morion
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Posts posted by morion
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root/uicommon.py
Thanks
import ui import localeInfo import app import ime import uiScriptLocale class PopupDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.__LoadDialog() self.acceptEvent = lambda *arg: None def __del__(self): ui.ScriptWindow.__del__(self) def __LoadDialog(self): try: PythonScriptLoader = ui.PythonScriptLoader() PythonScriptLoader.LoadScriptFile(self, "UIScript/PopupDialog.py") self.board = self.GetChild("board") self.message = self.GetChild("message") self.accceptButton = self.GetChild("accept") self.accceptButton.SetEvent(ui.__mem_func__(self.Close)) except: import exception exception.Abort("PopupDialog.LoadDialog.BindObject") def Open(self): self.SetCenterPosition() self.SetTop() self.Show() def Close(self): self.Hide() self.acceptEvent() def Destroy(self): self.Close() self.ClearDictionary() def SetWidth(self, width): height = self.GetHeight() self.SetSize(width, height) self.board.SetSize(width, height) self.SetCenterPosition() self.UpdateRect() def SetText(self, text): self.message.SetText(text) def SetAcceptEvent(self, event): self.acceptEvent = event def SetButtonName(self, name): self.accceptButton.SetText(name) def OnPressEscapeKey(self): self.Close() return True def OnIMEReturn(self): self.Close() return True class InputDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.__CreateDialog() def __del__(self): ui.ScriptWindow.__del__(self) def __CreateDialog(self): pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/inputdialog.py") getObject = self.GetChild self.board = getObject("Board") self.acceptButton = getObject("AcceptButton") self.cancelButton = getObject("CancelButton") self.inputSlot = getObject("InputSlot") self.inputValue = getObject("InputValue") def Open(self): self.inputValue.SetFocus() self.SetCenterPosition() self.SetTop() self.Show() def Close(self): self.ClearDictionary() self.board = None self.acceptButton = None self.cancelButton = None self.inputSlot = None self.inputValue = None self.Hide() def SetTitle(self, name): self.board.SetTitleName(name) def SetNumberMode(self): self.inputValue.SetNumberMode() def SetSecretMode(self): self.inputValue.SetSecret() def SetFocus(self): self.inputValue.SetFocus() def SetMaxLength(self, length): width = length * 6 + 10 self.SetBoardWidth(max(width + 50, 160)) self.SetSlotWidth(width) self.inputValue.SetMax(length) def SetSlotWidth(self, width): self.inputSlot.SetSize(width, self.inputSlot.GetHeight()) self.inputValue.SetSize(width, self.inputValue.GetHeight()) if self.IsRTL(): self.inputValue.SetPosition(self.inputValue.GetWidth(), 0) def SetBoardWidth(self, width): self.SetSize(max(width + 50, 160), self.GetHeight()) self.board.SetSize(max(width + 50, 160), self.GetHeight()) if self.IsRTL(): self.board.SetPosition(self.board.GetWidth(), 0) self.UpdateRect() def SetAcceptEvent(self, event): self.acceptButton.SetEvent(event) self.inputValue.OnIMEReturn = event def SetCancelEvent(self, event): self.board.SetCloseEvent(event) self.cancelButton.SetEvent(event) self.inputValue.OnPressEscapeKey = event def GetText(self): return self.inputValue.GetText() class InputDialogWithDescription(InputDialog): def __init__(self): ui.ScriptWindow.__init__(self) self.__CreateDialog() def __del__(self): InputDialog.__del__(self) def __CreateDialog(self): pyScrLoader = ui.PythonScriptLoader() if localeInfo.IsARABIC() : pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "inputdialogwithdescription.py") else: pyScrLoader.LoadScriptFile(self, "uiscript/inputdialogwithdescription.py") try: getObject = self.GetChild self.board = getObject("Board") self.acceptButton = getObject("AcceptButton") self.cancelButton = getObject("CancelButton") self.inputSlot = getObject("InputSlot") self.inputValue = getObject("InputValue") self.description = getObject("Description") except: import exception exception.Abort("InputDialogWithDescription.LoadBoardDialog.BindObject") def SetDescription(self, text): self.description.SetText(text) class InputDialogWithDescription2(InputDialog): def __init__(self): ui.ScriptWindow.__init__(self) self.__CreateDialog() def __del__(self): InputDialog.__del__(self) def __CreateDialog(self): pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/inputdialogwithdescription2.py") try: getObject = self.GetChild self.board = getObject("Board") self.acceptButton = getObject("AcceptButton") self.cancelButton = getObject("CancelButton") self.inputSlot = getObject("InputSlot") self.inputValue = getObject("InputValue") self.description1 = getObject("Description1") self.description2 = getObject("Description2") except: import exception exception.Abort("InputDialogWithDescription.LoadBoardDialog.BindObject") def SetDescription1(self, text): self.description1.SetText(text) def SetDescription2(self, text): self.description2.SetText(text) class QuestionDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.__CreateDialog() def __del__(self): ui.ScriptWindow.__del__(self) def __CreateDialog(self): pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/questiondialog.py") self.board = self.GetChild("board") self.textLine = self.GetChild("message") self.acceptButton = self.GetChild("accept") self.cancelButton = self.GetChild("cancel") def Open(self): self.SetCenterPosition() self.SetTop() self.Show() def Close(self): self.Hide() def SetWidth(self, width): height = self.GetHeight() self.SetSize(width, height) self.board.SetSize(width, height) self.SetCenterPosition() self.UpdateRect() def SAFE_SetAcceptEvent(self, event): self.acceptButton.SAFE_SetEvent(event) def SAFE_SetCancelEvent(self, event): self.cancelButton.SAFE_SetEvent(event) def SetAcceptEvent(self, event): self.acceptButton.SetEvent(event) def SetCancelEvent(self, event): self.cancelButton.SetEvent(event) def SetText(self, text): self.textLine.SetText(text) def SetAcceptText(self, text): self.acceptButton.SetText(text) def SetCancelText(self, text): self.cancelButton.SetText(text) def OnPressEscapeKey(self): self.Close() return True class QuestionDialog2(QuestionDialog): def __init__(self): QuestionDialog.__init__(self) self.__CreateDialog() def __del__(self): QuestionDialog.__del__(self) def __CreateDialog(self): pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/questiondialog2.py") self.board = self.GetChild("board") self.textLine1 = self.GetChild("message1") self.textLine2 = self.GetChild("message2") self.acceptButton = self.GetChild("accept") self.cancelButton = self.GetChild("cancel") def SetText1(self, text): self.textLine1.SetText(text) def SetText2(self, text): self.textLine2.SetText(text) class QuestionDialogWithTimeLimit(QuestionDialog2): def __init__(self): ui.ScriptWindow.__init__(self) self.__CreateDialog() self.endTime = 0 def __del__(self): QuestionDialog2.__del__(self) def __CreateDialog(self): pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/questiondialog2.py") self.board = self.GetChild("board") self.textLine1 = self.GetChild("message1") self.textLine2 = self.GetChild("message2") self.acceptButton = self.GetChild("accept") self.cancelButton = self.GetChild("cancel") def Open(self, msg, timeout): self.SetCenterPosition() self.SetTop() self.Show() self.SetText1(msg) self.endTime = app.GetTime() + timeout def OnUpdate(self): leftTime = max(0, self.endTime - app.GetTime()) self.SetText2(localeInfo.UI_LEFT_TIME % (leftTime)) class MoneyInputDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.moneyHeaderText = localeInfo.MONEY_INPUT_DIALOG_SELLPRICE self.__CreateDialog() self.SetMaxLength(10) def __del__(self): ui.ScriptWindow.__del__(self) def __CreateDialog(self): pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/moneyinputdialog.py") getObject = self.GetChild self.board = self.GetChild("board") self.acceptButton = getObject("AcceptButton") self.cancelButton = getObject("CancelButton") self.inputValue = getObject("InputValue") self.inputValue.SetNumberMode() self.inputValue.OnIMEUpdate = ui.__mem_func__(self.__OnValueUpdate) self.moneyText = getObject("MoneyValue") def Open(self): self.inputValue.SetText("") self.inputValue.SetFocus() self.__OnValueUpdate() self.SetCenterPosition() self.SetTop() self.Show() def Close(self): self.ClearDictionary() self.board = None self.acceptButton = None self.cancelButton = None self.inputValue = None self.Hide() def SetTitle(self, name): self.board.SetTitleName(name) def SetFocus(self): self.inputValue.SetFocus() def SetMaxLength(self, length): length = min(10, length) self.inputValue.SetMax(length) def SetMoneyHeaderText(self, text): self.moneyHeaderText = text def SetAcceptEvent(self, event): self.acceptButton.SetEvent(event) self.inputValue.OnIMEReturn = event def SetCancelEvent(self, event): self.board.SetCloseEvent(event) self.cancelButton.SetEvent(event) self.inputValue.OnPressEscapeKey = event def SetValue(self, value): value=str(value) self.inputValue.SetText(value) self.__OnValueUpdate() ime.SetCursorPosition(len(value)) def GetText(self): return self.inputValue.GetText() def __OnValueUpdate(self): ui.EditLine.OnIMEUpdate(self.inputValue) text = self.inputValue.GetText() money = 0 if text and text.isdigit(): try: money = long(text) except ValueError: #money = 2110000000 money = 19999999999 self.moneyText.SetText(self.moneyHeaderText + localeInfo.NumberToMoneyString(money))
i have modified 2 values 9 to 10
and works but now i need to verify if the value is up 2kkk ... if up must set to 2kkk
is possible?
