Jump to content

SøηGøku®

Inactive Member
  • Posts

    148
  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by SøηGøku®

  1. Hi there I'm trying to add the demoniac spirit stone to the gloves.

    https://metin2.download/picture/5lYL2OqoWgBS1a2YPXiiyAY820CoJ24P/.png

    When I click yes it gives the error that there is "no free slots"

    https://metin2.download/picture/3T8WjX1wOu7bhCk55u4jxHr8O5fEpkP2/.png

    I don't know what's there to fix.
    Can anyone help me please?

     

  2. Hey guys I leave here the error I get when trying to compile the source.
    Can anyone help me? I really need it

    /usr/local/bin/ld: .obj/battle.o: in function `battle_is_attackable(CHARACTER*,                                                           CHARACTER*)':
    /usr/home/Source/Srcs/Server/game/src/battle.cpp:181: undefined reference to `CS                                                          hipDefenseManager::CanAttack(CHARACTER*, CHARACTER*)'
    /usr/local/bin/ld: /usr/home/Source/Srcs/Server/game/src/battle.cpp:184: undefin                                                          ed reference to `CShipDefenseManager::IsFakeHydra(unsigned int)'
    /usr/local/bin/ld: .obj/battle.o: in function `battle_melee_attack(CHARACTER*, C                                                          HARACTER*)':
    /usr/home/Source/Srcs/Server/game/src/battle.cpp:237: undefined reference to `CS                                                          hipDefenseManager::IsHydra(unsigned int)'
    /usr/local/bin/ld: .obj/char.o: in function `CHARACTER::StartRecoveryEvent()':
    /usr/home/Source/Srcs/Server/game/src/char.cpp:4706: undefined reference to `CSh                                                          ipDefenseManager::IsMast(unsigned int)'
    /usr/local/bin/ld: .obj/char.o: in function `CHARACTER::GetMobAttackRange() cons                                                          t':
    /usr/home/Source/Srcs/Server/game/src/char.cpp:3940: undefined reference to `CSh                                                          ipDefenseManager::IsHydra(unsigned int)'
    /usr/local/bin/ld: /usr/home/Source/Srcs/Server/game/src/char.cpp:3954: undefine                                                          d reference to `CShipDefenseManager::IsMinion(unsigned int)'
    /usr/local/bin/ld: .obj/char_battle.o: in function `CHARACTER::Dead(CHARACTER*,                                                           bool)':
    /usr/home/Source/Srcs/Server/game/src/char_battle.cpp:2630: undefined reference                                                           to `CShipDefenseManager::IsDungeon(long)'
    /usr/local/bin/ld: /usr/home/Source/Srcs/Server/game/src/char_battle.cpp:2631: u                                                          ndefined reference to `CShipDefenseManager::OnKill(CHARACTER*, CHARACTER*)'
    /usr/local/bin/ld: .obj/char_battle.o: in function `CHARACTER::Damage(CHARACTER*                                                          , int, EDamageType)':
    /usr/home/Source/Srcs/Server/game/src/char_battle.cpp:3495: undefined reference                                                           to `CShipDefenseManager::IsDungeon(long)'
    /usr/local/bin/ld: /usr/home/Source/Srcs/Server/game/src/char_battle.cpp:3495: u                                                          ndefined reference to `CShipDefenseManager::IsMast(unsigned int)'
    /usr/local/bin/ld: /usr/home/Source/Srcs/Server/game/src/char_battle.cpp:3499: u                                                          ndefined reference to `CShipDefenseManager::BroadcastAllianceHP(CHARACTER*, SECT                                                          REE_MAP*)'
    /usr/local/bin/ld: .obj/char_manager.o: in function `CHARACTER_MANAGER::DestroyC                                                          haracter(CHARACTER*)':
    /usr/home/Source/Srcs/Server/game/src/char_manager.cpp:154: undefined reference                                                           to `CShipDefenseManager::OnKill(CHARACTER*, CHARACTER*)'
    /usr/local/bin/ld: .obj/questlua_shipdefense_mgr.o: in function `quest::ship_def                                                          ense_mgr_join(lua_State*)':
    /usr/home/Source/Srcs/Server/game/src/questlua_shipdefense_mgr.cpp:70: undefined                                                           reference to `CShipDefenseManager::Join(CHARACTER*)'
