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.CHNoel

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Everything posted by .CHNoel

  1. I got the Python-2.2 Error even if i addet them to the library files. Does sombody know why?
  2. Hello community, like you can read on the topic, i have a problem with removing one empire. The problem is not to remove the empire, but this: The Problem is that he doesnt show the description of the empires after your click "Weiter" (Continue). That happens also when i create a new charakter. Its not a big problem but i really want to add a description. The Flaggs are just for the test, thats why they dont look so professionell (Just the same flaggs with other colores). Besides i´m searching for a Designer who can design me new Flaggs and a Homepage+Login Interface. So if you can do one of this thinks, send me a message. Thanks for your time
  3. Hello Community, like you can read in my topic, i need help to make my db core go without the .txt files. The Problem is that im allways failing to do it right. My question is, can sombody do it for me or does sombody allready have an edited ClientManagerBoot.cpp file which i can have. I hope you guys can help me
  4. Sobody know how to fix this error: /usr/include/c++/4.2/new:106: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter
  5. Ok, thanks. The Problem is i´m using the 40k Game which i compiled (Windwos Version). I dont think that the diff Patcher will work for this.
  6. Can someone show me what the Diff change? I really want to know what the Diff is changing in the code.
  7. Does somebody know how i can fix the tp bug in the source? With the TP "bug" i mean everytime when you are using a skill or mounting a mount your stats are resetet/reloadet. The problem is that the affect table isnt reloading to. So if you got 5k additional hp by doing a quest, everytime you use a skill it will automatically remove 5k hp +the dmg you get. So the boni you get is kind of useless, it would be very great if someone know how to fix this. I tried, but i did not manage it since i´m a beginner in C++. I hope somebody can help
  8. Ok, thank you i managed to compile the maineline_release binary but i cant find it, do you know were it is?
  9. Thanks, but i just dont know how to do it. I never really worked with VS, i´m sorry :S
  10. Thanks for your help, but i cant find somthing called "Linker".
  11. When i compile i get one Error: fatal error LNK1104: cannot open file 'python22.lib' does somebody know how to fix it?
  12. Thanks, the problem i have with compiling novaline is that i dont know which VS Version i need, it would be great if anyone could tell me. I know that mainline works with VS 2008 Sp1 but that does not work for novaline. Thanks for your help again
  13. Thanks to everybody for your help. @Sanchez do you have a compiled Binary from novaline i can use? And i´m using the mainline source.
  14. I´m using the binary which is in the Dev Client, i dont really know which version it is.
  15. Hello guys, i got a problem which appears sometimes and i thought i had fixed it but i still appears. The problem i got is like in the topic: Unknown packet header: xx, last: xxx xxx. Does somebody know how i can fix it and why this error appears? It would be very helpfull if somebody could help me. I´m using mainline for the ones who want to know what files i use. I´m thankfull for every usefull answer
  16. I had the same Problem but i fixed it when i used a newer Binary. I think you get this problem because your game and your Binary doesnt fit together.
  17. That was something i was searching for a long time, thanks. But where is the download?
  18. It would be great if you can compile the game for the windows files to
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