-
Posts
208 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by DemOnJR
-
-
MSAA looks the best i think
-
Nice, waiting to see the future progress
-
I want to leave this here, idk if you are the owner but anyway.
-
If you want it for metin2 then what support do you want? support for hosting an illegal copy of metin2?
OVH (not germany), they will reply back to your support request once a year.
PS. you can join any metin2 server and with Wireshark you can find the ip and where is hosted, example: https://db-ip.com/51.83.70.81 (my vps)
-
-
If the ``Cached statistics refreshed every 5 minutes.`` includes Online Players then move it to 10 minutes to be more accurate the numbers, because metin2 is taking some time to update the table for all the players.
-
Go on @ martysama0134 discord server for support.
-
Next granny?
- 1
-
3 hours ago, HFWhite said:
if we disable backbuffer and add anti aliasing CEF Browser stops working
Try to enable it back when the browser is starting, and when you close it disable it again... idk
I do not use CEF anymore. -
On 11/27/2023 at 2:09 PM, MysteriousDev said:
I got interested in this topic so I tried it myself. What I've found you can pretty easily enable antialiasing on dx9.
Search for:
int CGraphicDevice::Create
Now scroll down where the parameters of ms_d3dPresentParameter are set.
Add those two lines
ms_d3dPresentParameter.MultiSampleType = D3DMULTISAMPLE_8_SAMPLES; ms_d3dPresentParameter.MultiSampleQuality = 0;
And now that's a riddle. I haven't got too much time for a research, but ms_lpd3d->CheckDeviceMultiSampleType tells that multiSampling is indeed available, and it sets the quality to 1. But I can't get it working with it, so I left the quality set to 0, it still looks good enough, IDK what would be the difference.
Also there's one more thing to set in the parameters, and I don't know the long term effects of this change, but it looks like it works just fine, like I said I don't have too much time for doing research atm.
You'll be having a "D3DERR_INVALIDCALL" error if ms_d3dPresentParameter.Flags are set to D3DPRESENTFLAG_LOCKABLE_BACKBUFFER, and I don't know the answer for now, maybe I'm missing something, but setting the flag to 0 does the job.
After the device is created with success you must write last line to make it work:
ms_lpd3dDevice->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
And now you can enjoy those SMOOTH EDGES:
This works with DX9 and for the screenshot use https://metin2.dev/topic/31916-uninstalling-libjpeg-and-taking-screenshots-with-directx9/
Edit:
Bug when you open an second client the FSAA/MSAA will be DISABLED on the first Window,
Solution ... edit this option to TRUEStateManager.cpp void CStateManager::SetDefaultState() { ... #ifdef DX9_FSAA_DEFAULT_FIX SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); #else SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, FALSE); #endif ... }
Bug CEF
Unsolved.- 1
-
28 minutes ago, Gopinich said:
I advise you to remove the basic lanterns on map 1 A and C and replace them with those on map 1 B
So basically i need WordEditor again to do the job...
-
Here is the DX8 and DX9 with anti-aliasing.
https://www.mmotutkunlari.com/eklentiler/dx8-dx9-aa-zip.14301/- 2
- 1
- 2
-
Yea because the other two a1, c1 are using different CRCs
obj-0010.prb 1678169896 fire_obj-0010.mse.pre 1025956065
-
Someone managed to make it work with multiple Files CRCs?
-
-
Someone managed to make it work with slider like the FOV system?
-
This topic has no point to continue after the author already replied and the main reason was to inform about database breach that did not happened at all.
From here it will generate only hate i recommend to close it.- 1
- 1
-
The passwords are random for most of the servers as i know.
If not for them then big L
Edit:
Also this can be a scam i do not recommend to buy anything.- 1
-
Working remember to do this step:
-
-
Did someone had this issue before?
https://metin2.download/video/3A0SEeLJxS99I95YJw3sus281eNTDIPM/.mp4Solved, thx to: my_alt_account
... m_pkEftData = NULL; #ifdef __ENABLE_STEALTH_FIX__ ReleaseAlwaysHidden(); #endif D3DXMatrixIdentity(&m_matGlobal); } CEffectInstance::CEffectInstance() { ...
-
The ..._0.dds has no alpha channel here it is edited and working
https://metin2.download/video/H45PGfsIApSD2mjjfoB0rU3fYY9So4r9/.mp4- 25
- 1
- 6
- 12
-
-
Try to remove the alpha channel from the texture.
Experimental Renderer
in Showcase
Posted
Looks amazing