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hi dev's
I wanted to know how you could increase the limit yang prices in private shops, now is a 99k, I wanted to set him to 2kkkthanks
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Change source... vanillas files are bugged...
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Please post your conf.txt from the DB and CONFIG from the core
WELCOME_MSG = "DB Server has been started" SQL_ACCOUNT = "" SQL_PLAYER = "" SQL_COMMON = "" SQL_HOTBACKUP = "" TXT_STARTUP = 1/1 TABLE_POSTFIX = "" BIND_PORT = 15000 DB_SLEEP_MSEC = 10 CLIENT_HEART_FPS = 10 HASH_PLAYER_LIFE_SEC = 600 BACKUP_LIMIT_SEC = 3600 PLAYER_ID_START = 100 PLAYER_DELETE_LEVEL_LIMIT = 150 PLAYER_DELETE_CHECK_SIMPLE = 1 ITEM_ID_RANGE = 2000000000 2500000000 MIN_LENGTH_OF_SOCIAL_ID = 6 #NAME_COLUMN = "gb2312name" #LOCALE = "gb2312" SIMPLE_SOCIALID = 1 Block "#" CheckClientVersion: 1 ClientVersion: 1215955269
HOSTNAME: channel1_1 CHANNEL: 1 PORT: 13105 P2P_PORT: 50000 DB_PORT: 15000 DB_ADDR: MAP_ALLOW: 4 24 44 61 63 64 65 66 67 121 208 217 357 TABLE_POSTFIX: PASSES_PER_SEC: 25 SAVE_EVENT_SECOND_CYCLE: 180 PING_EVENT_SECOND_CYCLE: 180 PLAYER_SQL:# COMMON_SQL: # LOG_SQL: # VIEW_RANGE: 6000 CHECK_MULTIHACK: 1 LOCALE_SERVICE: germany MAX_LEVEL: 200 adminpage_ip: 127.0.0.1 adminpage_password:# FN_log_adminpage: 1 mark_server 1 mark_min_level 1 traffic_profile: 1 empire_whisper: 1 user_limit: 1500 #hackshield_enable: 1 #hackshield_first_check_time: 10 #hackshield_check_cycle_time: 10 speedhack_limit_count: 10 speedhack_limit_bonus: 10 spam_block_duration: 10 spam_block_score: 10 spam_block_reload_cycle: 10 spam_block_max_level: 90 CheckClientVersion: 1 ClientVersion: 1215955269 ATTR_CHANGE_LIMIT: 0 MAX_LEVEL_STATUS: 120 ITEM_OWNERSHIP_TIME: 45 RAISE_EMPIRE_PRICES: 0 YANG_MAX: 999999999999 ITEM_FLOOR_TIME: 75 BELT_ALLOW_ALL_ITEMS: 1 GOLD_DROP_TIME: 45 ITEM_DROP_TIME: 45 GLASS_ENABLE: 1 GLASS_NEEDED: 0 EMOTION_SAME_GENDER: 1 QUEST_TRIGGER_ENABLE: 1 SKILL_MASTER_UPGRADE: 17 SKILL_FORCE_MASTER: 1 SKILLBOOK_NEED_EXP: 0 SKILLBOOK_ALWAYS_BOOK: 0 SKILLBOOK_STEP_LEVELING: 0 MAX_HT: 100 MAX_DX: 100 MAX_ST: 100 MAX_IQ: 100 SERVER_CHECK: 1 SERVER_VERSION: 4000000007 MOVEMENT_SPEED: 100 GLOBAL_CHAT: 1
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hello dev's
This morning I found a core of my server crashed with the following error:
I rebooted the machine and the problem does not seem to occur more but I would like to understand what may depend on whether there is something wrong in the config.
thanks a lotSYSERR: Apr 22 10:51:10 :: SetMaxSpareItemID: ItemIDRange: FATAL ERROR!!! Spare ITEM ID RANGE is not set
SYSERR: Apr 22 10:51:10 :: SetMaxSpareItemID: ItemIDRange: FATAL ERROR!!! Spare ITEM ID RANGE is not set
SYSERR: Apr 22 10:51:10 :: SetMaxSpareItemID: ItemIDRange: FATAL ERROR!!! Spare ITEM ID RANGE is not set
SYSERR: Apr 22 10:51:10 :: SetMaxSpareItemID: ItemIDRange: FATAL ERROR!!! Spare ITEM ID RANGE is not set
SYSERR: Apr 22 10:51:10 :: SetMaxSpareItemID: ItemIDRange: FATAL ERROR!!! Spare ITEM ID RANGE is not set
SYSERR: Apr 22 10:51:10 :: SetMaxSpareItemID: ItemIDRange: FATAL ERROR!!! Spare ITEM ID RANGE is not set
SYSERR: Apr 22 10:51:10 :: SetMaxSpareItemID: ItemIDRange: FATAL ERROR!!! Spare ITEM ID RANGE is not set
SYSERR: Apr 22 10:51:10 :: SetMaxSpareItemID: ItemIDRange: FATAL ERROR!!! Spare ITEM ID RANGE is not set
SYSERR: Apr 22 10:51:10 :: SetMaxSpareItemID: ItemIDRange: FATAL ERROR!!! Spare ITEM ID RANGE is not set
SYSERR: Apr 22 10:51:10 :: SetMaxSpareItemID: ItemIDRange: FATAL ERROR!!! Spare ITEM ID RANGE is not set
SYSERR: Apr 22 10:51:10 :: Boot: not enough item id for spare contact your administrator! -
----------------------- --- Script in web --- -- Trad. by Lollozzo -- ----------------------- quest purgatorio begin state start begin function CheckMembers() local pids = {party.get_member_pids()} local riding_horse = false local anello_exp = false local anello_exp_equip = false for i = 1, table.getn(pids), 1 do q.begin_other_pc_block(pids[i]) if pc.count_item(70005) > 0 then anello_exp = true end local oggetto = item.select_cell(188) local vnum = item.get_vnum() if vnum == 70005 then anello_exp_equip = true end q.end_other_pc_block() end if anello_exp == true then say("Non è possibile entrare in questo dungeon") say("con anello exp in inventario.") return false end if anello_exp_equip == true then say("Non è possibile entrare in questo dungeon") say("con anello exp indossato.") return false end end function Unmount() local pids = {party.get_member_pids()} local riding_horse = false for i = 1, table.getn(pids), 1 do q.begin_other_pc_block(pids[i]) command("unmount") q.end_other_pc_block() end end when 20351.chat."Le Porte dell'Inferno" with pc.get_map_index() == 62 begin if purgatorio.CheckMembers() == false then return end say_title("Guardiano dell'Inferno") say("Il Dio di tutti i demoni, Sung Mahi, si è risvegliato,") say("la fine dell'umanità è vicina!") say("Combatti, valoroso guerriero, con") say("il tuo gruppo affinchè liberiate") say("il mondo dalla distruzione del nuovo Male!") say("") say("") say("") wait() say_title("Guardiano dell'Inferno") say("Per poter accedere alla mappa") say("dove essere minimo livello 170") say("ed avere con voi la Pergamena del passaggio ") say("Sei pronto ad affrontare la sfida?") say("") say("") wait() say_title("Guardiano dell'Inferno") if get_time() < game.get_event_flag("purgatorio_next_open") and !pc.is_gm() then say("Il Purgatorio è chiuso.[ENTER]") return end if pc.count_item(70005) > 0 then say("Non è possibile entrare in questo dungeon") say("con anello exp in inventario.") return end local oggetto = item.select_cell(188) local vnum = item.get_vnum() if vnum == 70005 then say("Non è possibile entrare in questo dungeon") say("con anello exp indossato.") return end if pc.get_level() >= 170 or pc.is_gm() then if party.is_party() or pc.is_gm() then if party.is_leader() or pc.is_gm() then if pc.count_item(71095) > 0 or pc.is_gm() then say_reward("Vuoi iniziare la sfida con il tuo gruppo?") if select("Si","No, grazie.") == 1 then pc.remove_item(71095,1) command("unmount") purgatorio.Unmount() game.set_event_flag("purgatorio_next_open", get_time()+60*60) notice_all("Il purgatorio sarà chiuso per 60 minuti a partire da adesso") d.join(351) end else say_reward("Non puoi passare!") say_item_vnum(71095) end else say_reward("Per poter accedere devi essere il leader del gruppo!") end else say_reward("Devi appartenere ad un gruppo!") end else say_reward("Devi essere livello superiore a 170 per poter entrare!") end end when login with pc.get_map_index() >= 3510000 and pc.get_map_index() <= 3515000 begin say("Vai, il dungeon è cominciato!") say("Combattete!") say("") if party.is_party() then if party.is_leader() then --blazingpurgatory.start() d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt") d.setf("purgatory_gate_sequence",number(1,7)) local sequence = {{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3}} for i = 1, 6 do d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt") end d.setf("acutal_round",0) d.setf("time", get_time()+60*60*1) server_timer("purgatorytime",3600,pc.get_map_index()) server_loop_timer("purgatorytimenotice",300,pc.get_map_index()) --blazingpurgatory.NoticeTime() local secondsLeft = (d.getf("time") - get_time()) local minutesLeft = math.ceil(secondsLeft / 60) d.notice("Tempo rimanente: "..minutesLeft.." minuti!") end else if pc.is_gm() then --blazingpurgatory.start() d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt") d.setf("purgatory_gate_sequence",number(1,7)) local sequence = {{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3}} for i = 1, 6 do d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt") end d.setf("acutal_round",0) d.setf("time", get_time()+60*60*1) server_timer("purgatorytime",3600,pc.get_map_index()) server_loop_timer("purgatorytimenotice",300,pc.get_map_index()) --blazingpurgatory.NoticeTime() local secondsLeft = (d.getf("time") - get_time()) local minutesLeft = math.ceil(secondsLeft / 60) d.notice("Tempo rimanente: "..minutesLeft.." minuti!") end end end when purgatorytimenotice.server_timer begin if d.select(get_server_timer_arg()) then --blazingpurgatory.NoticeTime() local secondsLeft = (d.getf("time") - get_time()) local minutesLeft = math.ceil(secondsLeft / 60) d.notice("Tempo rimanente: "..minutesLeft.." minuti!") end end when purgatorytime.server_timer