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Aveline™

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Posts posted by Aveline™

  1.  

    If you are using 40k source, here ;

    	int pc_disconnect(lua_State* L)
    	{
    		if (!lua_isstring(L, 1))
    		{
    			LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
    			LPDESC d = DESC_MANAGER::instance().FindByCharacterName(ch->GetName());
    			DESC_MANAGER::instance().DestroyDesc(d);
    		}
    		else
    		{
    			LPDESC d = DESC_MANAGER::instance().FindByCharacterName(lua_tostring(L, 1));
    			LPCHARACTER tch = d ? d->GetCharacter() : NULL;
    			if (!tch)
    			{
    				lua_pushnumber(L, 0);
    				return 0;
    			}
    			DESC_MANAGER::instance().DestroyDesc(d);
    		}
    		return 1;
    	}
    

    Add these your questlua_pc.cpp

    #include "desc_manager.h"

    If you are using r34k, here lua function;

    local pc = pc or {}
    
    function pc::disconnect(name)
    	if(name == "" or tostring(name) == nil) then
    		command("quit")
    	else
    		local s = pc.select(find_pc_by_name(name))
    		command("quit")
    		pc.select(s)
    	end
    end
    

    Best Regards

    HaveBeen

    Thx, but i'm using the 2089 game files.

     

     

     

    lua function supported all versions.

     

    Best Regards

    HaveBeen

    • Love 2
  2. If you are using 40k source, here ;

    	int pc_disconnect(lua_State* L)
    	{
    		if (!lua_isstring(L, 1))
    		{
    			LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
    			LPDESC d = DESC_MANAGER::instance().FindByCharacterName(ch->GetName());
    			DESC_MANAGER::instance().DestroyDesc(d);
    		}
    		else
    		{
    			LPDESC d = DESC_MANAGER::instance().FindByCharacterName(lua_tostring(L, 1));
    			LPCHARACTER tch = d ? d->GetCharacter() : NULL;
    			if (!tch)
    			{
    				lua_pushnumber(L, 0);
    				return 0;
    			}
    			DESC_MANAGER::instance().DestroyDesc(d);
    		}
    		return 1;
    	}
    

    Add these your questlua_pc.cpp

    #include "desc_manager.h"

    If you are using r34k, here lua function;

    local pc = pc or {}
    
    function pc::disconnect(name)
    	if(name == "" or tostring(name) == nil) then
    		command("quit")
    	else
    		local s = pc.select(find_pc_by_name(name))
    		command("quit")
    		pc.select(s)
    	end
    end
    

    Best Regards

    HaveBeen

    • Love 4
  3. import os
    import app
    import dbg
    import grp
    import item
    import background
    import chr
    import chrmgr
    import player
    import snd
    import chat
    import textTail
    import snd
    import net
    import effect
    import wndMgr
    import fly
    import systemSetting
    import quest
    import guild
    import skill
    import messenger
    import localeInfo
    import constInfo
    import exchange
    import ime
    
    import ui
    import uiCommon
    import uiPhaseCurtain
    import uiMapNameShower
    import uiAffectShower
    import uiPlayerGauge
    import uiCharacter
    import uiTarget
    
    # PRIVATE_SHOP_PRICE_LIST
    import uiPrivateShopBuilder
    # END_OF_PRIVATE_SHOP_PRICE_LIST
    
    import mouseModule
    import consoleModule
    
    import playerSettingModule
    import interfaceModule
    
    import musicInfo
    import debugInfo
    import stringCommander
    
    from _weakref import proxy
    
    # TEXTTAIL_LIVINGTIME_CONTROL
    #if localeInfo.IsJAPAN():
    #	app.SetTextTailLivingTime(8.0)
    # END_OF_TEXTTAIL_LIVINGTIME_CONTROL
    
    # SCREENSHOT_CWDSAVE
    SCREENSHOT_CWDSAVE = FALSE
    SCREENSHOT_DIR = None
    
    if localeInfo.IsEUROPE():
    	SCREENSHOT_CWDSAVE = TRUE
    
    if localeInfo.IsCIBN10():
    	SCREENSHOT_CWDSAVE = FALSE
            SCREENSHOT_DIR = "YT2W"
    
    cameraDistance = 1550.0
    cameraPitch = 27.0
    cameraRotation = 0.0
    cameraHeight = 100.0
    
    testAlignment = 0
    
    class GameWindow(ui.ScriptWindow):
    	def __init__(self, stream):
    		ui.ScriptWindow.__init__(self, "GAME")
    		self.SetWindowName("game")
    		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
    		player.SetGameWindow(self)
    
    		self.quickSlotPageIndex = 0
    		self.lastPKModeSendedTime = 0
    		self.LastBoniSwitcherId = 0
    		self.pressNumber = None
    
    		self.guildWarQuestionDialog = None
    		self.interface = None
    		self.targetBoard = None
    		self.console = None
    		self.mapNameShower = None
    		self.affectShower = None
    		self.playerGauge = None
    		self.boniSwitcherWnd = []
    		constInfo.BONI_SWITCHER_LOAD = FALSE
    		#import uiBoniSwitcher
    		#for i in xrange(constInfo.SWITCHER_COUNT):
    			#self.boniSwitcherWnd.append(uiBoniSwitcher.BoniSwitcherDialog(i))
    			#self.boniSwitcherWnd[i].SetChangeBonusSwitcherEvent(self.__BoniSwitcherShow)
    			#self.boniSwitcherWnd[i].GAMESetBoniSwitcherCheckEvent(self.__BoniSwitcherCheckEvent)
    
    		self.stream=stream
    		self.interface = interfaceModule.Interface()
    		self.interface.MakeInterface()
    		self.interface.SetOpenBoniSwitcherEvent(self.__BoniSwitcherShow)
    		self.interface.ShowDefaultWindows()
    
    		self.curtain = uiPhaseCurtain.PhaseCurtain()
    		self.curtain.speed = 0.03
    		self.curtain.Hide()
    
    		self.targetBoard = uiTarget.TargetBoard()
    		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
    		self.targetBoard.Hide()
    
    		self.console = consoleModule.ConsoleWindow()
    		self.console.BindGameClass(self)
    		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
    		self.console.Hide()
    
    		self.mapNameShower = uiMapNameShower.MapNameShower()
    		self.affectShower = uiAffectShower.AffectShower()
    
    		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
    		self.playerGauge.Hide()
    
    		self.__SetQuickSlotMode()
    
    		self.__ServerCommand_Build()
    		self.__ProcessPreservedServerCommand()
    
    	def __del__(self):
    		player.SetGameWindow(0)
    		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
    		ui.ScriptWindow.__del__(self)
    
    	def Open(self):
    		app.SetFrameSkip(1)
    
    		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    
    		self.quickSlotPageIndex = 0
    		self.PickingCharacterIndex = -1
    		self.PickingItemIndex = -1
    		self.consoleEnable = FALSE
    		self.isShowDebugInfo = FALSE
    		self.ShowNameFlag = FALSE
    
    		self.enableXMasBoom = FALSE
    		self.startTimeXMasBoom = 0.0
    		self.indexXMasBoom = 0
    
    		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
    
    		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
    
    		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
    		constInfo.SET_DEFAULT_CHRNAME_COLOR()
    		constInfo.SET_DEFAULT_FOG_LEVEL()
    		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
    		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
    		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
    
    		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
    		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
    		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
    
    		import event
    		event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)
    
    		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
    
    		if constInfo.PVPMODE_TEST_ENABLE:
    			self.testPKMode = ui.TextLine()
    			self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
    			self.testPKMode.SetPosition(0, 15)
    			self.testPKMode.SetWindowHorizontalAlignCenter()
    			self.testPKMode.SetHorizontalAlignCenter()
    			self.testPKMode.SetFeather()
    			self.testPKMode.SetOutline()
    			self.testPKMode.Show()
    
    			self.testAlignment = ui.TextLine()
    			self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
    			self.testAlignment.SetPosition(0, 35)
    			self.testAlignment.SetWindowHorizontalAlignCenter()
    			self.testAlignment.SetHorizontalAlignCenter()
    			self.testAlignment.SetFeather()
    			self.testAlignment.SetOutline()
    			self.testAlignment.Show()
    
    		self.__BuildKeyDict()
    		self.__BuildDebugInfo()
    
    		# PRIVATE_SHOP_PRICE_LIST
    		uiPrivateShopBuilder.Clear()
    		# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    		# UNKNOWN_UPDATE
    		exchange.InitTrading()
    		# END_OF_UNKNOWN_UPDATE
    
    
    		## Sound
    		snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
    		snd.SetSoundVolume(systemSetting.GetSoundVolume())
    
    		netFieldMusicFileName = net.GetFieldMusicFileName()
    		if netFieldMusicFileName:
    			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
    		elif musicInfo.fieldMusic != "":						
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    		self.__SetQuickSlotMode()
    		self.__SelectQuickPage(self.quickSlotPageIndex)
    
    		self.SetFocus()
    		self.Show()
    		app.ShowCursor()
    
    		net.SendEnterGamePacket()
    
    		# START_GAME_ERROR_EXIT
    		try:
    			self.StartGame()
    		except:
    			import exception
    			exception.Abort("GameWindow.Open")
    		# END_OF_START_GAME_ERROR_EXIT
    		
    		# NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
    		# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
    		self.cubeInformation = {}
    		self.currentCubeNPC = 0
    		
    	def Close(self):
    		self.Hide()
    
    		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
    		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
    
    		if musicInfo.fieldMusic != "":
    			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
    
    		self.onPressKeyDict = None
    		self.onClickKeyDict = None
    
    		chat.Close()
    		snd.StopAllSound()
    		grp.InitScreenEffect()
    		chr.Destroy()
    		textTail.Clear()
    		quest.Clear()
    		background.Destroy()
    		guild.Destroy()
    		messenger.Destroy()
    		skill.ClearSkillData()
    		wndMgr.Unlock()
    		mouseModule.mouseController.DeattachObject()
    
    		if self.guildWarQuestionDialog:
    			self.guildWarQuestionDialog.Close()
    
    		self.guildNameBoard = None
    		self.partyRequestQuestionDialog = None
    		self.partyInviteQuestionDialog = None
    		self.guildInviteQuestionDialog = None
    		self.guildWarQuestionDialog = None
    		self.messengerAddFriendQuestion = None
    
    		# UNKNOWN_UPDATE
    		self.itemDropQuestionDialog = None
    		# END_OF_UNKNOWN_UPDATE
    
    		# QUEST_CONFIRM
    		self.confirmDialog = None
    		# END_OF_QUEST_CONFIRM
    
    		self.PrintCoord = None
    		self.FrameRate = None
    		self.Pitch = None
    		self.Splat = None
    		self.TextureNum = None
    		self.ObjectNum = None
    		self.ViewDistance = None
    		self.PrintMousePos = None
    
    		self.ClearDictionary()
    
    		self.playerGauge = None
    		self.mapNameShower = None
    		self.affectShower = None
    
    		if self.console:
    			self.console.BindGameClass(0)
    			self.console.Close()
    			self.console=None
    		
    		if self.targetBoard:
    			self.targetBoard.Destroy()
    			self.targetBoard = None
    	
    		if self.interface:
    			self.interface.HideAllWindows()
    			self.interface.Close()
    			self.interface=None
    
    		for i in xrange(len(self.boniSwitcherWnd)):
    			if self.boniSwitcherWnd[i]:
    				self.boniSwitcherWnd[i].Destroy()
    				self.boniSwitcherWnd[i] = None
    
    		player.ClearSkillDict()
    		player.ResetCameraRotation()
    
    		self.KillFocus()
    		app.HideCursor()
    
    		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
    
    	def __BuildKeyDict(self):
    		onPressKeyDict = {}
    
    		##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
    		
    		## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
    		## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
    		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
    		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
    		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
    		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
    		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
    		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
    		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
    		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
    		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
    		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
    		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
    		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
    		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
    		onPressKeyDict[app.DIK_F6]  = lambda : self.__afk()
    		onPressKeyDict[app.DIK_F5]	= lambda : self.BINARY_DragonSoulGiveQuilification()#packen
    		onPressKeyDict[app.DIK_F6]  = lambda : self.__PressF6Key()
    
    		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
    		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
    		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
    		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()
    
    		#캐릭터 이동키
    		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
    		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
    		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
    		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
    		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
    		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
    		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
    		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()
    
    		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
    		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_G]			= self.__PressGKey
    		onPressKeyDict[app.DIK_Q]			= self.__PressQKey
    
    		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
    		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
    		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
    		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
    		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
    		onPressKeyDict[app.DIK_O]			= lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
    		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
    		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
    		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
    		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
    		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
    		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
    		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()
    
    		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
    		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
    		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
    		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()
    
    		# CUBE_TEST
    		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
    		# CUBE_TEST_END
    
    		self.onPressKeyDict = onPressKeyDict
    
    		onClickKeyDict = {}
    		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
    		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
    		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
    		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
    		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
    
    		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
    		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
    		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
    		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
    		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
    		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
    		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
    		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
    
    		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
    		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
    
    		self.onClickKeyDict=onClickKeyDict
    
    	def __PressNumKey(self,num):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			
    			if num >= 1 and num <= 9:
    				if(chrmgr.IsPossibleEmoticon(-1)):				
    					chrmgr.SetEmoticon(-1,int(num)-1)
    					net.SendEmoticon(int(num)-1)
    		else:
    			if num >= 1 and num <= 4:
    				self.pressNumber(num-1)
    
    	def __ClickBKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			return
    		else:
    			if constInfo.PVPMODE_ACCELKEY_ENABLE:
    				self.ChangePKMode()
    
    
    	def	__PressJKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			if player.IsMountingHorse():
    				net.SendChatPacket("/unmount")
    			else:
    				#net.SendChatPacket("/user_horse_ride")
    				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
    					for i in xrange(player.INVENTORY_PAGE_SIZE):
    						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
    							net.SendItemUsePacket(i)
    							break
    	def	__PressHKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_ride")
    		else:
    			self.interface.OpenHelpWindow()
    
    	def	__PressBKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_back")
    		else:
    			state = "EMOTICON"
    			self.interface.ToggleCharacterWindow(state)
    
    	def	__PressFKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_feed")	
    		else:
    			app.ZoomCamera(app.CAMERA_TO_POSITIVE)
    
    	def __PressGKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/ride")	
    		else:
    			if self.ShowNameFlag:
    				self.interface.ToggleGuildWindow()
    			else:
    				app.PitchCamera(app.CAMERA_TO_POSITIVE)
    
    	def	__ReleaseGKey(self):
    		app.PitchCamera(app.CAMERA_STOP)
    
    	def __PressQKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			if 0==interfaceModule.IsQBHide:
    				interfaceModule.IsQBHide = 1
    				self.interface.HideAllQuestButton()
    			else:
    				interfaceModule.IsQBHide = 0
    				self.interface.ShowAllQuestButton()
    		else:
    			app.RotateCamera(app.CAMERA_TO_NEGATIVE)
    
    	def __SetQuickSlotMode(self):
    		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
    
    	def __SetQuickPageMode(self):
    		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
    
    	def __PressQuickSlot(self, localSlotIndex):
    		if localeInfo.IsARABIC():
    			if 0 <= localSlotIndex and localSlotIndex < 4:
    				player.RequestUseLocalQuickSlot(3-localSlotIndex)
    			else:
    				player.RequestUseLocalQuickSlot(11-localSlotIndex)
    		else:
    			player.RequestUseLocalQuickSlot(localSlotIndex)			
    
    	def __SelectQuickPage(self, pageIndex):
    		self.quickSlotPageIndex = pageIndex
    		player.SetQuickPage(pageIndex)
    
    	def ToggleDebugInfo(self):
    		self.isShowDebugInfo = not self.isShowDebugInfo
    
    		if self.isShowDebugInfo:
    			self.PrintCoord.Show()
    			self.FrameRate.Show()
    			self.Pitch.Show()
    			self.Splat.Show()
    			self.TextureNum.Show()
    			self.ObjectNum.Show()
    			self.ViewDistance.Show()
    			self.PrintMousePos.Show()
    		else:
    			self.PrintCoord.Hide()
    			self.FrameRate.Hide()
    			self.Pitch.Hide()
    			self.Splat.Hide()
    			self.TextureNum.Hide()
    			self.ObjectNum.Hide()
    			self.ViewDistance.Hide()
    			self.PrintMousePos.Hide()
    
    	def __BuildDebugInfo(self):
    		## Character Position Coordinate
    		self.PrintCoord = ui.TextLine()
    		self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
    		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
    		
