crathund
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Posts posted by crathund
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Hello,
Can anyone, please, tell me/make or give me a tutorial/guide in english about implementing a map? -
I did exactly what you said and now I have in syserr:
0808 02:50:08604 :: invalid idx 0
Here is my uiinventory.py: http://pastebin.com/NsEjiFAYAnd here is a photo to see how's the client now. I don't see the items in inventar: https://metin2.download/picture/4K1zvLjaAK4O4ncI6r3AgXS5S875KqbC/.jpg
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I edited the files:
- inventorywindow.py from uiscript
- inventorywindow.py from locale/**/ui
- beltinventorywindow.py from uiscript
- uiinventory.py from root
All of them edited as in the tutorial. (http://metin2dev.org/board/topic/791-metin2-4-inventory-page/)
In syserr I have:0808 02:50:08604 :: invalid idx 0
Here is my uiinventory.py: http://pastebin.com/NsEjiFAYAnd here is a photo to see how's the client now. I don't see the items in inventar: https://metin2.download/picture/4K1zvLjaAK4O4ncI6r3AgXS5S875KqbC/.jpg
Can someone, please, tell me what's the problem? -
please post your locale.py
I descovered that instead of locale.py on my client, it works localeinfo.py (I tried to edit the client name on locale.py, doesn't work / I tried to edit the client name on localeinfo.py, it works)
But I have both of them in root. It doesn't mean anything or?
// EDIT: I solved the problem. Instead of locale in playersettingmodule.py I put localeInfo. LOL.
Thank you very much for everything!
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Someone, please?
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I'm a beginner, so please don't hate me because I don't know anything, but can anyone explain to me what to do to implement this NPC?
I searched on this forum for a tutorial to help me with this and I didn't found it.
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Take a look in this part of uiinventory.py
And belinventorywindow.py are in uiscript.
http://metin2dev.org/board/topic/2569-4-inventory-page-problem/
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Can anyone tell me where I can find beltinventorywindow.py? Because in locale/**/ui it isn't.
And why I get this error in syserr?
0806 12:32:06665 :: invalid idx 00806 12:32:17812 :: Traceback (most recent call last): 0806 12:32:17812 :: File "networkModule.py", line 239, in SetGamePhase 0806 12:32:17813 :: File "game.py", line 105, in __init__ 0806 12:32:17813 :: File "interfaceModule.py", line 287, in MakeInterface 0806 12:32:17813 :: File "interfaceModule.py", line 171, in __MakeWindows 0806 12:32:17813 :: File "uiInventory.py", line 253, in __init__ 0806 12:32:17813 :: File "uiInventory.py", line 390, in __LoadWindow 0806 12:32:17813 :: File "uiInventory.py", line 454, in SetInventoryPage 0806 12:32:17813 :: AttributeError 0806 12:32:17813 :: : 0806 12:32:17813 :: 'InventoryWindow' object has no attribute 'inventoryPageIndex' 0806 12:32:17813 ::
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please post your playersettingmodule.py here.
or there www.pastebin.com
Take a look: http://pastebin.com/Ui76yZYn
Please tell me you know the reason, 'cause I'm without hope.
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you need to replace D:ymir workuiskill*.dds
* = sura / assassin / warrior / shaman
look into your locale.py
FN_GM_MARK
you should find that for your locale
also make sure that it refers to locale.FN_GM_MARK in playersettingmodule.py
I've replaced all the files in ETC, in playersettingmodule.py it refers to locale.FN_GM_MARK, but what to do in locale.py with FN_GM_MARK?
I have:
if IsEUROPE() and IsBRAZIL() :FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() constInfo.IN_GAME_SHOP_ENABLE = 0 elif IsSINGAPORE() : FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() constInfo.IN_GAME_SHOP_ENABLE = 0 elif IsNEWCIBN() : FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() constInfo.IN_GAME_SHOP_ENABLE = 0 elif IsTAIWAN(): APP_TITLE = "°«III°ê" FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() constInfo.IN_GAME_SHOP_ENABLE = 1 elif IsJAPAN(): APP_TITLE = "CRUEL WAR - Return of the Metin2" FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() constInfo.IN_GAME_SHOP_ENABLE = 1 else: FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
My locale is romania.