begin if d.select(get_server_timer_arg()) then d.notice("Il tempo è scaduto!") d.exit_all() end end when 20385.click with pc.get_map_index() >= 3510000 and pc.get_map_index() <= 3515000 and d.getf("block_altar") == 0 begin if d.getf("purgatory_level") == 7 then d.setf("block_altar",1) d.setf("actual_round",7) d.notice("Pensavate di aver finito? No!") d.notice("Ora vi aspetta Razador!") timer("warp_to_boss",5) else d.setf("purgatory_level",d.getf("purgatory_level")+1) --blazingpurgatory.purge() d.setf("block_altar",0) d.clear_regen() d.kill_all() --blazingpurgatory.LoadGates() local sequence = {{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3}} for i = 1, 6-d.getf("purgatory_level") do d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt") end d.setf("actual_round",sequence[d.getf("purgatory_gate_sequence")][7-d.getf("purgatory_level")]) d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt") if d.getf("purgatory_level") == 6 then d.setf("purgatory_level",7) end --blazingpurgatory.LoadStage() if d.getf("actual_round") == 1 then -- Alle Monster tötenw d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_1.txt") d.setf("bp_kill_to_next",241) d.setf("kill_count_bp1",0) elseif d.getf("actual_round") == 2 then d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_2.txt") d.setf("kill_to_drop_key",50) d.spawn_mob(20081,195,352) elseif d.getf("actual_round") == 3 then d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_3.txt") d.setf("bp_kill_to_next",240) d.setf("kill_count_bp1",0) elseif d.getf("actual_round") == 4 then d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_4.txt") elseif d.getf("actual_round") == 5 then d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_5.txt") local sequence = {{1,2,3,4,5},{4,3,2,1,5},{4,5,3,1,2},{5,3,4,2,1},{5,1,3,4,2}} local n = number(1,5) local coords = {{502,354},{517,354},{487,354},{502,339},{502,369}} for i = 1, 5 do d.spawn_mob(20081, coords[i][1],coords[i][2]) end d.setf("pillarcount", 1) d.setf("sequence",n) d.setf("kill_to_drop_key",100) elseif d.getf("actual_round") == 6 then d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_6.txt") d.spawn_mob(8058,507,489) -- 8034 end d.setf("block_altar",1) --blazingpurgatory.NoticeTime() local secondsLeft = (d.getf("time") - get_time()) local minutesLeft = math.ceil(secondsLeft / 60) d.notice("Tempo rimanente: "..minutesLeft.." minuti!") d.notice("Si è aperta una stanza!") end end when warp_to_boss.timer begin d.jump_all(8111,6864) d.notice("Razador:") d.notice("La resistenza è inutile! Sung Mahi resusciterà!") d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_7.txt") --blazingpurgatory.NoticeTime() local secondsLeft = (d.getf("time") - get_time()) local minutesLeft = math.ceil(secondsLeft / 60) d.notice("Tempo rimanente: "..minutesLeft.." minuti!") end when kill with pc.get_map_index() >= 3510000 and pc.get_map_index() <= 3515000 begin if d.getf("actual_round") == 1 or d.getf("actual_round") == 3 then d.setf("kill_count_bp1",d.getf("kill_count_bp1") +1) if d.getf("kill_count_bp1") == d.getf("bp_kill_to_next") then d.notice("Ritorna alle Fauci del purgatorio") --blazingpurgatory.purge() d.setf("block_altar",0) d.clear_regen() d.kill_all() --blazingpurgatory.LoadGates() local sequence = {{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3}} for i = 1, 6-d.getf("purgatory_level") do d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt") end d.setf("actual_round",sequence[d.getf("purgatory_gate_sequence")][7-d.getf("purgatory_level")]) d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt") if d.getf("purgatory_level") == 6 then d.setf("purgatory_level",7) end end elseif d.getf("actual_round") == 5 then d.setf("kill_count_bp",d.getf("kill_count_bp") +1) if d.getf("kill_count_bp") == d.getf("kill_to_drop_key") then game.drop_item_with_ownership(50084,1) d.setf("kill_count_bp",0) end elseif d.getf("actual_round") == 2 then d.setf("kill_count_bp",d.getf("kill_count_bp") +1) if d.getf("kill_count_bp") == 50 then game.drop_item_with_ownership(50084,1) d.setf("kill_count_bp",0) end elseif d.getf("actual_round") == 4 and npc.get_race() == 6009 then if number(1,5) == 1 then d.notice("Ritorna alle Fauci del purgatorio") -- blazingpurgatory.purge() d.setf("block_altar",0) d.clear_regen() d.kill_all() --blazingpurgatory.LoadGates() local sequence = {{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3}} for i = 1, 6-d.getf("purgatory_level") do d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt") end d.setf("actual_round",sequence[d.getf("purgatory_gate_sequence")][7-d.getf("purgatory_level")]) d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt") if d.getf("purgatory_level") == 6 then d.setf("purgatory_level",7) end end --8034 elseif d.getf("actual_round") == 6 and npc.get_race() == 8058 then d.notice("Ritorna alle Fauci del purgatorio") -- blazingpurgatory.purge() d.setf("block_altar",0) d.clear_regen() d.kill_all() ---blazingpurgatory.LoadGates() local sequence = {{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3}} for i = 1, 6-d.getf("purgatory_level") do d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt") end d.setf("actual_round",sequence[d.getf("purgatory_gate_sequence")][7-d.getf("purgatory_level")]) d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt") if d.getf("purgatory_level") == 6 then d.setf("purgatory_level",7) end elseif d.getf("actual_round") == 7 and npc.get_race() == 6091 then d.notice("Razador è morto!") game.drop_item_with_ownership(53552, 1) d.clear_regen() d.kill_all() timer("exit_flame", 20) end end when exit_flame.timer begin d.exit_all() end when 20081.take with pc.get_map_index() >= 3510000 and pc.get_map_index() <= 3515000 begin if item.get_vnum() == 50084 then if d.getf("actual_round") == 2 then pc.remove_item(item.get_vnum(),1) if number(1,8) == 1 then npc.purge() d.notice("Ritorna alle Fauci del purgatorio") -- blazingpurgatory.purge() d.setf("block_altar",0) d.clear_regen() d.kill_all() ---blazingpurgatory.LoadGates() local sequence = {{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3}} for i = 1, 6-d.getf("purgatory_level") do d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt") end d.setf("actual_round",sequence[d.getf("purgatory_gate_sequence")][7-d.getf("purgatory_level")]) d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt") if d.getf("purgatory_level") == 6 then d.setf("purgatory_level",7) end else say("Questa Pietra Maat è sbagliata") end elseif d.getf("actual_round") == 5 then local sequence = {{1,2,3,4,5,5},{4,3,2,1,5,5},{4,5,3,1,2,2},{5,3,4,2,1,1},{5,1,3,4,2,2}} local blazing if pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then blazing = 1 elseif pc.get_local_x() >= 517 - 5 and pc.get_local_x() <= 517 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then blazing = 2 elseif pc.get_local_x() >= 487 - 5 and pc.get_local_x() <= 487 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then blazing = 3 elseif pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 339 - 5 and pc.get_local_y() <= 339 + 5 then blazing = 4 elseif pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 369 - 5 and pc.get_local_y() <= 369 + 5 then blazing = 5 else blazing = 6 end if blazing == sequence[d.getf("sequence")][d.getf("pillarcount")] then pc.remove_item(item.get_vnum(),1) npc.purge() d.setf("pillarcount", d.getf("pillarcount")+1) if d.getf("pillarcount") == 6 then d.notice("Ritorna alle Fauci del purgatorio") -- blazingpurgatory.purge() d.setf("block_altar",0) d.clear_regen() d.kill_all() ---blazingpurgatory.LoadGates() local sequence = {{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3},{6,1,5,2,4,3}} for i = 1, 6-d.getf("purgatory_level") do d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt") end d.setf("actual_round",sequence[d.getf("purgatory_gate_sequence")][7-d.getf("purgatory_level")]) d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt") if d.getf("purgatory_level") == 6 then d.setf("purgatory_level",7) end else d.notice("Mancano ancora "..6-d.getf("pillarcount").." Steli!") end elseif blazing == 6 then syschat("Avvicinati alla stele") elseif blazing != sequence[d.getf("sequence")][d.getf("pillarcount")] then pc.remove_item(item.get_vnum(),1) syschat("Questa Pietra non è quella giusta") end end end end end end
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Hi dev's
I'm looking for someone who can change the source client and server to increase the limit of yang.
