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Posts posted by Morphe
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Compile in a 32 bit system.
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Pff. Nus la pc.
Look at effect with + and add before effects with num 42 and 43
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Uncomment double removeaffect at lines 2000 +
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Check playersettingmodule.py
The skill effects is in wolfman pack. ( pc3)
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Thanks all. Solved.
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Already I tried with this
return PyLong_FromLongLong(CPythonPlayer::Instance().GetStatus(POINT_GOLD));
but dont work
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Now 20.000.000.000 Yang . (20kkk)
But If change "i" (int) to long long or something....
Result is in screen
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With llu
0109 20:01:28485 :: File "networkModule.py", line 239, in SetGamePhase 0109 20:01:28485 :: File "game.py", line 106, in __init__ 0109 20:01:28486 :: File "interfaceModule.py", line 287, in MakeInterface 0109 20:01:28486 :: File "interfaceModule.py", line 171, in __MakeWindows 0109 20:01:28486 :: File "uiInventory.py", line 253, in __init__ 0109 20:01:28486 :: File "uiInventory.py", line 389, in __LoadWindow 0109 20:01:28486 :: File "uiInventory.py", line 599, in RefreshStatus 0109 20:01:28487 :: SystemError 0109 20:01:28487 :: : 0109 20:01:28487 :: bad format char passed to Py_BuildValue 0109 20:01:28487 ::
Now try saying reboot
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Dont work
Syserr
I changed to ULL
0109 19:29:00748 :: File "networkModule.py", line 239, in SetGamePhase 0109 19:29:00748 :: File "game.py", line 106, in __init__ 0109 19:29:00748 :: File "interfaceModule.py", line 287, in MakeInterface 0109 19:29:00749 :: File "interfaceModule.py", line 171, in __MakeWindows 0109 19:29:00749 :: File "uiInventory.py", line 253, in __init__ 0109 19:29:00749 :: File "uiInventory.py", line 389, in __LoadWindow 0109 19:29:00749 :: File "uiInventory.py", line 599, in RefreshStatus 0109 19:29:00749 :: SystemError 0109 19:29:00766 :: : 0109 19:29:00766 :: bad format char passed to Py_BuildValue 0109 19:29:00766 ::
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Now yes but..
Still doesnt work
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Binary,python edited too ?
binary
PyObject * playerGetElk(PyObject* poSelf, PyObject* poArgs) { return PyLong_FromLongLong(CPythonPlayer::Instance().GetStatus(POINT_GOLD)); }
uicommon.pydef __OnValueUpdate(self): ui.EditLine.OnIMEUpdate(self.inputValue) text = self.inputValue.GetText() money = 0 if text and text.isdigit(): try: money = long(text) except ValueError: money = 199999999 self.moneyText.SetText(self.moneyHeaderText + localeInfo.NumberToMoneyString(money))
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Hy dev's !
I'm trying to change max gold in game.
I modified packet's, command's, and all int to long long.
In lenght.h GOLD_MAX = 20000000000ULL,
And I modified POINT_GOLD with long long.
But in game gold max is 2.147.000.000
I don't know, maybe I forgot to change something.
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Item_proto...
Change the price to sell item.
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Thanks @Berdinard . Solved !
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Hi guys. I followed the step by step guide. but finding this error:
1>.ModelInstanceUpdate.cpp(50) : error C2660: 'GrannyUpdateModelMatrix' : function does not take 5 arguments1>Mesh.cpp1>.Mesh.cpp(139) : error C2065: 'GrannyAllowUncopiedTail' : undeclared identifier1>Material.cpp1>c:usersryudesktopclientetergrnlib../eterbase/Filename.h(236) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.1> C:Program Files (x86)Microsoft Visual Studio 9.0VCincludestring.h(74) : see declaration of 'strcpy'1>.Material.cpp(209) : warning C4996: '_snprintf': This function or variable may be unsafe. Consider using _snprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.1> C:Program Files (x86)Microsoft Visual Studio 9.0VCincludestdio.h(358) : see declaration of '_snprintf'1>.Material.cpp(230) : warning C4996: 'strnicmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _strnicmp. See online help for details.1> C:Program Files (x86)Microsoft Visual Studio 9.0VCincludestring.h(217) : see declaration of 'strnicmp'1>.Material.cpp(252) : error C2660: 'GrannyFindMatchingMember' : function does not take 4 arguments1>.Material.cpp(254) : error C2660: 'GrannyConvertSingleObject' : function does not take 5 arguments1>Generating Code...In etergrnlib/filename.h add
#pragma warning(disable:4996)
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GameLib- ItemData.h
put WEAPON_CLAW,
below
WEAPON_NUM_TYPES,
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Skills affect
in Community Support - Questions & Answers
Posted
In uiaffectshower.py pune tot 42 si 43