    		## Frame Rate
    		self.FrameRate = ui.TextLine()
    		self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
    		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
    
    		## Camera Pitch
    		self.Pitch = ui.TextLine()
    		self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
    		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
    
    		## Splat
    		self.Splat = ui.TextLine()
    		self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
    		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
    		
    		##
    		self.PrintMousePos = ui.TextLine()
    		self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
    		self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
    
    		# TextureNum
    		self.TextureNum = ui.TextLine()
    		self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
    		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
    
    		# 오브젝트 그리는 개수
    		self.ObjectNum = ui.TextLine()
    		self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
    		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)
    
    		# 시야거리
    		self.ViewDistance = ui.TextLine()
    		self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
    		self.ViewDistance.SetPosition(0, 0)
    
    	def __NotifyError(self, msg):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
    
    	def ChangePKMode(self):
    
    		if not app.IsPressed(app.DIK_LCONTROL):
    			return
    
    		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
    			self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
    			return
    
    		curTime = app.GetTime()
    		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
    			return
    
    		self.lastPKModeSendedTime = curTime
    
    		curPKMode = player.GetPKMode()
    		nextPKMode = curPKMode + 1
    		if nextPKMode == player.PK_MODE_PROTECT:
    			if 0 == player.GetGuildID():
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
    				nextPKMode = 0
    			else:
    				nextPKMode = player.PK_MODE_GUILD
    
    		elif nextPKMode == player.PK_MODE_MAX_NUM:
    			nextPKMode = 0
    
    		net.SendChatPacket("/PKMode " + str(nextPKMode))
    		print "/PKMode " + str(nextPKMode)
    
    	def OnChangePKMode(self):
    
    		self.interface.OnChangePKMode()
    
    		try:
    			self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
    		except KeyError:
    			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
    
    		if constInfo.PVPMODE_TEST_ENABLE:
    			curPKMode = player.GetPKMode()
    			alignment, grade = chr.testGetPKData()
    			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
    			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
    			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")
    
    	###############################################################################################
    	###############################################################################################
    	## Game Callback Functions
    
    	# Start
    	def StartGame(self):
    		self.RefreshInventory()
    		self.RefreshEquipment()
    		self.RefreshCharacter()
    		self.RefreshSkill()
    
    	# Refresh
    	def CheckGameButton(self):
    		if self.interface:
    			self.interface.CheckGameButton()
    
    	def RefreshAlignment(self):
    		self.interface.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.CheckGameButton()
    
    		if self.interface:
    			self.interface.RefreshStatus()
    
    		if self.playerGauge:
    			self.playerGauge.RefreshGauge()
    
    	def RefreshStamina(self):
    		self.interface.RefreshStamina()
    
    	def RefreshSkill(self):
    		self.CheckGameButton()
    		if self.interface:
    			self.interface.RefreshSkill()
    
    	def RefreshQuest(self):
    		self.interface.RefreshQuest()
    
    	def RefreshMessenger(self):
    		self.interface.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.interface.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.interface.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.interface.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.interface.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.interface.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.interface.RefreshGuildGradePage()
    
    	def RefreshMobile(self):
    		if self.interface:
    			self.interface.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.interface.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.interface.OnBlockMode(mode)
    
    	def OpenQuestWindow(self, skin, idx):
    		self.interface.OpenQuestWindow(skin, idx)
    
    	def AskGuildName(self):
    
    		guildNameBoard = uiCommon.InputDialog()
    		guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
    		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
    		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
    		guildNameBoard.Open()
    
    		self.guildNameBoard = guildNameBoard
    
    	def ConfirmGuildName(self):
    		guildName = self.guildNameBoard.GetText()
    		if not guildName:
    			return
    
    		if net.IsInsultIn(guildName):
    			self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
    			return
    
    		net.SendAnswerMakeGuildPacket(guildName)
    		self.guildNameBoard.Close()
    		self.guildNameBoard = None
    		return TRUE
    
    	def CancelGuildName(self):
    		self.guildNameBoard.Close()
    		self.guildNameBoard = None
    		return TRUE
    
    	## Refine
    	def PopupMessage(self, msg):
    		self.stream.popupWindow.Close()
    		self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)
    
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
    		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.interface.AppendMaterialToRefineDialog(vnum, count)
    
    	def RunUseSkillEvent(self, slotIndex, coolTime):
    		self.interface.OnUseSkill(slotIndex, coolTime)
    
    	def ClearAffects(self):
    		self.affectShower.ClearAffects()
    
    	def SetAffect(self, affect):
    		self.affectShower.SetAffect(affect)
    
    	def ResetAffect(self, affect):
    		self.affectShower.ResetAffect(affect)
    
    	# UNKNOWN_UPDATE
    	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
    		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
    		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
    			self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
    		elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
    			self.BINARY_DragonSoulGiveQuilification()
    
    	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
    		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
    		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
    			self.interface.DragonSoulDeactivate()
    	
     
     
    	# END_OF_UNKNOWN_UPDATE
    
    	def ActivateSkillSlot(self, slotIndex):
    		if self.interface:
    			self.interface.OnActivateSkill(slotIndex)
    
    	def DeactivateSkillSlot(self, slotIndex):
    		if self.interface:
    			self.interface.OnDeactivateSkill(slotIndex)
    
    	def RefreshEquipment(self):
    		if self.interface:
    			self.interface.RefreshInventory()
    
    	def RefreshInventory(self):
    		if self.interface:
    			self.interface.RefreshInventory()
    
    	def RefreshCharacter(self):
    		if self.interface:
    			self.interface.RefreshCharacter()
    
    	def OnGameOver(self):
    		self.CloseTargetBoard()
    		self.OpenRestartDialog()
    
    	def OpenRestartDialog(self):
    		self.interface.OpenRestartDialog()
    
    	def ChangeCurrentSkill(self, skillSlotNumber):
    		self.interface.OnChangeCurrentSkill(skillSlotNumber)
    
    	## TargetBoard
    	def SetPCTargetBoard(self, vid, name):
    		self.targetBoard.Open(vid, name)
    		
    		if app.IsPressed(app.DIK_LCONTROL):
    			
    			if not player.IsSameEmpire(vid):
    				return
    
    			if player.IsMainCharacterIndex(vid):
    				return		
    			elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
    				return
    
    			self.interface.OpenWhisperDialog(name)
    			
    
    	def RefreshTargetBoardByVID(self, vid):
    		self.targetBoard.RefreshByVID(vid)
    
    	def RefreshTargetBoardByName(self, name):
    		self.targetBoard.RefreshByName(name)
    		
    	def __RefreshTargetBoard(self):
    		self.targetBoard.Refresh()
    		
    	def SetHPTargetBoard(self, vid, hpPercentage):
    		if vid != self.targetBoard.GetTargetVID():
    			self.targetBoard.ResetTargetBoard()
    			self.targetBoard.SetEnemyVID(vid)
    
    		self.targetBoard.SetHP(hpPercentage)
    		self.targetBoard.Show()
    
    	def CloseTargetBoardIfDifferent(self, vid):
    		if vid != self.targetBoard.GetTargetVID():
    			self.targetBoard.Close()
    
    	def CloseTargetBoard(self):
    		self.targetBoard.Close()
    
    	## View Equipment
    	def OpenEquipmentDialog(self, vid):
    		self.interface.OpenEquipmentDialog(vid)
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
    
    	# SHOW_LOCAL_MAP_NAME
    	def ShowMapName(self, mapName, x, y):
    
    		if self.mapNameShower:
    			self.mapNameShower.ShowMapName(mapName, x, y)
    
    		if self.interface:
    			self.interface.SetMapName(mapName)
    	# END_OF_SHOW_LOCAL_MAP_NAME	
    
    	def BINARY_OpenAtlasWindow(self):
    		self.interface.BINARY_OpenAtlasWindow()
    
    	## Chat
    	def OnRecvWhisper(self, mode, name, line):
    		if mode == chat.WHISPER_TYPE_GM:
    			self.interface.RegisterGameMasterName(name)
    		chat.AppendWhisper(mode, name, line)
    		self.interface.RecvWhisper(name)
    
    	def OnRecvWhisperSystemMessage(self, mode, name, line):
    		chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
    		self.interface.RecvWhisper(name)
    
    	def OnRecvWhisperError(self, mode, name, line):
    		if localeInfo.WHISPER_ERROR.has_key(mode):
    			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
    		else:
    			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
    		self.interface.RecvWhisper(name)
    
    	def RecvWhisper(self, name):
    		self.interface.RecvWhisper(name)
    
    	def OnPickMoney(self, money):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))
    
    	def OnShopError(self, type):
    		try:
    			self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
    		except KeyError:
    			self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))
    
    	def OnSafeBoxError(self):
    		self.PopupMessage(localeInfo.SAFEBOX_ERROR)
    
    	def OnFishingSuccess(self, isFish, fishName):
    		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)
    
    	# ADD_FISHING_MESSAGE
    	def OnFishingNotifyUnknown(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)
    
    	def OnFishingWrongPlace(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
    	# END_OF_ADD_FISHING_MESSAGE
    
    	def OnFishingNotify(self, isFish, fishName):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))
    
    	def OnFishingFailure(self):
    		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)
    
    	def OnCannotPickItem(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)
    
    	# MINING
    	def OnCannotMining(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
    	# END_OF_MINING
    
    	def OnCannotUseSkill(self, vid, type):
    		if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
    			textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])
    
    		if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])
    
    	def	OnCannotShotError(self, vid, type):
    		textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))
    
    	## PointReset
    	def StartPointReset(self):
    		self.interface.OpenPointResetDialog()
    
    	## Shop
    	def StartShop(self, vid):
    		self.interface.OpenShopDialog(vid)
    
    	def EndShop(self):
    		self.interface.CloseShopDialog()
    
    	def RefreshShop(self):
    		self.interface.RefreshShopDialog()
    
    	def SetShopSellingPrice(self, Price):
    		pass
    
    	## Exchange
    	def StartExchange(self):
    		self.interface.StartExchange()
    
    	def EndExchange(self):
    		self.interface.EndExchange()
    
    	def RefreshExchange(self):
    		self.interface.RefreshExchange()
    
    	## Party
    	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
    		partyInviteQuestionDialog = uiCommon.QuestionDialog()
    		partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
    		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
    		partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
    		partyInviteQuestionDialog.Open()
    		partyInviteQuestionDialog.partyLeaderVID = leaderVID
    		self.partyInviteQuestionDialog = partyInviteQuestionDialog
    
    	def AnswerPartyInvite(self, answer):
    
    		if not self.partyInviteQuestionDialog:
    			return
    
    		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
    
    		distance = player.GetCharacterDistance(partyLeaderVID)
    		if distance < 0.0 or distance > 5000:
    			answer = FALSE
    
    		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
    
    		self.partyInviteQuestionDialog.Close()
    		self.partyInviteQuestionDialog = None
    
    	def AddPartyMember(self, pid, name):
    		self.interface.AddPartyMember(pid, name)
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.interface.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.interface.RemovePartyMember(pid)
    		self.__RefreshTargetBoard()
    
    	def LinkPartyMember(self, pid, vid):
    		self.interface.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.interface.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.interface.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.interface.ExitParty()
    		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
    
    	def ChangePartyParameter(self, distributionMode):
    		self.interface.ChangePartyParameter(distributionMode)
    
    	## Messenger
    	def OnMessengerAddFriendQuestion(self, name):
    		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
    		messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
    		messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
    		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
    		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
    		messengerAddFriendQuestion.Open()
    		messengerAddFriendQuestion.name = name
    		self.messengerAddFriendQuestion = messengerAddFriendQuestion
    
    	def OnAcceptAddFriend(self):
    		name = self.messengerAddFriendQuestion.name
    		net.SendChatPacket("/messenger_auth y " + name)
    		self.OnCloseAddFriendQuestionDialog()
    		return TRUE
    
    	def OnDenyAddFriend(self):
    		name = self.messengerAddFriendQuestion.name
    		net.SendChatPacket("/messenger_auth n " + name)
    		self.OnCloseAddFriendQuestionDialog()
    		return TRUE
    
    	def OnCloseAddFriendQuestionDialog(self):
    		self.messengerAddFriendQuestion.Close()
    		self.messengerAddFriendQuestion = None
    		return TRUE
    
    	## SafeBox
    	def OpenSafeboxWindow(self, size):
    		self.interface.OpenSafeboxWindow(size)
    
    	def RefreshSafebox(self):
    		self.interface.RefreshSafebox()
    
    	def RefreshSafeboxMoney(self):
    		self.interface.RefreshSafeboxMoney()
    
    	# ITEM_MALL
    	def OpenMallWindow(self, size):
    		self.interface.OpenMallWindow(size)
    
    	def RefreshMall(self):
    		self.interface.RefreshMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def RecvGuildInviteQuestion(self, guildID, guildName):
    		guildInviteQuestionDialog = uiCommon.QuestionDialog()
    		guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
    		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
    		guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
    		guildInviteQuestionDialog.Open()
    		guildInviteQuestionDialog.guildID = guildID
    		self.guildInviteQuestionDialog = guildInviteQuestionDialog
    
    	def AnswerGuildInvite(self, answer):
    
    		if not self.guildInviteQuestionDialog:
    			return
    
    		guildLeaderVID = self.guildInviteQuestionDialog.guildID
    		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
    
    		self.guildInviteQuestionDialog.Close()
    		self.guildInviteQuestionDialog = None
    
    	
    	def DeleteGuild(self):
    		self.interface.DeleteGuild()
    
    	## Clock
    	def ShowClock(self, second):
    		self.interface.ShowClock(second)
    
    	def HideClock(self):
    		self.interface.HideClock()
    
    	## Emotion
    	def BINARY_ActEmotion(self, emotionIndex):
    		if self.interface.wndCharacter:
    			self.interface.wndCharacter.ActEmotion(emotionIndex)
    
    	###############################################################################################
    	###############################################################################################
    	## Keyboard Functions
    
    	def CheckFocus(self):
    		if FALSE == self.IsFocus():
    			if TRUE == self.interface.IsOpenChat():
    				self.interface.ToggleChat()
    
    			self.SetFocus()
    
    	def SaveScreen(self):
    		print "save screen"
    
    		# SCREENSHOT_CWDSAVE
    		if SCREENSHOT_CWDSAVE:
    			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
    				os.mkdir(os.getcwd()+os.sep+"screenshot")
    
    			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
    		elif SCREENSHOT_DIR:
    			(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
    		else:
    			(succeeded, name) = grp.SaveScreenShot()
    		# END_OF_SCREENSHOT_CWDSAVE
    
    		if succeeded:
    			pass
    			"""
    			chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
    			"""
    		else:
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)
    
    	def ShowConsole(self):
    		pass
    
    	def ShowName(self):
    		self.ShowNameFlag = TRUE
    		self.playerGauge.EnableShowAlways()
    		player.SetQuickPage(self.quickSlotPageIndex+1)
    
    	# ADD_ALWAYS_SHOW_NAME
    	def __IsShowName(self):
    
    		if systemSetting.IsAlwaysShowName():
    			return TRUE
    
    		if self.ShowNameFlag:
    			return TRUE
    
    		return FALSE
    	# END_OF_ADD_ALWAYS_SHOW_NAME
    	
    	def HideName(self):
    		self.ShowNameFlag = FALSE
    		self.playerGauge.DisableShowAlways()
    		player.SetQuickPage(self.quickSlotPageIndex)
    
    	def ShowMouseImage(self):
    		self.interface.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.interface.HideMouseImage()
    
    	def StartAttack(self):
    		player.SetAttackKeyState(TRUE)
    
    	def EndAttack(self):
    		player.SetAttackKeyState(FALSE)
    
    	def MoveUp(self):
    		player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
    
    	def MoveDown(self):
    		player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
    
    	def MoveLeft(self):
    		player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
    
    	def MoveRight(self):
    		player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
    
    	def StopUp(self):
    		player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
    
    	def StopDown(self):
    		player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
    
    	def StopLeft(self):
    		player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
    
    	def StopRight(self):
    		player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
    
    	def PickUpItem(self):
    		player.PickCloseItem()
    
