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Souza

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Posts posted by Souza

  1.  

     

    Yes they are.

    After you compile the binary will be on the binary folder.

     

    Open the client.sln with visual studio professional 2013

    Set mode to distribute

    And then press ctrl+shift+b and wait.

    Can i open it with Visual Studio Premium 2013?

     

    I guess you will have to test it, didnt tried other then the professional.

     

    If you (or anyone else) needs the professional one i can send you.

    I got it Dreamspark.

     

    Can you send me the Link from Professional with crack?

  2. Yes they are.

    After you compile the binary will be on the binary folder.

     

    Open the client.sln with visual studio professional 2013

    Set mode to distribute

    And then press ctrl+shift+b and wait.

    Can i open it with Visual Studio Premium 2013?

  3. Hey Guy's

     

    I search for the new Pets&Hair Styles & Costume from Gameforge.

    For Male & Female.

     

    Gl%C3%B6ckchen.png

    Fl%C3%B6ckchen.png

    Schneemannkost%C3%BCm_IG.pngSanta_Frostie-Kost%C3%BCm_IG.png

     

    Kind regards,

    Souza.

  4. PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
    
    GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
    BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
    SVN_VERSION = 42050
    
    CC = g++
    
    INCDIR =
    LIBDIR =
    BINDIR = ..
    OBJDIR = OBJDIR
    $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
    
    # Standard Setting
    LIBS = -pthread -lm -lmd
    # Removed -fno-rtti 
    CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__="$(SVN_VERSION)"
    
    ifeq ($(GCC_VERSION), 4)
    CFLAGS += -mtune=i686 -fstack-protector-all
    else
    CFLAGS += -mcpu=i686
    endif
    
    # boost
    INCDIR += -I../../../Extern/include/boost
    
    # DevIL
    INCDIR += -I../../libdevil
    LIBDIR += -L../../libdevil
    LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg
    
    # MySQL
    ifeq ($(BSD_VERSION), 7)
    INCDIR += -I../../libmysql/7.x-5.1.35
    LIBDIR += -L../../libmysql/7.x-5.1.35
    else
    INCDIR += -I../../libmysql/5.x-5.1.35
    LIBDIR += -L../../libmysql/5.x-5.1.35
    endif
    
    LIBS += -lmysqlclient -lz
    
    # Miscellaneous external libraries
    INCDIR += -I../../../Extern/include
    LIBDIR += -L../../../Extern/lib
    LIBS += -lcryptopp -lgtest
    
    # HackShield
    INCDIR += -I../../libhackshield/include
    LIBDIR += -L../../libhackshield/lib
    LIBS += -lanticpxsvr
    
    # XTrap
    INCDIR += -I../../libxtrap/include
    
    # openssl
    #INCDIR += -I/usr/include
    LIBS += -lssl
    
    # Project Library
    INCDIR += -I../../liblua/include
    INCDIR += -I/usr/local/include
    INCDIR += -I../../libserverkey
    LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey -L/usr/lib/crypto++
    LIBDIR += -L/usr/local/lib
    LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey -lgtest 
    USE_STACKTRACE = 0
    ifeq ($(USE_STACKTRACE), 1)
    LIBS += /usr/local/lib/libexecinfo.a
    endif
    
    TARGET  = $(BINDIR)/game_r$(P4_VERSION)_$(PLATFORM)
    
    CFILE	= minilzo.c
    
    CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp
    		  arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp
    		  char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp
    		  char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp
    		  cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp
    		  desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp
    		  entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp
    		  guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp
    		  input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp
    		  item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp
    		  locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp
    		  messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp
    		  party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp
    		  questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp
    		  questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp
    		  questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp
    		  questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp
    		  questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp
    		  refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp
    		  skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp
    		  wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp
    		  BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp
    		  HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp
    		  SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp
    		  auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp
    		  buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp
    		  group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp
    		  shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp
    
    
    COBJS	= $(CFILE:%.c=$(OBJDIR)/%.o)
    CPPOBJS	= $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
    
    MAINOBJ = $(OBJDIR)/main.o
    MAINCPP = main.cpp
    
    TESTOBJ = $(OBJDIR)/test.o
    TESTCPP = test.cpp
    TEST_TARGET = $(BINDIR)/test
    
    default: $(TARGET) $(TEST_TARGET)
    
    $(OBJDIR)/minilzo.o: minilzo.c
    	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    	@echo compile $<
    
    $(OBJDIR)/version.o: version.cpp
    	@$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@
    	@echo compile $<
    
    $(OBJDIR)/%.o: %.cpp
    	@echo compile $<
    	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    
    limit_time:
    	@echo update limit time
    	@python update_limit_time.py
    
    $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    	@echo linking $(TARGET)....
    	@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET) 
    
    $(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
    	@echo linking $(TEST_TARGET)
    	@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test
    
    clean:
    	@rm -f $(COBJS) $(CPPOBJS)
    	@rm -f $(BINDIR)/game_r* $(BINDIR)/conv
    
    tag:
    	ctags *.cpp *.h *.c
    
    dep:
    	makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend
    
    sinclude Depend
     

     
    i hope you can help me
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