Obviously will be paid
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oh yes....
i thing is better pay someone to make it for me.... anyone?
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There are tooons of threads about this:
(Just to link a few)
The search is your friend
And of course, your own thread:
None of them have got a clear answer as far as I saw, and one reason is that changing max gold limit is a mess. You can change pretty fast it in a few obvious places, and it will mostly work, but you basically need to go over each and every use of gold to make sure you won't be overflowing it anytime, that its not stored in an int (or a DWORD, depending on what you are raising it to), that kind of stuff.
If you know C++, you can go ahead and change all gold ints to gold long longs. I'm guessing you don't and thus come here. But well, that's mostly "all" that you need to do. Find everywhere that gold is mentioned/used/stored and make sure it can handle a long long. In my opinion, raising the gold limit is a waste of time and a source of issues. Reduce your Yang drop rate, introduce a new currency, whatever, but increasing something that's already way beyond manageable (2.000 million is a lot) is possibly not the best way to go.
I'm new on c++ but not on programming, i need to change that limit because i wanna install offline shop on my server.
Thanks for post now read and try
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Hi dev's
I'm search a way to increase on server source and binary source the max yang on player inventory (on database i thing i need to modify the gold row to bigint), but c++ serverside e and client side i don't know....
It's also possibile to increase the max ammount of the private shop yang on sell items?
Sorry for bad english
Thanks
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As you can see, you did something wrong.
bro
it's copy and paste....
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no lycan
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game.py
Spoilerimport os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat #nuovo system import event # import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import localeInfo import constInfo import exchange import ime #afk import time #afk #wiki import uiwiki # import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget import uiHealth # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import localeInfo import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander from _weakref import proxy from switchbot import Bot # TEXTTAIL_LIVINGTIME_CONTROL #if localeInfo.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = False SCREENSHOT_DIR = None if localeInfo.IsEUROPE(): SCREENSHOT_CWDSAVE = True if localeInfo.IsCIBN10(): SCREENSHOT_CWDSAVE = False SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 # nuovo system #BPisLodaded = 0 class GameWindow(ui.ScriptWindow): def __init__(self, stream): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self) self.quickSlotPageIndex = 0 self.switchbot = Bot() self.switchbot.Hide() self.lastPKModeSendedTime = 0 self.pressNumber = None self.lastupdate = 0 self.lastupdatee = 0 self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None # UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE #wiki self.wiki = uiwiki.AgeofPlatonWiki() # self.stream=stream self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide() self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide() self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide() self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower() self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide() self.__SetQuickSlotMode() self.__ServerCommand_Build() self.__ProcessPreservedServerCommand() def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self) def Open(self): app.SetFrameSkip(1) self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) # nuovo system self.Activare_Menu = ui.Button() self.Activare_Menu.SetPosition(wndMgr.GetScreenWidth()-10,wndMgr.GetScreenHeight()/2-54) self.Activare_Menu.SetUpVisual("zeta/1_1.tga") self.Activare_Menu.SetOverVisual("zeta/1_2.tga") self.Activare_Menu.SetDownVisual("zeta/1_3.tga") self.Activare_Menu.SetEvent(ui.__mem_func__(self.__menubg)) self.Activare_Menu.Show() self.Dezactivare_Menu = ui.Button() self.Dezactivare_Menu.SetPosition(wndMgr.GetScreenWidth()-60,wndMgr.GetScreenHeight()/2-54) self.Dezactivare_Menu.SetUpVisual("zeta/2_1.tga") self.Dezactivare_Menu.SetOverVisual("zeta/2_2.tga") self.Dezactivare_Menu.SetDownVisual("zeta/2_3.tga") self.Dezactivare_Menu.SetEvent(ui.__mem_func__(self.__menubg)) self.Dezactivare_Menu.Hide() menu_bg = ui.AniImageBox() menu_bg.AppendImage("zeta/fundal.tga") self.menu_bg = menu_bg self.menu_bg.SetPosition(wndMgr.GetScreenWidth()-50,wndMgr.GetScreenHeight()/2-91) self.menu_bg.SetSize(50, 150) self.menu_bg.Hide() self.Bonusuri = ui.Button() self.Bonusuri.SetParent(self.menu_bg) self.Bonusuri.SetPosition(9, 10) self.Bonusuri.SetUpVisual("zeta/1.tga") self.Bonusuri.SetOverVisual("zeta/2.tga") self.Bonusuri.SetDownVisual("zeta/1.tga") self.Bonusuri.SetEvent(ui.__mem_func__(self.__BonusPage)) self.Bonusuri.Show() self.Switch = ui.Button() self.Switch.SetParent(self.menu_bg) self.Switch.SetPosition(9, 42) self.Switch.SetUpVisual("zeta/3.tga") self.Switch.SetOverVisual("zeta/4.tga") self.Switch.SetDownVisual("zeta/3.tga") self.Switch.SetEvent(ui.__mem_func__(self.__toggleSwitchbot)) self.Switch.Show() self.Depozit = ui.Button() self.Depozit.SetParent(self.menu_bg) self.Depozit.SetPosition(9, 74) self.Depozit.SetUpVisual("locale/it/ui/button/fast_equip_1.tga") self.Depozit.SetOverVisual("locale/it/ui/button/fast_equip_2.tga") self.Depozit.SetDownVisual("locale/it/ui/button/fast_equip_3.tga") ##self.Depozit.SetEvent(self.__activare_depozit) self.Depozit.SetEvent(ui.__mem_func__(self.ToggleFastEquipWindow)) self.Depozit.Show() ##self.AntiExp = ui.Button() ##self.AntiExp.SetParent(self.menu_bg) ##self.AntiExp.SetPosition(9, 106) ##self.AntiExp.SetUpVisual("zeta/7.tga") ##self.AntiExp.SetOverVisual("zeta/8.tga") ##self.AntiExp.SetDownVisual("zeta/7.tga") ##self.AntiExp.SetEvent(self.__activare_antiexp) ##self.AntiExp.Show() ##self.Teleporter = ui.Button() ##self.Teleporter.SetParent(self.menu_bg) ##self.Teleporter.SetPosition(9, 138) ##self.Teleporter.SetUpVisual("zeta/9.tga") ##self.Teleporter.SetOverVisual("zeta/10.tga") ##self.Teleporter.SetDownVisual("zeta/9.tga") ##self.Teleporter.SetEvent(self.__activare_teleporter) ##self.Teleporter.Show() ##fine # Sistem de Putere PutereBG = ui.AniImageBox() PutereBG.AppendImage("putere/fundal.tga") self.PutereBG = PutereBG self.PutereBG.SetPosition(wndMgr.GetScreenWidth()/2-(399/2),wndMgr.GetScreenHeight()-337) self.PutereBG.SetSize(399, 301) self.PutereBG.AddFlag('movable') self.PutereBG.AddFlag("float") self.PutereBG.Show() self.PunctePutere_text = ui.TextLine() self.PunctePutere_text.SetDefaultFontName() self.PunctePutere_text.SetParent(self.PutereBG) self.PunctePutere_text.SetPosition(40, 80) self.PunctePutere_text.SetText("Punti disponibili:") self.PunctePutere_text.SetOutline() self.PunctePutere_text.Show() self.PunctePutere_valoare = ui.TextLine() self.PunctePutere_valoare.SetDefaultFontName() self.PunctePutere_valoare.SetParent(self.PutereBG) self.PunctePutere_valoare.SetPosition(130, 80) self.PunctePutere_valoare.SetText("0") self.PunctePutere_valoare.SetOutline() self.PunctePutere_valoare.Show() self.Bonus1_text = ui.TextLine() self.Bonus1_text.SetDefaultFontName() self.Bonus1_text.SetParent(self.PutereBG) self.Bonus1_text.SetPosition(30, 120) self.Bonus1_text.SetText("Max. HP") self.Bonus1_text.SetOutline() self.Bonus1_text.Show() self.Bonus1_valoare = ui.TextLine() self.Bonus1_valoare.SetDefaultFontName() self.Bonus1_valoare.SetParent(self.PutereBG) self.Bonus1_valoare.SetPosition(133, 120) self.Bonus1_valoare.SetText("0") self.Bonus1_valoare.SetOutline() self.Bonus1_valoare.Show() self.Bonus2_text = ui.TextLine() self.Bonus2_text.SetDefaultFontName() self.Bonus2_text.SetParent(self.PutereBG) self.Bonus2_text.SetPosition(30, 150) self.Bonus2_text.SetText("Val. Attac") self.Bonus2_text.SetOutline() self.Bonus2_text.Show() self.Bonus2_valoare = ui.TextLine() self.Bonus2_valoare.SetDefaultFontName() self.Bonus2_valoare.SetParent(self.PutereBG) self.Bonus2_valoare.SetPosition(133, 150) self.Bonus2_valoare.SetText("0") self.Bonus2_valoare.SetOutline() self.Bonus2_valoare.Show() self.Bonus3_text = ui.TextLine() self.Bonus3_text.SetDefaultFontName() self.Bonus3_text.SetParent(self.PutereBG) self.Bonus3_text.SetPosition(30, 180) self.Bonus3_text.SetText("Colpo Critico") self.Bonus3_text.SetOutline() self.Bonus3_text.Show() self.Bonus3_valoare = ui.TextLine() self.Bonus3_valoare.SetDefaultFontName() self.Bonus3_valoare.SetParent(self.PutereBG) self.Bonus3_valoare.SetPosition(133, 180) self.Bonus3_valoare.SetText("0") self.Bonus3_valoare.SetOutline() self.Bonus3_valoare.Show() self.Bonus4_text = ui.TextLine() self.Bonus4_text.SetDefaultFontName() self.Bonus4_text.SetParent(self.PutereBG) self.Bonus4_text.SetPosition(30, 210) self.Bonus4_text.SetText("Traffigenti") self.Bonus4_text.SetOutline() self.Bonus4_text.Show() self.Bonus4_valoare = ui.TextLine() self.Bonus4_valoare.SetDefaultFontName() self.Bonus4_valoare.SetParent(self.PutereBG) self.Bonus4_valoare.SetPosition(133, 210) self.Bonus4_valoare.SetText("0") self.Bonus4_valoare.SetOutline() self.Bonus4_valoare.Show() self.Buton1_Plus = ui.Button() self.Buton1_Plus.SetParent(self.PutereBG) self.Buton1_Plus.SetPosition(180, 117) self.Buton1_Plus.SetUpVisual("putere/buton_plus.tga") self.Buton1_Plus.SetOverVisual("putere/buton_plus_1.tga") self.Buton1_Plus.SetDownVisual("putere/buton_plus_2.tga") self.Buton1_Plus.SetEvent(self.activare_buton1_buton) self.Buton1_Plus.Show() self.Buton2_Plus = ui.Button() self.Buton2_Plus.SetParent(self.PutereBG) self.Buton2_Plus.SetPosition(180, 147) self.Buton2_Plus.SetUpVisual("putere/buton_plus.tga") self.Buton2_Plus.SetOverVisual("putere/buton_plus_1.tga") self.Buton2_Plus.SetDownVisual("putere/buton_plus_2.tga") self.Buton2_Plus.SetEvent(self.activare_buton2_buton) self.Buton2_Plus.Show() self.Buton3_Plus = ui.Button() self.Buton3_Plus.SetParent(self.PutereBG) self.Buton3_Plus.SetPosition(180, 