Diamondz
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Posts posted by Diamondz
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Hy , i try to implement mount system i compile quest , i click right on ring a nothing happens sysser ch 1
SYSERR: Dec 2 03:58:18 :: RunState: LUA_ERROR: [string "MountSystem"]:1: attempt to index global `Mount' (a nil value)
SYSERR: Dec 2 03:58:18 :: WriteRunningStateToSyserr: LUA_ERROR: quest MountSystem.start click
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Acum 13 ore, Zor a spus:
Same mistake, problems with the "else", learn to look for them and correct them, it is not difficult.
idk bro , you have skype?
#Dumb
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On 11/29/2017 at 5:12 PM, Zor said:
Ok, search in char.cpp
void CHARACTER::EncodeInsertPacket(LPENTITY entity)
In the fuction change this:
#ifdef NEW_PET_SYSTEM if (IsPet() || IsNewPet()) #else #ifdef ENABLE_MOUNT_SYSTEM if (IsPet() || IsMountSystem()) #else if (IsPet()) #endif
To:
#ifdef NEW_PET_SYSTEM if (IsPet() || IsNewPet()) #else if (IsPet()) #endif #ifdef ENABLE_MOUNT_SYSTEM if (IsPet() || IsMountSystem() || IsNewPet()) #else if (IsPet()) #endif
now i have this..
SpoilerIn file included from char.cpp:22:
shop_manager.h:40:7: warning: no newline at end of file
In file included from char.cpp:74:
offlineshop_config.h:19:7: warning: no newline at end of file
char.cpp:7955:2: warning: no newline at end of file
char.cpp:5969:1: error: unterminated #else
char.cpp: In member function 'bool CHARACTER::Follow(CHARACTER*, float)':
char.cpp:5973: error: expected statement at end of input
char.cpp:5944: warning: unused variable 'x'
char.cpp:5945: warning: unused variable 'y'
char.cpp:5973: error: expected `}' at end of input
gmake: *** [OBJDIR/char.o] Error 1
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Acum 9 ore, Zor a spus:
Paste your char.cpp
ok :
Spoiler#include "stdafx.h"
#include "../../common/teen_packet.h"
#include "../../common/VnumHelper.h"
#include "char.h"
#include "config.h"
#include "utils.h"
#include "crc32.h"
#include "char_manager.h"
#include "desc_client.h"
#include "desc_manager.h"
#include "buffer_manager.h"
#include "item_manager.h"
#include "motion.h"
#include "vector.h"
#include "packet.h"
#include "cmd.h"
#include "fishing.h"
#include "exchange.h"
#include "battle.h"
#include "affect.h"
#include "shop.h"
#include "shop_manager.h"
#include "safebox.h"
#include "regen.h"
#include "pvp.h"
#include "party.h"
#include "start_position.h"
#include "questmanager.h"
#include "log.h"
#include "p2p.h"
#include "guild.h"
#include "guild_manager.h"
#include "dungeon.h"
#include "messenger_manager.h"
#include "unique_item.h"
#include "priv_manager.h"
#include "war_map.h"
#include "xmas_event.h"
#include "banword.h"
#include "target.h"
#include "wedding.h"
#include "mob_manager.h"
#include "mining.h"
#include "monarch.h"
#include "castle.h"
#include "arena.h"
#include "dev_log.h"
#include "horsename_manager.h"
#include "pcbang.h"
#include "gm.h"
#include "map_location.h"
#include "BlueDragon_Binder.h"
#include "HackShield.h"
#include "skill_power.h"
#include "XTrapManager.h"
#include "buff_on_attributes.h"
#include "OXEvent.h"#ifdef __PET_SYSTEM__
#include "PetSystem.h"
#endif
#ifdef ENABLE_MOUNT_SYSTEM
#include "MountSystem.h"
#endif
#include "DragonSoul.h"#ifdef NEW_PET_SYSTEM
#include "New_PetSystem.h"
#endif#ifdef ENABLE_OFFLINE_SHOP_SYSTEM
#include "offline_shop.h"
#include "offlineshop_manager.h"
#include "offlineshop_config.h"
#endifextern bool offlineshop_map_allow_find(int mapIndex);
extern const BYTE g_aBuffOnAttrPoints;
extern bool RaceToJob(unsigned race, unsigned *ret_job);extern int g_nPortalLimitTime;
extern int test_server;extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
{
switch (map_index)
{
case 301:
case 302:
case 303:
case 304:
if (ch->GetLevel() < 90)
return false;
}
return true;
}// <Factor> DynamicCharacterPtr member function definitions
LPCHARACTER DynamicCharacterPtr::Get() const {
LPCHARACTER p = NULL;
if (is_pc) {
p = CHARACTER_MANAGER::instance().FindByPID(id);
} else {
p = CHARACTER_MANAGER::instance().Find(id);
}
return p;
}DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
if (character == NULL) {
Reset();
return *this;
}
if (character->IsPC()) {
is_pc = true;
id = character->GetPlayerID();
} else {
is_pc = false;
id = character->GetVID();
}
return *this;
}CHARACTER::CHARACTER()
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);Initialize();
}CHARACTER::~CHARACTER()
{
Destroy();
}void CHARACTER::Initialize()
{
CEntity::Initialize(ENTITY_CHARACTER);m_pkTimedEventPvP = NULL;
m_TimeStartPvP = false;
m_bNoOpenedShop = true;m_bOpeningSafebox = false;
m_fSyncTime = get_float_time()-3;
m_dwPlayerID = 0;
m_dwKillerPID = 0;
#ifdef NEW_PET_SYSTEM
m_stImmortalSt = 0;m_newpetskillcd[0] = 0;
m_newpetskillcd[1] = 0;
m_newpetskillcd[2] = 0;
#endif
m_iMoveCount = 0;
m_pkRegen = NULL;
regen_id_ = 0;
m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
m_posStart.x = m_posStart.y = 0;
m_posDest.x = m_posDest.y = 0;
m_fRegenAngle = 0.0f;m_pkMobData = NULL;
m_pkMobInst = NULL;m_pkShop = NULL;
m_pkChrShopOwner = NULL;
m_pkMyShop = NULL;
m_pkExchange = NULL;
m_pkParty = NULL;
m_pkPartyRequestEvent = NULL;#ifdef ENABLE_OFFLINE_SHOP_SYSTEM
// Offline Shop
m_pkOfflineShop = NULL;
m_pkChrOfflineShopOwner = NULL;
m_pkOfflineShopUpdateEvent = NULL;
// End Of Offline Shop
#endifm_pGuild = NULL;
m_pkChrTarget = NULL;
m_pkMuyeongEvent = NULL;
m_pkWarpNPCEvent = NULL;
m_pkDeadEvent = NULL;
m_pkStunEvent = NULL;
m_pkSaveEvent = NULL;
m_pkRecoveryEvent = NULL;
m_pkTimedEvent = NULL;
m_pkFishingEvent = NULL;
m_pkWarpEvent = NULL;// MINING
m_pkMiningEvent = NULL;
// END_OF_MININGm_pkPoisonEvent = NULL;
m_pkBleedEvent = NULL;
m_pkFireEvent = NULL;
m_pkCheckSpeedHackEvent = NULL;
m_speed_hack_count = 0;m_pkAffectEvent = NULL;
m_afAffectFlag = TAffectFlag(0, 0);m_pkDestroyWhenIdleEvent = NULL;
m_pkChrSyncOwner = NULL;
memset(&m_points, 0, sizeof(m_points));
memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
memset(&m_quickslot, 0, sizeof(m_quickslot));m_bCharType = CHAR_TYPE_MONSTER;
SetPosition(POS_STANDING);
m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
GotoState(m_stateIdle);
m_dwStateDuration = 1;m_dwLastAttackTime = get_dword_time() - 20000;
m_bAddChrState = 0;
m_pkChrStone = NULL;
m_pkSafebox = NULL;
m_iSafeboxSize = -1;
m_iSafeboxLoadTime = 0;m_pkMall = NULL;
m_iMallLoadTime = 0;m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
m_lWarpMapIndex = 0;m_posExit.x = m_posExit.y = m_posExit.z = 0;
m_lExitMapIndex = 0;m_pSkillLevels = NULL;
m_dwMoveStartTime = 0;
m_dwMoveDuration = 0;m_dwFlyTargetID = 0;
m_dwNextStatePulse = 0;
m_dwLastDeadTime = get_dword_time()-180000;
m_bSkipSave = false;
m_bItemLoaded = false;
m_bHasPoisoned = false;
m_bHasBleeded = false;m_pkDungeon = NULL;
m_iEventAttr = 0;m_kAttackLog.dwVID = 0;
m_kAttackLog.dwTime = 0;m_bNowWalking = m_bWalking = false;
ResetChangeAttackPositionTime();m_bDetailLog = false;
m_bMonsterLog = false;m_bDisableCooltime = false;
m_iAlignment = 0;
m_iRealAlignment = 0;m_iKillerModePulse = 0;
m_bPKMode = PK_MODE_PEACE;m_dwQuestNPCVID = 0;
m_dwQuestByVnum = 0;
m_pQuestItem = NULL;m_szMobileAuth[0] = '\0';
m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
m_bUnderRefine = false;
// REFINE_NPC
m_dwRefineNPCVID = 0;
// END_OF_REFINE_NPCm_dwPolymorphRace = 0;
m_bStaminaConsume = false;
ResetChainLightningIndex();
m_dwMountVnum = 0;
m_chHorse = NULL;
m_chRider = NULL;m_pWarMap = NULL;
m_pWeddingMap = NULL;
m_bChatCounter = 0;ResetStopTime();
m_dwLastVictimSetTime = get_dword_time() - 3000;
m_iMaxAggro = -100;m_bSendHorseLevel = 0;
m_bSendHorseHealthGrade = 0;
m_bSendHorseStaminaGrade = 0;m_dwLoginPlayTime = 0;
m_pkChrMarried = NULL;
m_posSafeboxOpen.x = -1000;
m_posSafeboxOpen.y = -1000;// EQUIP_LAST_SKILL_DELAY
m_dwLastSkillTime = get_dword_time();
// END_OF_EQUIP_LAST_SKILL_DELAY// MOB_SKILL_COOLTIME
memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
// END_OF_MOB_SKILL_COOLTIMEm_isinPCBang = false;
// ARENA
m_pArena = NULL;
m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
// END_ARENA//PREVENT_TRADE_WINDOW
m_isOpenSafebox = 0;
//END_PREVENT_TRADE_WINDOW
//PREVENT_REFINE_HACK
m_iRefineTime = 0;
//END_PREVENT_REFINE_HACK
//RESTRICT_USE_SEED_OR_MOONBOTTLE
m_iSeedTime = 0;
//END_RESTRICT_USE_SEED_OR_MOONBOTTLE
//PREVENT_PORTAL_AFTER_EXCHANGE
m_iExchangeTime = 0;
//END_PREVENT_PORTAL_AFTER_EXCHANGE
//
m_iSafeboxLoadTime = 0;m_iMyShopTime = 0;
InitMC();
m_deposit_pulse = 0;
SET_OVER_TIME(this, OT_NONE);
m_strNewName = "";
m_known_guild.clear();
m_dwLogOffInterval = 0;
m_bComboSequence = 0;
m_dwLastComboTime = 0;
m_bComboIndex = 0;
m_iComboHackCount = 0;
m_dwSkipComboAttackByTime = 0;m_dwMountTime = 0;
m_dwLastGoldDropTime = 0;
m_HackShieldCheckEvent = NULL;
m_HackShieldCheckMode = false;m_bIsLoadedAffect = false;
cannot_dead = false;#ifdef __PET_SYSTEM__
m_petSystem = 0;
m_bIsPet = false;
#endif#ifdef ENABLE_MOUNT_SYSTEM
m_MountSystem = 0;
m_bIsMountSystem = false;
#endif#ifdef NEW_PET_SYSTEM
m_newpetSystem = 0;
m_bIsNewPet = false;
m_eggvid = 0;
#endifm_fAttMul = 1.0f;
m_fDamMul = 1.0f;m_pointsInstant.iDragonSoulActiveDeck = -1;
memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
m_iSyncHackCount = 0;
}void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
{
static int s_crc = 172814;char crc_string[128+1];
snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));if (isPC)
m_stName = c_pszName;
}void CHARACTER::Destroy()
{
CloseMyShop();if (m_pkRegen)
{
if (m_pkDungeon) {
// Dungeon regen may not be valid at this point
if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
--m_pkRegen->count;
}
} else {
// Is this really safe?
