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SgtFatality

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Everything posted by SgtFatality

  1. Hey guys, It's been a long time but I'm planning on working again on enhanceMT sources. Feel free to join the discord if you are interrested to help: [Hidden Content] Sgt
  2. Hi there, When you go on your fork page you should find this menu, then choose "New merge request" : For the indention sure we need to check this and define a rule (like 4 spaces tabs or something like that). But how can it break statements ? Cheers, Sgt
  3. Mmmh no I don't. It's not worse than making money with a private server or sharing source code on this forum, etc. Cheers, Sgt
  4. Hi there, It should be fixed now, note that the ssh url to clone the repo has changed. Please let me know if it works Cheers,
  5. You can now register here : [Hidden Content] to access the repo and work on it !! If you have any suggestions feel free to let me know ! UPDATE : Main repo and team : [Hidden Content] Server sources : [Hidden Content]/enhanceMT/Server
  6. Yep exactly We gonna move on a self hosted Git system. I'll let you know when it's done.
  7. Well this gonna give you the db and game after compilation. (It's based on mainline). I don't know which version it is by the way (mainline). Cheers
  8. Hi guys, I'm looking for all the different languages/locales of the file "locale_string.txt" for the enhanceMT project. We want to put all the locale_string in the database and then using the strings in the core by ID and not by the original language. So no more encoding problems ! If you have one for your language, please just specify the "locale code" (de, en, fr, us, etc.) and attach the file Thanks a lot, Sgt
  9. Yes you can compile under FreeBSD (10 + CLang) using this tutorial : It should work
  10. M2 Download Center Download Here ( Internal ) Hi guys, Today I'm gonna show you how to build enhanceMT server sources on FreeBSD (using FreeBSD 10) Please note that at the moment with only support compiling using CLang (we have to fix a few things to use GCC any help is appreciated). 1. Softwares needed PKG: Check if installed using this command : pkg -vv GIT: pkg install git CMake: pkg search cmake # To see the last package version pkg install cmake<version # The one you find with the command below Boost libs: pkg install boost-all-1.55.0 # Or more, check with pkg search boost CryptoPP: pkg install cryptopp-5.6.2_2 MySQL: pkg install mysql55-server-5.5.41 mysql55-client-5.5.41 DevIL: pkg install devil 2. Get the sources First, create a new folder where you want to checkout the sources and go in that folder with the "cd" command. Then write the following command to checkout the sources from our repo (you need to register here : [Hidden Content] git clone [Hidden Content] Wait until the download is finished then go into the sources folder "Server" : cd Server 3. Configure the solution with CMake Go into the "build" folder : cd build And run the CMake command : cmake ../ 4. Let's build it ! Here you go ! Run the make command: make And that's it ! It wasn't to hard right ? /emoticons/default_happy.png I just want you to remember that enhanceMT is an open source and community project, everyone can work on it. So if you have any suggestions, bugs, fix, etc. just open an issue on GitHub here : [Hidden Content]). Thanks @Kuzuri for testing and writing tutorial on FE. Sgt Fatality
  11. Hi guys, I'm working on the locales system. We want to unify the source code and the locales things. Then I want to put the locale_string.txt in the database (next step). If there's a few people who would like to help, there is this commit to review (check if I didn't delete something useful, etc.) : [Hidden Content] Thanks !
  12. I don't know, it's weird. Maybe it's in the player table, you have a field blob "skill_level" and it's causing trouble with our sources. Did you try to use the skill_proto table from quentin869 ?
  13. Hi, You should use the skill_proto table shared by quentin869 a few posts before (I'm gonna fix this on the Database git too). Cheers !
  14. Hi, yes it is. But as I said it's a "community project" so we need people to work on it. It's not a one way dev'. We work together for everyone Anyway, we're still working on the tutorial for building under FreeBSD GCC/Clang. Cheers, Sgt
  15. Hello, Compile on FreeBSD 10+ with Clang should be supported, I must check again and make a tutorial. Sgt
  16. Hello guys, I'm back. @scrabbyyy sometimes you have to manually select your c/c++ compiler in CMake.
  17. Hello, There's a few problems due to encoding change, i tried to batch convert everything right but it didn't work for all files. Anyway we planned to move the locale_string in the database so no more problem with encoding I'll let you know when it's done ! Sgt
  18. Hi, what's the problem ? Which client do you use to login ? Hey, it's now fixed. You must git pull the latest revision and then run CMake again
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