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Posts posted by WeedHex
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2 minutes ago, Nuzzo said:
This doesn't work if I have to check the effect as soon as I enter the game, how can I solve it?
Check it in delay with a timer.
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DirectQuery
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Which library are you talking about, the one needed from game file?
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38 minutes ago, 7teendev said:
Does anyone know, what should the next steps be?
Using Visual Studio features.
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elif item.ITEM_TYPE_SHINING == itemType:
Probably here
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Are you sure about what you're doing??
Btw try to post your uitooltip.py
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Try to use
int pc_set_level(lua_State * L)
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How do you generate the fake characters? I doubt you connected 180 clients
You should be sure that your "clones" are same of real players in level of heaviness.
Very curious about it, keep it up
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2 minutes ago, Tomio said:
Hello i still can't resolve my problem with mysql. I rented VPS and after installation mysql i can't start mysql. I resolve many problems and errors but now i need help in err file i have this
2024-02-27T18:56:07.6NZ mysqld_safe Logging to '/var/db/mysql/vps2357.err'.
2024-02-27T18:56:07.6NZ mysqld_safe Starting mysqld daemon with databases from /var/db/mysql
ld-elf.so.1: Shared object "libprotobuf-lite.so.3.19.4" not found, required by "mysqld"
2024-02-27T18:56:07.6NZ mysqld_safe mysqld from pid file /var/db/mysql/vps2357.pid endedPlease how to install and where LIBPROTOBUF-lite ? Thaaaank you ! (I use [40250] Reference Serverfile + Client + Src by TMP4 )
Talk to the AI, better than waiting here.
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54 minutes ago, Rakancito said:
I like to avoid tragedies even if I have avoided them before. If you don't like C++ code, use Lua, but... since when is a high-level language better than a low-level?
I'm not using the server, I don't have problems.
Checking the pointer from the beginning, but controlling it again before destroy and then using again. The guy meant this with the arrows.
I agree about the use of LUA for dungeons. It's much faster and already prepared for use, without risk of memory, at the end it's linking c++, you got less lines and more order/safety.
Obv it's good for pratice c++ doing as you did.
Thanks for the share, will be very useful for my Yohara
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I heard many people receiving handshake from Belize location >_<
However I don't think your core crash is related to that syserr.
Analyze with #dbg your core crash first of all.
About handshake you can decide to blacklist the intrusive ip.
Activate a firewall leaving public only the needed ports, and put some limit or check.
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It was blocking also Set Value to 0.
if (value == NULL) return 0;
My version:
int item_set_socket(lua_State* L) { LPITEM item = CQuestManager::instance().GetCurrentItem(); if (!item) return 0; if (lua_isnumber(L, 1) && lua_isnumber(L, 2)) { const auto idx = static_cast<int>(lua_tonumber(L, 1)); if (idx < 0 || idx >= ITEM_SOCKET_MAX_NUM) return 0; // Value can be 0 or negative. const auto value = static_cast<int>(lua_tonumber(L, 2)); item->SetSocket(idx, value); } else sys_err("Passing bad argument from LUA."); return 0; }
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cmd_general.cpp
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Did you deleted/renamed the var/db/mysql folder before to run service start with Maria?
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Packet 3 is the chat if I'm not wrong, so the error is just a strange effect of a bad LUA usage.
Show the quest or at least the button you press to understand better.
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Better to create also a list of allowed link roots inside the game.
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On 1/16/2024 at 9:04 PM, BYB said:
Thats the only answer I could find but its really hard to believe a code like this can be mastered to such degree some people have here , but honestly respect to anyone who actually made it out of the phase very impressive in my opinion .
Lots of luck guys. thank you for your continuous effort to improving such a nostalgic memory , that even the owners never could do with millions in their pocketsDoesn't matter if you have a degree or not. Knowing this source is question of time because you have to empathize with old code from people of the other side of the world (idk where are u from). Do not think everything in wrote is good, in the Asia the reasoning is not same as EU etc.. It's a nice challenge for people who like to feel the pain and mistery, enjoy
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void CDungeon::SpawnRegen(const char* filename, bool bOnce)
Has a boolean parameter.
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6 hours ago, lTz said:
hi , ty all for ur answers
i finaly found the problem
That item was somehow dupping in my inventory , and that was what made the sv crash (hard to see that cuz that item was invisible and stacked over another visible one, and no sys)
but i stil don't get why was crashing the server just when i move the window around , normal login didn;t have any problem
As for the window freeze i try this oneand i make it so i cant right click the window to so it avoid game freze
Ty allThat's why I told to truncate the player.item table, but surely you didn't understand what I was meaning.
Good luck.
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4 minutes ago, lTz said:
ty for answer
i tried an /ip all
i deleted that item nothing worked
the main problem is that when i log in the game and press start and the loading window come if i move the game window around a lot the server crashes
if i dont move it is ok
i gues is because when i move the window the game freeze and data are kept floating and never reaching the server
this is my ques i may be wrongIts a test server? Did you also try truncating the player.item table?
I don't see any logic relation by the "move" you were explaining
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Item 41012 in your inventory is broken.
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FreeBSD is not available anymore in preinstalled iso. You should use OVH Public Cloud Instances instead to upload your ISO.
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How To Storing Affects for Check later
in Programming & Scripts
Posted
I don't think so, if you don't abuse of it. If I remember well the effects are loaded in another step, after the entergame.