--m_pkRegen->count;
}
m_pkRegen = NULL;
}if (m_pkDungeon)
{
SetDungeon(NULL);
}#ifdef __PET_SYSTEM__
if (m_petSystem)
{
m_petSystem->Destroy();
delete m_petSystem;m_petSystem = 0;
}
#endif#ifdef ENABLE_MOUNT_SYSTEM
if (m_MountSystem)
{
m_MountSystem->Destroy();
delete m_MountSystem;m_MountSystem = 0;
}
#endif#ifdef NEW_PET_SYSTEM
if (m_newpetSystem)
{
m_newpetSystem->Destroy();
delete m_newpetSystem;m_newpetSystem = 0;
}
#endifHorseSummon(false);
if (GetRider())
GetRider()->ClearHorseInfo();if( IsPC() )
{
if (isHackShieldEnable)
{
CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
}
}if (GetDesc())
{
GetDesc()->BindCharacter(NULL);
// BindDesc(NULL);
}if (m_pkExchange)
m_pkExchange->Cancel();SetVictim(NULL);
if (GetShop())
{
GetShop()->RemoveGuest(this);
SetShop(NULL);
}ClearStone();
ClearSync();
ClearTarget();if (NULL == m_pkMobData)
{
DragonSoul_CleanUp();
ClearItem();
}// <Factor> m_pkParty becomes NULL after CParty destructor call!
LPPARTY party = m_pkParty;
if (party)
{
if (party->GetLeaderPID() == GetVID() && !IsPC())
{
M2_DELETE(party);
}
else
{
party->Unlink(this);if (!IsPC())
party->Quit(GetVID());
}SetParty(NULL); // 안해도 되지만 안전하게.
}if (m_pkMobInst)
{
M2_DELETE(m_pkMobInst);
m_pkMobInst = NULL;
}m_pkMobData = NULL;
if (m_pkSafebox)
{
M2_DELETE(m_pkSafebox);
m_pkSafebox = NULL;
}if (m_pkMall)
{
M2_DELETE(m_pkMall);
m_pkMall = NULL;
}for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
{
if (NULL != it->second)
{
M2_DELETE(it->second);
}
}
m_map_buff_on_attrs.clear();m_set_pkChrSpawnedBy.clear();
StopMuyeongEvent();
event_cancel(&m_pkWarpNPCEvent);
event_cancel(&m_pkRecoveryEvent);
event_cancel(&m_pkDeadEvent);
event_cancel(&m_pkSaveEvent);
event_cancel(&m_pkTimedEvent);
event_cancel(&m_pkStunEvent);
event_cancel(&m_pkFishingEvent);
event_cancel(&m_pkPoisonEvent);
event_cancel(&m_pkBleedEvent);
event_cancel(&m_pkFireEvent);
event_cancel(&m_pkPartyRequestEvent);
//DELAYED_WARP
event_cancel(&m_pkWarpEvent);
event_cancel(&m_pkCheckSpeedHackEvent);
//END_DELAYED_WARP// RECALL_DELAY
//event_cancel(&m_pkRecallEvent);
// END_OF_RECALL_DELAY// MINING
event_cancel(&m_pkMiningEvent);
// END_OF_MININGStopHackShieldCheckCycle();
for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
{
LPEVENT pkEvent = it->second;
event_cancel(&pkEvent);
}
m_mapMobSkillEvent.clear();//event_cancel(&m_pkAffectEvent);
ClearAffect();event_cancel(&m_pkDestroyWhenIdleEvent);
if (m_pSkillLevels)
{
M2_DELETE_ARRAY(m_pSkillLevels);
m_pSkillLevels = NULL;
}CEntity::Destroy();
if (GetSectree())
GetSectree()->RemoveEntity(this);if (m_bMonsterLog)
CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
}const char * CHARACTER::GetName() const
{
return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
}void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
{
if (GetPart(PART_MAIN) > 2)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
return;
}if (GetMyShop()) // 이미 샵이 열려 있으면 닫는다.
{
CloseMyShop();
return;
}if (IsRidingMount())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Pentru a deschide un shop coboara de pe mount."));
return;
}
// 진행중인 퀘스트가 있으면 상점을 열 수 없다.
quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());// GetPCForce는 NULL일 수 없으므로 따로 확인하지 않음
if (pPC->IsRunning())
return;if (bItemCount == 0)
return;int64_t nTotalMoney = 0;
for (int n = 0; n < bItemCount; ++n)
{
nTotalMoney += static_cast<int64_t>((pTable+n)->price);
}nTotalMoney += static_cast<int64_t>(GetGold());
if (GOLD_MAX <= nTotalMoney)
{
sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
return;
}char szSign[SHOP_SIGN_MAX_LEN+1];
strlcpy(szSign, c_pszSign, sizeof(szSign));m_stShopSign = szSign;
if (m_stShopSign.length() == 0)
return;if (LC_IsCanada() == false)
{
if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
return;
}
}// MYSHOP_PRICE_LIST
std::map<DWORD, DWORD> itemkind; // 아이템 종류별 가격, first: vnum, second: 단일 수량 가격
// END_OF_MYSHOP_PRICE_LISTstd::set<TItemPos> cont;
for (BYTE i = 0; i < bItemCount; ++i)
{
if (cont.find((pTable + i)->pos) != cont.end())
{
sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
return;
}// ANTI_GIVE, ANTI_MYSHOP check
LPITEM pkItem = GetItem((pTable + i)->pos);if (pkItem)
{
const TItemTable * item_table = pkItem->GetProto();if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
return;
}if (pkItem->IsEquipped() == true)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
return;
}if (true == pkItem->isLocked())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
return;
}// MYSHOP_PRICE_LIST
itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
// END_OF_MYSHOP_PRICE_LIST
}cont.insert((pTable + i)->pos);
}// MYSHOP_PRICE_LIST
// 보따리 개수를 감소시킨다.
if (CountSpecifyItem(71049)) { // 비단 보따리는 없애지 않고 가격정보를 저장한다.//
// 아이템 가격정보를 저장하기 위해 아이템 가격정보 패킷을 만들어 DB 캐시에 보낸다.
//
TPacketMyshopPricelistHeader header;
TItemPriceInfo info;
header.dwOwnerID = GetPlayerID();
header.byCount = itemkind.size();TEMP_BUFFER buf;
buf.write(&header, sizeof(header));for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
{
info.dwVnum = it->first;
info.dwPrice = it->second;buf.write(&info, sizeof(info));
}db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
}
// END_OF_MYSHOP_PRICE_LIST
else if (CountSpecifyItem(50200))
RemoveSpecifyItem(50200, 1);
else
return; // 보따리가 없으면 중단.if (m_pkExchange)
m_pkExchange->Cancel();TPacketGCShopSign p;
p.bHeader = HEADER_GC_SHOP_SIGN;
p.dwVID = GetVID();
strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));PacketAround(&p, sizeof(TPacketGCShopSign));
m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
if (IsPolymorphed() == true)
{
RemoveAffect(AFFECT_POLYMORPH);
}if (GetHorse())
{
HorseSummon( false, true );
}
// new mount 이용 중에, 개인 상점 열면 자동 unmount
// StopRiding으로 뉴마운트까지 처리하면 좋은데 왜 그렇게 안해놨는지 알 수 없다.
else if (GetMountVnum())
{
RemoveAffect(AFFECT_MOUNT);
RemoveAffect(AFFECT_MOUNT_BONUS);
}
//if (!LC_IsNewCIBN())
SetPolymorph(30000, true);}
void CHARACTER::CloseMyShop()
{
if (GetMyShop())
{
m_stShopSign.clear();
CShopManager::instance().DestroyPCShop(this);
m_pkMyShop = NULL;TPacketGCShopSign p;
p.bHeader = HEADER_GC_SHOP_SIGN;
p.dwVID = GetVID();
p.szSign[0] = '\0';PacketAround(&p, sizeof(p));
//if (!LC_IsNewCIBN())
SetPolymorph(GetJob(), true);
}
}void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
{
pack.bHeader = HEADER_GC_MOVE;
pack.bFunc = bFunc;
pack.bArg = bArg;
pack.dwVID = dwVID;
pack.dwTime = dwTime ? dwTime : get_dword_time();
pack.bRot = bRot;
pack.lX = x;
pack.lY = y;
pack.dwDuration = dwDuration;
}void CHARACTER::RestartAtSamePos()
{
if (m_bIsObserver)
return;EncodeRemovePacket(this);
EncodeInsertPacket(this);ENTITY_MAP::iterator it = m_map_view.begin();
while (it != m_map_view.end())
{
LPENTITY entity = (it++)->first;EncodeRemovePacket(entity);
if (!m_bIsObserver)
EncodeInsertPacket(entity);if( entity->IsType(ENTITY_CHARACTER) )
{
LPCHARACTER lpChar = (LPCHARACTER)entity;
if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
{
if (!entity->IsObserverMode())
entity->EncodeInsertPacket(this);
}
}
else
{
if( !entity->IsObserverMode())
{
entity->EncodeInsertPacket(this);
}
}
}
}
// Entity에 내가 나타났다고 패킷을 보낸다.