    	###############################################################################################
    	###############################################################################################
    	## Event Handler
    
    	def OnKeyDown(self, key):
    		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
    			return
    
    		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
    
    		try:
    			self.onPressKeyDict[key]()
    		except KeyError:
    			pass
    		except:
    			raise
    
    		return TRUE
    
    	def OnKeyUp(self, key):
    		try:
    			self.onClickKeyDict[key]()
    		except KeyError:
    			pass
    		except:
    			raise
    
    		return TRUE
    
    	def OnMouseLeftButtonDown(self):
    		if self.interface.BUILD_OnMouseLeftButtonDown():
    			return
    
    		if mouseModule.mouseController.isAttached():
    			self.CheckFocus()
    		else:
    			hyperlink = ui.GetHyperlink()
    			if hyperlink:
    				return
    			else:
    				self.CheckFocus()
    				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
    
    		return TRUE
    
    	def OnMouseLeftButtonUp(self):
    
    		if self.interface.BUILD_OnMouseLeftButtonUp():
    			return
    
    		if mouseModule.mouseController.isAttached():
    
    			attachedType = mouseModule.mouseController.GetAttachedType()
    			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
    			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
    			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
    
    			## QuickSlot
    			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
    				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
    
    			## Inventory
    			elif player.SLOT_TYPE_INVENTORY == attachedType:
    
    				if player.ITEM_MONEY == attachedItemIndex:
    					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
    				else:
    					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
    
    			## DragonSoul
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    				self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
    			
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			hyperlink = ui.GetHyperlink()
    			if hyperlink:
    				if app.IsPressed(app.DIK_LALT):
    					link = chat.GetLinkFromHyperlink(hyperlink)
    					ime.PasteString(link)
    				else:
    					self.interface.MakeHyperlinkTooltip(hyperlink)
    				return
    			else:
    				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
    
    		#player.EndMouseWalking()
    		return TRUE
    
    	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
    		if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    			attachedInvenType = player.SlotTypeToInvenType(attachedType)
    			if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
    				if player.IsEquipmentSlot(attachedItemSlotPos):
    					self.stream.popupWindow.Close()
    					self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
    				else:
    					if chr.IsNPC(dstChrID):
    						net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
    					else:
    						net.SendExchangeStartPacket(dstChrID)
    						net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
    			else:
    				self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
    
    	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
    		if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
    			net.SendExchangeStartPacket(dstChrID)
    			net.SendExchangeElkAddPacket(attachedMoney)
    		else:
    			self.__DropMoney(attachedType, attachedMoney)
    
    	def __DropMoney(self, attachedType, attachedMoney):
    		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    		
    		if attachedMoney>=1000:
    			self.stream.popupWindow.Close()
    			self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
    			return
    
    		itemDropQuestionDialog = uiCommon.QuestionDialog()
    		itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
    		itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    		itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    		itemDropQuestionDialog.Open()
    		itemDropQuestionDialog.dropType = attachedType
    		itemDropQuestionDialog.dropCount = attachedMoney
    		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
    		self.itemDropQuestionDialog = itemDropQuestionDialog
    
    	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
    		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    		
    		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
    			self.stream.popupWindow.Close()
    			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
    
    		else:
    			if player.SLOT_TYPE_INVENTORY == attachedType:
    				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
    
    				item.SelectItem(dropItemIndex)
    				dropItemName = item.GetItemName()
    
    				## Question Text
    				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
    
    				## Dialog
    				itemDropQuestionDialog = uiCommon.QuestionDialog()
    				itemDropQuestionDialog.SetText(questionText)
    				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.Open()
    				itemDropQuestionDialog.dropType = attachedType
    				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
    				itemDropQuestionDialog.dropCount = attachedItemCount
    				self.itemDropQuestionDialog = itemDropQuestionDialog
    
    				constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)
    
    				item.SelectItem(dropItemIndex)
    				dropItemName = item.GetItemName()
    
    				## Question Text
    				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
    
    				## Dialog
    				itemDropQuestionDialog = uiCommon.QuestionDialog()
    				itemDropQuestionDialog.SetText(questionText)
    				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.Open()
    				itemDropQuestionDialog.dropType = attachedType
    				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
    				itemDropQuestionDialog.dropCount = attachedItemCount
    				self.itemDropQuestionDialog = itemDropQuestionDialog
    
    				constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
    
    	def RequestDropItem(self, answer):
    		if not self.itemDropQuestionDialog:
    			return
    
    		if answer:
    			dropType = self.itemDropQuestionDialog.dropType
    			dropCount = self.itemDropQuestionDialog.dropCount
    			dropNumber = self.itemDropQuestionDialog.dropNumber
    
    			if player.SLOT_TYPE_INVENTORY == dropType:
    				if dropNumber == player.ITEM_MONEY:
    					net.SendGoldDropPacketNew(dropCount)
    					snd.PlaySound("sound/ui/money.wav")
    				else:
    					# PRIVATESHOP_DISABLE_ITEM_DROP
    					self.__SendDropItemPacket(dropNumber, dropCount)
    					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
    					# PRIVATESHOP_DISABLE_ITEM_DROP
    					self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
    					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    
    		self.itemDropQuestionDialog.Close()
    		self.itemDropQuestionDialog = None
    
    		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
    
    	# PRIVATESHOP_DISABLE_ITEM_DROP
    	def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    
    		net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
    	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    
    	def OnMouseRightButtonDown(self):
    
    		self.CheckFocus()
    
    		if TRUE == mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
    
    		return TRUE
    
    	def OnMouseRightButtonUp(self):
    		if TRUE == mouseModule.mouseController.isAttached():
    			return TRUE
    
    		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
    		return TRUE
    
    	def OnMouseMiddleButtonDown(self):
    		player.SetMouseMiddleButtonState(player.MBS_PRESS)
    
    	def OnMouseMiddleButtonUp(self):
    		player.SetMouseMiddleButtonState(player.MBS_CLICK)
    
    	def OnUpdate(self):	
    		app.UpdateGame()
    		
    		if self.mapNameShower.IsShow():
    			self.mapNameShower.Update()
    
    		if self.isShowDebugInfo:
    			self.UpdateDebugInfo()
    
    		if self.enableXMasBoom:
    			self.__XMasBoom_Update()
    
    		self.interface.BUILD_OnUpdate()
    		
    		#for i in xrange(4+1):
    			#if self.boniSwitcherWnd[i]:
    				#if not self.boniSwitcherWnd[i].IsShow():
    					#self.boniSwitcherWnd[i].OnUpdate()
    
    	def UpdateDebugInfo(self):
    		#
    		# 캐릭터 좌표 및 FPS 출력
    		(x, y, z) = player.GetMainCharacterPosition()
    		nUpdateTime = app.GetUpdateTime()
    		nUpdateFPS = app.GetUpdateFPS()
    		nRenderFPS = app.GetRenderFPS()
    		nFaceCount = app.GetFaceCount()
    		fFaceSpeed = app.GetFaceSpeed()
    		nST=background.GetRenderShadowTime()
    		(fAveRT, nCurRT) =  app.GetRenderTime()
    		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
    		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
    		if iPatch == 0:
    			iPatch = 1
    
    		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
    
    		self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
    		xMouse, yMouse = wndMgr.GetMousePosition()
    		self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))			
    
    		self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
    
    		if fAveRT>1.0:
    			self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
    
    		self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
    		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
    		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
    		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
    		self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
    
    	def OnRender(self):
    		app.RenderGame()
    		
    		if self.console.Console.collision:
    			background.RenderCollision()
    			chr.RenderCollision()
    
    		(x, y) = app.GetCursorPosition()
    
    		########################
    		# Picking
    		########################
    		textTail.UpdateAllTextTail()
    
    		if TRUE == wndMgr.IsPickedWindow(self.hWnd):
    
    			self.PickingCharacterIndex = chr.Pick()
    
    			if -1 != self.PickingCharacterIndex:
    				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
    			if 0 != self.targetBoard.GetTargetVID():
    				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
    
    			# ADD_ALWAYS_SHOW_NAME
    			if not self.__IsShowName():
    				self.PickingItemIndex = item.Pick()
    				if -1 != self.PickingItemIndex:
    					textTail.ShowItemTextTail(self.PickingItemIndex)
    			# END_OF_ADD_ALWAYS_SHOW_NAME
    			
    		## Show all name in the range
    		
    		# ADD_ALWAYS_SHOW_NAME
    		if self.__IsShowName():
    			textTail.ShowAllTextTail()
    			self.PickingItemIndex = textTail.Pick(x, y)
    		# END_OF_ADD_ALWAYS_SHOW_NAME
    
    		textTail.UpdateShowingTextTail()
    		textTail.ArrangeTextTail()
    		if -1 != self.PickingItemIndex:
    			textTail.SelectItemName(self.PickingItemIndex)
    
    		grp.PopState()
    		grp.SetInterfaceRenderState()
    
    		textTail.Render()
    		textTail.HideAllTextTail()
    
    	def OnPressEscapeKey(self):
    		if app.TARGET == app.GetCursor():
    			app.SetCursor(app.NORMAL)
    
    		elif TRUE == mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			self.interface.OpenSystemDialog()
    
    		return TRUE
    
    	def OnIMEReturn(self):
    		if app.IsPressed(app.DIK_LSHIFT):
    			self.interface.OpenWhisperDialogWithoutTarget()
    		else:
    			self.interface.ToggleChat()
    		return TRUE
    
    	def OnPressExitKey(self):
    		self.interface.ToggleSystemDialog()
    		return TRUE
    
    	## BINARY CALLBACK
    	######################################################################################
    	
    	# WEDDING
    	def BINARY_LoverInfo(self, name, lovePoint):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnAddLover(name, lovePoint)
    		if self.affectShower:
    			self.affectShower.SetLoverInfo(name, lovePoint)
    
    	def BINARY_UpdateLovePoint(self, lovePoint):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
    		if self.affectShower:
    			self.affectShower.OnUpdateLovePoint(lovePoint)
    	# END_OF_WEDDING
    	
    	# QUEST_CONFIRM
    	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
    		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
    		confirmDialog.Open(msg, timeout)
    		confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
    		confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
    		self.confirmDialog = confirmDialog
        # END_OF_QUEST_CONFIRM
    
        # GIFT command
    	def Gift_Show(self):
    		self.interface.ShowGift()
    
    	# CUBE
    	def BINARY_Cube_Open(self, npcVNUM):
    		self.currentCubeNPC = npcVNUM
    		
    		self.interface.OpenCubeWindow()
    
    		
    		if npcVNUM not in self.cubeInformation:
    			net.SendChatPacket("/cube r_info")
    		else:
    			cubeInfoList = self.cubeInformation[npcVNUM]
    			
    			i = 0
    			for cubeInfo in cubeInfoList:								
    				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
    				
    				j = 0				
    				for materialList in cubeInfo["materialList"]:
    					for materialInfo in materialList:
    						itemVnum, itemCount = materialInfo
    						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
    					j = j + 1						
    						
    				i = i + 1
    				
    			self.interface.wndCube.Refresh()
    
    	def BINARY_Cube_Close(self):
    		self.interface.CloseCubeWindow()
    
    	# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
    	def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
    		self.interface.UpdateCubeInfo(gold, itemVnum, count)
    		
    	def BINARY_Cube_Succeed(self, itemVnum, count):
    		print "큐브 제작 성공"
    		self.interface.SucceedCubeWork(itemVnum, count)
    		pass
    
    	def BINARY_Cube_Failed(self):
    		print "큐브 제작 실패"
    		self.interface.FailedCubeWork()
    		pass
    
    	def BINARY_Cube_ResultList(self, npcVNUM, listText):
    		# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
    		#print listText
    		
    		if npcVNUM == 0:
    			npcVNUM = self.currentCubeNPC
    		
    		self.cubeInformation[npcVNUM] = []
    		
    		try:
    			for eachInfoText in listText.split("/"):
    				eachInfo = eachInfoText.split(",")
    				itemVnum	= int(eachInfo[0])
    				itemCount	= int(eachInfo[1])
    
    				self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
    				self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
    			
    			resultCount = len(self.cubeInformation[npcVNUM])
    			requestCount = 7
    			modCount = resultCount % requestCount
    			splitCount = resultCount / requestCount
    			for i in xrange(splitCount):
    				#print("/cube r_info %d %d" % (i * requestCount, requestCount))
    				net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
    				
    			if 0 < modCount:
    				#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))				
    				net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))
    
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    			
    		pass
    		
    	def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
    		# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
    		try:
    			#print listText
    			
    			if 3 > len(listText):
    				dbg.TraceError("Wrong Cube Material Infomation")
    				return 0
    
    			
    			
    			eachResultList = listText.split("@")
    
    			cubeInfo = self.cubeInformation[self.currentCubeNPC]			
    			
    			itemIndex = 0
    			for eachResultText in eachResultList:
    				cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
    				materialList = cubeInfo[startIndex + itemIndex]["materialList"]
    				
    				gold = 0
    				splitResult = eachResultText.split("/")
    				if 1 < len(splitResult):
    					gold = int(splitResult[1])
    					
    				#print "splitResult : ", splitResult
    				eachMaterialList = splitResult[0].split("&")
    				
    				i = 0
    				for eachMaterialText in eachMaterialList:
    					complicatedList = eachMaterialText.split("|")
    					
    					if 0 < len(complicatedList):
    						for complicatedText in complicatedList:
    							(itemVnum, itemCount) = complicatedText.split(",")
    							itemVnum = int(itemVnum)
    							itemCount = int(itemCount)
    							self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
    							
    							materialList[i].append((itemVnum, itemCount))
    							
    					else:
    						itemVnum, itemCount = eachMaterialText.split(",")
    						itemVnum = int(itemVnum)
    						itemCount = int(itemCount)
    						self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
    						
    						materialList[i].append((itemVnum, itemCount))
    						
    					i = i + 1
    					
    					
    					
    				itemIndex = itemIndex + 1
    				
    			self.interface.wndCube.Refresh()
    			
    				
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    			
    		pass
    	
    	# END_OF_CUBE
    	
    	# 용혼석	
    	def BINARY_Highlight_Item(self, inven_type, inven_pos):
    		self.interface.Highligt_Item(inven_type, inven_pos)
    	
    	def BINARY_DragonSoulGiveQuilification(self):
    		self.interface.DragonSoulGiveQuilification()
    		
    	def __PressF6Key(self):
    		onPressKeyDict = {}
    		execfile("efsunbot.py",onPressKeyDict)
    		
    	def BINARY_DragonSoulRefineWindow_Open(self):
    		self.interface.OpenDragonSoulRefineWindow()
    
    	def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
    		self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)
    
    	def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
    		self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
    	
    	# END of DRAGON SOUL REFINE WINDOW
    	
    	def BINARY_SetBigMessage(self, message):
    		self.interface.bigBoard.SetTip(message)
    
    	def BINARY_SetTipMessage(self, message):
    		self.interface.tipBoard.SetTip(message)		
    
    	def BINARY_AppendNotifyMessage(self, type):
    		if not type in localeInfo.NOTIFY_MESSAGE:
    			return
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])
    
    	def BINARY_Guild_EnterGuildArea(self, areaID):
    		self.interface.BULID_EnterGuildArea(areaID)
    
    	def BINARY_Guild_ExitGuildArea(self, areaID):
    		self.interface.BULID_ExitGuildArea(areaID)
    
    	def BINARY_GuildWar_OnSendDeclare(self, guildID):
    		pass
    
    	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    		if mainCharacterName == masterName:
    			self.__GuildWar_OpenAskDialog(guildID, warType)
    