What can I do?
I found that "!!! Failed to load game data : STEP [40]" it's error while loading the effect.
What can I do?
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you need to replace D:ymir workuiskill*.dds
* = sura / assassin / warrior / shaman
And I find the ymir workui in pc and pc2 or where?
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system.py
find
__pack_import
set the argument level to level=0
I did that, now the client is closing when I select the character and in syserr.txt I have:
0805 20:28:06624 :: invalid idx 00805 20:28:13082 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0805 20:28:13457 :: playerSettingModule.py(line:1357) LoadGameData playerSettingModule.py(line:330) __LoadGameEffect LoadGameData - <type 'exceptions.AttributeError'>:'module' object has no attribute 'FN_GM_MARK' 0805 20:28:13457 :: ============================================================================================================ 0805 20:28:13457 :: Abort!!!! 0805 20:28:13457 :: filename=exception.py, name=Abort 0805 20:28:13457 :: filename=playerSettingModule.py, name=LoadGameData 0805 20:28:13457 :: filename=introLoading.py, name=__LoadEffect 0805 20:28:13457 :: filename=ui.py, name=__call__ 0805 20:28:13457 :: filename=ui.py, name=__call__ 0805 20:28:13457 :: filename=introLoading.py, name=OnUpdate 0805 20:28:13457 :: filename=prototype.py, name=RunApp 0805 20:28:13457 :: filename=prototype.py, name=<module> 0805 20:28:13457 :: filename=system.py, name=Run 0805 20:28:13457 :: filename=system.py, name=execfile 0805 20:28:13457 :: filename=system.py, name=RunMainScript 0805 20:28:13457 :: filename=system.py, name=<module> 0805 20:28:13457 :: filename=<string>, name=<module> 0805 20:28:13457 :: !!! Failed to load game data : STEP [40]
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if you do not then the client version has been changed
I know the client version, because I've found 1215955205 in launcher, but I've changed it to 9999999999 and I've solved the problem.
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Hello,
I have 2 problems about the 6th skill.
1) I don't see the icons in game, and I have the 6th.eix/epk skill in pack folder and in Index I have * 6th.
Why I don't see it?
2) The playersettingmodule.py file which I supposed to put in root.eix/epk doesn't work for 40k client.
When I launch the client I recieve:
What can I do?
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The CONFIG does not count ..
I've solved the problem.
Instead of 1215955205 I put 9999999999.
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So check game version..
And see to be the same as in launcher
Sorry for my bad english..
I looked up in every single CONFIG file from serverfiles, but I didn't find:
CheckClientVersion: 1 ClientVersion: 1215955205
What to do now?
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The original version of the game is 1215955205
It is just the launcher?
Sorry for my bad english..
Ok, so how do I find the version of the game?
And after I find it, I have to edit the launcher and put that there?
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Client version must be the same as in game
Sorry for my bad english..
The same as in game? Can you give me specific details, please?
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This is 40k serverfiles, and I have a 40k client, but when I connect to the server, after I select my character and I'm in the game, it says to me that "Client version it's different, reopen using patch" and kick me out.
What I have to edit to be compatible?
It's from serverfiles? Because I tried 2 clients and both do the same. -
Solved. The problem was I named game - beta.
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Hello,
So my server it's running after I give the sh start.sh command, and I didn't recieved any error, everything it's working.
But the problem it's with my client. He recognize if I enter a wrong account, but if I enter a good account, he give me Error connecting to the server.
It's something about metin2client.bin or what?
How to implement a npc?
in Community Support - Questions & Answers
Posted
Hello,
Can anyone, please, tell me/make or give me a tutorial/guide in english about implementing a NPC?