void CHARACTER::EncodeInsertPacket(LPENTITY entity)
{LPDESC d;
if (!(d = entity->GetDesc()))
return;// 길드이름 버그 수정 코드
LPCHARACTER ch = (LPCHARACTER) entity;
ch->SendGuildName(GetGuild());
// 길드이름 버그 수정 코드TPacketGCCharacterAdd pack;
pack.header = HEADER_GC_CHARACTER_ADD;
pack.dwVID = m_vid;
pack.bType = GetCharType();
pack.angle = GetRotation();
pack.x = GetX();
pack.y = GetY();
pack.z = GetZ();
pack.wRaceNum = GetRaceNum();
#ifdef NEW_PET_SYSTEM
if (IsPet() || IsNewPet())
#else#ifdef ENABLE_MOUNT_SYSTEM
if (IsPet() || IsMountSystem())
#else
if (IsPet())
#endif
{
pack.bMovingSpeed = 200;
}
else
{
pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
}
pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];pack.bStateFlag = m_bAddChrState;
int iDur = 0;
if (m_posDest.x != pack.x || m_posDest.y != pack.y)
{
iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();if (iDur <= 0)
{
pack.x = m_posDest.x;
pack.y = m_posDest.y;
}
}d->Packet(&pack, sizeof(pack));
if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
{
TPacketGCCharacterAdditionalInfo addPacket;
memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
addPacket.dwVID = m_vid;addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
addPacket.awPart[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);addPacket.bPKMode = m_bPKMode;
addPacket.dwMountVnum = GetMountVnum();
addPacket.bEmpire = m_bEmpire;#ifdef NEW_PET_SYSTEM
if (IsPC() == true || IsNewPet() == true)
#else
if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
#endif
{
addPacket.dwLevel = GetLevel();
}
else
{
addPacket.dwLevel = 0;
}if (false)
{
LPCHARACTER ch = (LPCHARACTER) entity;if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
{
goto show_all_info;
}
else
{
memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
addPacket.dwGuildID = 0;
addPacket.sAlignment = 0;
}
}
else
{
show_all_info:
strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));if (GetGuild() != NULL)
{
addPacket.dwGuildID = GetGuild()->GetID();
}
else
{
addPacket.dwGuildID = 0;
}addPacket.sAlignment = m_iAlignment / 10;
}d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
}if (iDur)
{
TPacketGCMove pack;
EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
d->Packet(&pack, sizeof(pack));TPacketGCWalkMode p;
p.vid = GetVID();
p.header = HEADER_GC_WALK_MODE;
p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;d->Packet(&p, sizeof(p));
}if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
{
LPCHARACTER ch = (LPCHARACTER) entity;
if (ch->IsWalking())
{
TPacketGCWalkMode p;
p.vid = ch->GetVID();
p.header = HEADER_GC_WALK_MODE;
p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
GetDesc()->Packet(&p, sizeof(p));
}
}if (GetMyShop())
{
TPacketGCShopSign p;p.bHeader = HEADER_GC_SHOP_SIGN;
p.dwVID = GetVID();
strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));d->Packet(&p, sizeof(TPacketGCShopSign));
}#ifdef ENABLE_OFFLINE_SHOP_SYSTEM
if (IsOfflineShopNPC() && GetRaceNum() == 30000)
{
TPacketGCShopSign p;p.bHeader = HEADER_GC_OFFLINE_SHOP_SIGN;
p.dwVID = GetVID();
if (m_stOfflineShopSign.empty())
{
std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT sign FROM player.offline_shop_npc WHERE owner_id = %u", GetOfflineShopRealOwner()));
if (pMsg->Get()->uiNumRows > 0)
{
MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
strlcpy(p.szSign, row[0], sizeof(p.szSign));
}
}
else
{
strlcpy(p.szSign, m_stOfflineShopSign.c_str(), sizeof(p.szSign));
}
d->Packet(&p, sizeof(TPacketGCShopSign));
}
#endifif (entity->IsType(ENTITY_CHARACTER))
{
sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
}
}void CHARACTER::EncodeRemovePacket(LPENTITY entity)
{
if (entity->GetType() != ENTITY_CHARACTER)
return;LPDESC d;
if (!(d = entity->GetDesc()))
return;TPacketGCCharacterDelete pack;
pack.header = HEADER_GC_CHARACTER_DEL;
pack.id = m_vid;d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
if (entity->IsType(ENTITY_CHARACTER))
sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
}void CHARACTER::UpdatePacket()
{
if (GetSectree() == NULL) return;TPacketGCCharacterUpdate pack;
TPacketGCCharacterUpdate pack2;pack.header = HEADER_GC_CHARACTER_UPDATE;
pack.dwVID = m_vid;pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
pack.awPart[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
pack.bStateFlag = m_bAddChrState;
pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
pack.dwGuildID = 0;
pack.sAlignment = m_iAlignment / 10;
#ifdef NEW_PET_SYSTEM
pack.dwLevel = GetLevel();
#endif
pack.bPKMode = m_bPKMode;if (GetGuild())
pack.dwGuildID = GetGuild()->GetID();pack.dwMountVnum = GetMountVnum();
pack2 = pack;
pack2.dwGuildID = 0;
pack2.sAlignment = 0;
#ifdef NEW_PET_SYSTEM
pack2.dwLevel = 0;
#endifif (false)
{
if (m_bIsObserver != true)
{
for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
{
LPENTITY pEntity = iter->first;if (pEntity != NULL)
{
if (pEntity->IsType(ENTITY_CHARACTER) == true)
{
if (pEntity->GetDesc() != NULL)
{
LPCHARACTER pChar = (LPCHARACTER)pEntity;if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
{
pEntity->GetDesc()->Packet(&pack, sizeof(pack));
}
else
{
pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
}
}
}
else
{
if (pEntity->GetDesc() != NULL)
{
pEntity->GetDesc()->Packet(&pack, sizeof(pack));
}
}
}
}
}if (GetDesc() != NULL)
{
GetDesc()->Packet(&pack, sizeof(pack));
}
}
else
{
PacketAround(&pack, sizeof(pack));
}
}LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
{
ENTITY_MAP::iterator it = m_map_view.begin();for (; it != m_map_view.end(); ++it)
{
if (!it->first->IsType(ENTITY_CHARACTER))
continue;LPCHARACTER tch = (LPCHARACTER) it->first;
if (bFindPCOnly && tch->IsNPC())
continue;if (!strcasecmp(tch->GetName(), c_pszName))
return (tch);
}return NULL;
}void CHARACTER::SetPosition(int pos)
{
if (pos == POS_STANDING)
{
REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);event_cancel(&m_pkDeadEvent);
event_cancel(&m_pkStunEvent);
event_cancel(&m_pkTimedEventPvP);
}
else if (pos == POS_DEAD)
SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);if (!IsStone())
{
switch (pos)
{
case POS_FIGHTING:
if (!IsState(m_stateBattle))
MonsterLog("[BATTLE] 싸우는 상태");GotoState(m_stateBattle);
break;default:
if (!IsState(m_stateIdle))
MonsterLog("[IDLE] 쉬는 상태");GotoState(m_stateIdle);
break;
}
}m_pointsInstant.position = pos;
}void CHARACTER::Save()
{
if (!m_bSkipSave)
CHARACTER_MANAGER::instance().DelayedSave(this);
}void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
{
memset(&tab, 0, sizeof(TPlayerTable));if (GetNewName().empty())
{
strlcpy(tab.name, GetName(), sizeof(tab.name));
}
else
{
strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
}strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
tab.id = m_dwPlayerID;
tab.voice = GetPoint(POINT_VOICE);
tab.level = GetLevel();
tab.level_step = GetPoint(POINT_LEVEL_STEP);
tab.exp = GetExp();
tab.gold = GetGold();
tab.job = m_points.job;
tab.part_base = m_pointsInstant.bBasePart;
tab.skill_group = m_points.skill_group;DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
if (dwPlayedTime > 60000)
{
if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
{
if (GetRealAlignment() < 0)
{
if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
UpdateAlignment(120 * (dwPlayedTime / 60000));
else
UpdateAlignment(60 * (dwPlayedTime / 60000));
}
else
UpdateAlignment(5 * (dwPlayedTime / 60000));
}SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
ResetPlayTime(dwPlayedTime % 60000);
}tab.playtime = GetRealPoint(POINT_PLAYTIME);
tab.lAlignment = m_iRealAlignment;if (m_posWarp.x != 0 || m_posWarp.y != 0)
{
tab.x = m_posWarp.x;
tab.y = m_posWarp.y;
tab.z = 0;
tab.lMapIndex = m_lWarpMapIndex;
}
else
{
tab.x = GetX();
tab.y = GetY();
tab.z = GetZ();
tab.lMapIndex = GetMapIndex();
}if (m_lExitMapIndex == 0)
{
tab.lExitMapIndex = tab.lMapIndex;
tab.lExitX = tab.x;
tab.lExitY = tab.y;
}
else
{
tab.lExitMapIndex = m_lExitMapIndex;
tab.lExitX = m_posExit.x;
tab.lExitY = m_posExit.y;
}sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
tab.st = GetRealPoint(POINT_ST);
tab.ht = GetRealPoint(POINT_HT);
tab.dx = GetRealPoint(POINT_DX);
tab.iq = GetRealPoint(POINT_IQ);tab.stat_point = GetPoint(POINT_STAT);
tab.skill_point = GetPoint(POINT_SKILL);
tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
tab.hp = GetHP();
tab.sp = GetSP();tab.stamina = GetStamina();
tab.sRandomHP = m_points.iRandomHP;
tab.sRandomSP = m_points.iRandomSP;for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
tab.quickslot = m_quickslot;if (m_stMobile.length() && !*m_szMobileAuth)
strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
// REMOVE_REAL_SKILL_LEVLES
thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
// END_OF_REMOVE_REAL_SKILL_LEVLEStab.horse = GetHorseData();
}
void CHARACTER::SaveReal()
{
if (m_bSkipSave)
return;if (!GetDesc())
{
sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
return;
}TPlayerTable table;
CreatePlayerProto(table);db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
if (!pkQuestPC)
sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
else
{
pkQuestPC->Save();
}marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
if (pMarriage)
pMarriage->Save();
}void CHARACTER::FlushDelayedSaveItem()
{
// 저장 안된 소지품을 전부 저장시킨다.
LPITEM item;for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
if ((item = GetInventoryItem(i)))
ITEM_MANAGER::instance().FlushDelayedSave(item);
}void CHARACTER::Disconnect(const char * c_pszReason)
{
assert(GetDesc() != NULL);sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
if (GetShop())
{
GetShop()->RemoveGuest(this);
SetShop(NULL);
}#ifdef ENABLE_OFFLINE_SHOP_SYSTEM
if (GetOfflineShop())
{
GetOfflineShop()->RemoveGuest(this);
SetOfflineShop(NULL);
}
#endifif (GetArena() != NULL)
{
GetArena()->OnDisconnect(GetPlayerID());
}if (GetParty() != NULL)
{
GetParty()->UpdateOfflineState(GetPlayerID());
}marriage::CManager::instance().Logout(this);
// P2P Logout
TPacketGGLogout p;
p.bHeader = HEADER_GG_LOGOUT;
strlcpy(p.szName, GetName(), sizeof(p.szName));
P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
char buf[51];
snprintf(buf, sizeof(buf), "%s %d %d %ld %d",
inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
{
long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);if (LC_IsBrazil() != true)
CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
}if (m_pWarMap)
SetWarMap(NULL);if (m_pWeddingMap)
{
SetWeddingMap(NULL);
}if (GetGuild())
GetGuild()->LogoutMember(this);quest::CQuestManager::instance().LogoutPC(this);
if (GetParty())
GetParty()->Unlink(this);// 죽었을 때 접속끊으면 경험치 줄게 하기
if (IsStun() || IsDead())
{
DeathPenalty(0);
PointChange(POINT_HP, 50 - GetHP());
}
if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
{
SaveReal();
}FlushDelayedSaveItem();
SaveAffect();
m_bIsLoadedAffect = false;m_bSkipSave = true; // 이 이후에는 더이상 저장하면 안된다.