    	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
    		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	
    
    	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
    		self.interface.OnStartGuildWar(guildSelf, guildOpp)
    
    	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
    		self.interface.OnEndGuildWar(guildSelf, guildOpp)
    
    	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
    		self.interface.BINARY_SetObserverMode(isEnable)
    
    	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
    		self.interface.wndMiniMap.UpdateObserverCount(observerCount)
    
    	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
    		guildID1 = int(guildID1)
    		guildID2 = int(guildID2)
    		memberCount1 = int(memberCount1)
    		memberCount2 = int(memberCount2)
    		observerCount = int(observerCount)
    
    		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
    		self.interface.wndMiniMap.UpdateObserverCount(observerCount)
    
    	def __GuildWar_OpenAskDialog(self, guildID, warType):
    
    		guildName = guild.GetGuildName(guildID)
    
    		# REMOVED_GUILD_BUG_FIX
    		if "Noname" == guildName:
    			return
    		# END_OF_REMOVED_GUILD_BUG_FIX
    
    		import uiGuild
    		questionDialog = uiGuild.AcceptGuildWarDialog()
    		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
    		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
    		questionDialog.Open(guildName, warType)
    
    		self.guildWarQuestionDialog = questionDialog
    
    	def __GuildWar_CloseAskDialog(self):
    		self.guildWarQuestionDialog.Close()
    		self.guildWarQuestionDialog = None
    
    	def __GuildWar_OnAccept(self):
    
    		guildName = self.guildWarQuestionDialog.GetGuildName()
    
    		net.SendChatPacket("/war " + guildName)
    		self.__GuildWar_CloseAskDialog()
    
    		return 1
    
    	def __GuildWar_OnDecline(self):
    
    		guildName = self.guildWarQuestionDialog.GetGuildName()
    
    		net.SendChatPacket("/nowar " + guildName)
    		self.__GuildWar_CloseAskDialog()
    
    		return 1
    	## BINARY CALLBACK
    	######################################################################################
    
    	def __ServerCommand_Build(self):
    		serverCommandList={
    			"ConsoleEnable"			: self.__Console_Enable,
    			"DayMode"				: self.__DayMode_Update, 
    			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
    			"CloseRestartWindow"	: self.__RestartDialog_Close,
    			"OpenPrivateShop"		: self.__PrivateShop_Open,
    			"PartyHealReady"		: self.PartyHealReady,
    			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
    			"CloseSafebox"			: self.CommandCloseSafebox,
    
    			# ITEM_MALL
    			"CloseMall"				: self.CommandCloseMall,
    			"ShowMeMallPassword"	: self.AskMallPassword,
    			"item_mall"				: self.__ItemMall_Open,
    			# END_OF_ITEM_MALL
    
    			"RefineSuceeded"		: self.RefineSuceededMessage,
    			"RefineFailed"			: self.RefineFailedMessage,
    			"xmas_snow"				: self.__XMasSnow_Enable,
    			"xmas_boom"				: self.__XMasBoom_Enable,
    			"xmas_song"				: self.__XMasSong_Enable,
    			"xmas_tree"				: self.__XMasTree_Enable,
    			"newyear_boom"			: self.__XMasBoom_Enable,
    			"PartyRequest"			: self.__PartyRequestQuestion,
    			"PartyRequestDenied"	: self.__PartyRequestDenied,
    			"horse_state"			: self.__Horse_UpdateState,
    			"hide_horse_state"		: self.__Horse_HideState,
    			"WarUC"					: self.__GuildWar_UpdateMemberCount,
    			"test_server"			: self.__EnableTestServerFlag,
    			"mall"			: self.__InGameShop_Show,
    			"buff8"					: self.__buff8,
    			"buff9"					: self.__buff9,
    			"buff10"				: self.__buff10,
    			"buff11"				: self.__buff11,
    			"buff12"				: self.__buff12,
    			"buff13"				: self.__buff13,
    			"buff14"				: self.__buff14,
    			"buff15"				: self.__buff15,
    			"buff16"				: self.__buff16,	
    			"buff17"				: self.__buff17,
    			"buff18"				: self.__buff18,
    			"buff19"				: self.__buff19,
    
    			# WEDDING
    			"lover_login"			: self.__LoginLover,
    			"lover_logout"			: self.__LogoutLover,
    			"lover_near"			: self.__LoverNear,
    			"lover_far"				: self.__LoverFar,
    			"lover_divorce"			: self.__LoverDivorce,
    			"PlayMusic"				: self.__PlayMusic,
    			# END_OF_WEDDING
    
    			########Anti Exp Button by Sanii##########	
    			"anti_exp"				: self.AntiExp,
    			"anti_exp_state"		: self.AntiExpState,
    
    			# PRIVATE_SHOP_PRICE_LIST
    			"MyShopPriceList"		: self.__PrivateShop_PriceList,
    			# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    			# BONI_SWITCHER
    			#"ResetBoniFromSwitcher"				: self.__ResetBoniFromSwitcher,
    			#"AddBoniToSwitcher"					: self.__AddBoniToSwitcher,
    			#"AddMaxValueToBoni"					: self.__AddMaxValueToBoni,
    			#"SetBoniSwitcherLoad"				: self.__SetBoniSwitcherLoad,
    			# END_OF_BONI_SWITCHER
    		}
    
    		self.serverCommander=stringCommander.Analyzer()
    		for serverCommandItem in serverCommandList.items():
    			self.serverCommander.SAFE_RegisterCallBack(
    				serverCommandItem[0], serverCommandItem[1]
    			)
    
    	def BINARY_ServerCommand_Run(self, line):
    		#dbg.TraceError(line)
    		try:
    			#print " BINARY_ServerCommand_Run", line
    			return self.serverCommander.Run(line)
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    
    	def __ProcessPreservedServerCommand(self):
    		try:
    			command = net.GetPreservedServerCommand()
    			while command:
    				print " __ProcessPreservedServerCommand", command
    				self.serverCommander.Run(command)
    				command = net.GetPreservedServerCommand()
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    
    	def PartyHealReady(self):
    		self.interface.PartyHealReady()
    
    	def AskSafeboxPassword(self):
    		self.interface.AskSafeboxPassword()
    
    
    	# Buff
    	def __buff8(self):
    		net.SendChatPacket("(b8)")
    	def __buff9(self):
    		net.SendChatPacket("(b9)")
    	def __buff10(self):
    		net.SendChatPacket("(b10)")
    	def __buff11(self):
    		net.SendChatPacket("(b11)")
    	def __buff12(self):
    		net.SendChatPacket("(b12)")
    	def __buff13(self):
    		net.SendChatPacket("(b13)")
    	def __buff14(self):
    		net.SendChatPacket("(b14)")
    	def __buff15(self):
    		net.SendChatPacket("(b15)")
    	def __buff16(self):
    		net.SendChatPacket("(canbaran)")
    	def __buff17(self):
    		net.SendChatPacket("(canbrn)")
    	def __buff18(self):
    		net.SendChatPacket("(cbaran)")
    	def __buff19(self):
    		net.SendChatPacket("(kartalmt2)")
    	# End Buff
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		self.interface.AskMallPassword()
    
    	def __ItemMall_Open(self):
    		self.interface.OpenItemMall();
    
    	def CommandCloseMall(self):
    		self.interface.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	def RefineSuceededMessage(self):
    		snd.PlaySound("sound/ui/make_soket.wav")
    		self.PopupMessage(localeInfo.REFINE_SUCCESS)
    
    	def RefineFailedMessage(self):
    		snd.PlaySound("sound/ui/jaeryun_fail.wav")
    		self.PopupMessage(localeInfo.REFINE_FAILURE)
    
    	def CommandCloseSafebox(self):
    		self.interface.CommandCloseSafebox()
    
    	# PRIVATE_SHOP_PRICE_LIST
    	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
    		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
    	# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    	def __Horse_HideState(self):
    		self.affectShower.SetHorseState(0, 0, 0)
    
    	def __Horse_UpdateState(self, level, health, battery):
    		self.affectShower.SetHorseState(int(level), int(health), int(battery))
    
    	def __IsXMasMap(self):
    		mapDict = ( "metin2_map_n_flame_01",
    					"metin2_map_n_desert_01",
    					"metin2_map_spiderdungeon",
    					"metin2_map_deviltower1", )
    
    		if background.GetCurrentMapName() in mapDict:
    			return FALSE
    
    		return TRUE
    
    	def __XMasSnow_Enable(self, mode):
    
    		self.__XMasSong_Enable(mode)
    
    		if "1"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			print "XMAS_SNOW ON"
    			background.EnableSnow(1)
    
    		else:
    			print "XMAS_SNOW OFF"
    			background.EnableSnow(0)
    
    	def __XMasBoom_Enable(self, mode):
    		if "1"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			print "XMAS_BOOM ON"
    			self.__DayMode_Update("dark")
    			self.enableXMasBoom = TRUE
    			self.startTimeXMasBoom = app.GetTime()
    		else:
    			print "XMAS_BOOM OFF"
    			self.__DayMode_Update("light")
    			self.enableXMasBoom = FALSE
    
    	def __XMasTree_Enable(self, grade):
    
    		print "XMAS_TREE ", grade
    		background.SetXMasTree(int(grade))
    
    	def __XMasSong_Enable(self, mode):
    		if "1"==mode:
    			print "XMAS_SONG ON"
    
    			XMAS_BGM = "xmas.mp3"
    
    			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
    				if musicInfo.fieldMusic != "":
    					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
    
    				musicInfo.fieldMusic=XMAS_BGM
    				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    		else:
    			print "XMAS_SONG OFF"
    
    			if musicInfo.fieldMusic != "":
    				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
    
    			musicInfo.fieldMusic=musicInfo.METIN2THEMA
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    	def __RestartDialog_Close(self):
    		self.interface.CloseRestartDialog()
    
    	def __Console_Enable(self):
    		constInfo.CONSOLE_ENABLE = TRUE
    		self.consoleEnable = TRUE
    		app.EnableSpecialCameraMode()
    		ui.EnablePaste(TRUE)
    
    	## PrivateShop
    	def __PrivateShop_Open(self):
    		self.interface.OpenPrivateShopInputNameDialog()
    
    	def BINARY_PrivateShop_Appear(self, vid, text):
    		self.interface.AppearPrivateShop(vid, text)
    
    	def BINARY_PrivateShop_Disappear(self, vid):
    		self.interface.DisappearPrivateShop(vid)
    
    	## DayMode
    	def __PRESERVE_DayMode_Update(self, mode):
    		if "light"==mode:
    			background.SetEnvironmentData(0)
    		elif "dark"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
    			background.SetEnvironmentData(1)
    
    	def __DayMode_Update(self, mode):
    		if "light"==mode:
    			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
    		elif "dark"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
    
    	def __DayMode_OnCompleteChangeToLight(self):
    		background.SetEnvironmentData(0)
    		self.curtain.FadeIn()
    
    	def __DayMode_OnCompleteChangeToDark(self):
    		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
    		background.SetEnvironmentData(1)
    		self.curtain.FadeIn()
    
    	## XMasBoom
    	def __XMasBoom_Update(self):
    
    		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
    		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
    			return
    
    		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
    		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
    
    		if app.GetTime() - self.startTimeXMasBoom > boomTime:
    
    			self.indexXMasBoom += 1
    
    			for i in xrange(boomCount):
    				self.__XMasBoom_Boom()
    
    	def __XMasBoom_Boom(self):
    		x, y, z = player.GetMainCharacterPosition()
    		randX = app.GetRandom(-150, 150)
    		randY = app.GetRandom(-150, 150)
    
    		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
    
    	def __PartyRequestQuestion(self, vid):
    		vid = int(vid)
    		partyRequestQuestionDialog = uiCommon.QuestionDialog()
    		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
    		partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
    		partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
    		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
    		partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
    		partyRequestQuestionDialog.Open()
    		partyRequestQuestionDialog.vid = vid
    		self.partyRequestQuestionDialog = partyRequestQuestionDialog
    
    	def __AnswerPartyRequest(self, answer):
    		if not self.partyRequestQuestionDialog:
    			return
    
    		vid = self.partyRequestQuestionDialog.vid
    
    		if answer:
    			net.SendChatPacket("/party_request_accept " + str(vid))
    		else:
    			net.SendChatPacket("/party_request_deny " + str(vid))
    
    		self.partyRequestQuestionDialog.Close()
    		self.partyRequestQuestionDialog = None
    
    	def __PartyRequestDenied(self):
    		self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)
    
    	def __EnableTestServerFlag(self):
    		app.EnableTestServerFlag()
    
    	def __InGameShop_Show(self, url):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			self.interface.OpenWebWindow(url)
    
    	# WEDDING
    	def __LoginLover(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnLoginLover()
    
    	def __LogoutLover(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnLogoutLover()
    		if self.affectShower:
    			self.affectShower.HideLoverState()
    
    	def __LoverNear(self):
    		if self.affectShower:
    			self.affectShower.ShowLoverState()
    
    	def __LoverFar(self):
    		if self.affectShower:
    			self.affectShower.HideLoverState()
    
    	def __LoverDivorce(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.ClearLoverInfo()
    		if self.affectShower:
    			self.affectShower.ClearLoverState()
    
    	def __PlayMusic(self, flag, filename):
    		flag = int(flag)
    		if flag:
    			snd.FadeOutAllMusic()
    			musicInfo.SaveLastPlayFieldMusic()
    			snd.FadeInMusic("BGM/" + filename)
    		else:
    			snd.FadeOutAllMusic()
    			musicInfo.LoadLastPlayFieldMusic()
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    	# END_OF_WEDDING
    
    	
    	########Anti Exp Button by Sanii##########	
    	def AntiExp(self, qid):
    		constInfo.ANTI_EXP = int(qid)
    		
    	def AntiExpState(self, state):
    		constInfo.ANTI_EXP_STATE = int(state)
    		
    	##########################################
    
    	# BONI_SWITCHER
    	def __BoniSwitcherChangeVisible(self):
    		if not self.boniSwitcherWnd[self.LastBoniSwitcherId].IsShow():
    			self.__HideAllBoniSwitcher()
    			self.boniSwitcherWnd[self.LastBoniSwitcherId].Show(FALSE)
    		else:
    			self.__HideAllBoniSwitcher()
    
    	def __BoniSwitcherShow(self, id):
    		lastId = self.LastBoniSwitcherId
    		self.LastBoniSwitcherId = id
    		if not self.boniSwitcherWnd[id].IsShow():
    			self.__HideAllBoniSwitcher()
    			(x, y) = self.boniSwitcherWnd[lastId].GetGlobalPosition()
    			self.boniSwitcherWnd[id].SetPosition(x, y)
    			self.boniSwitcherWnd[id].Show(FALSE)
    
    	def __BoniSwitcherHide(self, id):
    		if self.boniSwitcherWnd[id]:
    			self.boniSwitcherWnd[id].Hide()
    
    	def __HideAllBoniSwitcher(self):
    		for i in xrange(len(self.boniSwitcherWnd)):
    			self.__BoniSwitcherHide(i)
    
    	def __ResetBoniFromSwitcher(self):
    		constInfo.BONI_LIST_WEAPON = []
    		constInfo.BONI_LIST_WEAPON_ADDON = []
    		constInfo.BONI_LIST_ARMOR = []
    		constInfo.BONI_LIST_BRACELET = []
    		constInfo.BONI_LIST_BOOTS = []
    		constInfo.BONI_LIST_NECKLACE = []
    		constInfo.BONI_LIST_HELMET = []
    		constInfo.BONI_LIST_SHIELD = []
    		constInfo.BONI_LIST_EARRINGS = []
    
    	def __AddBoniToSwitcher(self, EquipType, boniType):
    		EquipType = int(EquipType)
    		if EquipType == 1:
    			constInfo.BONI_LIST_WEAPON.append(int(boniType))
    			constInfo.BONI_LIST_WEAPON_ADDON.append(int(boniType))
    		elif EquipType == 2:
    			constInfo.BONI_LIST_ARMOR.append(int(boniType))
    		elif EquipType == 3:
    			constInfo.BONI_LIST_BRACELET.append(int(boniType))
    		elif EquipType == 4:
    			constInfo.BONI_LIST_BOOTS.append(int(boniType))
    		elif EquipType == 5:
    			constInfo.BONI_LIST_NECKLACE.append(int(boniType))
    		elif EquipType == 6:
    			constInfo.BONI_LIST_HELMET.append(int(boniType))
    		elif EquipType == 7:
    			constInfo.BONI_LIST_SHIELD.append(int(boniType))
    		elif EquipType == 8:
    			constInfo.BONI_LIST_EARRINGS.append(int(boniType))
    		elif EquipType == 9:
    			constInfo.BONI_LIST_WEAPON_ADDON.append(int(boniType))
    
    	def __AddMaxValueToBoni(self, boniType, maxValue):
    		constInfo.BONI_LIST_MAX_VALUE[int(boniType)] = int(maxValue)
    
    	def __SetBoniSwitcherLoad(self):
    		constInfo.BONI_SWITCHER_LOAD = TRUE
    
    	def __BoniSwitcherCheckEvent(self, slotPos):
    		for boniSwitcher in self.boniSwitcherWnd:
    			if boniSwitcher.aktItemPos == int(slotPos):
    				return TRUE
    		return FALSE
    	# END_BONI_SWITCHER
    
    	
    	# Efsun Botu
    
    
    	def __afk(self):
    		if 0==interfaceModule.Botacik:
    			interfaceModule.Botacik = 1
    			pyScrLoader = ui.PythonScriptLoader()
    			pyScrLoader.LoadScriptFile(self, "efsunbot.pyc")	
    		else:
    			chat.AppendChat(1, "Efsun Bot Zaten Aktif!")
    			
