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Posts posted by filippos1234
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2 minutes ago, Syreldar said:
..no it's not. Only the message will be seen by GMs or if you're in test mode, because it outputs the quest_name, and I suppose players don't wanna see that.
i tested it , only on my GM player the quest appear
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i saw the 1st quest you coded thats why i couldnt find it..also the second one is only for gm's as i can see
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it doesnt work by click on item
also where is
pc.remove_item(3969, 1);
i cant find it xD
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12 minutes ago, Syreldar said:
quest reset_time_item_use begin state start begin function GetBiologistQuestNames() local data = { [1] = "biologist_sequence30", [2] = "biologist_sequence40", [3] = "biologist_sequence50", [4] = "biologist_sequence60", [5] = "biologist_sequence70", [6] = "biologist_sequence80", [7] = "biologist_sequence85", [8] = "biologist_sequence90" }; return data; end -- function function GetQuestWaitingForTime() local quest_names = reset_time_item_use.GetBiologistQuestNames(); for index, quest_name in ipairs(quest_names) do if (pc.getf(quest_name, "duration") > 0) then return index; end -- if end -- for return -1; end -- function function IsWaitingForTime() return reset_time_item_use.GetQuestWaitingForTime() ~= -1; end -- function when 3969.use begin if (not reset_time_item_use.IsWaitingForTime()) then return syschat("You don't have to wait for any quest."); end -- if local data = reset_time_item_use.GetBiologistQuestNames(); local get_waiting_quest_id = reset_time_item_use.GetQuestWaitingForTime(); pc.setf(data[get_waiting_quest_id], "duration", 0); syschat("The waiting time has been reset successfully.") end -- when end -- state end -- quest
It should work. Make sure the quest_names are correct in the data table.
i dont think its working..no second selection appear on biologist
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11 minutes ago, Syreldar said:
So you want the time to be reset when you use the item 3969?
yes but in any biologist quest - just the time go to zero so you dont have to wait
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Spoiler
EDITED I DONT WANT MY QUEST TO BE PUBLISHED
here
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11 minutes ago, Syreldar said:
Send here one of your biologist quests, under spoiler if possible.
just one whatever quest?
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Hello i search for a quest that if you have an item example.(vnum)3969 get the biologist time to 0 or skip it..
i found one its on ro i think:
quest example begin state start begin when 20084.chat."Elimina timp" with get_time() <= pc.getqf("duration") begin say_title("Biolog:") say("Planta magica contine acid sulfuric") say("Doar o picatura din ea pe un obiect si") say("a fost distrus!Daca imi oferi una voi putea") say("elimina timpul mai repede!Ai una?") say_item("Floarea biologului","3969","") local s = select ("Da,am la mine.", "Inapoi") if s == 2 then return elseif s == 1 then if pc.count_item(3969) > 0 then say_title("Biologul:") say("Aceasta planta este magnifica.Voi putea elimina") say("timpul imediat.") say(" . . . ") say(" . . . ") say("Gata.Timpul a fost eliminat.Acum astept sa imi") say("aduci alte materiale pentru cercetari!") pc.remove_item(3969, 1) pc.setqf("duration", get_time()-1) end elseif pc.count_item(3969) == 0 then say_title("Biologul:") say("Nu detii nici o planta de acest gen.") say("Ce e drept..este destul de rara.") end end end end
it get the item (vnum) 3969 but it wont get the time to 0..can anyone help or is there any ready quest like this? thanks
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hello guys how can i edit bonus chance?
thanks
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46 minutes ago, Karbust said:
That is the download of the site, nothing else...
I don't have anything else.
what about this http://worldofwar2.byethost11.com/index.php?s=rankings
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4 hours ago, xP3NG3Rx said:
In the group.txt neither?
Thanks i found it
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29 minutes ago, Syreldar said:
Hp from mob_proto -> hp.
the groups of monsters it spawns depend on the values you set on move_speed and atk_speed fields.
In move speed theres a number-vnum that doesnt exist on my server.
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Hello
i want to ask how do i edit which mobs are spawning in a stone?
also how do i set an mob-stone hp? thanks...
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8 hours ago, Syreldar said:
But that deleted the items of all the players in the game. lol.
i know .. i deleted all accounts sorry i didnt said that
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i fixed it thanks..i just cleared player>item table
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10 hours ago, Syreldar said:
Items, just like everything else that is linked to players and account, do not get removed if you remove the player, they'll still be there, even though linked to a no-longer-existing player (or account in the case of the warehouse).
To make those players disappear you have to remove their definitions inside player_index.
To also remove the items etc. just write a very simple query.
Thanks worked for players that was still showing..im not good with this so what query should i write?any example or something
thx
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hello today i found something by a mistake..i deleted my account .. when i re-created it with same details and login to it i have players with LV0 and no name
what shoud l i do to dissapear those players?
edit:i just realized that warehouse items stay too..
thanks for your time
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i need this website MT2GS V1.4 by [SA]Axcell + Hen!
it look like this
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ok thanks guys i will search for it when i fix my src and i will update u thanks anyways!!
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On 8/13/2019 at 7:44 PM, Ikarus_ said:
maybe you can search it as:
ChatPacket(CHAT_TYPE_INFO , "ManagerBioSystem ........other things.......");
you have to change CHAT_TYPE_INFO with CHAT_TYPE_COMMANDor if you don't need use this system you can easly comment it (using "//" at the begin of the line)
and where i search for it?
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does anyone know how to remove this??it appear every time i login to a character or change map
Biologist quest
in Community Support - Questions & Answers
Posted
You are right!!! thank you very much for helping me i wish you have a good day
(i didnt have the item on my inventory when i was trying on regular player...xD)