

    Try to replace this:

    
    				if slotNumber >= player.INVENTORY_PAGE_SIZE:
    					slotNumber -= player.INVENTORY_PAGE_SIZE

    to this:
     

    
    				if slotNumber >= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex:
    					slotNumber -= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex

     

    still the same problem :x

  2. vor 6 Minuten schrieb Heathcliff™:

    Show us your: def RefreshBagSlotWindow(self): from uiinventory.py

     

    	def RefreshBagSlotWindow(self):
    		getItemVNum=player.GetItemIndex
    		getItemCount=player.GetItemCount
    		setItemVNum=self.wndItem.SetItemSlot
    		
    		for i in xrange(player.INVENTORY_PAGE_SIZE):
    			slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
    			
    			itemCount = getItemCount(slotNumber)
    			# itemCount == 0ÀÌ¸é ¼ÒÄÏÀ» ºñ¿î´Ù.
    			if 0 == itemCount:
    				self.wndItem.ClearSlot(i)
    				continue
    			elif 1 == itemCount:
    				itemCount = 0
    				
    			itemVnum = getItemVNum(slotNumber)
    			setItemVNum(i, itemVnum, itemCount)
    			
    			## ÀÚµ¿¹°¾à (HP: #72723 ~ #72726, SP: #72727 ~ #72730) Ư¼öó¸® - ¾ÆÀÌÅÛÀε¥µµ ½½·Ô¿¡ È°¼ºÈ­/ºñÈ°¼ºÈ­ Ç¥½Ã¸¦ À§ÇÑ ÀÛ¾÷ÀÓ - [hyo]
    			if constInfo.IS_AUTO_POTION(itemVnum):
    				# metinSocket - [0] : È°¼ºÈ­ ¿©ºÎ, [1] : »ç¿ëÇÑ ¾ç, [2] : ÃÖ´ë ¿ë·®
    				metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]	
    				
    				if slotNumber >= player.INVENTORY_PAGE_SIZE:
    					slotNumber -= player.INVENTORY_PAGE_SIZE
    					
    				isActivated = 0 != metinSocket[0]
    				
    				if isActivated:
    					self.wndItem.ActivateSlot(slotNumber)
    					potionType = 0;
    					if constInfo.IS_AUTO_POTION_HP(itemVnum):
    						potionType = player.AUTO_POTION_TYPE_HP
    					elif constInfo.IS_AUTO_POTION_SP(itemVnum):
    						potionType = player.AUTO_POTION_TYPE_SP						
    					
    					usedAmount = int(metinSocket[1])
    					totalAmount = int(metinSocket[2])					
    					player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
    					
    				else:
    					self.wndItem.DeactivateSlot(slotNumber)			
    					
    		self.wndItem.RefreshSlot()

     

  3. Hey everyone ?

    I have a little problem and first im sorry about my english but i hope
    u will understand what im talking about so my problem is if i activate my pet
    and look on page 2-3 or 4 of my inventar my sash or other item i put in the first slot it has a "slotactive" effekt with no reason
    here to show what i mean..

     

    f02de64bb66da7b99afb619222a60080.gif

     

    here u can see my pet is active.. and if i put my sash on the first slot it has the active effect to with no reason.. that happens not only with sash
    it happens with evry item that i put on slot 1

  4. Hey everyone,

    i have a little problem with my pet skill slots and first im sorry about my
    english but i hope u will understand me so my problem is if i open a new egg to get a new pet the 3 skill slots are closed everytime
    it does not change if i open a new egg the 3 skill slots are closed on every egg i open the skill slots are closed.. thats a big problem for me
    hope someone know how i can solve that problem ?

     

    6a5951193ddee22075e982ddcb90c378.png

     

    under "Fertigkeiten" u see the 3 skill slots everytime are closed..

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