    

    Kind Regards

    HaveBeen

  4. import os
    import app
    import dbg
    import grp
    import item
    import background
    import chr
    import chrmgr
    import player
    import snd
    import chat
    import textTail
    import snd
    import net
    import effect
    import wndMgr
    import fly
    import systemSetting
    import quest
    import guild
    import skill
    import messenger
    import localeInfo
    import constInfo
    import exchange
    import ime
    
    import ui
    import uiCommon
    import uiPhaseCurtain
    import uiMapNameShower
    import uiAffectShower
    import uiPlayerGauge
    import uiCharacter
    import uiTarget
    
    # PRIVATE_SHOP_PRICE_LIST
    import uiPrivateShopBuilder
    # END_OF_PRIVATE_SHOP_PRICE_LIST
    
    import mouseModule
    import consoleModule
    
    import playerSettingModule
    import interfaceModule
    
    import musicInfo
    import debugInfo
    import stringCommander
    
    from _weakref import proxy
    
    # TEXTTAIL_LIVINGTIME_CONTROL
    if localeInfo.IsJAPAN():
    	app.SetTextTailLivingTime(8.0)
    # END_OF_TEXTTAIL_LIVINGTIME_CONTROL
    
    # SCREENSHOT_CWDSAVE
    SCREENSHOT_CWDSAVE = FALSE
    SCREENSHOT_DIR = None
    
    if localeInfo.IsEUROPE():
    	SCREENSHOT_CWDSAVE = TRUE
    
    if localeInfo.IsCIBN10():
    	SCREENSHOT_CWDSAVE = FALSE
            SCREENSHOT_DIR = "YT2W"
    
    cameraDistance = 1550.0
    cameraPitch = 27.0
    cameraRotation = 0.0
    cameraHeight = 100.0
    
    testAlignment = 0
    
    class GameWindow(ui.ScriptWindow):
    	def __init__(self, stream):
    		ui.ScriptWindow.__init__(self, "GAME")
    		self.SetWindowName("game")
    		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
    		player.SetGameWindow(self)
    
    		self.quickSlotPageIndex = 0
    		self.lastPKModeSendedTime = 0
    		self.pressNumber = None
    
    		self.guildWarQuestionDialog = None
    		self.interface = None
    		self.targetBoard = None
    		self.console = None
    		self.mapNameShower = None
    		self.affectShower = None
    		self.playerGauge = None
    
    		self.stream=stream
    		self.interface = interfaceModule.Interface()
    		self.interface.MakeInterface()
    		self.interface.ShowDefaultWindows()
    
    		self.curtain = uiPhaseCurtain.PhaseCurtain()
    		self.curtain.speed = 0.03
    		self.curtain.Hide()
    
    		self.targetBoard = uiTarget.TargetBoard()
    		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
    		self.targetBoard.Hide()
    
    		self.console = consoleModule.ConsoleWindow()
    		self.console.BindGameClass(self)
    		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
    		self.console.Hide()
    
    		self.mapNameShower = uiMapNameShower.MapNameShower()
    		self.affectShower = uiAffectShower.AffectShower()
    
    		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
    		self.playerGauge.Hide()
    
    		self.__SetQuickSlotMode()
    
    		self.__ServerCommand_Build()
    		self.__ProcessPreservedServerCommand()
    
    	def __del__(self):
    		player.SetGameWindow(0)
    		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
    		ui.ScriptWindow.__del__(self)
    
    	def Open(self):
    		app.SetFrameSkip(1)
    
    		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    
    		self.quickSlotPageIndex = 0
    		self.PickingCharacterIndex = -1
    		self.PickingItemIndex = -1
    		self.consoleEnable = FALSE
    		self.isShowDebugInfo = FALSE
    		self.ShowNameFlag = FALSE
    
    		self.enableXMasBoom = FALSE
    		self.startTimeXMasBoom = 0.0
    		self.indexXMasBoom = 0
    
    		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
    
    		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
    
    		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
    		constInfo.SET_DEFAULT_CHRNAME_COLOR()
    		constInfo.SET_DEFAULT_FOG_LEVEL()
    		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
    		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
    		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
    
    		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
    		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
    		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
    
    		import event
    		event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)
    
    		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
    
    		if constInfo.PVPMODE_TEST_ENABLE:
    			self.testPKMode = ui.TextLine()
    			self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
    			self.testPKMode.SetPosition(0, 15)
    			self.testPKMode.SetWindowHorizontalAlignCenter()
    			self.testPKMode.SetHorizontalAlignCenter()
    			self.testPKMode.SetFeather()
    			self.testPKMode.SetOutline()
    			self.testPKMode.Show()
    
    			self.testAlignment = ui.TextLine()
    			self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
    			self.testAlignment.SetPosition(0, 35)
    			self.testAlignment.SetWindowHorizontalAlignCenter()
    			self.testAlignment.SetHorizontalAlignCenter()
    			self.testAlignment.SetFeather()
    			self.testAlignment.SetOutline()
    			self.testAlignment.Show()
    
    		self.__BuildKeyDict()
    		self.__BuildDebugInfo()
    
    		# PRIVATE_SHOP_PRICE_LIST
    		uiPrivateShopBuilder.Clear()
    		# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    		# UNKNOWN_UPDATE
    		exchange.InitTrading()
    		# END_OF_UNKNOWN_UPDATE
    
    
    		## Sound
    		snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
    		snd.SetSoundVolume(systemSetting.GetSoundVolume())
    
    		netFieldMusicFileName = net.GetFieldMusicFileName()
    		if netFieldMusicFileName:
    			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
    		elif musicInfo.fieldMusic != "":						
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    		self.__SetQuickSlotMode()
    		self.__SelectQuickPage(self.quickSlotPageIndex)
    
    		self.SetFocus()
    		self.Show()
    		app.ShowCursor()
    
    		net.SendEnterGamePacket()
    
    		# START_GAME_ERROR_EXIT
    		try:
    			self.StartGame()
    		except:
    			import exception
    			exception.Abort("GameWindow.Open")
    		# END_OF_START_GAME_ERROR_EXIT
    		
    		# NPC°¡ Å¥ºê½Ã½ºÅÛÀ¸·Î ¸¸µé ¼ö ÀÖ´Â ¾ÆÀÌÅÛµéÀÇ ¸ñ·ÏÀ» ij½Ì
    		# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
    		self.cubeInformation = {}
    		self.currentCubeNPC = 0
    		
    	def Close(self):
    		self.Hide()
    
    		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
    		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
    
    		if musicInfo.fieldMusic != "":
    			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
    
    		self.onPressKeyDict = None
    		self.onClickKeyDict = None
    
    		chat.Close()
    		snd.StopAllSound()
    		grp.InitScreenEffect()
    		chr.Destroy()
    		textTail.Clear()
    		quest.Clear()
    		background.Destroy()
    		guild.Destroy()
    		messenger.Destroy()
    		skill.ClearSkillData()
    		wndMgr.Unlock()
    		mouseModule.mouseController.DeattachObject()
    
    		if self.guildWarQuestionDialog:
    			self.guildWarQuestionDialog.Close()
    
    		self.guildNameBoard = None
    		self.partyRequestQuestionDialog = None
    		self.partyInviteQuestionDialog = None
    		self.guildInviteQuestionDialog = None
    		self.guildWarQuestionDialog = None
    		self.messengerAddFriendQuestion = None
    
    		# UNKNOWN_UPDATE
    		self.itemDropQuestionDialog = None
    		# END_OF_UNKNOWN_UPDATE
    
    		# QUEST_CONFIRM
    		self.confirmDialog = None
    		# END_OF_QUEST_CONFIRM
    
    		self.PrintCoord = None
    		self.FrameRate = None
    		self.Pitch = None
    		self.Splat = None
    		self.TextureNum = None
    		self.ObjectNum = None
    		self.ViewDistance = None
    		self.PrintMousePos = None
    
    		self.ClearDictionary()
    
    		self.playerGauge = None
    		self.mapNameShower = None
    		self.affectShower = None
    
    		if self.console:
    			self.console.BindGameClass(0)
    			self.console.Close()
    			self.console=None
    		
    		if self.targetBoard:
    			self.targetBoard.Destroy()
    			self.targetBoard = None
    	
    		if self.interface:
    			self.interface.HideAllWindows()
    			self.interface.Close()
    			self.interface=None
    
    		player.ClearSkillDict()
    		player.ResetCameraRotation()
    
    		self.KillFocus()
    		app.HideCursor()
    
    		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
    
    	def __BuildKeyDict(self):
    		onPressKeyDict = {}
    
    		##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù.
    		
    		## ¼ıÀÚ ´ÜÃàÅ° Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ıÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
    		## F12 ´Â Ŭ¶ó µğ¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
    		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
    		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
    		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
    		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
    		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
    		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
    		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
    		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
    		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
    		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
    		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
    		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
    		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
    		onPressKeyDict[app.DIK_F5]	= lambda : self.BINARY_DragonSoulGiveQuilification()#packen
    		onPressKeyDict[app.DIK_F6]	= lambda : self.__PressF6Key()
    		onPressKeyDict[app.DIK_F7]	= lambda : self.__PressF7Key()
    
    		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
    		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
    		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
    		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()
    
    		#ij¸¯ÅÍ À̵¿Å°
    		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
    		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
    		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
    		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
    		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
    		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
    		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
    		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()
    
    		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
    		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_G]			= self.__PressGKey
    		onPressKeyDict[app.DIK_Q]			= self.__PressQKey
    
    		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
    		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
    		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
    		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
    		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
    		onPressKeyDict[app.DIK_O]			= lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
    		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
    		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
    		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
    		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
    		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
    		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
    		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()
    
    		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
    		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
    		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
    		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()
    
    		# CUBE_TEST
    		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
    		# CUBE_TEST_END
    
    		self.onPressKeyDict = onPressKeyDict
    
    		onClickKeyDict = {}
    		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
    		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
    		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
    		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
    		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
    
    		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
    		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
    		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
    		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
    		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
    		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
    		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
    		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
    
    		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
    		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
    
    		self.onClickKeyDict=onClickKeyDict
    
    	def __PressNumKey(self,num):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			
    			if num >= 1 and num <= 9:
    				if(chrmgr.IsPossibleEmoticon(-1)):				
    					chrmgr.SetEmoticon(-1,int(num)-1)
    					net.SendEmoticon(int(num)-1)
    		else:
    			if num >= 1 and num <= 4:
    				self.pressNumber(num-1)
    
    	def __ClickBKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			return
    		else:
    			if constInfo.PVPMODE_ACCELKEY_ENABLE:
    				self.ChangePKMode()
    
    
    	def	__PressJKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			if player.IsMountingHorse():
    				net.SendChatPacket("/unmount")
    			else:
    				#net.SendChatPacket("/user_horse_ride")
    				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
    					for i in xrange(player.INVENTORY_PAGE_SIZE):
    						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
    							net.SendItemUsePacket(i)
    							break
    	def	__PressHKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_ride")
    		else:
    			self.interface.OpenHelpWindow()
    
    	def	__PressBKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_back")
    		else:
    			state = "EMOTICON"
    			self.interface.ToggleCharacterWindow(state)
    
    	def	__PressFKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_feed")	
    		else:
    			app.ZoomCamera(app.CAMERA_TO_POSITIVE)
    
    	def __PressGKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/ride")	
    		else:
    			if self.ShowNameFlag:
    				self.interface.ToggleGuildWindow()
    			else:
    				app.PitchCamera(app.CAMERA_TO_POSITIVE)
    
    	def	__ReleaseGKey(self):
    		app.PitchCamera(app.CAMERA_STOP)
    
    	def __PressQKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			if 0==interfaceModule.IsQBHide:
    				interfaceModule.IsQBHide = 1
    				self.interface.HideAllQuestButton()
    			else:
    				interfaceModule.IsQBHide = 0
    				self.interface.ShowAllQuestButton()
    		else:
    			app.RotateCamera(app.CAMERA_TO_NEGATIVE)
    
    	def __SetQuickSlotMode(self):
    		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
    
    	def __SetQuickPageMode(self):
    		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
    
    	def __PressQuickSlot(self, localSlotIndex):
    		if localeInfo.IsARABIC():
    			if 0 <= localSlotIndex and localSlotIndex < 4:
    				player.RequestUseLocalQuickSlot(3-localSlotIndex)
    			else:
    				player.RequestUseLocalQuickSlot(11-localSlotIndex)
    		else:
    			player.RequestUseLocalQuickSlot(localSlotIndex)			
    
    	def __SelectQuickPage(self, pageIndex):
    		self.quickSlotPageIndex = pageIndex
    		player.SetQuickPage(pageIndex)
    
    	def ToggleDebugInfo(self):
    		self.isShowDebugInfo = not self.isShowDebugInfo
    
    		if self.isShowDebugInfo:
    			self.PrintCoord.Show()
    			self.FrameRate.Show()
    			self.Pitch.Show()
    			self.Splat.Show()
    			self.TextureNum.Show()
    			self.ObjectNum.Show()
    			self.ViewDistance.Show()
    			self.PrintMousePos.Show()
    		else:
    			self.PrintCoord.Hide()
    			self.FrameRate.Hide()
    			self.Pitch.Hide()
    			self.Splat.Hide()
    			self.TextureNum.Hide()
    			self.ObjectNum.Hide()
    			self.ViewDistance.Hide()
    			self.PrintMousePos.Hide()
    
    	def __BuildDebugInfo(self):
    		## Character Position Coordinate
    		self.PrintCoord = ui.TextLine()
    		self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
    		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
    		
    		## Frame Rate
    		self.FrameRate = ui.TextLine()
    		self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
    		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
    
    		## Camera Pitch
    		self.Pitch = ui.TextLine()
    		self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
    		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
    
    		## Splat
    		self.Splat = ui.TextLine()
    		self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
    		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
    		
    		##
    		self.PrintMousePos = ui.TextLine()
    		self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
    		self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
    
    		# TextureNum
    		self.TextureNum = ui.TextLine()
    		self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
    		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
    
    		# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
    		self.ObjectNum = ui.TextLine()
    		self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
    		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)
    