quest::CQuestManager::instance().DisconnectPC(this);
CloseSafebox();
CloseMall();
CPVPManager::instance().Disconnect(this);
CTargetManager::instance().Logout(GetPlayerID());
MessengerManager::instance().Logout(GetName());
if (GetMapIndex() == OXEVENT_MAP_INDEX)
COXEventManager::instance().RemoveFromIpList(GetDesc()->GetHostName());if (g_TeenDesc)
{
int offset = 0;
char buf[245] = {0};buf[0] = HEADER_GT_LOGOUT;
offset += 1;memset(buf+offset, 0x00, 2);
offset += 2;TAccountTable &acc_table = GetDesc()->GetAccountTable();
memcpy(buf+offset, &acc_table.id, 4);
offset += 4;g_TeenDesc->Packet(buf, offset);
}if (GetDesc())
{
GetDesc()->BindCharacter(NULL);
// BindDesc(NULL);
}CXTrapManager::instance().DestroyClientSession(this);
M2_DESTROY_CHARACTER(this);
}bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
{
LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);if (!sectree)
{
sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
return false;
}SetMapIndex(lMapIndex);
bool bChangeTree = false;
if (!GetSectree() || GetSectree() != sectree)
bChangeTree = true;if (bChangeTree)
{
if (GetSectree())
GetSectree()->RemoveEntity(this);ViewCleanup();
}if (!IsNPC())
{
sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
if (GetStamina() < GetMaxStamina())
StartAffectEvent();
}
else if (m_pkMobData)
{
m_pkMobInst->m_posLastAttacked.x = x;
m_pkMobInst->m_posLastAttacked.y = y;
m_pkMobInst->m_posLastAttacked.z = z;
}if (bShowSpawnMotion)
{
SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
m_afAffectFlag.Set(AFF_SPAWN);
}SetXYZ(x, y, z);
m_posDest.x = x;
m_posDest.y = y;
m_posDest.z = z;m_posStart.x = x;
m_posStart.y = y;
m_posStart.z = z;if (bChangeTree)
{
EncodeInsertPacket(this);
sectree->InsertEntity(this);UpdateSectree();
}
else
{
ViewReencode();
sys_log(0, " in same sectree");
}REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
SetValidComboInterval(0);
return true;
}// BGM_INFO
struct BGMInfo
{
std::string name;
float vol;
};typedef std::map<unsigned, BGMInfo> BGMInfoMap;
static BGMInfoMap gs_bgmInfoMap;
static bool gs_bgmVolEnable = false;void CHARACTER_SetBGMVolumeEnable()
{
gs_bgmVolEnable = true;
sys_log(0, "bgm_info.set_bgm_volume_enable");
}void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
{
BGMInfo newInfo;
newInfo.name = name;
newInfo.vol = vol;gs_bgmInfoMap[mapIndex] = newInfo;
//sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
}const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
{
BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
if (gs_bgmInfoMap.end() == f)
{
static BGMInfo s_empty = {"", 0.0f};
return s_empty;
}
return f->second;
}bool CHARACTER_IsBGMVolumeEnable()
{
return gs_bgmVolEnable;
}
// END_OF_BGM_INFOvoid CHARACTER::MainCharacterPacket()
{
const unsigned mapIndex = GetMapIndex();
const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);// SUPPORT_BGM
if (!bgmInfo.name.empty())
{
if (CHARACTER_IsBGMVolumeEnable())
{
sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
mainChrPacket.dwVID = m_vid;
mainChrPacket.wRaceNum = GetRaceNum();
mainChrPacket.lx = GetX();
mainChrPacket.ly = GetY();
mainChrPacket.lz = GetZ();
mainChrPacket.empire = GetDesc()->GetEmpire();
mainChrPacket.skill_group = GetSkillGroup();
strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));mainChrPacket.fBGMVol = bgmInfo.vol;
strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
}
else
{
sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
TPacketGCMainCharacter3_BGM mainChrPacket;
mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
mainChrPacket.dwVID = m_vid;
mainChrPacket.wRaceNum = GetRaceNum();
mainChrPacket.lx = GetX();
mainChrPacket.ly = GetY();
mainChrPacket.lz = GetZ();
mainChrPacket.empire = GetDesc()->GetEmpire();
mainChrPacket.skill_group = GetSkillGroup();
strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
}
//if (m_stMobile.length())
// ChatPacket(CHAT_TYPE_COMMAND, "sms");
}
// END_OF_SUPPORT_BGM
else
{
sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);TPacketGCMainCharacter pack;
pack.header = HEADER_GC_MAIN_CHARACTER;
pack.dwVID = m_vid;
pack.wRaceNum = GetRaceNum();
pack.lx = GetX();
pack.ly = GetY();
pack.lz = GetZ();
pack.empire = GetDesc()->GetEmpire();
pack.skill_group = GetSkillGroup();
strlcpy(pack.szName, GetName(), sizeof(pack.szName));
GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));if (m_stMobile.length())
ChatPacket(CHAT_TYPE_COMMAND, "sms");
}
}void CHARACTER::PointsPacket()
{
if (!GetDesc())
return;
TPacketGCPoints pack;
pack.header = HEADER_GC_CHARACTER_POINTS;
pack.points[POINT_LEVEL] = GetLevel();
pack.points[POINT_EXP] = GetExp();
pack.points[POINT_NEXT_EXP] = GetNextExp();
pack.points[POINT_HP] = GetHP();
pack.points[POINT_MAX_HP] = GetMaxHP();
pack.points[POINT_SP] = GetSP();
pack.points[POINT_MAX_SP] = GetMaxSP();
pack.points[POINT_GOLD] = GetGold();
pack.points[POINT_STAMINA] = GetStamina();
pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
pack.points = GetPoint(i);
GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
if (!IsAcceOpen())
{
LPITEM item;
for (int j = 0; j < INVENTORY_AND_EQUIP_SLOT_MAX; ++j)
{
if ((item = GetInventoryItem(j)))
if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_ACCE && item->GetSocket(0) == 1)
item->SetSocket(0, 0);
}
}
}bool CHARACTER::ChangeSex()
{
int src_race = GetRaceNum();switch (src_race)
{
case MAIN_RACE_WARRIOR_M:
m_points.job = MAIN_RACE_WARRIOR_W;
break;case MAIN_RACE_WARRIOR_W:
m_points.job = MAIN_RACE_WARRIOR_M;
break;case MAIN_RACE_ASSASSIN_M:
m_points.job = MAIN_RACE_ASSASSIN_W;
break;case MAIN_RACE_ASSASSIN_W:
m_points.job = MAIN_RACE_ASSASSIN_M;
break;case MAIN_RACE_SURA_M:
m_points.job = MAIN_RACE_SURA_W;
break;case MAIN_RACE_SURA_W:
m_points.job = MAIN_RACE_SURA_M;
break;case MAIN_RACE_SHAMAN_M:
m_points.job = MAIN_RACE_SHAMAN_W;
break;case MAIN_RACE_SHAMAN_W:
m_points.job = MAIN_RACE_SHAMAN_M;
break;case MAIN_RACE_WOLFMAN_M:
m_points.job = MAIN_RACE_WOLFMAN_M;
break;default:
sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
return false;
}sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
return true;
}WORD CHARACTER::GetRaceNum() const
{
if (m_dwPolymorphRace)
return m_dwPolymorphRace;if (m_pkMobData)
return m_pkMobData->m_table.dwVnum;return m_points.job;
}void CHARACTER::SetRace(BYTE race)
{
if (race >= MAIN_RACE_MAX_NUM)
{
sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
return;
}m_points.job = race;
}BYTE CHARACTER::GetJob() const
{
unsigned race = m_points.job;
unsigned job;if (RaceToJob(race, &job))
return job;sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
return JOB_WARRIOR;
}void CHARACTER::SetLevel(BYTE level)
{
m_points.level = level;if (IsPC())
{
if (level < PK_PROTECT_LEVEL)
SetPKMode(PK_MODE_PROTECT);
else if (GetGMLevel() != GM_PLAYER)
SetPKMode(PK_MODE_PROTECT);
else if (m_bPKMode == PK_MODE_PROTECT)
SetPKMode(PK_MODE_PEACE);
}
}void CHARACTER::SetEmpire(BYTE bEmpire)
{
m_bEmpire = bEmpire;
}void CHARACTER::SetPlayerProto(const TPlayerTable * t)
{
if (!GetDesc() || !*GetDesc()->GetHostName())
sys_err("cannot get desc or hostname");
else
SetGMLevel();m_bCharType = CHAR_TYPE_PC;
m_dwPlayerID = t->id;
m_iAlignment = t->lAlignment;
m_iRealAlignment = t->lAlignment;m_points.voice = t->voice;
m_points.skill_group = t->skill_group;
m_pointsInstant.bBasePart = t->part_base;
SetPart(PART_HAIR, t->parts[PART_HAIR]);
SetPart(PART_ACCE, t->parts[PART_ACCE]);m_points.iRandomHP = t->sRandomHP;
m_points.iRandomSP = t->sRandomSP;// REMOVE_REAL_SKILL_LEVLES
if (m_pSkillLevels)
M2_DELETE_ARRAY(m_pSkillLevels);m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
// END_OF_REMOVE_REAL_SKILL_LEVLESif (t->lMapIndex >= 10000)
{
m_posWarp.x = t->lExitX;
m_posWarp.y = t->lExitY;
m_lWarpMapIndex = t->lExitMapIndex;
}SetRealPoint(POINT_PLAYTIME, t->playtime);
m_dwLoginPlayTime = t->playtime;
SetRealPoint(POINT_ST, t->st);
SetRealPoint(POINT_HT, t->ht);
SetRealPoint(POINT_DX, t->dx);
SetRealPoint(POINT_IQ, t->iq);SetPoint(POINT_ST, t->st);
SetPoint(POINT_HT, t->ht);
SetPoint(POINT_DX, t->dx);
SetPoint(POINT_IQ, t->iq);SetPoint(POINT_STAT, t->stat_point);
SetPoint(POINT_SKILL, t->skill_point);
SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
SetPoint(POINT_LEVEL_STEP, t->level_step);
SetRealPoint(POINT_LEVEL_STEP, t->level_step);SetRace(t->job);
SetLevel(t->level);
SetExp(t->exp);
SetGold(t->gold);SetMapIndex(t->lMapIndex);
SetXYZ(t->x, t->y, t->z);ComputePoints();
SetHP(t->hp);
SetSP(t->sp);
SetStamina(t->stamina);//GM일때 보호모드
if (!test_server)
{
if (GetGMLevel() > GM_LOW_WIZARD)
{
m_afAffectFlag.Set(AFF_YMIR);
m_bPKMode = PK_MODE_PROTECT;
}
}if (GetLevel() < PK_PROTECT_LEVEL)
m_bPKMode = PK_MODE_PROTECT;m_stMobile = t->szMobile;
SetHorseData(t->horse);
if (GetHorseLevel() > 0)
UpdateHorseDataByLogoff(t->logoff_interval);thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
m_dwLogOffInterval = t->logoff_interval;
sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
if (GetGMLevel() != GM_PLAYER)
{
LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
}#ifdef __PET_SYSTEM__
// NOTE: 일단 캐릭터가 PC인 경우에만 PetSystem을 갖도록 함. 유럽 머신당 메모리 사용률때문에 NPC까지 하긴 좀..
