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tester12

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Posts posted by tester12

  1. hello, i have problem with special storage, after relogin in game, all items from special storage goes to inventor in equip, screen: https://metin2.download/picture/JV2eatxD6lhijdFyO3YWPnKF1VC3sJp3/.png

    in syserr like that: EquipTo: EquipTo: invalid wear cell (this: #28141 Stone HP wearflag: 1 cell: 43)

    where can be problem? and how can fix?

  2. 6 hours ago, WeedHex said:

    #9  0x082042eb in quest::CQuestManager::ExecuteQuestScript (pc=@0x43ba6a54,
        quest_name=@0x29765914, state=0,
        code=0x2972d000 "if snow_dungeon . is_nemeres_dungeon ( ) == true then \nlocal set = snow_dungeon . get_settings ( ) \nlocal next_jump_time = set . NextJumpTime local level = d . getf ( \"level\" ) \nlocal stone_level_6 = "...,
        code_size=2063, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1628

     

     

    pChatScripts 

    QUEST_CHAT_TEMP_QUEST

     

    Here's the issue... Change your nemere's LUA dungeon

    dont find another nemere quest which compile good. If you have can you give any  another quest nemere?

  3. hello, after 2-3h game online, channel1 crush

    syserr:

    GetQuestStateName: QUEST wrong quest state file QUEST_CHAT_TEMP_QUEST.0
    SYSERR: Oct  1 23:52:08.871586 :: WriteRunningStateToSyserr: LUA_ERROR: quest QUEST_CHAT_TEMP_QUEST. leave

    game.core:


    (gdb) bt
    #0  0x081859af in CItem::UpdatePacket (this=0x4544e100) at item.cpp:213
    #1  0x08186fa8 in CItem::SetSocket (this=0x4544e100, i=1, v=0, bLog=true)
        at item.cpp:1339
    #2  0x081eb90b in quest::item_set_socket (L=0x437afde0)
        at questlua_item.cpp:134
    #3  0x083de28a in luaD_precall (L=0x437afde0, func=0x43f0aed8) at ldo.c:260
    #4  0x083e6056 in luaV_execute (L=0x437afde0) at lvm.c:627
    #5  0x083de57d in resume (L=0x437afde0, ud=0xffff9644) at ldo.c:344
    #6  0x083ddf0b in luaD_rawrunprotected (L=0x437afde0, f=0x83de550 <resume>,
        ud=0xffff9644) at ldo.c:88
    #7  0x083de0ab in lua_resume (L=0x437afde0, nargs=0) at ldo.c:371
    #8  0x081d08e2 in quest::CQuestManager::RunState (this=0xffffd750,
        qs=@0x448610c4) at questlua.cpp:806
    #9  0x082042eb in quest::CQuestManager::ExecuteQuestScript (pc=@0x43ba6a54,
        quest_name=@0x29765914, state=0,
        code=0x2972d000 "if snow_dungeon . is_nemeres_dungeon ( ) == true then \nlocal set = snow_dungeon . get_settings ( ) \nlocal next_jump_time = set . NextJumpTime local level = d . getf ( \"level\" ) \nlocal stone_level_6 = "...,
        code_size=2063, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1628
    #10 0x08204506 in quest::CQuestManager::ExecuteQuestScript (pc=@0x43ba6a54,
        quest_index=84, state=0,
        code=0x2972d000 "if snow_dungeon . is_nemeres_dungeon ( ) == true then \nlocal set = snow_dungeon . get_settings ( ) \nlocal next_jump_time = set . NextJump---Type <return> to continue, or q <return> to quit---
    Time local level = d . getf ( \"level\" ) \nlocal stone_level_6 = "...,
        code_size=2063, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1574
    #11 0x0821a7e4 in quest::NPC::MatchingQuest<std::map<unsigned int, std::map<int,ateScriptType> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned ir<int const, quest::AStateScriptType> > > > > >, quest::FuncMatchHandleReceiveAl
        this=0x29918414, pc=@0x43ba6a54, QuestMap=@0x29918430, fMatch=@0xffff97da,
        fMiss=@0xffff97db) at questnpc.cpp:582
    #12 0x08217094 in quest::NPC::HandleReceiveAllEvent (this=0x29918414,
        pc=@0x43ba6a54, EventIndex=1) at questnpc.cpp:612
    #13 0x08219c45 in quest::NPC::OnKill (this=0x29918414, pc=@0x43ba6a54)
        at questnpc.cpp:322
    #14 0x0820dfcd in quest::CQuestManager::Kill (this=0xffffd750, pc=111635,
        npc=6103, pc2=0) at questmanager.cpp:457
    #15 0x0809cc83 in CHARACTER::Reward (this=0x4747d000, bItemDrop=true)
        at char_battle.cpp:813
    #16 0x0809e4c7 in CHARACTER::Dead (this=0x4747d000, pkKiller=0x47b04000,
        bImmediateDead=false) at char_battle.cpp:1465
    #17 0x080a1dc5 in CHARACTER::Damage (this=0x4747d000, pAttacker=0x47b04000,
        dam=4139, type=DAMAGE_TYPE_NORMAL) at char_battle.cpp:2298
    #18 0x0806560e in battle_hit (pkAttacker=0x47b04000, pkVictim=0x4747d000,
    ---Type <return> to continue, or q <return> to quit---
        iRetDam=@0xffff9d54) at battle.cpp:670
    #19 0x0806598a in battle_melee_attack (ch=0x47b04000, victim=0x4747d000)
        at battle.cpp:168
    #20 0x080a3a9f in CHARACTER::Attack (this=0x47b04000, pkVictim=0x4747d000,
        bType=0 '\0') at char_battle.cpp:250
    #21 0x08176a2a in CInputMain::Attack (this=0x297db09c, ch=0x47b04000,
        header=225 'А', data=0x45080489 "А") at input_main.cpp:1956
    #22 0x0817df15 in CInputMain::Analyze (this=0x297db09c, d=0x297db000,
        bHeader=225 'А', c_pData=0x45080489 "А") at input_main.cpp:3442
    #23 0x0816301e in CInputProcessor::Process (this=0x297db09c,
        lpDesc=0x297db000, c_pvOrig=0x45080480, iBytes=27,
        r_iBytesProceed=@0xffffa430) at input.cpp:104
    #24 0x08127426 in DESC::ProcessInput (this=0x297db000, ip=@0xffffa568)
        at desc.cpp:337
    #25 0x082a8719 in io_loop (fdw=0x28e708c0) at main.cpp:1082
    #26 0x082a8c60 in idle () at main.cpp:959
    #27 0x082aa667 in main (argc=1, argv=0xffffdc18) at main.cpp:615
     

     

    where can be problem?

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