    		# ½Ã¾ß°Å¸®
    		self.ViewDistance = ui.TextLine()
    		self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
    		self.ViewDistance.SetPosition(0, 0)
    
    	def __NotifyError(self, msg):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
    
    	def ChangePKMode(self):
    
    		if not app.IsPressed(app.DIK_LCONTROL):
    			return
    
    		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
    			self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
    			return
    
    		curTime = app.GetTime()
    		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
    			return
    
    		self.lastPKModeSendedTime = curTime
    
    		curPKMode = player.GetPKMode()
    		nextPKMode = curPKMode + 1
    		if nextPKMode == player.PK_MODE_PROTECT:
    			if 0 == player.GetGuildID():
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
    				nextPKMode = 0
    			else:
    				nextPKMode = player.PK_MODE_GUILD
    
    		elif nextPKMode == player.PK_MODE_MAX_NUM:
    			nextPKMode = 0
    
    		net.SendChatPacket("/PKMode " + str(nextPKMode))
    		print "/PKMode " + str(nextPKMode)
    
    	def OnChangePKMode(self):
    
    		self.interface.OnChangePKMode()
    
    		try:
    			self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
    		except KeyError:
    			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
    
    		if constInfo.PVPMODE_TEST_ENABLE:
    			curPKMode = player.GetPKMode()
    			alignment, grade = chr.testGetPKData()
    			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
    			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
    			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")
    
    	###############################################################################################
    	###############################################################################################
    	## Game Callback Functions
    
    	# Start
    	def StartGame(self):
    		self.RefreshInventory()
    		self.RefreshEquipment()
    		self.RefreshCharacter()
    		self.RefreshSkill()
    
    	# Refresh
    	def CheckGameButton(self):
    		if self.interface:
    			self.interface.CheckGameButton()
    
    	def RefreshAlignment(self):
    		self.interface.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.CheckGameButton()
    
    		if self.interface:
    			self.interface.RefreshStatus()
    
    		if self.playerGauge:
    			self.playerGauge.RefreshGauge()
    
    	def RefreshStamina(self):
    		self.interface.RefreshStamina()
    
    	def RefreshSkill(self):
    		self.CheckGameButton()
    		if self.interface:
    			self.interface.RefreshSkill()
    
    	def RefreshQuest(self):
    		self.interface.RefreshQuest()
    
    	def RefreshMessenger(self):
    		self.interface.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.interface.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.interface.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.interface.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.interface.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.interface.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.interface.RefreshGuildGradePage()
    
    	def RefreshMobile(self):
    		if self.interface:
    			self.interface.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.interface.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.interface.OnBlockMode(mode)
    
    	def OpenQuestWindow(self, skin, idx):
    		self.interface.OpenQuestWindow(skin, idx)
    
    	def AskGuildName(self):
    
    		guildNameBoard = uiCommon.InputDialog()
    		guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
    		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
    		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
    		guildNameBoard.Open()
    
    		self.guildNameBoard = guildNameBoard
    
    	def ConfirmGuildName(self):
    		guildName = self.guildNameBoard.GetText()
    		if not guildName:
    			return
    
    		if net.IsInsultIn(guildName):
    			self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
    			return
    
    		net.SendAnswerMakeGuildPacket(guildName)
    		self.guildNameBoard.Close()
    		self.guildNameBoard = None
    		return TRUE
    
    	def CancelGuildName(self):
    		self.guildNameBoard.Close()
    		self.guildNameBoard = None
    		return TRUE
    
    	## Refine
    	def PopupMessage(self, msg):
    		self.stream.popupWindow.Close()
    		self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)
    
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
    		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.interface.AppendMaterialToRefineDialog(vnum, count)
    
    	def RunUseSkillEvent(self, slotIndex, coolTime):
    		self.interface.OnUseSkill(slotIndex, coolTime)
    
    	def ClearAffects(self):
    		self.affectShower.ClearAffects()
    
    	def SetAffect(self, affect):
    		self.affectShower.SetAffect(affect)
    
    	def ResetAffect(self, affect):
    		self.affectShower.ResetAffect(affect)
    
    	# UNKNOWN_UPDATE
    	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
    		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
    		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
    			self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
    		elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
    			self.BINARY_DragonSoulGiveQuilification()
    
    	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
    		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
    		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
    			self.interface.DragonSoulDeactivate()
    	
     
     
    	# END_OF_UNKNOWN_UPDATE
    
    	def ActivateSkillSlot(self, slotIndex):
    		if self.interface:
    			self.interface.OnActivateSkill(slotIndex)
    
    	def DeactivateSkillSlot(self, slotIndex):
    		if self.interface:
    			self.interface.OnDeactivateSkill(slotIndex)
    
    	def RefreshEquipment(self):
    		if self.interface:
    			self.interface.RefreshInventory()
    
    	def RefreshInventory(self):
    		if self.interface:
    			self.interface.RefreshInventory()
    
    	def RefreshCharacter(self):
    		if self.interface:
    			self.interface.RefreshCharacter()
    
    	def OnGameOver(self):
    		self.CloseTargetBoard()
    		self.OpenRestartDialog()
    
    	def OpenRestartDialog(self):
    		self.interface.OpenRestartDialog()
    
    	def ChangeCurrentSkill(self, skillSlotNumber):
    		self.interface.OnChangeCurrentSkill(skillSlotNumber)
    
    	## TargetBoard
    	def SetPCTargetBoard(self, vid, name):
    		self.targetBoard.Open(vid, name)
    		
    		if app.IsPressed(app.DIK_LCONTROL):
    			
    			if not player.IsSameEmpire(vid):
    				return
    
    			if player.IsMainCharacterIndex(vid):
    				return		
    			elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
    				return
    
    			self.interface.OpenWhisperDialog(name)
    			
    
    	def RefreshTargetBoardByVID(self, vid):
    		self.targetBoard.RefreshByVID(vid)
    
    	def RefreshTargetBoardByName(self, name):
    		self.targetBoard.RefreshByName(name)
    		
    	def __RefreshTargetBoard(self):
    		self.targetBoard.Refresh()
    		
    	def SetHPTargetBoard(self, vid, hpPercentage):
    		if vid != self.targetBoard.GetTargetVID():
    			self.targetBoard.ResetTargetBoard()
    			self.targetBoard.SetEnemyVID(vid)
    
    		self.targetBoard.SetHP(hpPercentage)
    		self.targetBoard.Show()
    
    	def CloseTargetBoardIfDifferent(self, vid):
    		if vid != self.targetBoard.GetTargetVID():
    			self.targetBoard.Close()
    
    	def CloseTargetBoard(self):
    		self.targetBoard.Close()
    
    	## View Equipment
    	def OpenEquipmentDialog(self, vid):
    		self.interface.OpenEquipmentDialog(vid)
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
    
    	# SHOW_LOCAL_MAP_NAME
    	def ShowMapName(self, mapName, x, y):
    
    		if self.mapNameShower:
    			self.mapNameShower.ShowMapName(mapName, x, y)
    
    		if self.interface:
    			self.interface.SetMapName(mapName)
    	# END_OF_SHOW_LOCAL_MAP_NAME	
    
    	def BINARY_OpenAtlasWindow(self):
    		self.interface.BINARY_OpenAtlasWindow()
    
    	## Chat orginal
    	## def OnRecvWhisper(self, mode, name, line):
    		## if mode == chat.WHISPER_TYPE_GM:
    			## self.interface.RegisterGameMasterName(name)
    		## chat.AppendWhisper(mode, name, line)
    		## self.interface.RecvWhisper(name)
    
    	## Chat	
    	def OnRecvWhisper(self, mode, name, line):
    		if mode == chat.WHISPER_TYPE_GM:
    			self.interface.RegisterGameMasterName(name)
    		pnblock = open("blocklist.txt", "r")
    		pnauslese = pnblock.read()
    		if pnauslese.find(name) !=-1:
    			pnblock.close()
    		else:
    			chat.AppendWhisper(mode, name, line)
    			self.interface.RecvWhisper(name)	
    			pnblock.close()
    
    	def OnRecvWhisperSystemMessage(self, mode, name, line):
    		chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
    		self.interface.RecvWhisper(name)
    
    	def OnRecvWhisperError(self, mode, name, line):
    		if localeInfo.WHISPER_ERROR.has_key(mode):
    			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
    		else:
    			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
    		self.interface.RecvWhisper(name)
    
    	def RecvWhisper(self, name):
    		self.interface.RecvWhisper(name)
    
    	def OnPickMoney(self, money):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))
    
    	def OnShopError(self, type):
    		try:
    			self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
    		except KeyError:
    			self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))
    
    	def OnSafeBoxError(self):
    		self.PopupMessage(localeInfo.SAFEBOX_ERROR)
    
    	def OnFishingSuccess(self, isFish, fishName):
    		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)
    
    	# ADD_FISHING_MESSAGE
    	def OnFishingNotifyUnknown(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)
    
    	def OnFishingWrongPlace(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
    	# END_OF_ADD_FISHING_MESSAGE
    
    	def OnFishingNotify(self, isFish, fishName):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))
    
    	def OnFishingFailure(self):
    		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)
    
    	def OnCannotPickItem(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)
    
    	# MINING
    	def OnCannotMining(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
    	# END_OF_MINING
    
    	def OnCannotUseSkill(self, vid, type):
    		if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
    			textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])
    
    		if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])
    
    	def	OnCannotShotError(self, vid, type):
    		textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))
    
    	## PointReset
    	def StartPointReset(self):
    		self.interface.OpenPointResetDialog()
    
    	## Shop
    	def StartShop(self, vid):
    		self.interface.OpenShopDialog(vid)
    
    	def EndShop(self):
    		self.interface.CloseShopDialog()
    
    	def RefreshShop(self):
    		self.interface.RefreshShopDialog()
    
    	def SetShopSellingPrice(self, Price):
    		pass
    
    	## Exchange
    	def StartExchange(self):
    		self.interface.StartExchange()
    
    	def EndExchange(self):
    		self.interface.EndExchange()
    
    	def RefreshExchange(self):
    		self.interface.RefreshExchange()
    
    	## Party
    	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
    		partyInviteQuestionDialog = uiCommon.QuestionDialog()
    		partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
    		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
    		partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
    		partyInviteQuestionDialog.Open()
    		partyInviteQuestionDialog.partyLeaderVID = leaderVID
    		self.partyInviteQuestionDialog = partyInviteQuestionDialog
    
    	def AnswerPartyInvite(self, answer):
    
    		if not self.partyInviteQuestionDialog:
    			return
    
    		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
    
    		distance = player.GetCharacterDistance(partyLeaderVID)
    		if distance < 0.0 or distance > 5000:
    			answer = FALSE
    
    		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
    
    		self.partyInviteQuestionDialog.Close()
    		self.partyInviteQuestionDialog = None
    
    	def AddPartyMember(self, pid, name):
    		self.interface.AddPartyMember(pid, name)
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.interface.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.interface.RemovePartyMember(pid)
    		self.__RefreshTargetBoard()
    
    	def LinkPartyMember(self, pid, vid):
    		self.interface.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.interface.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.interface.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.interface.ExitParty()
    		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
    
    	def ChangePartyParameter(self, distributionMode):
    		self.interface.ChangePartyParameter(distributionMode)
    
    	## Messenger
    	def OnMessengerAddFriendQuestion(self, name):
    		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
    		messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
    		messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
    		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
    		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
    		messengerAddFriendQuestion.Open()
    		messengerAddFriendQuestion.name = name
    		self.messengerAddFriendQuestion = messengerAddFriendQuestion
    
    	def OnAcceptAddFriend(self):
    		name = self.messengerAddFriendQuestion.name
    		net.SendChatPacket("/messenger_auth y " + name)
    		self.OnCloseAddFriendQuestionDialog()
    		return TRUE
    
    	def OnDenyAddFriend(self):
    		name = self.messengerAddFriendQuestion.name
    		net.SendChatPacket("/messenger_auth n " + name)
    		self.OnCloseAddFriendQuestionDialog()
    		return TRUE
    
    	def OnCloseAddFriendQuestionDialog(self):
    		self.messengerAddFriendQuestion.Close()
    		self.messengerAddFriendQuestion = None
    		return TRUE
    
    	## SafeBox
    	def OpenSafeboxWindow(self, size):
    		self.interface.OpenSafeboxWindow(size)
    
    	def RefreshSafebox(self):
    		self.interface.RefreshSafebox()
    
    	def RefreshSafeboxMoney(self):
    		self.interface.RefreshSafeboxMoney()
    
    	# ITEM_MALL
    	def OpenMallWindow(self, size):
    		self.interface.OpenMallWindow(size)
    
    	def RefreshMall(self):
    		self.interface.RefreshMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def RecvGuildInviteQuestion(self, guildID, guildName):
    		guildInviteQuestionDialog = uiCommon.QuestionDialog()
    		guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
    		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
    		guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
    		guildInviteQuestionDialog.Open()
    		guildInviteQuestionDialog.guildID = guildID
    		self.guildInviteQuestionDialog = guildInviteQuestionDialog
    
    	def AnswerGuildInvite(self, answer):
    
    		if not self.guildInviteQuestionDialog:
    			return
    
    		guildLeaderVID = self.guildInviteQuestionDialog.guildID
    		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
    
    		self.guildInviteQuestionDialog.Close()
    		self.guildInviteQuestionDialog = None
    
    	
    	def DeleteGuild(self):
    		self.interface.DeleteGuild()
    
    	## Clock
    	def ShowClock(self, second):
    		self.interface.ShowClock(second)
    
    	def HideClock(self):
    		self.interface.HideClock()
    
    	## Emotion
    	def BINARY_ActEmotion(self, emotionIndex):
    		if self.interface.wndCharacter:
    			self.interface.wndCharacter.ActEmotion(emotionIndex)
    
    	###############################################################################################
    	###############################################################################################
    	## Keyboard Functions
    
    	def CheckFocus(self):
    		if FALSE == self.IsFocus():
    			if TRUE == self.interface.IsOpenChat():
    				self.interface.ToggleChat()
    
    			self.SetFocus()
    
    	def SaveScreen(self):
    		print "save screen"
    
    		# SCREENSHOT_CWDSAVE
    		if SCREENSHOT_CWDSAVE:
    			if not os.path.exists(os.getcwd() + os.sep + "screenshot"):
    				os.mkdir(os.getcwd() + os.sep + "screenshot")
    
    			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
    		elif SCREENSHOT_DIR:
    			(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
    		else:
    			(succeeded, name) = grp.SaveScreenShot()
    		# END_OF_SCREENSHOT_CWDSAVE
    
    		if succeeded:
    			pass
    
    			chat.AppendChat(chat.CHAT_TYPE_GUILD, localeInfo.SCREENSHOT_SAVE1 + name + localeInfo.SCREENSHOT_SAVE3)
    
    		else:
    			chat.AppendChat(chat.CHAT_TYPE_GUILD, localeInfo.SCREENSHOT_SAVE_FAILURE)
    
    	def ShowConsole(self):
    		pass
    
    	def ShowName(self):
    		self.ShowNameFlag = TRUE
    		self.playerGauge.EnableShowAlways()
    		player.SetQuickPage(self.quickSlotPageIndex+1)
    
    	# ADD_ALWAYS_SHOW_NAME
    	def __IsShowName(self):
    
    		if systemSetting.IsAlwaysShowName():
    			return TRUE
    
    		if self.ShowNameFlag:
    			return TRUE
    
    		return FALSE
    	# END_OF_ADD_ALWAYS_SHOW_NAME
    	
    	def HideName(self):
    		self.ShowNameFlag = FALSE
    		self.playerGauge.DisableShowAlways()
    		player.SetQuickPage(self.quickSlotPageIndex)
    
    	def ShowMouseImage(self):
    		self.interface.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.interface.HideMouseImage()
    
    	def StartAttack(self):
    		player.SetAttackKeyState(TRUE)
    
    	def EndAttack(self):
    		player.SetAttackKeyState(FALSE)
    
    	def MoveUp(self):
    		player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
    
    	def MoveDown(self):
    		player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
    
    	def MoveLeft(self):
    		player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
    
    	def MoveRight(self):
    		player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
    
    	def __PressF6Key(self):
    		onPressKeyDict = {}
    		execfile('efsunbot.py', onPressKeyDict)	
    
    	def __PressF7Key(self):
    		onPressKeyDict = {}
    		execfile('balikbot.py', onPressKeyDict)		
    		
    	def StopUp(self):
    		player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
    
    	def StopDown(self):
    		player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
    
    	def StopLeft(self):
    		player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
    
    	def StopRight(self):
    		player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
    
    	def PickUpItem(self):
    		player.PickCloseItem()
    
