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LiQuiD

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Posts posted by LiQuiD

  1. My Client crashes when its try to call the Method 

    void CGraphicRenderTargetTexture::ReleaseTextures()
    {
    	safe_release(m_lpd3dRenderTexture);
    	safe_release(m_lpd3dRenderTargetSurface);
    	safe_release(m_lpd3dDepthSurface);
    	safe_release(m_lpd3dDepthSurface);
    	safe_release(m_lpd3dOriginalRenderTarget);
    	safe_release(m_lpd3dOldDepthBufferSurface);
    	m_renderRect.left = 0;
    	m_renderRect.top = 0;
    	m_renderRect.right = 0;
    	m_renderRect.bottom = 0;
    }

    the safe_release function is not working for me there.

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