if (m_petSystem)
{
m_petSystem->Destroy();
delete m_petSystem;
}m_petSystem = M2_NEW CPetSystem(this);
#endif#ifdef ENABLE_MOUNT_SYSTEM
if (m_MountSystem)
{
m_MountSystem->Destroy();
delete m_MountSystem;
}m_MountSystem = M2_NEW CMountSystem(this);
#endif#ifdef NEW_PET_SYSTEM
if (m_newpetSystem)
{
m_newpetSystem->Destroy();
delete m_newpetSystem;
}m_newpetSystem = M2_NEW CNewPetSystem(this);
#endif
}EVENTFUNC(kill_ore_load_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "kill_ore_load_even> <Factor> Null pointer" );
return 0;
}LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}ch->m_pkMiningEvent = NULL;
M2_DESTROY_CHARACTER(ch);
return 0;
}void CHARACTER::SetProto(const CMob * pkMob)
{
if (m_pkMobInst)
M2_DELETE(m_pkMobInst);m_pkMobData = pkMob;
m_pkMobInst = M2_NEW CMobInstance;m_bPKMode = PK_MODE_FREE;
const TMobTable * t = &m_pkMobData->m_table;
m_bCharType = t->bType;
SetLevel(t->bLevel);
SetEmpire(t->bEmpire);SetExp(t->dwExp);
SetRealPoint(POINT_ST, t->bStr);
SetRealPoint(POINT_DX, t->bDex);
SetRealPoint(POINT_HT, t->bCon);
SetRealPoint(POINT_IQ, t->bInt);ComputePoints();
SetHP(GetMaxHP());
SetSP(GetMaxSP());////////////////////
m_pointsInstant.dwAIFlag = t->dwAIFlag;
SetImmuneFlag(t->dwImmuneFlag);AssignTriggers(t);
ApplyMobAttribute(t);
if (IsStone())
{
DetermineDropMetinStone();
}if (IsWarp() || IsGoto())
{
StartWarpNPCEvent();
}CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
// XXX X-mas santa hardcoding
if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
{
SetPoint(POINT_ATT_GRADE_BONUS, 10);
if (g_iUseLocale)
SetPoint(POINT_DEF_GRADE_BONUS, 6);
else
SetPoint(POINT_DEF_GRADE_BONUS, 15);//산타용
//m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
//신선자 노해
m_dwPlayStartTime = get_dword_time() + 30 * 1000;
if (test_server)
m_dwPlayStartTime = get_dword_time() + 30 * 1000;
}// XXX CTF GuildWar hardcoding
if (warmap::IsWarFlag(GetRaceNum()))
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
}if (warmap::IsWarFlagBase(GetRaceNum()))
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
}if (m_bCharType == CHAR_TYPE_HORSE ||
GetRaceNum() == 20101 ||
GetRaceNum() == 20102 ||
GetRaceNum() == 20103 ||
GetRaceNum() == 20104 ||
GetRaceNum() == 20105 ||
GetRaceNum() == 20106 ||
GetRaceNum() == 20107 ||
GetRaceNum() == 20108 ||
GetRaceNum() == 20109
)
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
}// MINING
if (mining::IsVeinOfOre (GetRaceNum()))
{
char_event_info* info = AllocEventInfo<char_event_info>();info->ch = this;
m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
}
// END_OF_MINING
SetOfflineShopVID(COfflineShopManager::instance().FindMyOfflineShop(GetPlayerID()));
}const TMobTable & CHARACTER::GetMobTable() const
{
return m_pkMobData->m_table;
}bool CHARACTER::IsRaceFlag(DWORD dwBit) const
{
return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
}DWORD CHARACTER::GetMobDamageMin() const
{
return m_pkMobData->m_table.dwDamageRange[0];
}DWORD CHARACTER::GetMobDamageMax() const
{
return m_pkMobData->m_table.dwDamageRange[1];
}float CHARACTER::GetMobDamageMultiply() const
{
float fDamMultiply = GetMobTable().fDamMultiply;if (IsBerserk())
fDamMultiply = fDamMultiply * 2.0f; // BALANCE: 광폭화 시 두배return fDamMultiply;
}DWORD CHARACTER::GetMobDropItemVnum() const
{
return m_pkMobData->m_table.dwDropItemVnum;
}bool CHARACTER::IsSummonMonster() const
{
return GetSummonVnum() != 0;
}DWORD CHARACTER::GetSummonVnum() const
{
return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
}DWORD CHARACTER::GetPolymorphItemVnum() const
{
return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
}DWORD CHARACTER::GetMonsterDrainSPPoint() const
{
return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
}BYTE CHARACTER::GetMobRank() const
{
if (!m_pkMobData)
return MOB_RANK_KNIGHT; // PC일 경우 KNIGHT급return m_pkMobData->m_table.bRank;
}BYTE CHARACTER::GetMobSize() const
{
if (!m_pkMobData)
return MOBSIZE_MEDIUM;return m_pkMobData->m_table.bSize;
}WORD CHARACTER::GetMobAttackRange() const
{
switch (GetMobBattleType())
{
case BATTLE_TYPE_RANGE:
case BATTLE_TYPE_MAGIC:
return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
default:
return m_pkMobData->m_table.wAttackRange;
}
}BYTE CHARACTER::GetMobBattleType() const
{
if (!m_pkMobData)
return BATTLE_TYPE_MELEE;return (m_pkMobData->m_table.bBattleType);
}void CHARACTER::ComputeBattlePoints()
{
if (IsPolymorphed())
{
DWORD dwMobVnum = GetPolymorphVnum();
const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
int iAtt = 0;
int iDef = 0;if (pMob)
{
iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
}SetPoint(POINT_ATT_GRADE, iAtt);
SetPoint(POINT_DEF_GRADE, iDef);
SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
}
else if (IsPC())
{
SetPoint(POINT_ATT_GRADE, 0);
SetPoint(POINT_DEF_GRADE, 0);
SetPoint(POINT_CLIENT_DEF_GRADE, 0);
SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));int iAtk = GetLevel() * 2;
int iStatAtk = 0;
switch (GetJob())
{
case JOB_WARRIOR:
case JOB_SURA:
iStatAtk = (2 * GetPoint(POINT_ST));
break;case JOB_ASSASSIN:
iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
break;case JOB_SHAMAN:
iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
break;case JOB_WOLFMAN:
iStatAtk = (2 * GetPoint(POINT_ST));
break;default:
sys_err("invalid job %d", GetJob());
iStatAtk = (2 * GetPoint(POINT_ST));
break;
}if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
iStatAtk = (2 * GetPoint(POINT_ST));iAtk += iStatAtk;
if (GetMountVnum())
{
if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
{
iAtk += (iAtk * GetHorseLevel()) / 60;
}
else
{
iAtk += (iAtk * GetHorseLevel()) / 30;
}
}iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
PointChange(POINT_ATT_GRADE, iAtk);int iShowDef = GetLevel() + GetPoint(POINT_HT);
int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25);
int iArmor = 0;LPITEM pkItem;
for (int i = 0; i < WEAR_MAX_NUM; ++i)
if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
{
if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
{
iArmor += pkItem->GetValue(1);
iArmor += (2 * pkItem->GetValue(5));
}
}if( true == IsHorseRiding() )
{
if (iArmor < GetHorseArmor())
iArmor = GetHorseArmor();const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
if (pHorseName != NULL && strlen(pHorseName))
{
iArmor += 20;
}
}iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
if (LC_IsYMIR())
{
PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
}
else
{
PointChange(POINT_DEF_GRADE, iDef + iArmor);
PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
}PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
}
else
{
int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;SetPoint(POINT_ATT_GRADE, iAtt);
SetPoint(POINT_DEF_GRADE, iDef);
SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
}
}void CHARACTER::ComputePoints()
{
long lStat = GetPoint(POINT_STAT);
long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
long lSkillActive = GetPoint(POINT_SKILL);
long lSkillSub = GetPoint(POINT_SUB_SKILL);
long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
long lLevelStep = GetPoint(POINT_LEVEL_STEP);long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
long lSPRecovery = GetPoint(POINT_SP_RECOVERY);memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
BuffOnAttr_ClearAll();
m_SkillDamageBonus.clear();SetPoint(POINT_STAT, lStat);
SetPoint(POINT_SKILL, lSkillActive);
SetPoint(POINT_SUB_SKILL, lSkillSub);
SetPoint(POINT_HORSE_SKILL, lSkillHorse);
SetPoint(POINT_LEVEL_STEP, lLevelStep);
SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);SetPoint(POINT_ST, GetRealPoint(POINT_ST));
SetPoint(POINT_HT, GetRealPoint(POINT_HT));
SetPoint(POINT_DX, GetRealPoint(POINT_DX));
SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
SetPart(PART_ACCE, GetOriginalPart(PART_ACCE));SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);SetPoint(POINT_HP_RECOVERY, lHPRecovery);
SetPoint(POINT_SP_RECOVERY, lSPRecovery);// PC_BANG_ITEM_ADD
SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
// END_PC_BANG_ITEM_ADDint iMaxHP, iMaxSP;
int iMaxStamina;if (IsPC())
{
// 최대 생명력/정신력
iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;{
CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);if (NULL != pkSk)
{
pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
}
}// 기본 값들
SetPoint(POINT_MOV_SPEED, 100);
SetPoint(POINT_ATT_SPEED, 100);
PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
SetPoint(POINT_CASTING_SPEED, 100);
}
else
{
iMaxHP = m_pkMobData->m_table.dwMaxHP;
iMaxSP = 0;
iMaxStamina = 0;SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
}if (IsPC())
{
// 말 타고 있을 때는 기본 스탯이 말의 기준 스탯보다 낮으면 높게 만든다.
// 따라서 말의 기준 스탯이 무사 기준이므로, 수라/무당은 전체 스탯 합이
// 대채적으로 더 올라가게 될 것이다.
if (GetMountVnum())
{
if (GetHorseST() > GetPoint(POINT_ST))
PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));if (GetHorseDX() > GetPoint(POINT_DX))
PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));if (GetHorseHT() > GetPoint(POINT_HT))
PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));if (GetHorseIQ() > GetPoint(POINT_IQ))
PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
}}
ComputeBattlePoints();
// 기본 HP/SP 설정
if (iMaxHP != GetMaxHP())
{
SetRealPoint(POINT_MAX_HP, iMaxHP); // 기본HP를 RealPoint에 저장해 놓는다.
}PointChange(POINT_MAX_HP, 0);
if (iMaxSP != GetMaxSP())
{
SetRealPoint(POINT_MAX_SP, iMaxSP); // 기본SP를 RealPoint에 저장해 놓는다.