177) self.Buton3_Plus.SetUpVisual("putere/buton_plus.tga") self.Buton3_Plus.SetOverVisual("putere/buton_plus_1.tga") self.Buton3_Plus.SetDownVisual("putere/buton_plus_2.tga") self.Buton3_Plus.SetEvent(self.activare_buton3_buton) self.Buton3_Plus.Show() self.Buton4_Plus = ui.Button() self.Buton4_Plus.SetParent(self.PutereBG) self.Buton4_Plus.SetPosition(180, 207) self.Buton4_Plus.SetUpVisual("putere/buton_plus.tga") self.Buton4_Plus.SetOverVisual("putere/buton_plus_1.tga") self.Buton4_Plus.SetDownVisual("putere/buton_plus_2.tga") self.Buton4_Plus.SetEvent(self.activare_buton4_buton) self.Buton4_Plus.Show() self.timp_1 = ui.AniImageBox() self.timp_1.AppendImage("putere/timp_9.tga") self.timp_1.SetParent(self.PutereBG) self.timp_1.SetPosition(237, 75) self.timp_1.Show() self.Buton_Activare = ui.Button() self.Buton_Activare.SetParent(self.PutereBG) self.Buton_Activare.SetPosition(259, 97) self.Buton_Activare.SetUpVisual("putere/buton_activare.tga") self.Buton_Activare.SetOverVisual("putere/buton_activare_1.tga") self.Buton_Activare.SetDownVisual("putere/buton_activare_2.tga") self.Buton_Activare.SetEvent(self.activare_putere_buton) self.Buton_Activare.Show() self.bara_goala = ui.AniImageBox() self.bara_goala.AppendImage("putere/bara_goala.tga") self.bara_goala.SetParent(self.PutereBG) self.bara_goala.SetPosition(399/2 - 339/2, 258) self.bara_goala.Show() self.bara_plina = ui.AniImageBox() self.bara_plina.AppendImage("putere/bara_plina.tga") self.bara_plina.SetParent(self.PutereBG) self.bara_plina.SetPosition(399/2 - 339/2, 258) self.bara_plina.SetPercentage(100, 100) self.bara_plina.Show() self.bonus_activ = ui.TextLine() self.bonus_activ.SetDefaultFontName() self.bonus_activ.SetParent(self.PutereBG) self.bonus_activ.SetPosition(245, 211) self.bonus_activ.SetText("Nessun bonus attivo") self.bonus_activ.SetOutline() self.bonus_activ.Show() self.PutereBG.Hide() # Final Sistem de Putere self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = False self.isShowDebugInfo = False self.ShowNameFlag = False self.enableXMasBoom = False self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0 global cameraDistance, cameraPitch, cameraRotation, cameraHeight app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event.SetLeftTimeString(localeInfo.UI_LEFT_TIME) textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() self.__BuildKeyDict() self.__BuildDebugInfo() # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE ## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume()) netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex) self.SetFocus() self.Show() app.ShowCursor() net.SendEnterGamePacket() # START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT # NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱 # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ] self.cubeInformation = {} self.currentCubeNPC = 0 #ui.EnablePaste(TRUE) def Close(self): self.Hide() global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) self.onPressKeyDict = None self.onClickKeyDict = None chat.Close() self.menu_bg.Hide() self.Dezactivare_Menu.Hide() self.Activare_Menu.Hide() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject() if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close() self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None # UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None self.PrintMousePos = None self.ClearDictionary() self.playerGauge = None self.mapNameShower = None self.affectShower = None if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None player.ClearSkillDict() player.ResetCameraRotation() self.KillFocus() app.HideCursor() print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict(self): onPressKeyDict = {} ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) #onPressKeyDict[app.DIK_F6] = lambda : self.__uiswitchbonus() onPressKeyDict[app.DIK_F7] = lambda : self.__afk() ##switch onPressKeyDict[app.DIK_F6] = lambda : self.__toggleSwitchbot() ##wiki onPressKeyDict[app.DIK_F9] = lambda : self.__OnWiki() # onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack() #캐릭터 이동키 onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_F8] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode() onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey() # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self.onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self.onClickKeyDict=onClickKeyDict def __uiswitchbonus(self): import uiSwitchBonus self.BoniSwitcher = uiSwitchBonus.OptionDialog() self.BoniSwitcher.Show() def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1) def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode() def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow() def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state) def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE) def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE) def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP) def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0==interfaceModule.IsQBHide: interfaceModule.IsQBHide = 1 self.interface.HideAllQuestButton() else: interfaceModule.IsQBHide = 0 self.interface.ShowAllQuestButton() else: app.RotateCamera(app.CAMERA_TO_NEGATIVE) def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) def __PressQuickSlot(self, localSlotIndex): if localeInfo.IsARABIC(): if 0 <= localSlotIndex and localSlotIndex < 4: player.RequestUseLocalQuickSlot(3-localSlotIndex) else: player.RequestUseLocalQuickSlot(11-localSlotIndex) else: player.RequestUseLocalQuickSlot(localSlotIndex) def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex) def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() self.PrintMousePos.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide() self.PrintMousePos.Hide() def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(localeInfo.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(localeInfo.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) ## self.PrintMousePos = ui.TextLine() self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT) self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120) # 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg) def ChangePKMode(self): if not app.IsPressed(app.DIK_LCONTROL): return if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return self.lastPKModeSendedTime = curTime curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0 net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode) def OnChangePKMode(self): self.interface.OnChangePKMode() try: self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode()) if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")") ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill() # Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton() def RefreshAlignment(self): self.interface.RefreshAlignment() def RefreshStatus(self): self.CheckGameButton() if self.interface: self.interface.RefreshStatus() if self.playerGauge: self.playerGauge.RefreshGauge() def RefreshStamina(self): self.interface.RefreshStamina() def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill() def RefreshQuest(self): self.interface.RefreshQuest() def RefreshMessenger(self): self.interface.RefreshMessenger() def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage() def RefreshMobile(self): if self.interface: self.interface.RefreshMobile() def OnMobileAuthority(self): self.interface.OnMobileAuthority() def OnBlockMode(self, mode): self.interface.OnBlockMode(mode) def OpenQuestWindow(self, skin, idx): self.interface.OpenQuestWindow(skin, idx) # ui hp def Mozart(self, data): dane = data.split("|") constInfo.PLAYER_NAME = str(dane[0]) constInfo.PLAYER_HP = int(dane[1]) constInfo.PLAYER_MAX_HP = int(dane[2]) constInfo.PLAYER_SP = int(dane[3]) constInfo.PLAYER_MAX_SP = int(dane[4]) def Tabulejtor(self, id): constInfo.STHX = int(id) def GetInputOn(self): constInfo.INPUT_IGNORE = 1 def GetInputOff(self): constInfo.INPUT_IGNORE = 0 def GetInputValue(self): net.SendQuestInputStringPacket(str(constInfo.VID)) def OpenQuestWindow(self, skin, idx): if constInfo.INPUT_IGNORE == 1: return else: self.interface.OpenQuestWindow(skin, idx) # end def AskGuildName(self): guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(localeInfo.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open() self.guildNameBoard = guildNameBoard def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return if net.IsInsultIn(guildName): self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME) return net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return True def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return True ## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK) def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count) def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime) def ClearAffects(self): self.affectShower.ClearAffects() def SetAffect(self, affect): self.affectShower.SetAffect(affect) def ResetAffect(self, affect): self.affectShower.ResetAffect(affect) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1) elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type: self.BINARY_DragonSoulGiveQuilification() def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulDeactivate() # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex) def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex) def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory() def RefreshInventory(self): if self.interface: self.interface.RefreshInventory() def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter() def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog() def OpenRestartDialog(self): self.interface.OpenRestartDialog() def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber) ## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) if app.IsPressed(app.DIK_LCONTROL): if not player.IsSameEmpire(vid): return if player.IsMainCharacterIndex(vid): return elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): return self.interface.OpenWhisperDialog(name) def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid) def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid) self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show() def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close() def CloseTargetBoard(self): self.targetBoard.Close() ## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid) def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) # SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y): if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y) if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow() ## Chat #def OnRecvWhisper(self, mode, name, line): # if mode == chat.WHISPER_TYPE_GM: # self.interface.RegisterGameMasterName(name) # chat.AppendWhisper(mode, name, line) # self.interface.RecvWhisper(name) #afk def OnRecvWhisper(self, mode, name, line): global afk afk = time.strftime("%H:%M") if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) if line[-18:] == "Mi spiace sono AFK": net.SendWhisperPacket(name, afk) chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) return if constInfo.AFK == 1 and line[-5:] != afk: net.SendWhisperPacket(name, "Mi spiace sono AFK") chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) else: chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) #end afk def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperError(self, mode, name, line): if localeInfo.