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josehdelaro

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Posts posted by josehdelaro

  1. Hello, I have a problem with uiToolTip, I have installed a couple of systems and they always give me an error with it; from uiToolTip import ItemToolTip, saying this; 'module' object has no attribute 'ItemToolTip' when it exists, does anyone know why this is the case? I clarify that I have fixed those errors by applying a change that they use for the switchbot.

    The problem I have now seems to be the same;
    <type 'exceptions.AttributeError'>:'module' object has no attribute 'ItemToolTip'

    but now I can't find it working, this is the line that gives me the error:
    self.toolTip = uiToolTip.ItemToolTip()

    Does anyone know how to fix the problem 'module' object has no attribute 'ItemToolTip'?

  2. Hello, I hope you can help me with a small problem, honestly it is something that has never happened to me and I don't know why it is.

    I installed the biologist system that I took from other server files such as zenaris, ava2 and elendos, I have installed it 3 times and the problem that persists, which is that they do not show me the tooltip of the items that I require, for example, when I move the mouse, it does not show me shows the tooltip of the orc tooth that I require, or the biologist's potion.

    Does anyone know what's going on?

     

    Captura-de-pantalla-2024-03-20-110550.pn

     

  3. from marty:
    To have something cleaner, look in source game char_skill.cpp

    At the beginning you hit after the last #include
    
    #define ENABLE_FORCE2MASTERSKILL
    
    then you search: 
    
    			case SKILL_NORMAL:
    
    you replace:
    
    		switch (GetSkillMasterType(pkSk->dwVnum))
    		{
    		case SKILL_NORMAL:
    			if (GetSkillLevel(pkSk->dwVnum) >= 17)
    			{
    				if (GetQuestFlag("reset_scroll.force_to_master_skill") > 0)
    				{
    					SetSkillLevel(pkSk->dwVnum, 20);
    					SetQuestFlag("reset_scroll.force_to_master_skill", 0);
    				}
    				else
    				{
    					if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1)
    						SetSkillLevel(pkSk->dwVnum, 20);
    				}
    			}
    			break;
    
    For this:
    
    		switch (GetSkillMasterType(pkSk->dwVnum))
    		{
    			case SKILL_NORMAL:
    
    				if (GetSkillLevel(pkSk->dwVnum) >= 17)
    				{
    #ifdef ENABLE_FORCE2MASTERSKILL
    					SetSkillLevel(pkSk->dwVnum, 20);
    #else
    					if (GetQuestFlag("reset_scroll.force_to_master_skill") > 0)
    					{
    						SetSkillLevel(pkSk->dwVnum, 20);
    						SetQuestFlag("reset_scroll.force_to_master_skill", 0);
    					}
    					else
    					{
    						if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1)
    							SetSkillLevel(pkSk->dwVnum, 20);
    					}
    #endif
    				}
    				break;

    you compile and that's it, all your skills increase m1 with 17 points

    If you want the define, put it in your commondefines or service.h to have more control over the changes

  4. Hello brother, my problem is the following; I have the shop deco installed but I have a problem that has never happened to me, the render target works correctly, the problem comes to me in the shop deco in the release binary, it looks opaque almost black, but in the debug binary I do not have this problem.

    Does anyone know what's happening?

     

    Binary Release:
    release.png

    Binary Debug:

    debug.png
     

    I await your answers, thank you.

  5. Hello, first I would like to thank you, it works very well, I also applied the code that Filip left with auto adjustment, it works very well but my problem is that the stones had no effect and when inserting them into a weapon or armor there is still no change, does anyone know why what's happening?