}PointChange(POINT_MAX_SP, 0);
SetMaxStamina(iMaxStamina);
m_pointsInstant.dwImmuneFlag = 0;
for (int i = 0 ; i < WEAR_MAX_NUM; i++)
{
LPITEM pItem = GetWear(i);
if (pItem)
{
pItem->ModifyPoints(true);
SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
}
}// 용혼석 시스템
// ComputePoints에서는 케릭터의 모든 속성값을 초기화하고,
// 아이템, 버프 등에 관련된 모든 속성값을 재계산하기 때문에,
// 용혼석 시스템도 ActiveDeck에 있는 모든 용혼석의 속성값을 다시 적용시켜야 한다.
if (DragonSoul_IsDeckActivated())
{
for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
{
LPITEM pItem = GetWear(i);
if (pItem)
{
if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
pItem->ModifyPoints(true);
}
}
}if (GetHP() > GetMaxHP())
PointChange(POINT_HP, GetMaxHP() - GetHP());if (GetSP() > GetMaxSP())
PointChange(POINT_SP, GetMaxSP() - GetSP());ComputeSkillPoints();
RefreshAffect();
CPetSystem* pPetSystem = GetPetSystem();
if (NULL != pPetSystem)
{
pPetSystem->RefreshBuff();
}UpdatePacket();
}// m_dwPlayStartTime의 단위는 milisecond다. 데이터베이스에는 분단위로 기록하기
// 때문에 플레이시간을 계산할 때 / 60000 으로 나눠서 하는데, 그 나머지 값이 남았
// 을 때 여기에 dwTimeRemain으로 넣어서 제대로 계산되도록 해주어야 한다.
void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
{
m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
}const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
EVENTFUNC(recovery_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "recovery_event> <Factor> Null pointer" );
return 0;
}LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}if (!ch->IsPC())
{
//
// 몬스터 회복
//
if (ch->IsAffectFlag(AFF_POISON) || ch->IsAffectFlag(AFF_BLEEDING))
return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));if (2493 == ch->GetMobTable().dwVnum)
{
int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
regenPct += ch->GetMobTable().bRegenPercent;for (int i=1 ; i <= 4 ; ++i)
{
if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
{
DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );regenPct += (val*cnt);
break;
}
}ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
}
else if (!ch->IsDoor())
{
ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
}if (ch->GetHP() >= ch->GetMaxHP())
{
ch->m_pkRecoveryEvent = NULL;
return 0;
}if (2493 == ch->GetMobTable().dwVnum)
{
for (int i=1 ; i <= 4 ; ++i)
{
if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
{
DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
}
}
}return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
}
else
{
//
// PC 회복
//
ch->CheckTarget();
//ch->UpdateSectree(); // 여기서 이걸 왜하지?
ch->UpdateKillerMode();if (ch->IsAffectFlag(AFF_POISON) == true || ch->IsAffectFlag(AFF_BLEEDING))
{
// 중독인 경우 자동회복 금지
// 파법술인 경우 자동회복 금지
return 3;
}int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
// SP 회복 루틴.
// 왜 이걸로 해서 함수로 빼놨는가 ?!
ch->DistributeSP(ch);if (ch->GetMaxHP() <= ch->GetHP())
return PASSES_PER_SEC(3);int iPercent = 0;
int iAmount = 0;
{
iPercent = aiRecoveryPercents[MIN(9, iSec)];
iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
}
iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
ch->PointChange(POINT_HP, iAmount, false);
return PASSES_PER_SEC(3);
}
}void CHARACTER::StartRecoveryEvent()
{
if (m_pkRecoveryEvent)
return;if (IsDead() || IsStun())
return;if (IsNPC() && GetHP() >= GetMaxHP()) // 몬스터는 체력이 다 차있으면 시작 안한다.
return;char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
}void CHARACTER::Standup()
{
struct packet_position pack_position;if (!IsPosition(POS_SITTING))
return;SetPosition(POS_STANDING);
sys_log(1, "STANDUP: %s", GetName());
pack_position.header = HEADER_GC_CHARACTER_POSITION;
pack_position.vid = GetVID();
pack_position.position = POSITION_GENERAL;PacketAround(&pack_position, sizeof(pack_position));
}void CHARACTER::Sitdown(int is_ground)
{
struct packet_position pack_position;if (IsPosition(POS_SITTING))
return;SetPosition(POS_SITTING);
sys_log(1, "SITDOWN: %s", GetName());pack_position.header = HEADER_GC_CHARACTER_POSITION;
pack_position.vid = GetVID();
pack_position.position = POSITION_SITTING_GROUND;
PacketAround(&pack_position, sizeof(pack_position));
}void CHARACTER::SetRotation(float fRot)
{
m_pointsInstant.fRot = fRot;
}// x, y 방향으로 보고 선다.
void CHARACTER::SetRotationToXY(long x, long y)
{
SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
}bool CHARACTER::CannotMoveByAffect() const
{
return (IsAffectFlag(AFF_STUN));
}bool CHARACTER::CanMove() const
{
if (CannotMoveByAffect())
return false;if (GetMyShop()) // 상점 연 상태에서는 움직일 수 없음
return false;// 0.2초 전이라면 움직일 수 없다.
/*
if (get_float_time() - m_fSyncTime < 0.2f)
return false;
*/
return true;
}// 무조건 x, y 위치로 이동 시킨다.
bool CHARACTER::Sync(long x, long y)
{
if (!GetSectree())
return false;LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
if (!new_tree)
{
if (GetDesc())
{
sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
GetDesc()->SetPhase(PHASE_CLOSE);
}
else
{
sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
Dead();
}return false;
}SetRotationToXY(x, y);
SetXYZ(x, y, 0);if (GetDungeon())
{
// 던젼용 이벤트 속성 변화
int iLastEventAttr = m_iEventAttr;
m_iEventAttr = new_tree->GetEventAttribute(x, y);if (m_iEventAttr != iLastEventAttr)
{
if (GetParty())
{
quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
}
else
{
quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
}
}
}if (GetSectree() != new_tree)
{
if (!IsNPC())
{
SECTREEID id = new_tree->GetID();
SECTREEID old_id = GetSectree()->GetID();sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
GetName(),
id.coord.x,
id.coord.y,
old_id.coord.x,
old_id.coord.y);
}new_tree->InsertEntity(this);
}return true;
}void CHARACTER::Stop()
{
if (!IsState(m_stateIdle))
MonsterLog("[IDLE] 정지");GotoState(m_stateIdle);
m_posDest.x = m_posStart.x = GetX();
m_posDest.y = m_posStart.y = GetY();
}bool CHARACTER::Goto(long x, long y)
{
// TODO 거리체크 필요
// 같은 위치면 이동할 필요 없음 (자동 성공)
if (GetX() == x && GetY() == y)
return false;if (m_posDest.x == x && m_posDest.y == y)
{
if (!IsState(m_stateMove))
{
m_dwStateDuration = 4;
GotoState(m_stateMove);
}
return false;
}m_posDest.x = x;
m_posDest.y = y;CalculateMoveDuration();
m_dwStateDuration = 4;
if (!IsState(m_stateMove))
{
MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");if (GetVictim())
{
//MonsterChat(MONSTER_CHAT_CHASE);
MonsterChat(MONSTER_CHAT_ATTACK);
}
}GotoState(m_stateMove);
return true;
}
DWORD CHARACTER::GetMotionMode() const
{
DWORD dwMode = MOTION_MODE_GENERAL;if (IsPolymorphed())
return dwMode;LPITEM pkItem;
if ((pkItem = GetWear(WEAR_WEAPON)))
{
switch (pkItem->GetProto()->bSubType)
{
case WEAPON_SWORD:
dwMode = MOTION_MODE_ONEHAND_SWORD;
break;case WEAPON_TWO_HANDED:
dwMode = MOTION_MODE_TWOHAND_SWORD;
break;case WEAPON_DAGGER:
dwMode = MOTION_MODE_DUALHAND_SWORD;
break;case WEAPON_BOW:
dwMode = MOTION_MODE_BOW;
break;case WEAPON_BELL:
dwMode = MOTION_MODE_BELL;
break;case WEAPON_FAN:
dwMode = MOTION_MODE_FAN;
break;case WEAPON_CLAW:
dwMode = MOTION_MODE_CLAW;
break;
}
}return dwMode;
}float CHARACTER::GetMoveMotionSpeed() const
{
DWORD dwMode = GetMotionMode();const CMotion * pkMotion = NULL;
if (!GetMountVnum())
pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
else
{
pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));if (!pkMotion)
pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
}if (pkMotion)
return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
else
{
//sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
return 300.0f;
}
}float CHARACTER::GetMoveSpeed() const
{
return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
}void CHARACTER::CalculateMoveDuration()
{
m_posStart.x = GetX();
m_posStart.y = GetY();float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
float motionSpeed = GetMoveMotionSpeed();
m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
(int) ((fDist / motionSpeed) * 1000.0f));if (IsNPC())
sys_log(1, "Maxmi - Char.cpp",
GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);m_dwMoveStartTime = get_dword_time();
}// x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)
// 서버는 char의 x, y 값을 바로 바꾸지만,
// 클라에서는 이전 위치에서 바꾼 x, y까지 interpolation한다.
// 걷거나 뛰는 것은 char의 m_bNowWalking에 달려있다.
// Warp를 의도한 것이라면 Show를 사용할 것.
bool CHARACTER::Move(long x, long y)
{
// 같은 위치면 이동할 필요 없음 (자동 성공)
if (GetX() == x && GetY() == y)
return true;if (test_server)
if (m_bDetailLog)
sys_log(0, "%s position %u %u", GetName(), x, y);OnMove();
return Sync(x, y);
}void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
{
TPacketGCMove pack;if (bFunc == FUNC_WAIT)
{
x = m_posDest.x;
y = m_posDest.y;
dwDuration = m_dwMoveDuration;
}EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
PacketView(&pack, sizeof(TPacketGCMove), this);
}int CHARACTER::GetRealPoint(BYTE type) const
{
return m_points.points[type];
}void CHARACTER::SetRealPoint(BYTE type, int val)
{
m_points.points[type] = val;
}int CHARACTER::GetPolymorphPoint(BYTE type) const
{
if (IsPolymorphed() && !IsPolyMaintainStat())
{
DWORD dwMobVnum = GetPolymorphVnum();
const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
int iPower = GetPolymorphPower();if (pMob)
{
switch (type)
{
case POINT_ST:
if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);case POINT_HT:
return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);case POINT_IQ:
return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);case POINT_DX:
return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
}
}
}return GetPoint(type);
}int CHARACTER::GetPoint(BYTE type) const
{
if (type >= POINT_MAX_NUM)
{
sys_err("Point type overflow (type %u)", type);
return 0;
}int val = m_pointsInstant.points[type];
int max_val = INT_MAX;switch (type)
{
case POINT_STEAL_HP:
case POINT_STEAL_SP:
max_val = 50;
break;
}if (val > max_val)
sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);return (val);
}int CHARACTER::GetLimitPoint(BYTE type) const
{
if (type >= POINT_MAX_NUM)
{
sys_err("Point type overflow (type %u)", type);
return 0;
}int val = m_pointsInstant.points[type];
int max_val = INT_MAX;
int limit = INT_MAX;
int min_limit = -INT_MAX;switch (type)
{
case POINT_ATT_SPEED:
min_limit = 0;if (IsPC())
limit = 170;
else
limit = 250;
break;case POINT_MOV_SPEED:
min_limit = 0;if (IsPC())
limit = 200;
else
limit = 250;
break;case POINT_STEAL_HP:
case POINT_STEAL_SP:
limit = 50;
max_val = 50;
break;case POINT_MALL_ATTBONUS:
case POINT_MALL_DEFBONUS:
limit = 20;
max_val = 50;
break;
}if (val > max_val)
sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);if (val > limit)
val = limit;if (val < min_limit)
val = min_limit;return (val);
}void CHARACTER::SetPoint(BYTE type, int val)
{
if (type >= POINT_MAX_NUM)
{
sys_err("Point type overflow (type %u)", type);
return;
}m_pointsInstant.points[type] = val;
// 아직 이동이 다 안끝났다면 이동 시간 계산을 다시 해야 한다.
