Hello, can someone explain to me, how can i make this system to read item_vnum instead of ShapeIndex from root/msm ?
I m new in this and i don t know much in c++ for change it myself -_-
Can someone help ?
InstanceBase.cpp
void CInstanceBase::SetHair(DWORD eHair )
{
if (!HAIR_COLOR_ENABLE)
return;
if (IsPC()==false)
return;
m_awPart[CRaceData::PART_HAIR] = eHair;
CItemData* pItemData;
{
float fSpecular = 0.028f;
if (CItemManager::Instance().GetItemDataPointer(eHair, &pItemData))
float fSpecularPower = pItemData->GetSpecularPowerf();
m_GraphicThingInstance.SetHair(eHair, fSpecular);
}
}
ActorInstanceData.cpp
if (pkRes)
{
if (fSpecular > 0.0f)
{
SMaterialData kMaterialData;
kMaterialData.pImage = dynamic_cast<CGraphicImage*>(pkRes);
kMaterialData.isSpecularEnable = TRUE;
kMaterialData.fSpecularPower = fSpecular;
kMaterialData.bSphereMapIndex = 0;
SetMaterialData(CRaceData::PART_HAIR, c_rkSkinItem.m_stSrcFileName.c_str(), kMaterialData);
}
else
SetMaterialImagePointer(CRaceData::PART_HAIR, c_rkSkinItem.m_stSrcFileName.c_str(), dynamic_cast<CGraphicImage*>(pkRes));
}
AcrtorInstance.h
void SetHair(DWORD eHair, float fSpecular = 0.0f);