szotyizz
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Posts posted by szotyizz
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Could you tell me where the error is and how you fixed it? Thanks in advance
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Could you tell me where the error is and how you fixed it? Thanks in advance
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Hello! The system I use : Sash system like official by LeNnT There is an item_scale.txt file for this system, and of course the sash positions could be adjusted there. But no matter what value I enter, the position of the sash does not change. It is as if the client does not load the item_scale.txt file. And the sashes seem so strangely "big". Does anyone have any ideas? Thank you in advance for your help!
https://im gur.c om/a/1PQY4Z8
That was the only way I could add the pictures. Please remove the space from it
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Hello brothers! Can u help me a little please ? i add Sash System everything works perfectly. Except the sash is not visible... Client 0 error server 0 error... I can't add a picture anywhere I upload it, I can't add it. Thanks for the help.
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Error solved, thanks for the help, the error was with the packets.
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Hello. Thanks for the help. ♥
The system I added is the: Title System on Belts
Cliens source: 0 error
Server source: 0 error
Auth,Ch1,Database 0 error
Has anyone encountered this error? If so, could you describe the solution? There is no packet 243 on the server.
Client error after loading screan
0922 19:42:20537 :: CPythonPlayer::LinkPartyMember(dwPID=1096630611, dwVID=1852403044) - Failed to find party member
0922 19:42:20538 :: Unknown packet header: 243, last: 1 91 -
4 minutes ago, IonutRO said:
You could just check the query step by step.
Lol Thanks a lot ♥
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Anyone have any ideas? I'm already exhausted. Thanks in advance
SYSERR: Sep 21 12:11:40 :: ChildLoop: AsyncSQL: query failed: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 't_choosed ,t_available FROM player WHERE id=1' at line 1 (query: SELECT id,name,job,voice,dir,x,y,z,map_index,exit_x,exit_y,exit_map_index,hp,mp,stamina,random_hp,random_sp,playtime,gold,level,level_step,st,ht,dx,iq,exp,stat_point,skill_point,sub_skill_point,stat_reset_count,part_base,part_hair,skill_level,quickslot,skill_group,alignment,horse_level,horse_riding,horse_hp,horse_hp_droptime,horse_stamina,UNIX_TIMESTAMP(NOW())-UNIX_TIMESTAMP(last_play),horse_skill_point,,t_choosed ,t_available FROM player WHERE id=1 errno: 1064)
SYSERR: Sep 21 12:11:40 :: RESULT_COMPOSITE_PLAYER: null MYSQL_RES QID 0 -
Hi there. Can someone help me? I get this after building a source and I have no idea what to do with it.
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Anyone have a solution?
One of my acquaintances has such a mistake.
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I would add a little fix too. Presentation: https://metin2.download/picture/67vxVifX442WeL96BoRexPaUI6o0e7Hq/.png
In uitooltip.py you have added an additional parameter to def AddItemData, your def probably looks something like this:
"def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0, preview = 1):"
Solution:
Python: uiattachmetin.py
##Search
self.oldToolTip.AddItemData
##Replace
self.oldToolTip.AddItemData(itemIndex, metinSlot, 0, 0, 0, 0)
##Search
self.newToolTip.AddItemData
##Replace
self.newToolTip.AddItemData(itemIndex, metinSlot, 0, 0, 0, 0)
##Parameter explanation
## 1. itemVnum
## 2. metinSlot
## 3. attrslot (0 default)
## 4. flags (0 default)
## 5. preview (1 default)
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23 hours ago, displayjokes said:
My bad, i read weapons and assumed it was normal weapons.
Anyway, your code is right by the tutorial i think.
Here's how i fixed it (my costume weapon system uses value3 to identify the type of weapon):
Search for (inside the "elif itemSubType == 3: #weapon") :
if player.GetRace() != 7 and player.GetRace() != 3: self.__ModelPreview(itemVnum, 3, player.GetRace()) if player.GetRace() == 5 or player.GetRace() == 1: self.__ModelPreview(itemVnum, 3, player.GetRace()) if player.GetRace() == 0 or player.GetRace() == 4: self.__ModelPreview(itemVnum, 3, player.GetRace()) if player.GetRace() == 7 or player.GetRace() == 3: self.__ModelPreview(itemVnum, 3, player.GetRace())
Replace with:
if item.WEAPON_SWORD == item.GetValue(3): if player.GetRace() != 7 and player.GetRace() != 3: self.__ModelPreview(itemVnum, 3, player.GetRace()) if item.WEAPON_DAGGER == item.GetValue(3) or item.WEAPON_BOW == item.GetValue(3): if player.GetRace() == 5 or player.GetRace() == 1: self.__ModelPreview(itemVnum, 3, player.GetRace()) if item.WEAPON_TWO_HANDED == item.GetValue(3): if player.GetRace() == 0 or player.GetRace() == 4: self.__ModelPreview(itemVnum, 3, player.GetRace()) if item.WEAPON_BELL == item.GetValue(3) or item.WEAPON_FAN == item.GetValue(3): if player.GetRace() == 7 or player.GetRace() == 3: self.__ModelPreview(itemVnum, 3, player.GetRace())
The piece of code you had is just randomly checking if you are a race or another and setting the weapon in the model.
This fix checks the weapon you're using and if the race you are can use that type of weapon.
Let me know if it works.
Thank you very much! The code works!
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On 2021. 02. 22. at 15:20, displayjokes said:
Hé, minden rendben működik, kivéve néhány effektet, mint a fehér oroszlánfüst / kék páncélfüst, mit csinálok rosszul vagy hiányzik?
Erre gondolok:
Is:
Nézd meg:
uitooltip.py
keresés:
az elif végén ellenőrizze, hogy van-e így:
if preview != 0: if item.WEAPON_SWORD == itemSubType: if player.GetRace() != 7 and player.GetRace() != 3: self.__ModelPreview(itemVnum, 3, player.GetRace()) if item.WEAPON_DAGGER == itemSubType or item.WEAPON_BOW == itemSubType: if player.GetRace() == 5 or player.GetRace() == 1: self.__ModelPreview(itemVnum, 3, player.GetRace()) if item.WEAPON_TWO_HANDED == itemSubType: if player.GetRace() == 0 or player.GetRace() == 4: self.__ModelPreview(itemVnum, 3, player.GetRace()) if item.WEAPON_BELL == itemSubType or item.WEAPON_FAN == itemSubType: if player.GetRace() == 7 or player.GetRace() == 3: self.__ModelPreview(itemVnum, 3,
I have this in uitooltip.py please check it.
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0213 22:17:28880 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:17:28880 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0213 22:17:30100 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:17:30100 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0213 22:17:31008 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:17:31008 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0213 22:17:31916 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:17:31916 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0213 22:17:32822 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:17:32822 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0213 22:17:33731 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:17:33731 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0213 22:18:40907 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:18:40907 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0213 22:18:43086 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:18:43086 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0213 22:18:45281 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:18:45281 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0213 22:18:46187 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:18:46187 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0213 22:18:52211 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0213 22:18:52211 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)Client syserr.
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Hello. Someone?
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Hello. There would be one problem with the render target system.
1: Shows all character costume weapons
Presentation: https://metin2.download/picture/MWBcj3M4HmPOUrswRwOssK15s5H6Uszf/.jpg https://metin2.download/picture/gJUKINx954hESLW5bCPIsdqxoZzSsyeo/.jpg
Would anyone help please?
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Sash system problem
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