    	###############################################################################################
    	###############################################################################################
    	## Event Handler
    
    	def OnKeyDown(self, key):
    		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
    			return
    
    		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
    
    		try:
    			self.onPressKeyDict[key]()
    		except KeyError:
    			pass
    		except:
    			raise
    
    		return TRUE
    
    	def OnKeyUp(self, key):
    		try:
    			self.onClickKeyDict[key]()
    		except KeyError:
    			pass
    		except:
    			raise
    
    		return TRUE
    
    	def OnMouseLeftButtonDown(self):
    		if self.interface.BUILD_OnMouseLeftButtonDown():
    			return
    
    		if mouseModule.mouseController.isAttached():
    			self.CheckFocus()
    		else:
    			hyperlink = ui.GetHyperlink()
    			if hyperlink:
    				return
    			else:
    				self.CheckFocus()
    				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
    
    		return TRUE
    
    	def OnMouseLeftButtonUp(self):
    
    		if self.interface.BUILD_OnMouseLeftButtonUp():
    			return
    
    		if mouseModule.mouseController.isAttached():
    
    			attachedType = mouseModule.mouseController.GetAttachedType()
    			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
    			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
    			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
    
    			## QuickSlot
    			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
    				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
    
    			## Inventory
    			elif player.SLOT_TYPE_INVENTORY == attachedType:
    
    				if player.ITEM_MONEY == attachedItemIndex:
    					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
    				else:
    					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
    
    			## DragonSoul
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    				self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
    			
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			hyperlink = ui.GetHyperlink()
    			if hyperlink:
    				if app.IsPressed(app.DIK_LALT):
    					link = chat.GetLinkFromHyperlink(hyperlink)
    					ime.PasteString(link)
    				else:
    					self.interface.MakeHyperlinkTooltip(hyperlink)
    				return
    			else:
    				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
    
    		#player.EndMouseWalking()
    		return TRUE
    
    	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
    		if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    			attachedInvenType = player.SlotTypeToInvenType(attachedType)
    			if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
    				if player.IsEquipmentSlot(attachedItemSlotPos):
    					self.stream.popupWindow.Close()
    					self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
    				else:
    					if chr.IsNPC(dstChrID):
    						net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
    					else:
    						net.SendExchangeStartPacket(dstChrID)
    						net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
    			else:
    				self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
    
    	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
    		if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
    			net.SendExchangeStartPacket(dstChrID)
    			net.SendExchangeElkAddPacket(attachedMoney)
    		else:
    			self.__DropMoney(attachedType, attachedMoney)
    
    	def __DropMoney(self, attachedType, attachedMoney):
    		# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    		
    		if attachedMoney>=1000:
    			self.stream.popupWindow.Close()
    			self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
    			return
    
    		itemDropQuestionDialog = uiCommon.QuestionDialog()
    		itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
    		itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    		itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    		itemDropQuestionDialog.Open()
    		itemDropQuestionDialog.dropType = attachedType
    		itemDropQuestionDialog.dropCount = attachedMoney
    		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
    		self.itemDropQuestionDialog = itemDropQuestionDialog
    
    	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
    		# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    		
    		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
    			self.stream.popupWindow.Close()
    			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
    
    		else:
    			if player.SLOT_TYPE_INVENTORY == attachedType:
    				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
    
    				item.SelectItem(dropItemIndex)
    				dropItemName = item.GetItemName()
    
    				## Question Text
    				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
    
    				## Dialog
    				itemDropQuestionDialog = uiCommon.QuestionDialog()
    				itemDropQuestionDialog.SetText(questionText)
    				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.Open()
    				itemDropQuestionDialog.dropType = attachedType
    				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
    				itemDropQuestionDialog.dropCount = attachedItemCount
    				self.itemDropQuestionDialog = itemDropQuestionDialog
    
    				constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)
    
    				item.SelectItem(dropItemIndex)
    				dropItemName = item.GetItemName()
    
    				## Question Text
    				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
    
    				## Dialog
    				itemDropQuestionDialog = uiCommon.QuestionDialog()
    				itemDropQuestionDialog.SetText(questionText)
    				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.Open()
    				itemDropQuestionDialog.dropType = attachedType
    				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
    				itemDropQuestionDialog.dropCount = attachedItemCount
    				self.itemDropQuestionDialog = itemDropQuestionDialog
    
    				constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
    
    	def RequestDropItem(self, answer):
    		if not self.itemDropQuestionDialog:
    			return
    
    		if answer:
    			dropType = self.itemDropQuestionDialog.dropType
    			dropCount = self.itemDropQuestionDialog.dropCount
    			dropNumber = self.itemDropQuestionDialog.dropNumber
    
    			if player.SLOT_TYPE_INVENTORY == dropType:
    				if dropNumber == player.ITEM_MONEY:
    					net.SendGoldDropPacketNew(dropCount)
    					snd.PlaySound("sound/ui/money.wav")
    				else:
    					# PRIVATESHOP_DISABLE_ITEM_DROP
    					self.__SendDropItemPacket(dropNumber, dropCount)
    					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
    					# PRIVATESHOP_DISABLE_ITEM_DROP
    					self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
    					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    
    		self.itemDropQuestionDialog.Close()
    		self.itemDropQuestionDialog = None
    
    		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
    
    	# PRIVATESHOP_DISABLE_ITEM_DROP
    	def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    
    		net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
    	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    
    	def OnMouseRightButtonDown(self):
    
    		self.CheckFocus()
    
    		if TRUE == mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
    
    		return TRUE
    
    	def OnMouseRightButtonUp(self):
    		if TRUE == mouseModule.mouseController.isAttached():
    			return TRUE
    
    		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
    		return TRUE
    
    	def OnMouseMiddleButtonDown(self):
    		player.SetMouseMiddleButtonState(player.MBS_PRESS)
    
    	def OnMouseMiddleButtonUp(self):
    		player.SetMouseMiddleButtonState(player.MBS_CLICK)
    
    	def OnUpdate(self):	
    		app.UpdateGame()
    		
    		if self.mapNameShower.IsShow():
    			self.mapNameShower.Update()
    
    		if self.isShowDebugInfo:
    			self.UpdateDebugInfo()
    
    		if self.enableXMasBoom:
    			self.__XMasBoom_Update()
    
    		self.interface.BUILD_OnUpdate()
    
    	def UpdateDebugInfo(self):
    		#
    		# ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
    		(x, y, z) = player.GetMainCharacterPosition()
    		nUpdateTime = app.GetUpdateTime()
    		nUpdateFPS = app.GetUpdateFPS()
    		nRenderFPS = app.GetRenderFPS()
    		nFaceCount = app.GetFaceCount()
    		fFaceSpeed = app.GetFaceSpeed()
    		nST=background.GetRenderShadowTime()
    		(fAveRT, nCurRT) =  app.GetRenderTime()
    		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
    		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
    		if iPatch == 0:
    			iPatch = 1
    
    		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
    
    		self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
    		xMouse, yMouse = wndMgr.GetMousePosition()
    		self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))			
    
    		self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
    
    		if fAveRT>1.0:
    			self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
    
    		self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
    		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
    		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
    		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
    		self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
    
    	def OnRender(self):
    		app.RenderGame()
    		
    		if self.console.Console.collision:
    			background.RenderCollision()
    			chr.RenderCollision()
    
    		(x, y) = app.GetCursorPosition()
    
    		########################
    		# Picking
    		########################
    		textTail.UpdateAllTextTail()
    
    		if TRUE == wndMgr.IsPickedWindow(self.hWnd):
    
    			self.PickingCharacterIndex = chr.Pick()
    
    			if -1 != self.PickingCharacterIndex:
    				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
    			if 0 != self.targetBoard.GetTargetVID():
    				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
    
    			# ADD_ALWAYS_SHOW_NAME
    			if not self.__IsShowName():
    				self.PickingItemIndex = item.Pick()
    				if -1 != self.PickingItemIndex:
    					textTail.ShowItemTextTail(self.PickingItemIndex)
    			# END_OF_ADD_ALWAYS_SHOW_NAME
    			
    		## Show all name in the range
    		
    		# ADD_ALWAYS_SHOW_NAME
    		if self.__IsShowName():
    			textTail.ShowAllTextTail()
    			self.PickingItemIndex = textTail.Pick(x, y)
    		# END_OF_ADD_ALWAYS_SHOW_NAME
    
    		textTail.UpdateShowingTextTail()
    		textTail.ArrangeTextTail()
    		if -1 != self.PickingItemIndex:
    			textTail.SelectItemName(self.PickingItemIndex)
    
    		grp.PopState()
    		grp.SetInterfaceRenderState()
    
    		textTail.Render()
    		textTail.HideAllTextTail()
    
    	def OnPressEscapeKey(self):
    		if app.TARGET == app.GetCursor():
    			app.SetCursor(app.NORMAL)
    
    		elif TRUE == mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			self.interface.OpenSystemDialog()
    
    		return TRUE
    
    	def OnIMEReturn(self):
    		if app.IsPressed(app.DIK_LSHIFT):
    			self.interface.OpenWhisperDialogWithoutTarget()
    		else:
    			self.interface.ToggleChat()
    		return TRUE
    
    	def OnPressExitKey(self):
    		self.interface.ToggleSystemDialog()
    		return TRUE
    
    	## BINARY CALLBACK
    	######################################################################################
    	
    	# WEDDING
    	def BINARY_LoverInfo(self, name, lovePoint):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnAddLover(name, lovePoint)
    		if self.affectShower:
    			self.affectShower.SetLoverInfo(name, lovePoint)
    
    	def BINARY_UpdateLovePoint(self, lovePoint):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
    		if self.affectShower:
    			self.affectShower.OnUpdateLovePoint(lovePoint)
    	# END_OF_WEDDING
    	
    	# QUEST_CONFIRM
    	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
    		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
    		confirmDialog.Open(msg, timeout)
    		confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
    		confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
    		self.confirmDialog = confirmDialog
        # END_OF_QUEST_CONFIRM
    
        # GIFT command
    	def Gift_Show(self):
    		self.interface.ShowGift()
    
    	# CUBE
    	def BINARY_Cube_Open(self, npcVNUM):
    		self.currentCubeNPC = npcVNUM
    		
    		self.interface.OpenCubeWindow()
    
    		
    		if npcVNUM not in self.cubeInformation:
    			net.SendChatPacket("/cube r_info")
    		else:
    			cubeInfoList = self.cubeInformation[npcVNUM]
    			
    			i = 0
    			for cubeInfo in cubeInfoList:								
    				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
    				
    				j = 0				
    				for materialList in cubeInfo["materialList"]:
    					for materialInfo in materialList:
    						itemVnum, itemCount = materialInfo
    						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
    					j = j + 1						
    						
    				i = i + 1
    				
    			self.interface.wndCube.Refresh()
    
    	def BINARY_Cube_Close(self):
    		self.interface.CloseCubeWindow()
    
    	# Á¦ÀÛ¿¡ ÇÊ¿äÇÑ °ñµå, ¿¹»óµÇ´Â ¿Ï¼ºÇ°ÀÇ VNUM°ú °³¼ö Á¤º¸ update
    	def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
    		self.interface.UpdateCubeInfo(gold, itemVnum, count)
    		
    	def BINARY_Cube_Succeed(self, itemVnum, count):
    		print "Å¥ºê Á¦ÀÛ ¼º°ø"
    		self.interface.SucceedCubeWork(itemVnum, count)
    		pass
    
    	def BINARY_Cube_Failed(self):
    		print "Å¥ºê Á¦ÀÛ ½ÇÆĞ"
    		self.interface.FailedCubeWork()
    		pass
    
    	def BINARY_Cube_ResultList(self, npcVNUM, listText):
    		# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  ÀÌ·±½ÄÀ¸·Î "/" ¹®ÀÚ·Î ±¸ºĞµÈ ¸®½ºÆ®¸¦ ÁÜ
    		#print listText
    		
    		if npcVNUM == 0:
    			npcVNUM = self.currentCubeNPC
    		
    		self.cubeInformation[npcVNUM] = []
    		
    		try:
    			for eachInfoText in listText.split("/"):
    				eachInfo = eachInfoText.split(",")
    				itemVnum	= int(eachInfo[0])
    				itemCount	= int(eachInfo[1])
    
    				self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
    				self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
    			
    			resultCount = len(self.cubeInformation[npcVNUM])
    			requestCount = 7
    			modCount = resultCount % requestCount
    			splitCount = resultCount / requestCount
    			for i in xrange(splitCount):
    				#print("/cube r_info %d %d" % (i * requestCount, requestCount))
    				net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
    				
    			if 0 < modCount:
    				#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))				
    				net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))
    
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    			
    		pass
    		
    	def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
    		# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
    		try:
    			#print listText
    			
    			if 3 > len(listText):
    				dbg.TraceError("Wrong Cube Material Infomation")
    				return 0
    
    			
    			
    			eachResultList = listText.split("@")
    
    			cubeInfo = self.cubeInformation[self.currentCubeNPC]			
    			
    			itemIndex = 0
    			for eachResultText in eachResultList:
    				cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
    				materialList = cubeInfo[startIndex + itemIndex]["materialList"]
    				
    				gold = 0
    				splitResult = eachResultText.split("/")
    				if 1 < len(splitResult):
    					gold = int(splitResult[1])
    					
    				#print "splitResult : ", splitResult
    				eachMaterialList = splitResult[0].split("&")
    				
    				i = 0
    				for eachMaterialText in eachMaterialList:
    					complicatedList = eachMaterialText.split("|")
    					
    					if 0 < len(complicatedList):
    						for complicatedText in complicatedList:
    							(itemVnum, itemCount) = complicatedText.split(",")
    							itemVnum = int(itemVnum)
    							itemCount = int(itemCount)
    							self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
    							
    							materialList[i].append((itemVnum, itemCount))
    							
    					else:
    						itemVnum, itemCount = eachMaterialText.split(",")
    						itemVnum = int(itemVnum)
    						itemCount = int(itemCount)
    						self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
    						
    						materialList[i].append((itemVnum, itemCount))
    						
    					i = i + 1
    					
    					
    					
    				itemIndex = itemIndex + 1
    				
    			self.interface.wndCube.Refresh()
    			
    				
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    			
    		pass
    	
    	# END_OF_CUBE
    	
    	# ¿ëÈ¥¼®	
    	def BINARY_Highlight_Item(self, inven_type, inven_pos):
    		self.interface.Highligt_Item(inven_type, inven_pos)
    	
    	def BINARY_DragonSoulGiveQuilification(self):
    		self.interface.DragonSoulGiveQuilification()
    		
    	def BINARY_DragonSoulRefineWindow_Open(self):
    		self.interface.OpenDragonSoulRefineWindow()
    
    	def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
    		self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)
    
    	def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
    		self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
    	
    	# END of DRAGON SOUL REFINE WINDOW
    	
    	def BINARY_SetBigMessage(self, message):
    		self.interface.bigBoard.SetTip(message)
    
    	def BINARY_SetTipMessage(self, message):
    		self.interface.tipBoard.SetTip(message)		
    
    	def BINARY_AppendNotifyMessage(self, type):
    		if not type in localeInfo.NOTIFY_MESSAGE:
    			return
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])
    
    	def BINARY_Guild_EnterGuildArea(self, areaID):
    		self.interface.BULID_EnterGuildArea(areaID)
    
    	def BINARY_Guild_ExitGuildArea(self, areaID):
    		self.interface.BULID_ExitGuildArea(areaID)
    
    	def BINARY_GuildWar_OnSendDeclare(self, guildID):
    		pass
    
    	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    		if mainCharacterName == masterName:
    			self.__GuildWar_OpenAskDialog(guildID, warType)
    
    	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
    		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	
    
    	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
    		self.interface.OnStartGuildWar(guildSelf, guildOpp)
    
    	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
    		self.interface.OnEndGuildWar(guildSelf, guildOpp)
    
