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14K

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About 14K

  • Birthday 12/08/1998

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  1. Hello, can someone explain to me, how can i make this system to read item_vnum instead of ShapeIndex from root/msm ? I m new in this and i don t know much in c++ for change it myself -_- Can someone help ? InstanceBase.cpp void CInstanceBase::SetHair(DWORD eHair ) { if (!HAIR_COLOR_ENABLE) return; if (IsPC()==false) return; m_awPart[CRaceData::PART_HAIR] = eHair; CItemData* pItemData; { float fSpecular = 0.028f; if (CItemManager::Instance().GetItemDataPointer(eHair, &pItemData)) float fSpecularPower = pItemData->GetSpecularPowerf(); m_GraphicThingInstance.SetHair(eHair, fSpecular); } } ActorInstanceData.cpp if (pkRes) { if (fSpecular > 0.0f) { SMaterialData kMaterialData; kMaterialData.pImage = dynamic_cast<CGraphicImage*>(pkRes); kMaterialData.isSpecularEnable = TRUE; kMaterialData.fSpecularPower = fSpecular; kMaterialData.bSphereMapIndex = 0; SetMaterialData(CRaceData::PART_HAIR, c_rkSkinItem.m_stSrcFileName.c_str(), kMaterialData); } else SetMaterialImagePointer(CRaceData::PART_HAIR, c_rkSkinItem.m_stSrcFileName.c_str(), dynamic_cast<CGraphicImage*>(pkRes)); } AcrtorInstance.h void SetHair(DWORD eHair, float fSpecular = 0.0f);
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