if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
{
CalculateMoveDuration();
}
}INT CHARACTER::GetAllowedGold() const
{
if (GetLevel() <= 10)
return 100000;
else if (GetLevel() <= 20)
return 500000;
else
return 50000000;
}void CHARACTER::CheckMaximumPoints()
{
if (GetMaxHP() < GetHP())
PointChange(POINT_HP, GetMaxHP() - GetHP());if (GetMaxSP() < GetSP())
PointChange(POINT_SP, GetMaxSP() - GetSP());
}void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast)
{
int val = 0;//sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
switch (type)
{
case POINT_NONE:
return;case POINT_LEVEL:
if ((GetLevel() + amount) > gPlayerMaxLevel)
return;SetLevel(GetLevel() + amount);
val = GetLevel();sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
PointChange(POINT_NEXT_EXP, GetNextExp(), false);
if (amount)
{
quest::CQuestManager::instance().LevelUp(GetPlayerID());LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
if (GetGuild())
{
GetGuild()->LevelChange(GetPlayerID(), GetLevel());
}if (GetParty())
{
GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
}
}
break;case POINT_NEXT_EXP:
val = GetNextExp();
bAmount = false;
break;case POINT_EXP:
{
DWORD exp = GetExp();
DWORD next_exp = GetNextExp();if (LC_IsNewCIBN())
{
if (IsOverTime(OT_NONE))
{
dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
}
else if (IsOverTime(OT_3HOUR))
{
amount = (amount / 2);
dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
}
else if (IsOverTime(OT_5HOUR))
{
amount = 0;
dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
}
}if (amount < 0 && (int)exp < -amount)
{
sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
amount = -static_cast<int>(exp);SetExp(exp + amount);
val = GetExp();
}
else
{
if (gPlayerMaxLevel <= GetLevel())
return;if (test_server)
ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);DWORD iExpBalance = 0;
if (exp + amount >= next_exp)
{
iExpBalance = (exp + amount) - next_exp;
amount = next_exp - exp;SetExp(0);
exp = next_exp;
}
else
{
SetExp(exp + amount);
exp = GetExp();
}DWORD q = DWORD(next_exp / 4.0f);
int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
if (iLevStep >= 4)
{
sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
iLevStep = 4;
}if (exp >= next_exp && iLevStep < 4)
{
for (int i = 0; i < 4 - iLevStep; ++i)
PointChange(POINT_LEVEL_STEP, 1, false, true);
}
else if (exp >= q * 3 && iLevStep < 3)
{
for (int i = 0; i < 3 - iLevStep; ++i)
PointChange(POINT_LEVEL_STEP, 1, false, true);
}
else if (exp >= q * 2 && iLevStep < 2)
{
for (int i = 0; i < 2 - iLevStep; ++i)
PointChange(POINT_LEVEL_STEP, 1, false, true);
}
else if (exp >= q && iLevStep < 1)
PointChange(POINT_LEVEL_STEP, 1);if (iExpBalance)
{
PointChange(POINT_EXP, iExpBalance);
}val = GetExp();
}
}
break;case POINT_LEVEL_STEP:
if (amount > 0)
{
val = GetPoint(POINT_LEVEL_STEP) + amount;switch (val)
{
case 1:
case 2:
case 3:
if (GetLevel() < 91) PointChange(POINT_STAT, 1);
break;case 4:
{
int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);m_points.iRandomHP += iHP;
m_points.iRandomSP += iSP;
if (GetSkillGroup())
{
if (GetLevel() >= 5)
PointChange(POINT_SKILL, 1);if (GetLevel() >= 9)
PointChange(POINT_SUB_SKILL, 1);
}PointChange(POINT_MAX_HP, iHP);
PointChange(POINT_MAX_SP, iSP);
PointChange(POINT_LEVEL, 1, false, true);val = 0;
}
break;
}if (GetLevel() <= 10)
AutoGiveItem(27001, 2);
else if (GetLevel() <= 30)
AutoGiveItem(27002, 2);
else
{
// AutoGiveItem(27002, 2);
// AutoGiveItem(27003, 2);
}PointChange(POINT_HP, GetMaxHP() - GetHP());
PointChange(POINT_SP, GetMaxSP() - GetSP());
PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());SetPoint(POINT_LEVEL_STEP, val);
SetRealPoint(POINT_LEVEL_STEP, val);Save();
}
else
val = GetPoint(POINT_LEVEL_STEP);break;
case POINT_HP:
{
if (IsDead() || IsStun())
return;int prev_hp = GetHP();
amount = MIN(GetMaxHP() - GetHP(), amount);
SetHP(GetHP() + amount);
val = GetHP();BroadcastTargetPacket();
if (GetParty() && IsPC() && val != prev_hp)
GetParty()->SendPartyInfoOneToAll(this);
}
break;case POINT_SP:
{
if (IsDead() || IsStun())
return;amount = MIN(GetMaxSP() - GetSP(), amount);
SetSP(GetSP() + amount);
val = GetSP();
}
break;case POINT_STAMINA:
{
if (IsDead() || IsStun())
return;int prev_val = GetStamina();
amount = MIN(GetMaxStamina() - GetStamina(), amount);
SetStamina(GetStamina() + amount);
val = GetStamina();
if (val == 0)
{
SetNowWalking(true);
}
else if (prev_val == 0)
{
ResetWalking();
}if (amount < 0 && val != 0)
return;
}
break;case POINT_MAX_HP:
{
SetPoint(type, GetPoint(type) + amount);
int hp = GetRealPoint(POINT_MAX_HP);
int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
add_hp += GetPoint(POINT_MAX_HP);
add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);SetMaxHP(hp + add_hp);
val = GetMaxHP();
}
break;case POINT_MAX_SP:
{
SetPoint(type, GetPoint(type) + amount);
int sp = GetRealPoint(POINT_MAX_SP);
int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
add_sp += GetPoint(POINT_MAX_SP);
add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);SetMaxSP(sp + add_sp);
val = GetMaxSP();
}
break;case POINT_MAX_HP_PCT:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);PointChange(POINT_MAX_HP, 0);
break;case POINT_MAX_SP_PCT:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);PointChange(POINT_MAX_SP, 0);
break;case POINT_MAX_STAMINA:
SetMaxStamina(GetMaxStamina() + amount);
val = GetMaxStamina();
break;case POINT_GOLD:
{
const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(amount);if (GOLD_MAX <= nTotalMoney)
{
sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
return;
}// 청소년보호
if (LC_IsNewCIBN() && amount > 0)
{
if (IsOverTime(OT_NONE))
{
dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
}
else if (IsOverTime(OT_3HOUR))
{
amount = (amount / 2);
dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
}
else if (IsOverTime(OT_5HOUR))
{
amount = 0;
dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
}
}SetGold(GetGold() + amount);
val = GetGold();
}
break;case POINT_SKILL:
case POINT_STAT:
case POINT_SUB_SKILL:
case POINT_STAT_RESET_COUNT:
case POINT_HORSE_SKILL:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);SetRealPoint(type, val);
break;case POINT_DEF_GRADE:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);PointChange(POINT_CLIENT_DEF_GRADE, amount);
break;case POINT_CLIENT_DEF_GRADE:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;case POINT_ST:
case POINT_HT:
case POINT_DX:
case POINT_IQ:
case POINT_HP_REGEN:
case POINT_SP_REGEN:
case POINT_ATT_SPEED:
case POINT_ATT_GRADE:
case POINT_MOV_SPEED:
case POINT_CASTING_SPEED:
case POINT_MAGIC_ATT_GRADE:
case POINT_MAGIC_DEF_GRADE:
case POINT_BOW_DISTANCE:
case POINT_HP_RECOVERY:
case POINT_SP_RECOVERY:
case POINT_ATTBONUS_HUMAN:
case POINT_ATTBONUS_ANIMAL:
case POINT_ATTBONUS_ORC:
case POINT_ATTBONUS_MILGYO:
case POINT_ATTBONUS_UNDEAD:
case POINT_ATTBONUS_DEVIL:
case POINT_ATTBONUS_MONSTER:
case POINT_ATTBONUS_SURA:
case POINT_ATTBONUS_ASSASSIN:
case POINT_ATTBONUS_WARRIOR:
case POINT_ATTBONUS_SHAMAN:
case POINT_ATTBONUS_WOLFMAN:
case POINT_POISON_PCT:
case POINT_BLEEDING_PCT:
case POINT_STUN_PCT:
case POINT_SLOW_PCT:
case POINT_BLOCK:
case POINT_DODGE:
case POINT_CRITICAL_PCT:
case POINT_RESIST_CRITICAL:
case POINT_PENETRATE_PCT:
case POINT_RESIST_PENETRATE:
case POINT_CURSE_PCT:
case POINT_STEAL_HP:
case POINT_STEAL_SP:
case POINT_MANA_BURN_PCT:
case POINT_DAMAGE_SP_RECOVER:
case POINT_RESIST_NORMAL_DAMAGE:
case POINT_RESIST_SWORD:
case POINT_RESIST_TWOHAND:
case POINT_RESIST_DAGGER:
case POINT_RESIST_BELL:
case POINT_RESIST_FAN:
case POINT_RESIST_BOW:
case POINT_RESIST_CLAW:
case POINT_RESIST_FIRE:
case POINT_RESIST_ELEC:
case POINT_RESIST_MAGIC:
case POINT_RESIST_WIND:
case POINT_RESIST_ICE:
case POINT_RESIST_EARTH:
case POINT_RESIST_DARK:
case POINT_REFLECT_MELEE:
case POINT_REFLECT_CURSE:
case POINT_POISON_REDUCE:
case POINT_BLEEDING_REDUCE:
case POINT_KILL_SP_RECOVER:
case POINT_KILL_HP_RECOVERY:
case POINT_HIT_HP_RECOVERY:
case POINT_HIT_SP_RECOVERY:
case POINT_MANASHIELD:
case POINT_ATT_BONUS:
case POINT_DEF_BONUS:
case POINT_SKILL_DAMAGE_BONUS:
case POINT_NORMAL_HIT_DAMAGE_BONUS:
case POINT_SKILL_DEFEND_BONUS:
case POINT_NORMAL_HIT_DEFEND_BONUS:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;case POINT_PARTY_ATTACKER_BONUS:
case POINT_PARTY_TANKER_BONUS:
case POINT_PARTY_BUFFER_BONUS:
case POINT_PARTY_SKILL_MASTER_BONUS:
case POINT_PARTY_HASTE_BONUS:
case POINT_PARTY_DEFENDER_BONUS:
case POINT_RESIST_WARRIOR:
case POINT_RESIST_ASSASSIN:
case POINT_RESIST_SURA:
case POINT_RESIST_SHAMAN:
case POINT_RESIST_WOLFMAN:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;case POINT_MALL_ATTBONUS:
case POINT_MALL_DEFBONUS:
case POINT_MALL_EXPBONUS:
case POINT_MALL_ITEMBONUS:
case POINT_MALL_GOLDBONUS:
case POINT_MELEE_MAGIC_ATT_BONUS_PER:
if (GetPoint(type) + amount > 500)
{
sys_err("MALL_BONUS exceeded over 500!! point type: %d name: %s amount %d", type, GetName(), amount);
amount = 500 - GetPoint(type);
}SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;case POINT_PC_BANG_EXP_BONUS :
case POINT_PC_BANG_DROP_BONUS :
case POINT_RAMADAN_CANDY_BONUS_EXP:
SetPoint(type, amount);
val = GetPoint(type);
break;case POINT_EXP_DOUBLE_BONUS:
case POINT_GOLD_DOUBLE_BONUS:
case POINT_ITEM_DROP_BONUS:
case POINT_POTION_BONUS:
if (GetPoint(type) + amount > 100)
{
sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
amount = 100 - GetPoint(type);
}SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;case POINT_IMMUNE_STUN:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