    I make it clear that following the tutorial completely, this problem still happens with the stone tooltip.

    working:


    Captura-de-pantalla-2024-01-13-125649.pn

     

    not working:

    Captura-de-pantalla-2024-01-13-125109.pn
     

     

     

  6. Hello, I had a bug that I couldn't fix, and it's about the toggle of the abilities, for example, sura's enchanted leaf, stays active when I deactivate it, it usually happens when I change the map and if I deactivate the ability, this bug appears ( I have seen that the character "v" abilities window when changing the map deactivates the toggle when I still have it active in the taskbar, I don't know if it has something to do) has anyone had a similar problem? I would greatly appreciate his help.

    example of normal when starting any game

    normal.png

    example when changing map:

    teleport.png

    and the final example when deactivating the ability, it is reactivated in the "v" window and the toggle remains active

    desactive.png

     

     

  7. On 1/2/2023 at 5:50 AM, SussyFlore96 said:

    Hello! How I can use this system for special storage?

    Thanks! 

    for the special inventory it is the same step as for the normal inventory, look for def __UseItem(self, slotIndex): and after item.SelectItem(ItemVNum) paste the tutorial lines

    works without any problems

     

    test.png

     

  8.  

    Hello, I hope you can help me how to solve this problem, I'm installing a new system and in this part it shows me the error: cannot convert 'bool' to 'const char*' and the truth is that I'm a bit stressed since I don't understand much about this mistake.

    I would really appreciate it if you could guide me on how to solve this problem.

    Thank you.

     

    char_manager.cpp: In member function 'void CHARACTER_MANAGER::SetEventStatus(WORD, bool, int)':
    char_manager.cpp:1392:15: error: cannot convert 'bool' to 'const char*'
     1392 |    SendNotice(false, it->second.first.c_str());
          |               ^~~~~
          |               |
          |               bool
    In file included from horse_rider.h:5,
                     from char.h:8,
                     from char_manager.cpp:5:
    cmd.h:56:37: note:   initializing argument 1 of 'void SendNotice(const char*, bool)'
       56 | extern void SendNotice(const char * c_pszBuf, bool bBigFont=false);
          |                        ~~~~~~~~~~~~~^~~~~~~~
    char_manager.cpp:1394:15: error: cannot convert 'bool' to 'const char*'
     1394 |    SendNotice(false, it->second.second.c_str());
          |               ^~~~~
          |               |
          |               bool

     

  9. Hello, I hope you can help me with a small error that I have, I put the shining system that is here in dev, but the weapons that I put that are .mse do not load the .mde file and the weapons appear as in the image that I leave below, I hope you can guide me if something needs to be added to source or if I miss something.

     

    spacer.png

     

    Thank you.

  10. hello brothers, my problem after installing special inventory, when I want to upload an armor weapon or whatever, a bile appears directly.
    it is supposed to go up to the next weapon vnum 10 to 11, but a non-existent vnum appears and that is why the bile appears,

    the client closes after clicking accept or cancel, the server does not crash and does not give a .core, it simply closes the client, or rather send me a command to disconnect.

    I leave you the only indication of the problem that is the syslog of ch1.


    I would appreciate your help.

     

    Captura-de-pantalla-2022-02-20-052838.pn

     