    /usr/local/bin/ld: .obj/questlua_shipdefense_mgr.o: in function `quest::ship_def                                                          ense_mgr_leave(lua_State*)':
    /usr/home/Source/Srcs/Server/game/src/questlua_shipdefense_mgr.cpp:81: undefined                                                           reference to `CShipDefenseManager::Leave(CHARACTER*)'
    /usr/local/bin/ld: .obj/questlua_shipdefense_mgr.o: in function `quest::ship_def                                                          ense_mgr_land(lua_State*)':
    /usr/home/Source/Srcs/Server/game/src/questlua_shipdefense_mgr.cpp:92: undefined                                                           reference to `CShipDefenseManager::Land(CHARACTER*)'
    /usr/local/bin/ld: .obj/questlua_shipdefense_mgr.o: in function `quest::ship_def                                                          ense_mgr_is_created(lua_State*)':
    /usr/home/Source/Srcs/Server/game/src/questlua_shipdefense_mgr.cpp:103: undefine                                                          d reference to `CShipDefenseManager::IsCreated(CHARACTER*)'
    /usr/local/bin/ld: .obj/questlua_shipdefense_mgr.o: in function `quest::ship_def                                                          ense_mgr_is_running(lua_State*)':
    /usr/home/Source/Srcs/Server/game/src/questlua_shipdefense_mgr.cpp:114: undefine                                                          d reference to `CShipDefenseManager::IsRunning(CHARACTER*)'
    /usr/local/bin/ld: .obj/questlua_shipdefense_mgr.o: in function `quest::ship_def                                                          ense_mgr_create(lua_State*)':
    /usr/home/Source/Srcs/Server/game/src/questlua_shipdefense_mgr.cpp:32: undefined                                                           reference to `CShipDefenseManager::Create(CHARACTER*)'
    /usr/local/bin/ld: .obj/questlua_shipdefense_mgr.o: in function `quest::ship_def                                                          ense_mgr_start(lua_State*)':
    /usr/home/Source/Srcs/Server/game/src/questlua_shipdefense_mgr.cpp:48: undefined                                                           reference to `CShipDefenseManager::IsRunning(CHARACTER*)'
    /usr/local/bin/ld: /usr/home/Source/Srcs/Server/game/src/questlua_shipdefense_mg                                                          r.cpp:54: undefined reference to `CShipDefenseManager::Start(CHARACTER*)'
    /usr/local/bin/ld: .obj/questlua_shipdefense_mgr.o: in function `quest::ship_def                                                          ense_mgr_set_alliance_hp_pct(lua_State*)':
    /usr/home/Source/Srcs/Server/game/src/questlua_shipdefense_mgr.cpp:157: undefine                                                          d reference to `CShipDefenseManager::SetAllianceHPPct(CHARACTER*, unsigned char)                                                          '
    /usr/local/bin/ld: .obj/main.o: in function `main':
    /usr/home/Source/Srcs/Server/game/src/main.cpp:455: undefined reference to `CShi                                                          pDefenseManager::~CShipDefenseManager()'
    /usr/local/bin/ld: /usr/home/Source/Srcs/Server/game/src/main.cpp:455: undefined                                                           reference to `CShipDefenseManager::CShipDefenseManager()'
    /usr/local/bin/ld: /usr/home/Source/Srcs/Server/game/src/main.cpp:688: undefined                                                           reference to `CShipDefenseManager::Destroy()'
    /usr/local/bin/ld: /usr/home/Source/Srcs/Server/game/src/main.cpp:455: undefined                                                           reference to `CShipDefenseManager::~CShipDefenseManager()'
    collect2: error: ld returned 1 exit status
    gmake[1]: *** [Makefile:358: ../game_r41358] Error 1
    gmake[1]: Leaving directory '/usr/home/Source/Srcs/Server/game/src'
    gmake: *** [Makefile:122: all] Error 2

    Please

  3. Hey guys.
    I'm having this error compiling my source.
    Can anyone help me?

    7fa590057ac0a20c9291d35e99c9d7cb.png

    This is my MakeFile from game

    GAME_VERSION = $(shell cat ../../__REVISION__)
    
    CC = g++49
    
    INCDIR =
    LIBDIR =
    BINDIR = ../../bin/release
    OBJDIR = ../../bin/objdir/game
    SRV_DIR = /usr/home/game
    $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
    