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name) def RecvWhisper(self, name): self.interface.RecvWhisper(name) def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money)) def OnShopError(self, type): try: self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type)) def OnSafeBoxError(self): self.PopupMessage(localeInfo.SAFEBOX_ERROR) def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN) def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName)) def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000) def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM) # MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING) # END_OF_MINING def OnCannotUseSkill(self, vid, type): if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type]) if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type]) def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type))) ## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog() ## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid) def EndShop(self): self.interface.CloseShopDialog() def RefreshShop(self): self.interface.RefreshShopDialog() def SetShopSellingPrice(self, Price): pass ## Exchange def StartExchange(self): self.interface.StartExchange() def EndExchange(self): self.interface.EndExchange() def RefreshExchange(self): self.interface.RefreshExchange() ## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite(self, answer): if not self.partyInviteQuestionDialog: return partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = False net.SendPartyInviteAnswerPacket(partyLeaderVID, answer) self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name) def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard() def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember() def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode) ## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return True def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return True def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return True ## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size) def RefreshSafebox(self): self.interface.RefreshSafebox() def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney() # ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size) def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite(self, answer): if not self.guildInviteQuestionDialog: return guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer) self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None def DeleteGuild(self): self.interface.DeleteGuild() ## Clock def ShowClock(self, second): self.interface.ShowClock(second) def HideClock(self): self.interface.HideClock() ## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus(self): if False == self.IsFocus(): if True == self.interface.IsOpenChat(): self.interface.ToggleChat() self.SetFocus() def SaveScreen(self): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot") (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE) #def ShowConsole(self): # if debugInfo.IsDebugMode() or True or False == self.consoleEnable: # player.EndKeyWalkingImmediately() # self.console.OpenWindow() def ShowConsole(self): if debugInfo.IsDebugMode() or True == self.consoleEnable: player.EndKeyWalkingImmediately() self.console.OpenWindow() def ShowName(self): self.ShowNameFlag = True self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) # ADD_ALWAYS_SHOW_NAME def __IsShowName(self): if systemSetting.IsAlwaysShowName(): return True if self.ShowNameFlag: return True return False # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = False self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex) def ShowMouseImage(self): self.interface.ShowMouseImage() def HideMouseImage(self): self.interface.HideMouseImage() def StartAttack(self): player.SetAttackKeyState(True) def EndAttack(self): player.SetAttackKeyState(False) def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, True) def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, True) def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, True) def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, True) def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, False) def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, False) def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, False) def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, False) def PickUpItem(self): player.PickCloseItem() ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return if key == app.DIK_ESC: self.RequestDropItem(False) constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0) try: self.onPressKeyDict[key]() except KeyError: pass except: raise return True def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise return True def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); return True def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) ## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) ## DragonSoul elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return True def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: attachedInvenType = player.SlotTypeToInvenType(attachedType) if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) def __PutMoney(self, attachedType, attachedMoney, dstChrID): if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney) def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK) return itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if player.SLOT_TYPE_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1) elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1) def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown(self): self.CheckFocus() if True == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) return True def OnMouseRightButtonUp(self): if True == mouseModule.mouseController.isAttached(): return True player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return True def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS) def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK) def OnUpdate(self): app.UpdateGame() import player gamemasta=player.GetName() if self.mapNameShower.IsShow(): self.mapNameShower.Update() if self.isShowDebugInfo: self.UpdateDebugInfo() if self.enableXMasBoom: self.__XMasBoom_Update() self.interface.BUILD_OnUpdate() if app.GetGlobalTimeStamp() - self.lastupdate < 0: self.lastupdate = app.GetGlobalTimeStamp() if app.GetGlobalTimeStamp() - self.lastupdatee < 0: self.lastupdatee = app.GetGlobalTimeStamp() if gamemasta.find("[PR1]")!=-1: if self.lastupdate == 0: self.lastupdate = app.GetGlobalTimeStamp() if app.GetGlobalTimeStamp() - self.lastupdate >= 5: self.lastupdate = app.GetGlobalTimeStamp() net.SendEmoticon(13) if gamemasta.find("[PR2]")!=-1: if self.lastupdate == 0: self.lastupdate = app.GetGlobalTimeStamp() if app.GetGlobalTimeStamp() - self.lastupdate >= 5: self.lastupdate = app.GetGlobalTimeStamp() net.SendEmoticon(14) if gamemasta.find("[PR3]")!=-1: if self.lastupdate == 0: self.lastupdate = app.GetGlobalTimeStamp() if app.GetGlobalTimeStamp() - self.lastupdate >= 5: self.lastupdate = app.GetGlobalTimeStamp() net.SendEmoticon(15) if gamemasta.find("[PR4]")!=-1: if self.lastupdate == 0: self.lastupdate = app.GetGlobalTimeStamp() if app.GetGlobalTimeStamp() - self.lastupdate >= 5: self.lastupdate = app.GetGlobalTimeStamp() net.SendEmoticon(16) def UpdateDebugInfo(self): # # 캐릭터 좌표 및 FPS 출력 (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024))) xMouse, yMouse = wndMgr.GetMousePosition() self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse)) self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision() (x, y) = app.GetCursorPosition() ######################## # Picking ######################## textTail.UpdateAllTextTail() if True == wndMgr.IsPickedWindow(self.hWnd): self.PickingCharacterIndex = chr.Pick() if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) # ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex) grp.PopState() grp.SetInterfaceRenderState() textTail.Render() textTail.HideAllTextTail() def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL) elif True == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: self.interface.OpenSystemDialog() return True def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return True def OnPressExitKey(self): self.interface.ToggleSystemDialog() return True ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint) def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # GIFT command def Gift_Show(self): self.interface.ShowGift() # CUBE def BINARY_Cube_Open(self, npcVNUM): self.currentCubeNPC = npcVNUM self.interface.OpenCubeWindow() if npcVNUM not in self.cubeInformation: net.SendChatPacket("/cube r_info") else: cubeInfoList = self.cubeInformation[npcVNUM] i = 0 for cubeInfo in cubeInfoList: self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"]) j = 0 for materialList in cubeInfo["materialList"]: for materialInfo in materialList: itemVnum, itemCount = materialInfo self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) j = j + 1 i = i + 1 self.interface.wndCube.Refresh() def