    	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
    		self.interface.BINARY_SetObserverMode(isEnable)
    
    	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
    		self.interface.wndMiniMap.UpdateObserverCount(observerCount)
    
    	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
    		guildID1 = int(guildID1)
    		guildID2 = int(guildID2)
    		memberCount1 = int(memberCount1)
    		memberCount2 = int(memberCount2)
    		observerCount = int(observerCount)
    
    		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
    		self.interface.wndMiniMap.UpdateObserverCount(observerCount)
    
    	def __GuildWar_OpenAskDialog(self, guildID, warType):
    
    		guildName = guild.GetGuildName(guildID)
    
    		# REMOVED_GUILD_BUG_FIX
    		if "Noname" == guildName:
    			return
    		# END_OF_REMOVED_GUILD_BUG_FIX
    
    		import uiGuild
    		questionDialog = uiGuild.AcceptGuildWarDialog()
    		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
    		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
    		questionDialog.Open(guildName, warType)
    
    		self.guildWarQuestionDialog = questionDialog
    
    	def __GuildWar_CloseAskDialog(self):
    		self.guildWarQuestionDialog.Close()
    		self.guildWarQuestionDialog = None
    
    	def __GuildWar_OnAccept(self):
    
    		guildName = self.guildWarQuestionDialog.GetGuildName()
    
    		net.SendChatPacket("/war " + guildName)
    		self.__GuildWar_CloseAskDialog()
    
    		return 1
    
    	def __GuildWar_OnDecline(self):
    
    		guildName = self.guildWarQuestionDialog.GetGuildName()
    
    		net.SendChatPacket("/nowar " + guildName)
    		self.__GuildWar_CloseAskDialog()
    
    		return 1
    	## BINARY CALLBACK
    	######################################################################################
    
    	def __ServerCommand_Build(self):
    		serverCommandList={
    			"ConsoleEnable"			: self.__Console_Enable,
    			"DayMode"				: self.__DayMode_Update, 
    			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
    			"CloseRestartWindow"	: self.__RestartDialog_Close,
    			"OpenPrivateShop"		: self.__PrivateShop_Open,
    			"PartyHealReady"		: self.PartyHealReady,
    			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
    			"CloseSafebox"			: self.CommandCloseSafebox,
    
    			# ITEM_MALL
    			"CloseMall"				: self.CommandCloseMall,
    			"ShowMeMallPassword"	: self.AskMallPassword,
    			"item_mall"				: self.__ItemMall_Open,
    			# END_OF_ITEM_MALL
    
    			"RefineSuceeded"		: self.RefineSuceededMessage,
    			"RefineFailed"			: self.RefineFailedMessage,
    			"xmas_snow"				: self.__XMasSnow_Enable,
    			"xmas_boom"				: self.__XMasBoom_Enable,
    			"xmas_song"				: self.__XMasSong_Enable,
    			"xmas_tree"				: self.__XMasTree_Enable,
    			"newyear_boom"			: self.__XMasBoom_Enable,
    			"PartyRequest"			: self.__PartyRequestQuestion,
    			"PartyRequestDenied"	: self.__PartyRequestDenied,
    			"horse_state"			: self.__Horse_UpdateState,
    			"hide_horse_state"		: self.__Horse_HideState,
    			"WarUC"					: self.__GuildWar_UpdateMemberCount,
    			"test_server"			: self.__EnableTestServerFlag,
    			"mall"			: self.__InGameShop_Show,
    			
    			# Video Boyutu Root utrailer.py uiscript trailer.py
    			"showtrailer"			: self.Trailer_Show,
    			# Video Boyutu Son
    
    			# WEDDING
    			"lover_login"			: self.__LoginLover,
    			"lover_logout"			: self.__LogoutLover,
    			"lover_near"			: self.__LoverNear,
    			"lover_far"				: self.__LoverFar,
    			"lover_divorce"			: self.__LoverDivorce,
    			"PlayMusic"				: self.__PlayMusic,
    			# END_OF_WEDDING
    
    			# PRIVATE_SHOP_PRICE_LIST
    			"MyShopPriceList"		: self.__PrivateShop_PriceList,
    			# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    		}
    
    		self.serverCommander=stringCommander.Analyzer()
    		for serverCommandItem in serverCommandList.items():
    			self.serverCommander.SAFE_RegisterCallBack(
    				serverCommandItem[0], serverCommandItem[1]
    			)
    
    	def BINARY_ServerCommand_Run(self, line):
    		#dbg.TraceError(line)
    		try:
    			#print " BINARY_ServerCommand_Run", line
    			return self.serverCommander.Run(line)
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    
    	def __ProcessPreservedServerCommand(self):
    		try:
    			command = net.GetPreservedServerCommand()
    			while command:
    				print " __ProcessPreservedServerCommand", command
    				self.serverCommander.Run(command)
    				command = net.GetPreservedServerCommand()
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    
    	def PartyHealReady(self):
    		self.interface.PartyHealReady()
    
    	def AskSafeboxPassword(self):
    		self.interface.AskSafeboxPassword()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		self.interface.AskMallPassword()
    
    	def __ItemMall_Open(self):
    		self.interface.OpenItemMall();
    
    	def CommandCloseMall(self):
    		self.interface.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	def RefineSuceededMessage(self):
    		snd.PlaySound("sound/ui/make_soket.wav")
    		self.PopupMessage(localeInfo.REFINE_SUCCESS)
    
    	def RefineFailedMessage(self):
    		snd.PlaySound("sound/ui/jaeryun_fail.wav")
    		self.PopupMessage(localeInfo.REFINE_FAILURE)
    
    	def CommandCloseSafebox(self):
    		self.interface.CommandCloseSafebox()
    
    	# PRIVATE_SHOP_PRICE_LIST
    	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
    		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
    	# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    	def __Horse_HideState(self):
    		self.affectShower.SetHorseState(0, 0, 0)
    
    	def __Horse_UpdateState(self, level, health, battery):
    		self.affectShower.SetHorseState(int(level), int(health), int(battery))
    
    	def __IsXMasMap(self):
    		mapDict = ( "metin2_map_n_flame_01",
    					"metin2_map_n_desert_01",
    					"metin2_map_spiderdungeon",
    					"metin2_map_deviltower1", )
    
    		if background.GetCurrentMapName() in mapDict:
    			return FALSE
    
    		return TRUE
    
    	def __XMasSnow_Enable(self, mode):
    
    		self.__XMasSong_Enable(mode)
    
    		if "1"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			print "XMAS_SNOW ON"
    			background.EnableSnow(1)
    
    		else:
    			print "XMAS_SNOW OFF"
    			background.EnableSnow(0)
    
    	def __XMasBoom_Enable(self, mode):
    		if "1"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			print "XMAS_BOOM ON"
    			self.__DayMode_Update("dark")
    			self.enableXMasBoom = TRUE
    			self.startTimeXMasBoom = app.GetTime()
    		else:
    			print "XMAS_BOOM OFF"
    			self.__DayMode_Update("light")
    			self.enableXMasBoom = FALSE
    
    	def __XMasTree_Enable(self, grade):
    
    		print "XMAS_TREE ", grade
    		background.SetXMasTree(int(grade))
    
    	def __XMasSong_Enable(self, mode):
    		if "1"==mode:
    			print "XMAS_SONG ON"
    
    			XMAS_BGM = "xmas.mp3"
    
    			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
    				if musicInfo.fieldMusic != "":
    					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
    
    				musicInfo.fieldMusic=XMAS_BGM
    				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    		else:
    			print "XMAS_SONG OFF"
    
    			if musicInfo.fieldMusic != "":
    				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
    
    			musicInfo.fieldMusic=musicInfo.METIN2THEMA
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    	def __RestartDialog_Close(self):
    		self.interface.CloseRestartDialog()
    
    	def __Console_Enable(self):
    		constInfo.CONSOLE_ENABLE = TRUE
    		self.consoleEnable = TRUE
    		app.EnableSpecialCameraMode()
    		ui.EnablePaste(TRUE)
    
    	## PrivateShop
    	def __PrivateShop_Open(self):
    		self.interface.OpenPrivateShopInputNameDialog()
    
    	def BINARY_PrivateShop_Appear(self, vid, text):
    		self.interface.AppearPrivateShop(vid, text)
    
    	def BINARY_PrivateShop_Disappear(self, vid):
    		self.interface.DisappearPrivateShop(vid)
    
    	## DayMode
    	def __PRESERVE_DayMode_Update(self, mode):
    		if "light"==mode:
    			background.SetEnvironmentData(0)
    		elif "dark"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
    			background.SetEnvironmentData(1)
    
    	def __DayMode_Update(self, mode):
    		if "light"==mode:
    			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
    		elif "dark"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
    
    	def __DayMode_OnCompleteChangeToLight(self):
    		background.SetEnvironmentData(0)
    		self.curtain.FadeIn()
    
    	def __DayMode_OnCompleteChangeToDark(self):
    		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
    		background.SetEnvironmentData(1)
    		self.curtain.FadeIn()
    
    	## XMasBoom
    	def __XMasBoom_Update(self):
    
    		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
    		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
    			return
    
    		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
    		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
    
    		if app.GetTime() - self.startTimeXMasBoom > boomTime:
    
    			self.indexXMasBoom += 1
    
    			for i in xrange(boomCount):
    				self.__XMasBoom_Boom()
    
    	def __XMasBoom_Boom(self):
    		x, y, z = player.GetMainCharacterPosition()
    		randX = app.GetRandom(-150, 150)
    		randY = app.GetRandom(-150, 150)
    
    		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
    
    	def __PartyRequestQuestion(self, vid):
    		vid = int(vid)
    		partyRequestQuestionDialog = uiCommon.QuestionDialog()
    		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
    		partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
    		partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
    		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
    		partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
    		partyRequestQuestionDialog.Open()
    		partyRequestQuestionDialog.vid = vid
    		self.partyRequestQuestionDialog = partyRequestQuestionDialog
    
    	def __AnswerPartyRequest(self, answer):
    		if not self.partyRequestQuestionDialog:
    			return
    
    		vid = self.partyRequestQuestionDialog.vid
    
    		if answer:
    			net.SendChatPacket("/party_request_accept " + str(vid))
    		else:
    			net.SendChatPacket("/party_request_deny " + str(vid))
    
    		self.partyRequestQuestionDialog.Close()
    		self.partyRequestQuestionDialog = None
    
    	def __PartyRequestDenied(self):
    		self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)
    
    	def __EnableTestServerFlag(self):
    		app.EnableTestServerFlag()
    
    	def __InGameShop_Show(self, url):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			self.interface.OpenWebWindow(url)
    
    	# WEDDING
    	def __LoginLover(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnLoginLover()
    
    	def __LogoutLover(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnLogoutLover()
    		if self.affectShower:
    			self.affectShower.HideLoverState()
    
    	def __LoverNear(self):
    		if self.affectShower:
    			self.affectShower.ShowLoverState()
    
    	def __LoverFar(self):
    		if self.affectShower:
    			self.affectShower.HideLoverState()
    
    	def __LoverDivorce(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.ClearLoverInfo()
    		if self.affectShower:
    			self.affectShower.ClearLoverState()
    
    	def __PlayMusic(self, flag, filename):
    		flag = int(flag)
    		if flag:
    			snd.FadeOutAllMusic()
    			musicInfo.SaveLastPlayFieldMusic()
    			snd.FadeInMusic("BGM/" + filename)
    		else:
    			snd.FadeOutAllMusic()
    			musicInfo.LoadLastPlayFieldMusic()
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    	# END_OF_WEDDING
    	
    		# Ven? Video boyutu 
    	def Trailer_Show(self, url):
    		import uitrailer
    		self.wndtrailer = uitrailer.WebWindow()
    		self.wndtrailer.LoadWindow()
    		self.wndtrailer.Hide()
    		self.wndtrailer.Open(url)
    	# Video boyutu Son
    

    Best Regards

    HaveBeen

  5.  

     

     

     

    This difference file has been created by HaveBeen

    game_r34083_32

    000B5D64: 20 FF

    Best Regards

    HaveBeen

     

     

     

    Hoh HaveBeen Does it really leaves border ?

    thank you  :wub:

     

     

    Already this diff promotion border :P

     

    Every core has 25 maps I think is good 

     

    Kind Regards

    HaveBeen

     

     

    sory

    I'm asking you to fully understand each core when applying diff maps for 25 points

     

     

    If you applying this diff, you have 255 maps for channel1. If you have core (example 5), Every core has 51 maps. :P

     

    Kind Regards

    HaveBeen

    • Love 1
  6. 25 15:17:25 :: ReadQuestCategoryFile: QUEST Cannot open 'questcategory.txt'

    this feature for metin2. If you don't use to this system, just create questcategory.txt :P Problem fixed.

     

    is there any critical error in your syser?

     

    Questcategory system from world of metin2

     

    7xUQM.png

     

    Best Regards

    HaveBeen

    • Love 1
  7. I think someone don't know how to edit serverInfo.py, here for your :D

    import app
    
    app.ServerName = None
    
    STATE_NONE = '...'
    
    STATE_DICT = {
    	0 : '....',
    	1 : 'NORM',
    	2 : 'BUSY',
    	3 : 'FULL'	}
    
    SERVER1_CHANNEL_DICT = {
    	1:{'key':11,'name':'CH1   ','ip':'ip-adress','tcp_port':channel1_port,'udp_port':channel1_port,'state':STATE_NONE,},
    	2:{'key':12,'name':'CH2   ','ip':'ip-adress','tcp_port':channel2_port,'udp_port':channel2_port,'state':STATE_NONE,},
    	3:{'key':13,'name':'CH2   ','ip':'ip-adress','tcp_port':channel3_port,'udp_port':channel3_port,'state':STATE_NONE,},
    	4:{'key':14,'name':'CH3   ','ip':'ip-adress','tcp_port':channel4_port,'udp_port':channel4_port,'state':STATE_NONE,},
    }	
    
    REGION_NAME_DICT = {
    	0 : 'ReligionName',
    }
    
    REGION_AUTH_SERVER_DICT = {
    	0 : {
    		1 : { 'ip':'ip-adress', 'port':auth_port, }, 
    		
    		}	
    }
    
    REGION_DICT = {
    	0 : {
    		1 : { 'name' : 'Server Name', 'channel' : SERVER1_CHANNEL_DICT, },
    		},
    }
    
    MARKADDR_DICT = {
    	10 : { 'ip' : 'ip-adress', 'tcp_port' : auth_port, 'mark' : '10.tga', 'symbol_path' : '10', },
    	}
    
    TESTADDR = { 'ip' : 'ip-adress', 'tcp_port' : 50000, 'udp_port' : 50000, }

    Kind Regards

    HaveBeen

    • Love 1
  8. how it's not works? 

     

    Can you explain or is there anything about this?

     

    If you want to new function like pc.warp_local, here ;)

    	int dungeon_warp_local(lua_State* L)
    	{
    		if (!lua_isnumber(L, 1)) 
    		{
    			sys_err("no map index argument");
    			return 0;
    		}
    
    		if (!lua_isnumber(L, 2) || !lua_isnumber(L, 3))
    		{
    			sys_err("no coodinate argument");
    			return 0;
    		}
    
    		long lMapIndex = (long) lua_tonumber(L, 1);
    		const TMapRegion * region = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
    
    		if (!region)
    		{
    			sys_err("invalid map index %d", lMapIndex);
    			return 0;
    		}
    
    		int x = (int) lua_tonumber(L, 2);
    		int y = (int) lua_tonumber(L, 3);
    
    		if (x > region->ex - region->sx)
    		{
    			sys_err("x coordinate overflow max: %d input: %d", region->ex - region->sx, x);
    			return 0;
    		}
    
    		if (y > region->ey - region->sy)
    		{
    			sys_err("y coordinate overflow max: %d input: %d", region->ey - region->sy, y);
    			return 0;
    		}
    
    		CQuestManager::instance().GetCurrentCharacterPtr()->WarpSet(region->sx + x, region->sy + y);
    		return 0;
    	}

    Kind Regards

    HaveBeen

    • Love 1
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