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Posts posted by Fr3zy94
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I had 220 in ox map and 60 in maps and with 1 gb (34k)
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Lycan :
Accumulation 0.00 0.00 0.00
Ninja or any character:
Accumulation 0.00 -554.04 0.00
that can be a problem?
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yes it is
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i put all in pc3 but don't work
this is horse/run.msa:
ScriptType MotionData
MotionFileName "D:/Ymir Work/pc3/wolfman/horse/run.GR2"
MotionDuration 0.666667
Accumulation 0.00 0.00 0.00
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Hi i got o problem with rollback on horse , when i ride the horse it pull me back to the same spot and i must wait for the mobs to appear...
I try a fix for this :
In char.cpp find this
(ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)
replace with this:
(ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT * 3)
But it seams like the problem is not from there
https://www.youtube.com/watch?v=E72VN3-dJy8&feature=youtu.be
Any fix?
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i think the problem is in ClientManageBoot i put new vnum_range it make stone but they don't appier in client is empty space there
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you can be more explicit?
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When i try to upgrande the dragon stone to nivel 1 this error appier in syserr:
DoRefineStrength: INVALID DRAGON SOUL(131010)
I know what is the problem 131010 is missing from item_proto but when i use diferit game i don't need 131010 in item_proto.
Any fix ?
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copy player tabel and rename it player_deleted
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My friend, try Metin2 Rage's client , and edit affect.h then check skill proto for red_possesion and blue_possesion.
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i ask you why you need type 7
ro :
te-am intrebat de ce ai nevoie de type 7.
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i give you my source if you need it , but i don't understed what problem you got with skills.Why you don't use 6 type
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Here is my and work's
bool CHARACTER::IsLearnableSkill(DWORD dwSkillVnum) const { const CSkillProto * pkSkill = CSkillManager::instance().Get(dwSkillVnum); if (!pkSkill) return false; if (GetSkillLevel(dwSkillVnum) >= SKILL_MAX_LEVEL) return false; if (pkSkill->dwType == 0) { if (GetSkillLevel(dwSkillVnum) >= pkSkill->bMaxLevel) return false; return true; } if (pkSkill->dwType == 5) { if (dwSkillVnum == SKILL_HORSE_WILDATTACK_RANGE && GetJob() != JOB_ASSASSIN) return false; return true; } if (GetSkillGroup() == 0) return false; if (pkSkill->dwType - 1 == GetJob()) return true; if (6 == pkSkill->dwType) { if (SKILL_7_A_ANTI_TANHWAN <= dwSkillVnum && dwSkillVnum <= SKILL_7_D_ANTI_YONGBI) { for (int i=0 ; i < 4 ; i++) { if (unsigned(SKILL_7_A_ANTI_TANHWAN + i) != dwSkillVnum) { if (0 != GetSkillLevel(SKILL_7_A_ANTI_TANHWAN + i)) { return false; } } } return true; } if (SKILL_8_A_ANTI_GIGONGCHAM <= dwSkillVnum && dwSkillVnum <= SKILL_8_D_ANTI_BYEURAK) { for (int i=0 ; i < 4 ; i++) { if (unsigned(SKILL_8_A_ANTI_GIGONGCHAM + i) != dwSkillVnum) { if (0 != GetSkillLevel(SKILL_8_A_ANTI_GIGONGCHAM + i)) return false; } } return true; } } return false; }
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The buff i thinks is fix for invisible bug . Do you use Syron source?
if you use /setsk 170 59 your skill gets Perfect?
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fixed ... tks anyway
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Open char_skill.cpp and search for bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const :
edit
{{171, 172, 173, 174, 175, 176},},
to
{{170, 171, 172, 173, 174, 175},},
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How to fix shops:
Go to common folder and the edit length.h , like this:
SHOP_HOST_ITEM_MAX_NUM = 80,
SHOP_PRICELIST_MAX_NUM = 80,To:
SHOP_HOST_ITEM_MAX_NUM = 40,
SHOP_PRICELIST_MAX_NUM = 40,After you made that go to shop.cpp from game folder and edit like this:
m_pGrid = M2_NEW CGrid(10, 9);
To:
m_pGrid = M2_NEW CGrid(5, 9);
And the last step is going to shop_manager.cpp and edit like this:
CGrid grid = CGrid(10, 9);
To:
CGrid grid = CGrid(5, 9);
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HI , can anybody help me with some programes for extract files from launcher?
New armor effect !
in Showcase
Posted
Is nice but 30 players with that effect and your dedicat will burn )