BINARY_Cube_Close(self): self.interface.CloseCubeWindow() # 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count): self.interface.UpdateCubeInfo(gold, itemVnum, count) def BINARY_Cube_Succeed(self, itemVnum, count): print "큐브 제작 성공" self.interface.SucceedCubeWork(itemVnum, count) pass def BINARY_Cube_Failed(self): print "큐브 제작 실패" self.interface.FailedCubeWork() pass def BINARY_Cube_ResultList(self, npcVNUM, listText): # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 이런식으로 "/" 문자로 구분된 리스트를 줌 #print listText if npcVNUM == 0: npcVNUM = self.currentCubeNPC self.cubeInformation[npcVNUM] = [] try: for eachInfoText in listText.split("/"): eachInfo = eachInfoText.split(",") itemVnum = int(eachInfo[0]) itemCount = int(eachInfo[1]) self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount}) self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount) resultCount = len(self.cubeInformation[npcVNUM]) requestCount = 7 modCount = resultCount % requestCount splitCount = resultCount / requestCount for i in xrange(splitCount): #print("/cube r_info %d %d" % (i * requestCount, requestCount)) net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount)) if 0 < modCount: #print("/cube r_info %d %d" % (splitCount * requestCount, modCount)) net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount)) except RuntimeError, msg: dbg.TraceError(msg) return 0 pass def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText): # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000 try: #print listText if 3 > len(listText): dbg.TraceError("Wrong Cube Material Infomation") return 0 eachResultList = listText.split("@") cubeInfo = self.cubeInformation[self.currentCubeNPC] itemIndex = 0 for eachResultText in eachResultList: cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []] materialList = cubeInfo[startIndex + itemIndex]["materialList"] gold = 0 splitResult = eachResultText.split("/") if 1 < len(splitResult): gold = int(splitResult[1]) #print "splitResult : ", splitResult eachMaterialList = splitResult[0].split("&") i = 0 for eachMaterialText in eachMaterialList: complicatedList = eachMaterialText.split("|") if 0 < len(complicatedList): for complicatedText in complicatedList: (itemVnum, itemCount) = complicatedText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList[i].append((itemVnum, itemCount)) else: itemVnum, itemCount = eachMaterialText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList[i].append((itemVnum, itemCount)) i = i + 1 itemIndex = itemIndex + 1 self.interface.wndCube.Refresh() except RuntimeError, msg: dbg.TraceError(msg) return 0 pass # END_OF_CUBE # 용혼석 def BINARY_Highlight_Item(self, inven_type, inven_pos): self.interface.Highligt_Item(inven_type, inven_pos) def BINARY_DragonSoulGiveQuilification(self): self.interface.DragonSoulGiveQuilification() def BINARY_DragonSoulRefineWindow_Open(self): self.interface.OpenDragonSoulRefineWindow() def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos): self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos) def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos): self.interface.SucceedDragonSoulRefine(inven_type, inven_pos) # END of DRAGON SOUL REFINE WINDOW def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message) def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message) def BINARY_AppendNotifyMessage(self, type): if not type in localeInfo.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type]) def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID) def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID) def BINARY_GuildWar_OnSendDeclare(self, guildID): pass def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType) def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point) def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp) def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp) def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable) def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount) self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_OpenAskDialog(self, guildID, warType): guildName = guild.GetGuildName(guildID) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType) self.guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None def __GuildWar_OnAccept(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog() return 1 def __GuildWar_OnDecline(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog() return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build(self): serverCommandList={ "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, #GM LIST "Teamler_on" : self.__Team_On, "Teamler_off" : self.__Team_Off, # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL "RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, # Sistem de Putere "DeschidePutere" :self.__deschideputere, "InchidePutere" :self.__inchideputere, "questindex_activare_putere" :self.__questindex_activare_putere, "questindex_buton1_putere" :self.__questindex_buton1_putere, "questindex_buton2_putere" :self.__questindex_buton2_putere, "questindex_buton3_putere" :self.__questindex_buton3_putere, "questindex_buton4_putere" :self.__questindex_buton4_putere, "status_putere" :self.__status_putere, "timp_putere" : self.__timp_putere, "bonus_activ" : self.__bonus_activ, "actualizare_bara_putere" : self.__actualizare_bara_putere, "efect_putere" :self.__efect_putere, # Final Sistem de Putere #carcel "carcel" : self.__carcel, #end carcel #new inventory # LagerButton "normal_mall" : self.__Opennormalmall, #Portring "Portring" : self.__MakePortring, # WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING #wskaznikiHP "super_quest" : self.Tabulejtor, "pvp_zdruwko" : self.Mozart, #inputpowerdziwk "get_input_value" : self.GetInputValue, "get_input_start" : self.GetInputOn, "get_input_end" : self.GetInputOff, # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST "teleportacja" : self.teleportacja, "teleportacja_block" : self.teleportacja_block, #nuovo system "depozit_index" :self.__depozit_questindex, "antiexp_index" :self.__antiexp_questindex, "teleporter_index" :self.__teleporter_questindex, } self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 def PartyHealReady(self): self.interface.PartyHealReady() def AskSafeboxPassword(self): self.interface.AskSafeboxPassword() # ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword() def __ItemMall_Open(self): self.interface.OpenItemMall(); def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.REFINE_SUCCESS) def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(localeInfo.REFINE_FAILURE) def CommandCloseSafebox(self): self.interface.CommandCloseSafebox() # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0) def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery)) def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", ) if background.GetCurrentMapName() in mapDict: return False return True def __XMasSnow_Enable(self, mode): self.__XMasSong_Enable(mode) if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_SNOW ON" background.EnableSnow(1) else: print "XMAS_SNOW OFF" background.EnableSnow(0) def __XMasBoom_Enable(self, mode): if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = True self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = False def __XMasTree_Enable(self, grade): print "XMAS_TREE ", grade background.SetXMasTree(int(grade)) def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: print "XMAS_SONG OFF" if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def __RestartDialog_Close(self): self.interface.CloseRestartDialog() def __Console_Enable(self): constInfo.CONSOLE_ENABLE = True self.consoleEnable = True app.EnableSpecialCameraMode() ui.EnablePaste(True) ## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog() def BINARY_PrivateShop_Appear(self, vid, text): self.interface.AppearPrivateShop(vid, text) def BINARY_PrivateShop_Disappear(self, vid): self.interface.DisappearPrivateShop(vid) ## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode: if not self.__IsXMasMap(): return background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode: if not self.__IsXMasMap(): return self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn() ## XMasBoom def __XMasBoom_Update(self): self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] if app.GetTime() - self.startTimeXMasBoom > boomTime: self.indexXMasBoom += 1 for i in xrange(boomCount): self.__XMasBoom_Boom() def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150) snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return vid = self.partyRequestQuestionDialog.vid if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid)) self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None def __PartyRequestDenied(self): self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED) def __EnableTestServerFlag(self): app.EnableTestServerFlag() def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) # WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover() def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState() def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState() def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState() def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState() def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) # END_OF_WEDDING def teleportacja(self, qid): constInfo.teleportacja = int(qid) def teleportacja_block(self, qid): constInfo.teleportacja_block = int(qid) #GM LIST def __Team_On(self, name): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogin(2, name) def __Team_Off(self, name): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogout(2, name) # switchbot def __toggleSwitchbot(self): if self.switchbot.bot_shown == 1: self.switchbot.Hide() else: self.switchbot.Show() # END_switchbot #afk system def __afk(self): if constInfo.AFK == 0: constInfo.AFK = 1 self.PopupMessage("Afk Attivo") elif constInfo.AFK == 1: constInfo.AFK = 0 self.PopupMessage("AFK Non attivo") #end afk # nuovo system def __menubg(self): if constInfo.MENU_BG == 0: constInfo.MENU_BG = 1 self.menu_bg.Show() self.Activare_Menu.Hide() self.Dezactivare_Menu.Show() else: constInfo.MENU_BG = 0 self.menu_bg.Hide() self.Activare_Menu.Show() self.Dezactivare_Menu.Hide() def __BonusPage(self): import PaginaBonusuri #global BPisLodaded try: if