    SYSLOG CH1 CORE1; IT IS THE ONLY ONE THAT SHOWS A LOG ABOUT THE PROBLEM

    20 de febrero 05:22:05 :: SECTREE DIFFER: DELARO 74x148 era 74x149 dist 1.0m
    20 de febrero 05:22:09 :: Análisis de paquetes [Header 60][bufferLeft 7]
    20 de febrero 05:22:09 :: CInputMain:: Analyze() ==> Encabezado [60]
    20 de febrero 05:22:09 :: DELARO: USE_ITEM Pergamino Bendicion (inven 1, cell: 3)
    Feb 20 05:22:05 :: SECTREE DIFFER: DELARO 74x148 was 74x149 dist 1.0m
    Feb 20 05:22:09 :: Packet Analyze [Header 60][bufferLeft 7]
    Feb 20 05:22:09 :: CInputMain::Analyze() ==> Header [60]
    Feb 20 05:22:09 :: DELARO: USE_ITEM Pergamino Bendición (inven 1, cell: 3)
    Feb 20 05:22:09 :: USE_ITEM Pergamino Bendición, Inven 1, Cell 4, ItemType 3, SubType 2
    Feb 20 05:22:09 :: USE_ITEM Pergamino Bendición Type 3 SubType 2 vnum 72301
    Feb 20 05:22:09 :: REFINE: FIND 217 TRUE
    Feb 20 05:22:16 :: Packet Analyze [Header 20][bufferLeft 17]
    Feb 20 05:22:16 :: CInputMain::Analyze() ==> Header [20]
    SYSERR: Feb 20 05:22:16 :: Process: UNKNOWN HEADER: 147, LAST HEADER: 20(9), REMAIN BYTES: 8, fd: 20
    Feb 20 05:22:16 :: DISCONNECT: DELARO (DESC::~DESC)
    Feb 20 05:22:16 :: LOG: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 1, 476507, 952021, 0, 'LOGOUT', '', '192.168.0.7')
    Feb 20 05:22:16 :: Click Quest : MatchingQuest
    Feb 20 05:22:16 :: SAVE: DELARO 476507x952021
    Feb 20 05:22:16 :: QUEST clear timer 0
    Feb 20 05:22:16 :: SYSTEM: closing socket. DESC #20
    Feb 20 05:22:18 :: GLOBAL_TIME: Feb 20 05:22:18 time_gap 0
    Feb 20 05:22:21 :: CHARACTER COUNT vid 20938 pid 0

     

  11. One question, I am installing multi language, but curiously it does not update the language column in account and therefore I cannot enter the game, but every 30 minutes or so it lets me enter the game and use the selected language... the question is If you have any kind of protection or delay of packets that does not allow updating at the moment?

    my system works, I just have that problem that it does not update me instantly when I change language

    1 hour for that image xd

    Sin-t-tulo.png

     

  12. Hi, I have a slight and unique problem, I have installed the multi-language that Rakancito publishes, the problem is that when I start the session it tells me that my password or id is incorrect, I read that it happened to several but as usual nobody leaves the fix one once they fix the problem ..

    I leave the auth syslog that is the only one that gives me an error, it clearly tells me that it is the password but look and I don't know where it broke, if it is of any use, I am using mariadb 10.3 and compiled with gcc9.

     

    Captura-de-pantalla-2021-11-22-221531.pn

    auth

    Nov 22 22:19:18 :: SYSTEM: new connection from [192.168.0.7] fd: 15 handshake 1563469366 output input_len 0, ptr 0x28ebfa00
    Nov 22 22:19:18 :: Handshake: client_time 0 server_time 299348
    Nov 22 22:19:18 :: AUTH_PHASE 0x28ebfa00
    Nov 22 22:19:18 :: InputAuth::Login : delaro(6) desc 0x28ebfa00
    Nov 22 22:19:18 :: SetLoginKey 350037936
    Nov 22 22:19:18 :: InputAuth::Login : key 350037936:0x709c3b0f login delaro
    Nov 22 22:19:18 :: QID_AUTH_LOGIN: START 350037936 0x28ebfa00
    Nov 22 22:19:18 :: Create_Time 0 19700101
    Nov 22 22:19:18 :: Block Time -2 
    Nov 22 22:19:18 ::    WRONGPWD
    Nov 22 22:22:18 :: PONG! 0 254
    
  13. Hi bro, I am installing FoxFS on my client, but I always get this error and I honestly do not know why, I have searched and there is nothing related to it, I even followed another installation guide of the same encryption system and the same mistake.

    Will someone know how to solve the problem?

    Captura-de-pantalla-2021-10-16-021712.pn

     

  14. Hello bros, I have a bug that I can not find the problem, it does not throw me sysser or anything.


    The problem occurs when I connect a character and when I enter I see the other players with the sash higher, it only happens in that case where I enter and see the others like that.


    Someone please, if you know something about that problem, it would help me a lot, thank you.

    I leave you the example of the problem

    1.png

     

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