    # Standard Setting
    LIBS = -pthread -lm -lmd
    # Removed -fno-rtti 
    CFLAGS = -g -Wall -O3 -m32 -w -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"
    CFLAGS += -mtune=i686 -fstack-protector-all -std=c++11
    
    # boost
    INCDIR += -I../../../Extern/include/boost
    
    # DevIL
    INCDIR += -I../../libdevil
    LIBDIR += -L../../libdevil
    LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg
    
    ############# mysql libs and includes
    INCDIR += -I../../libmysql/7.x-5.1.35
    LIBDIR += -L../../libmysql/7.x-5.1.35
    LIBS += -lmysqlclient -lz -lm -lmd
    
    # Miscellaneous external libraries
    INCDIR += -I../../../Extern/include
    LIBDIR += -L../../../Extern/lib
    LIBS += -lcryptopp
    
    # openssl
    #INCDIR += -I/usr/include
    LIBS += -lssl
    
    ############# libsql libs and includes
    INCDIR += -I../../libsql
    LIBDIR += -L../../libsql
    LIBS   += -lsql -pthread
    
    # Project Library
    INCDIR += -I../../liblua/include
    INCDIR += -I/usr/local/include
    LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
    LIBDIR += -L/usr/local/lib
    LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lanticpxsvr
    USE_STACKTRACE = 0
    ifeq ($(USE_STACKTRACE), 1)
    LIBS += /usr/local/lib/libexecinfo.a
    endif
    
    CFILE	= minilzo.c
    
    CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
    		  arena.cpp banword.cpp battle.cpp blend_item.cpp buffer_manager.cpp building.cpp castle.cpp\
    		  char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
    		  char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
    		  cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
    		  desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
    		  entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
    		  guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
    		  input_login.cpp input_main.cpp input_p2p.cpp input_udp.cpp ip_ban.cpp\
    		  item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
    		  locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
    		  messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
    		  party.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
    		  questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
    		  questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
    		  questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
    		  questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
    		  questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
    		  refine.cpp TempleOchao.cpp questlua_TempleOchao.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
    		  skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
    		  wedding.cpp xmas_event.cpp version.cpp threeway_war.cpp map_location.cpp\
    		  BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp skill_power.cpp affect.cpp\
    		  FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
    		  buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
    		  shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp questlua_mysql.cpp char_cards.cpp char_gaya.cpp\
    		  game_events.cpp event_manager.cpp support_shaman.cpp questlua_supportshaman.cpp item_combination.cpp profile.cpp\
    		  auto_event_manager.cpp AutoNotice.cpp char_keyboard.cpp char_mailbox.cpp ip_security.cpp event_drop.cpp mob_drop_manager.cpp\
    		  New_PetSystem.cpp questlua_petnew.cpp char_aura.cpp blood_dungeon.cpp rebirth.cpp boss_tracking.cpp PetSystemRenewal.cpp PetManager.cpp\
    		  nearby_scanner.cpp title.cpp main.cpp\
    
    
    COBJS	= $(CFILE:%.c=$(OBJDIR)/%.o)
    CPPOBJS	= $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
    
    TARGET  = $(BINDIR)/game_r$(GAME_VERSION)
    TARGET_STRIPPED = $(BINDIR)/game_r$(GAME_VERSION)_stripped
    
    default: $(TARGET) $(TARGET_STRIPPED)
    
    $(OBJDIR)/minilzo.o: minilzo.c
    	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    	@echo Compile: $<
    
    $(OBJDIR)/%.o: %.cpp
    	@echo -e "\033[0;32m [NeverMindz] \033[0m	\033[0;33m Servefiles Premium\033[0m" $<
    	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    
    $(TARGET): $(CPPOBJS) $(COBJS)
    	@echo linking $(TARGET)....
    	@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(LIBS) -o $(TARGET)
    	
    $(TARGET_STRIPPED): $(CPPOBJS) $(COBJS)
    	@echo linking $(TARGET_STRIPPED)....
    	@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(LIBS) -o $(TARGET_STRIPPED)
    	@strip $(TARGET_STRIPPED)
    
    clean:
    	@echo Clean done!
    	@find . -type f | xargs -n 5 touch
    	@rm -f $(OBJDIR)/*
    	@rm -f $(BINDIR)/game_r* $(BINDIR)/conv
    
    install:
    	rm -rf $(SRV_DIR)/share/bin/game
    	cp $(TARGET) $(SRV_DIR)/share/bin/game
    
    install_stripped:
    	rm -rf $(SRV_DIR)/share/bin/game
    	cp $(TARGET_STRIPPED) $(SRV_DIR)/share/bin/game
    	
    tag:
    	ctags *.cpp *.h *.c
    
    dep:
    	makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) 2> /dev/null > Depend
    
    sinclude Depend

    Pls. I really need help.


