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Cataclismo

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Posts posted by Cataclismo

  1.  

    I don't know. Is your binary named "metin2client.bin"?

    in source it is metin2client.bin and metin2.bin.

    But in client Metin2.exe

    You can put yours hackshield.cpp to try him?

    EDIT: by the way if you delete #define METIN2HS_INCLUDE hshield-5.5.19.1 gives me license error, something like (HACKSHIELD_INVALID_LICENSE) 

     

     

    It's the original one. Absolutely nothing changed :)

    I don't understand why hackshield isn't working for you. My hackshield was working from the beginning.

  2. Exyo - esti prost de " puti "

     

    bump can't be is form char.cpp but i don't know where..

     

    Just ignore him. You don't have to flame him.

     

    You did this bug following an wrong tutorial about global chat or you didn't followed it correctly. In input_main.cpp search for 

    int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes)
    

    Your problem is probably here, where shout is sent. Check it.

    If it's not from here, in input_p2p.cpp check 

    struct FuncShout
  3. 7OXuxp6.png

    2-3 problematic skill book.How can I solve it?

    I checked locale.lua there is no problem help me pls :(

     

    Why did you checked locale.lua when this is a client problem?

    Open your client, hover your books and then read syserr.txt from you client. In syserr.txt you MAY have ALMOST ALWAYS the cause of your problem.

    • Love 1
  4. If you use source, that you can extend the MAPALLOW's limit in source. You don't have to use core.

    Wtf?

    Read what error says:

    SYSERR: May  9 09:40:49 :: Boot: mob table size error
    

    He modified something in length.h and he probably build only game or source. He had to build all of them. There's nothing about map allowing.

  5.  

    Why you need the player name to be the name for your server timer? Do you want to use it? Or what?

     

    I need timer for every player izolate and my first idea was do like that but if you know better solution?

     

     

    Timer for every player? Not server timer, but timer. Simple timer.

    Or you may work around with server timer arguments, but I don't think it will work for you.

     

    You set argument like that:

    server_timer("timer_name", time, numeric code)
    

    And you get the argument like that:

    when timer_name.server_timer begin
       local arg = get_server_timer_arg()
    end
    

    And because it's only numeric code you can use account id (pc.get_account_id())

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