constInfo.BPisLodaded == 0: #constInfo.BPisLodaded = 1 exec 'PaginaBonusuri.BonusBoardDialog().Show()' else: exec 'PaginaBonusuri.BonusBoardDialog().Hide()' #constInfo.BPisLodaded = 0 except ImportError: import dbg,app dbg.Trace('PaginaBonusuri.py Importing error') app.Abort def __uiswitchbonus(self): import uiSwitchBonus self.BoniSwitcher = uiSwitchBonus.OptionDialog() self.BoniSwitcher.Show() def __depozit_questindex(self, value): constInfo.DEPOZIT_QUESTINDEX = int(value) def __activare_depozit(self): activare_depozit = constInfo.DEPOZIT_QUESTINDEX event.QuestButtonClick(activare_depozit) def __antiexp_questindex(self, value1): constInfo.ANTIEXP_QUESTINDEX = int(value1) def __activare_antiexp(self): activare_antiexp = constInfo.ANTIEXP_QUESTINDEX event.QuestButtonClick(activare_antiexp) def __teleporter_questindex(self, value2): constInfo.TELEPORTER_QUESTINDEX = int(value2) def __activare_teleporter(self): activare_teleporter = constInfo.TELEPORTER_QUESTINDEX event.QuestButtonClick(activare_teleporter) def ToggleFastEquipWindow(self): if constInfo.FAST_EQUIP == 0: constInfo.FAST_EQUIP = 1 import uifastequip snd.PlaySound("sound/ui/click.wav") self.uuifastequipDlg = uifastequip.changeequip() self.uuifastequipDlg.Show() elif constInfo.FAST_EQUIP == 1: constInfo.FAST_EQUIP = 0 import uifastequip snd.PlaySound("sound/ui/click.wav") self.uuifastequipDlg = uifastequip.changeequip() self.uuifastequipDlg.Close() # Sistem de Putere def __deschideputere(self): self.PutereBG.Show() def __inchideputere(self): self.PutereBG.Hide() def __questindex_activare_putere(self, questindex): constInfo.ACTIVARE_PUTERE_BUTON_QUESTINDEX = int(questindex) def activare_putere_buton(self): questindex_activare_putere = constInfo.ACTIVARE_PUTERE_BUTON_QUESTINDEX event.QuestButtonClick(questindex_activare_putere) def __questindex_buton1_putere(self, questindex_buton1): constInfo.PLUSARE_BUTON1_QUESTINDEX = int(questindex_buton1) def activare_buton1_buton(self): questindex_buton1_putere = constInfo.PLUSARE_BUTON1_QUESTINDEX event.QuestButtonClick(questindex_buton1_putere) def __questindex_buton2_putere(self, questindex_buton2): constInfo.PLUSARE_BUTON2_QUESTINDEX = int(questindex_buton2) def activare_buton2_buton(self): questindex_buton2_putere = constInfo.PLUSARE_BUTON2_QUESTINDEX event.QuestButtonClick(questindex_buton2_putere) def __questindex_buton3_putere(self, questindex_buton3): constInfo.PLUSARE_BUTON3_QUESTINDEX = int(questindex_buton3) def activare_buton3_buton(self): questindex_buton3_putere = constInfo.PLUSARE_BUTON3_QUESTINDEX event.QuestButtonClick(questindex_buton3_putere) def __questindex_buton4_putere(self, questindex_buton4): constInfo.PLUSARE_BUTON4_QUESTINDEX = int(questindex_buton4) def activare_buton4_buton(self): questindex_buton4_putere = constInfo.PLUSARE_BUTON4_QUESTINDEX event.QuestButtonClick(questindex_buton4_putere) def __status_putere(self, bonus1, bonus2, bonus3, bonus4, puncte_disponibile): self.Bonus1_valoare.SetText(bonus1) self.Bonus2_valoare.SetText(bonus2) self.Bonus3_valoare.SetText(bonus3) self.Bonus4_valoare.SetText(bonus4) self.PunctePutere_valoare.SetText(puncte_disponibile) if int(puncte_disponibile) <= 0: self.Buton1_Plus.Hide() self.Buton2_Plus.Hide() self.Buton3_Plus.Hide() self.Buton4_Plus.Hide() else: self.Buton1_Plus.Show() self.Buton2_Plus.Show() self.Buton3_Plus.Show() self.Buton4_Plus.Show() def __timp_putere(self, timp): self.timp_1 = ui.AniImageBox() self.timp_1.AppendImage("putere/timp_" + timp + ".tga") self.timp_1.SetParent(self.PutereBG) self.timp_1.SetPosition(237, 75) self.timp_1.Show() def __bonus_activ(self, bonus, bonus_val): if int(bonus) == 1: self.bonus_activ.SetText("Max. HP: " + bonus_val) elif int(bonus) == 2: self.bonus_activ.SetText("Val. Attac: " + bonus_val) elif int(bonus) == 3: self.bonus_activ.SetText("Colpo Critica: " + bonus_val) elif int(bonus) == 4: self.bonus_activ.SetText("Traffigenti " + bonus_val) else: self.bonus_activ.SetText("Nessun bonus attivo") def __actualizare_bara_putere(self, valoare_bara_putere): self.bara_plina.SetPercentage(valoare_bara_putere, 100) def __efect_putere(self): net.SendChatPacket("(efect_putere)") # Final Sistem de Putere #carcere def __carcel(self): net.SendChatPacket("(carcel)") def __Opennormalmall(self, qid): constInfo.mallqin= int(qid) def __MakePortring(self, qid): constInfo.PortRingqin= int(qid) ##wiki # def __OnWiki(self): # if self.wiki.IsShow(): # self.wiki.Hide() # else: # self.wiki.Show() # autopickup class PickUP(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.LoadPick() def __del__(self): ui.ScriptWindow.__del__(self) def LoadPick(self): chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Auto Pickup") chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Alcor Metin2") self.LoadMainForm() self.FaceButton() def LoadMainForm(self): global OnOff self.Board = ui.BoardWithTitleBar() self.Board.SetSize(200, 150) self.Board.SetPosition(wndMgr.GetScreenWidth()-500, wndMgr.GetScreenHeight()-400) self.Board.AddFlag("movable") self.Board.AddFlag("float") self.Board.SetTitleName("Auto Pickup") self.Board.SetCloseEvent(self.Board.Hide) self.Board.Show() self.PickMessage = ui.TextLine() self.PickMessage.SetParent(self.Board) self.PickMessage.SetPosition(35, 95) self.PickMessage.SetText("Auto Pickup") self.PickMessage.Show() self.PickOn = ui.Button() self.PickOn.SetParent(self.Board) self.PickOn.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub") self.PickOn.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub") self.PickOn.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub") self.PickOn.SetText("Start") self.PickOn.SetPosition(10, 70) self.PickOn.SetEvent(self.PickUp) self.PickOn.Show() self.PickOff = ui.Button() self.PickOff.SetParent(self.Board) self.PickOff.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub") self.PickOff.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub") self.PickOff.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub") self.PickOff.SetText("Stop") self.PickOff.SetPosition(100, 70) self.PickOff.SetEvent(self.PickUpStop) self.PickOff.Show() def FaceButton(self): global PickButton PickButton = ui.Button() PickButton.SetText("") PickButton.SetPosition((wndMgr.GetScreenWidth()/2)-435,wndMgr.GetScreenHeight()-90) PickButton.SetSize(88, 21) PickButton.SetEvent(self.Board.Show) PickButton.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub") PickButton.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub") PickButton.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub") PickButton.Show() global PickText PickText = ui.TextLine() PickText.SetParent(PickButton) PickText.SetVerticalAlignCenter() PickText.SetHorizontalAlignCenter() PickText.SetPosition(43,10) PickText.SetText("PickUpBot") PickText.Show() def SendGoldDown(self): net.SendGoldDropPacketNew(500) def OpenInv(self): ToggleInventoryWindow() def PickUp(self): chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Auto-Pickup attivo.") self.PickUpStart() def PickUpStart(self): player.PickCloseItem() self.Delay = WaitingDialog() PickDelay = 0.1 self.Delay.Open(int(PickDelay)) self.Delay.SAFE_SetTimeOverEvent(self.PickUpStart) def PickUpStop(self): chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Auto-Pickup non attivo.") StopDelay = 999999 self.Delay.Open(int(StopDelay)) def Stealth(self): player.HidePlayer() class WaitingDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.eventTimeOver = lambda *arg: None self.eventExit = lambda *arg: None def __del__(self): ui.ScriptWindow.__del__(self) def Open(self, waitTime): curTime = time.clock() self.endTime = curTime + waitTime self.Show() def Close(self): self.Hide() def Destroy(self): self.Hide() def SAFE_SetTimeOverEvent(self, event): self.eventTimeOver = ui.__mem_func__(event) def SAFE_SetExitEvent(self, event): self.eventExit = ui.__mem_func__(event) def OnUpdate(self): lastTime = max(0, self.endTime - time.clock()) if 0 == lastTime: self.Close() self.eventTimeOver() else: return StartDialog = PickUP() StartDialog.Board.Hide()
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same e
not WORK ! allways error in syserr
0407 18:57:21209 :: File "networkModule.py", line 247, in SetGamePhase
0407 18:57:21209 :: File "game.py", line 77, in __init__
0407 18:57:21209 :: File "uiwiki.py", line 215, in __init__
0407 18:57:21210 :: File "uiwiki.py", line 504, in __Load
0407 18:57:21210 :: RuntimeError
0407 18:57:21210 :: :
0407 18:57:21210 :: Failed to load image (filename: icon/item/06090.tga)
0407 18:57:21210 ::
and more shit
same error, when you replace the lost icon images with one of your server the client on loggin crashes without errors...
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mmm chashes when login... no syserr
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i don't know.... new on c++ me too, think item.h item.cpp and some item_*
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i think you must rewrite some function on c++ for consider these slot same as equip
- 1
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this slot are for system ring
- 1
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Change datatypes (int => long long)
mmm ok
only this?
no functions on binary and server c++?
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Hi dev's
I'm search a way to increase on server source and binary source the max yang on player inventory (on database i thing i need to modify the gold row to bigint), but c++ serverside e and client side i don't know....
It's also possibile to increase the max ammount of the private shop yang on sell items?
Sorry for bad english
Thanks
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Hello, mainline_released...
40250.
ok thanks
this binary source is mainline_released or novaline?
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hi
I'm trying to experiment with the sources, I would like to know what are the best sources to work if I have this client?
In the virtual machine I have several folders
dev
dev_wolf_branch
mainline
mainline_cython
mainline_released
mainline_w2.0
mainline_w2.1
Novaline
which versions are?thank you
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Great work
very professional
game.core big using RAM !
in Community Support - Questions & Answers
Posted
self compiled core?