    Best regards.

  4. I did what you said and went like this on: Instance.cpp

    			if (dwEvolution >= 6000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION4;
    				__AttachEffect(m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7);
    			}
    			else if (dwEvolution >= 4000)
    			{
    			m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION3;
    			__AttachEffect(m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7);
    			}
    			else if (dwEvolution >= 2000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION2;
    				__AttachEffect(m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7);
    			}
    			else if (dwEvolution >= 1000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION1;
    				__AttachEffect(m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7);
    			}
    			else
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;

    And this part:

    		if (m_swordRefineEffectRight)
    			m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
    		if (m_swordRefineEffectLeft)
    			m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
    		if (m_swordRefineEffectRight2)
    			m_swordRefineEffectRight2 = __AttachEffect(m_swordRefineEffectRight2);

    and this part:

    		if (m_swordRefineEffectRight)
    			m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
    		if (m_swordRefineEffectLeft)
    			m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
    		if (m_swordRefineEffectRight2)
    			m_swordRefineEffectRight2 = __AttachEffect(m_swordRefineEffectRight2);
    
    		break;

    On the InstanteBase.h like this:

    		DWORD					m_swordRefineEffectRight;
    		DWORD					m_swordRefineEffectLeft;
    		DWORD					m_armorRefineEffect;
    		DWORD					m_swordRefineEffectRight2;

    The end result is great, but with 1 bug... after i take off the weapon it stays shining without the weapon like this:

     Any ideas what to fix?

  5. I don't know where in source i have to create m_swordRefineEffectRight2 or I just simply edit that part and its done?

    Made it this away, Still didn't work m8:

    			if (dwEvolution >= 6000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION4;
    				m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
    			}
    			else if (dwEvolution >= 4000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION3;
    				m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
    			}
    			else if (dwEvolution >= 2000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION2;
    				m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
    			}
    			else if (dwEvolution >= 1000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION1;
    				m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
    			}
    			else
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
    		}

     

    I tried this way like you said, didn't work

    
                            if (dwEvolution >= 6000)
    				m_swordRefineEffectRight2= EFFECT_REFINED + EFFECT_SWORD_EVOLUTION4;
    			else if (dwEvolution >= 4000)
    				m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION3;
    			else if (dwEvolution >= 2000)
    				m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION2;
    			else if (dwEvolution >= 1000)
    				m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION1;
    

     

  6. 27 minutes ago, TMP4 said:

    You have to create a m_swordRefineEffectRight2 based on the existing and you can do this after:

    
    			if (dwEvolution >= 6000)
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION4;
    			else if (dwEvolution >= 4000)
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION3;
    			else if (dwEvolution >= 2000)
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION2;
    			else if (dwEvolution >= 1000)
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION1;
                            m_swordRefineEffectRight2 = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;

    But that won't add 2 shinings on the weapon... that will create a different shinning...

    This function is adding the normal shining if the parameters above dont apply

    else
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;

    Creating a different one won't change anything...

    I tried this.. but didn't work

    if (dwEvolution >= 6000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION4;
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
    			}
    			else if (dwEvolution >= 4000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION3;
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
    			}
    			else if (dwEvolution >= 2000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION2;
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
    			}
    			else if (dwEvolution >= 1000)
    			{
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION1;
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
    			}
    else
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;

     

  7.  

    Hi There Guys

    I have this code 

    			if (dwEvolution >= 6000)
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION4;
    			else if (dwEvolution >= 4000)
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION3;
    			else if (dwEvolution >= 2000)
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION2;
    			else if (dwEvolution >= 1000)
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_EVOLUTION1;
    			else
    				m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;

    This code is giving my weapons a shining when reach a certain level of points in evolution.

    The shining is right on point, but i want both shinings appearing. The normal one +7/+8/+9 + The new one.

    Can anyone help me in what to change here to that happend?

    I tried a lot of alternatives but none worked :S

    Please I really need some help.

    Thank you.

    Best Regards.

     

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.