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iBeast

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Posts posted by iBeast

  1. Hello,
    I want to introduce you my biologist quests that I coded. 

    Everything is through setting file (ibeast_addon.lua).
    Quests are working with "Researcher's Elixir" (there is bug with removing this item on many servers which does not use my quest). 
    You can simply set up your own new biologist quests using one of my "template" quest. 
    You can set up: rewards, minimal level, needed item, needed count, ids, chances for success, dialogs (text) and delay.

    Link: HERE or click on Signature (Section Free Stuff)

    Enjoy.

  2. 6 minutes ago, mustafaxddd said:

    Hi, here it is: 

    This is the hidden content, please

    Try:

    Find in uiinventory.py:

    Spoiler

    elif "USE_ADD_ATTRIBUTE" == useType:

    Add:

    Spoiler

                elif "USE_COSTUME_CHANGE_ATTRIBUTE" == useType:
                    if self.__CanChangeCostumeAttrList(dstSlotPos):
                        return True
                elif "USE_COSTUME_ADD_ATTRIBUTE" == useType:
                    if self.__CanResetCostumeAttr(dstSlotPos):
                        return True

    Find:

    Spoiler

    __CanChangeItemAttrList

    Add under function:

    Spoiler

        def __CanChangeCostumeAttrList(self, dstSlotPos):
            dstItemVNum = player.GetItemIndex(dstSlotPos)
            if dstItemVNum == 0:
                return False

            item.SelectItem(dstItemVNum)

            if item.GetItemType() != item.ITEM_TYPE_COSTUME:
                return False

            for i in xrange(player.METIN_SOCKET_MAX_NUM):
                if player.GetItemAttribute(dstSlotPos, i) != 0:
                    return True

            return False

        def __CanResetCostumeAttr(self, dstSlotPos):
            dstItemVNum = player.GetItemIndex(dstSlotPos)
            if dstItemVNum == 0:
                return False

            item.SelectItem(dstItemVNum)

            if item.GetItemType() != item.ITEM_TYPE_COSTUME:
                return False

            for i in xrange(player.METIN_SOCKET_MAX_NUM):
                if player.GetItemAttribute(dstSlotPos, i) != 0:
                    return True

            return False

     

    Hope I helped.
    iBeast

  3. Hello guys,

    There is very simple way to edit default / horse (mount) rotation speed.
    Everything you have to do is to edit value.

    For horse (mount) rotation speed:

    1. Find InstanceBase.cpp in your client source
    2. Search for: "c_fDefaultHorseRotationSpeed" and edit value from " 300.0f " .

    For default rotation speed:

    1. Find InstanceBase.cpp in your client source
    2. Search for: "c_fDefaultRotationSpeed" and edit value from " 1200.0f " .

     

    Have a nice day
    iBest <3

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