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Posts posted by Cataclismo
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You could better work with your website. Make a check in your website for e-mails.
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You shouldn't disable logs. They're very useful, even there may be useless things. You better buy some HDD space for your server than disabling logs.
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That's not an error caused by your game core. It's from GDB and it means that he can't find the debug symbols. You probably invoked GDB wrong. Try running this command:
gdb game game.core
It's just an example where game is your file name, and game.core is your core name.
gdb <binary> <.core file>
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Do you want hackshield to start like this?
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I don't know. Is your binary named "metin2client.bin"?
in source it is metin2client.bin and metin2.bin.
But in client Metin2.exe
You can put yours hackshield.cpp to try him?
EDIT: by the way if you delete #define METIN2HS_INCLUDE hshield-5.5.19.1 gives me license error, something like (HACKSHIELD_INVALID_LICENSE)
It's the original one. Absolutely nothing changed
I don't understand why hackshield isn't working for you. My hackshield was working from the beginning.
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I don't know. Is your binary named "metin2client.bin"?
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I don't think so.
In Hackshield.cpp I have these at the beginning of file:
#include "hshield-5.5.19.1/hsupchk.h" #include "hshield-5.5.19.1/HsUserUtil.h" #include "hshield-5.5.19.1/HShield.h" #include "hshield-5.5.19.1/HShieldLibLink.h"
Note the version!
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Mobs don't drop yang or players?
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You should post here.
Also, I think all your problems are from client, including npc.
UNKNOWN_TYPE[255] 1607 means that you have a bonus with type 255, but which is not defined in your client (I don't know exactly where... I let you find it xD).
Also, the npc problem is caused by your icons. I think client can't find them. Check that.
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Did you tried to update it manually first?
Also, I've made it working without doing anything special, like changing codes. I just defined specific variable and I changed the files he uses to latest version.
Proof:
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Exyo - esti prost de " puti "
bump can't be is form char.cpp but i don't know where..
Just ignore him. You don't have to flame him.
You did this bug following an wrong tutorial about global chat or you didn't followed it correctly. In input_main.cpp search for
int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes)
Your problem is probably here, where shout is sent. Check it.
If it's not from here, in input_p2p.cpp check
struct FuncShout
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Your 'time' column data-type is shorter than the data-type is inserted by query. Edit your table called bootlog from log database and change the type for 'time' column to 'DATETIME'.
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2-3 problematic skill book.How can I solve it?
I checked locale.lua there is no problem help me pls
Why did you checked locale.lua when this is a client problem?
Open your client, hover your books and then read syserr.txt from you client. In syserr.txt you MAY have ALMOST ALWAYS the cause of your problem.
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If you use source, that you can extend the MAPALLOW's limit in source. You don't have to use core.
Wtf?
Read what error says:
SYSERR: May 9 09:40:49 :: Boot: mob table size error
He modified something in length.h and he probably build only game or source. He had to build all of them. There's nothing about map allowing.
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It returns
nil
but thanks for advice, anyway...
That's strange. It should actually work exactly how selecting integer works.
Try using extended MySQL query:
SELECT `column` FROM player.table LIMIT 1;
Also, do you use source? It would be easier to use the source.
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@up
It is on the infinite adding and changing bills?Whaaaat? I can't understand you. I am sorry.
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const char * CPythonPlayer::GeSex()
const char * CPythonPlayer::GetSex()
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// SKILL BONUS: int iSkillBonus = MINMAX(-30, (int) (gauss_random(0, 5) + 0.5f), 30);
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After 10 seconds
Then it's a problem from your timer.
Consider using only timer, not server_timer if you're planning to set a timer for every player.
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when login begin
server_timer("tombola", 10, ..pc.get_account_id())endstill crashserver_timer("tombola", 10, pc.get_account_id())
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Why ... near pc.get_account_id()? Use it simple:
server_timer("tombola", 10, pc.get_account_id())
But is still not enough information. Where do you start this timer? In a player trigger (like login, letter, levelup) or where?
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Maybe you're doing it wrong... I can't help you without information.
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Why you need the player name to be the name for your server timer? Do you want to use it? Or what?
I need timer for every player izolate and my first idea was do like that but if you know better solution?
Timer for every player? Not server timer, but timer. Simple timer.
Or you may work around with server timer arguments, but I don't think it will work for you.
You set argument like that:
server_timer("timer_name", time, numeric code)
And you get the argument like that:
when timer_name.server_timer begin local arg = get_server_timer_arg() end
And because it's only numeric code you can use account id (pc.get_account_id())
C++ -> function switch
in Community Support - Questions & Answers
Posted
Of course.