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Everything posted by .SchneeFlocke'
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Slotactive Effect Problem
.SchneeFlocke' replied to .SchneeFlocke''s topic in Community Support - Questions & Answers
Problem Solved perfect thank you for youre help ! ? -
Slotactive Effect Problem
.SchneeFlocke' replied to .SchneeFlocke''s topic in Community Support - Questions & Answers
still the same problem :x -
Slotactive Effect Problem
.SchneeFlocke' replied to .SchneeFlocke''s topic in Community Support - Questions & Answers
def RefreshBagSlotWindow(self): getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount setItemVNum=self.wndItem.SetItemSlot for i in xrange(player.INVENTORY_PAGE_SIZE): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) itemCount = getItemCount(slotNumber) # itemCount == 0ÀÌ¸é ¼ÒÄÏÀ» ºñ¿î´Ù. if 0 == itemCount: self.wndItem.ClearSlot(i) continue elif 1 == itemCount: itemCount = 0 itemVnum = getItemVNum(slotNumber) setItemVNum(i, itemVnum, itemCount) ## ÀÚµ¿¹°¾à (HP: #72723 ~ #72726, SP: #72727 ~ #72730) Ư¼öó¸® - ¾ÆÀÌÅÛÀε¥µµ ½½·Ô¿¡ È°¼ºÈ/ºñÈ°¼ºÈ Ç¥½Ã¸¦ À§ÇÑ ÀÛ¾÷ÀÓ - [hyo] if constInfo.IS_AUTO_POTION(itemVnum): # metinSocket - [0] : È°¼ºÈ ¿©ºÎ, [1] : »ç¿ëÇÑ ¾ç, [2] : ÃÖ´ë ¿ë·® metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if slotNumber >= player.INVENTORY_PAGE_SIZE: slotNumber -= player.INVENTORY_PAGE_SIZE isActivated = 0 != metinSocket[0] if isActivated: self.wndItem.ActivateSlot(slotNumber) potionType = 0; if constInfo.IS_AUTO_POTION_HP(itemVnum): potionType = player.AUTO_POTION_TYPE_HP elif constInfo.IS_AUTO_POTION_SP(itemVnum): potionType = player.AUTO_POTION_TYPE_SP usedAmount = int(metinSocket[1]) totalAmount = int(metinSocket[2]) player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i)) else: self.wndItem.DeactivateSlot(slotNumber) self.wndItem.RefreshSlot() -
Thats Awesome , please make some update for the rest of new armors up to Lv. 120 i would love it ! ?
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Slotactive Effect Problem
.SchneeFlocke' replied to .SchneeFlocke''s topic in Community Support - Questions & Answers
leider besteht das problem weiterhin.. still the same problem.. -
Slotactive Effect Problem
.SchneeFlocke' replied to .SchneeFlocke''s topic in Community Support - Questions & Answers
up^^ -
Hey everyone ? I have a little problem and first im sorry about my english but i hope u will understand what im talking about so my problem is if i activate my pet and look on page 2-3 or 4 of my inventar my sash or other item i put in the first slot it has a "slotactive" effekt with no reason here to show what i mean.. here u can see my pet is active.. and if i put my sash on the first slot it has the active effect to with no reason.. that happens not only with sash it happens with evry item that i put on slot 1
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Pet System Skill Slots Problem
.SchneeFlocke' replied to .SchneeFlocke''s topic in Community Support - Questions & Answers
Thank You so much it works you are awesome ! ? -
Pet System Skill Slots Problem
.SchneeFlocke' replied to .SchneeFlocke''s topic in Community Support - Questions & Answers
i think its only visual.. but see here on the picture and if u need somenthing just let me know and i will post it ? -
Looks Awesome ? Good Work Buddy.
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Hey everyone, i have a little problem with my pet skill slots and first im sorry about my english but i hope u will understand me so my problem is if i open a new egg to get a new pet the 3 skill slots are closed everytime it does not change if i open a new egg the 3 skill slots are closed on every egg i open the skill slots are closed.. thats a big problem for me hope someone know how i can solve that problem ? under "Fertigkeiten" u see the 3 skill slots everytime are closed..