if (val)
{
SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
}
else
{
REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
}
break;case POINT_IMMUNE_SLOW:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
if (val)
{
SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
}
else
{
REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
}
break;case POINT_IMMUNE_FALL:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
if (val)
{
SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
}
else
{
REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
}
break;case POINT_ATT_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_ATT_GRADE, amount);
val = GetPoint(type);
break;case POINT_DEF_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_DEF_GRADE, amount);
val = GetPoint(type);
break;case POINT_MAGIC_ATT_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_MAGIC_ATT_GRADE, amount);
val = GetPoint(type);
break;case POINT_MAGIC_DEF_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_MAGIC_DEF_GRADE, amount);
val = GetPoint(type);
break;case POINT_VOICE:
case POINT_EMPIRE_POINT:
val = GetRealPoint(type);
break;case POINT_POLYMORPH:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
SetPolymorph(val);
break;case POINT_MOUNT:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
MountVnum(val);
break;case POINT_ENERGY:
case POINT_COSTUME_ATTR_BONUS:
{
int old_val = GetPoint(type);
SetPoint(type, old_val + amount);
val = GetPoint(type);
BuffOnAttr_ValueChange(type, old_val, val);
}
break;default:
sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
return;
}switch (type)
{
case POINT_LEVEL:
case POINT_ST:
case POINT_DX:
case POINT_IQ:
case POINT_HT:
ComputeBattlePoints();
break;case POINT_MAX_HP:
case POINT_MAX_SP:
case POINT_MAX_STAMINA:
break;
}if (type == POINT_HP && amount == 0)
return;if (GetDesc())
{
struct packet_point_change pack;
pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
pack.dwVID = m_vid;
pack.type = type;
pack.value = val;if (bAmount)
pack.amount = amount;
else
pack.amount = 0;if (!bBroadcast)
GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
else
PacketAround(&pack, sizeof(pack));
}
}#ifdef NEW_PET_SYSTEM
void CHARACTER::SendPetLevelUpEffect(int vid, int type, int value, int amount) {
struct packet_point_change pack;pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
pack.dwVID = vid;
pack.type = type;
pack.value = value;
pack.amount = amount;
PacketAround(&pack, sizeof(pack));
}
#endifvoid CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
{
switch (bApplyType)
{
case APPLY_NONE:
break;case APPLY_CON:
PointChange(POINT_HT, iVal);
PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
break;case APPLY_INT:
PointChange(POINT_IQ, iVal);
PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
break;case APPLY_SKILL:
{
BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
int iAdd = iVal & 0x00800000;
int iChange = iVal & 0x007fffff;sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
if (0 == iAdd)
iChange = -iChange;boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
if (iter == m_SkillDamageBonus.end())
m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
else
iter->second += iChange;
}
break;case APPLY_STR:
case APPLY_DEX:
case APPLY_MAX_HP:
case APPLY_MAX_SP:
case APPLY_MAX_HP_PCT:
case APPLY_MAX_SP_PCT:
case APPLY_ATT_SPEED:
case APPLY_MOV_SPEED:
case APPLY_CAST_SPEED:
case APPLY_HP_REGEN:
case APPLY_SP_REGEN:
case APPLY_POISON_PCT:
case APPLY_BLEEDING_PCT:
case APPLY_STUN_PCT:
case APPLY_SLOW_PCT:
case APPLY_CRITICAL_PCT:
case APPLY_PENETRATE_PCT:
case APPLY_ATTBONUS_HUMAN:
case APPLY_ATTBONUS_ANIMAL:
case APPLY_ATTBONUS_ORC:
case APPLY_ATTBONUS_MILGYO:
case APPLY_ATTBONUS_UNDEAD:
case APPLY_ATTBONUS_DEVIL:
case APPLY_ATTBONUS_WARRIOR:
case APPLY_ATTBONUS_ASSASSIN:
case APPLY_ATTBONUS_SURA:
case APPLY_ATTBONUS_SHAMAN:
case APPLY_ATTBONUS_MONSTER:
case APPLY_STEAL_HP:
case APPLY_STEAL_SP:
case APPLY_MANA_BURN_PCT:
case APPLY_DAMAGE_SP_RECOVER:
case APPLY_BLOCK:
case APPLY_DODGE:
case APPLY_RESIST_SWORD:
case APPLY_RESIST_TWOHAND:
case APPLY_RESIST_DAGGER:
case APPLY_RESIST_BELL:
case APPLY_RESIST_FAN:
case APPLY_RESIST_BOW:
case APPLY_RESIST_FIRE:
case APPLY_RESIST_ELEC:
case APPLY_RESIST_MAGIC:
case APPLY_RESIST_WIND:
case APPLY_RESIST_ICE:
case APPLY_RESIST_EARTH:
case APPLY_RESIST_DARK:
case APPLY_REFLECT_MELEE:
case APPLY_REFLECT_CURSE:
case APPLY_ANTI_CRITICAL_PCT:
case APPLY_ANTI_PENETRATE_PCT:
case APPLY_POISON_REDUCE:
case APPLY_BLEEDING_REDUCE:
case APPLY_KILL_SP_RECOVER:
case APPLY_EXP_DOUBLE_BONUS:
case APPLY_GOLD_DOUBLE_BONUS:
case APPLY_ITEM_DROP_BONUS:
case APPLY_POTION_BONUS:
case APPLY_KILL_HP_RECOVER:
case APPLY_IMMUNE_STUN:
case APPLY_IMMUNE_SLOW:
case APPLY_IMMUNE_FALL:
case APPLY_BOW_DISTANCE:
case APPLY_ATT_GRADE_BONUS:
case APPLY_DEF_GRADE_BONUS:
case APPLY_MAGIC_ATT_GRADE:
case APPLY_MAGIC_DEF_GRADE:
case APPLY_CURSE_PCT:
case APPLY_MAX_STAMINA:
case APPLY_MALL_ATTBONUS:
case APPLY_MALL_DEFBONUS:
case APPLY_MALL_EXPBONUS:
case APPLY_MALL_ITEMBONUS:
case APPLY_MALL_GOLDBONUS:
case APPLY_SKILL_DAMAGE_BONUS:
case APPLY_NORMAL_HIT_DAMAGE_BONUS:
case APPLY_SKILL_DEFEND_BONUS:
case APPLY_NORMAL_HIT_DEFEND_BONUS:
case APPLY_PC_BANG_EXP_BONUS:
case APPLY_PC_BANG_DROP_BONUS:
case APPLY_RESIST_WARRIOR:
case APPLY_RESIST_ASSASSIN:
case APPLY_RESIST_SURA:
case APPLY_RESIST_SHAMAN:
case APPLY_ENERGY:
case APPLY_DEF_GRADE:
case APPLY_COSTUME_ATTR_BONUS:
case APPLY_MAGIC_ATTBONUS_PER:
case APPLY_MELEE_MAGIC_ATTBONUS_PER:
case APPLY_ATTBONUS_WOLFMAN:
case APPLY_RESIST_WOLFMAN:
case APPLY_RESIST_CLAW:
PointChange(aApplyInfo[bApplyType].bPointType, iVal);
break;default:
sys_err("Unknown apply type %d name %s", bApplyType, GetName());
break;
}
}void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
{
packet->header = HEADER_GC_MOTION;
packet->vid = m_vid;
packet->motion = motion;if (victim)
packet->victim_vid = victim->GetVID();
else
packet->victim_vid = 0;
}void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
{
struct packet_motion pack_motion;
MotionPacketEncode(motion, victim, &pack_motion);
PacketAround(&pack_motion, sizeof(struct packet_motion));
}EVENTFUNC(save_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "save_event> <Factor> Null pointer" );
return 0;
}LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}
sys_log(1, "SAVE_EVENT: %s", ch->GetName());
ch->Save();
ch->FlushDelayedSaveItem();
return (save_event_second_cycle);
}void CHARACTER::StartSaveEvent()
{
if (m_pkSaveEvent)
return;char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
}void CHARACTER::MonsterLog(const char* format, ...)
{
if (!test_server)
return;if (IsPC())
return;char chatbuf[CHAT_MAX_LEN + 1];
int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());if (len < 0 || len >= (int) sizeof(chatbuf))
len = sizeof(chatbuf) - 1;va_list args;
va_start(args, format);
int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
len += (sizeof(chatbuf) - len) - 1;
else
len += len2;// \0 문자 포함
++len;va_end(args);
TPacketGCChat pack_chat;
pack_chat.header = HEADER_GC_CHAT;
pack_chat.size = sizeof(TPacketGCChat) + len;
pack_chat.type = CHAT_TYPE_TALKING;
pack_chat.id = (DWORD)GetVID();
pack_chat.bEmpire = 0;TEMP_BUFFER buf;
buf.write(&pack_chat, sizeof(TPacketGCChat));
buf.write(chatbuf, len);CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
}void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
{
LPDESC d = GetDesc();if (!d || !format)
return;char chatbuf[CHAT_MAX_LEN + 1];
va_list args;va_start(args, format);
int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
va_end(args);struct packet_chat pack_chat;
pack_chat.header = HEADER_GC_CHAT;
pack_chat.size = sizeof(struct packet_chat) + len;
pack_chat.type = type;
pack_chat.id = 0;
pack_chat.bEmpire = d->GetEmpire();TEMP_BUFFER buf;
buf.write(&pack_chat, sizeof(struct packet_chat));
buf.write(chatbuf, len);d->Packet(buf.read_peek(), buf.size());
if (type == CHAT_TYPE_COMMAND && test_server)
sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
}// MINING
void CHARACTER::mining_take()
{
m_pkMiningEvent = NULL;
}void CHARACTER::mining_cancel()
{
if (m_pkMiningEvent)
{
sys_log(0, "XXX MINING CANCEL");
event_cancel(&m_pkMiningEvent);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
}
}void CHARACTER::mining(LPCHARACTER chLoad)
{
if (m_pkMiningEvent)
{
mining_cancel();
return;
}if (!chLoad)
return;if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
return;LPITEM pick = GetWear(WEAR_WEAPON);
if (!pick || pick->GetType() != ITEM_PICK)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
return;
}int count = number(5, 15); // 동작 횟수, 한 동작당 2초
// 채광 동작을 보여줌
TPacketGCDigMotion p;
p.header = HEADER_GC_DIG_MOTION;
p.vid = GetVID();
p.target_vid = chLoad->GetVID();
p.count = count;PacketAround(&p, sizeof(p));
m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
}
// END_OF_MININGvoid CHARACTER::fishing()
{
if (m_pkFishingEvent)
{
fishing_take();
return;
}// 못감 속성에서 낚시를 시도한다?
{
LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());int x = GetX();
int y = GetY();LPSECTREE tree = pkSectreeMap->Find(x, y);
DWORD dwAttr = tree->GetAttribute(x, y);if (IS_SET(dwAttr, ATTR_BLOCK))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
return;
}
}LPITEM rod = GetWear(WEAR_WEAPON);
// 낚시대 장착
if (!rod || rod->GetType() != ITEM_ROD)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
return;
}if (0 == rod->GetSocket(2))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
return;
}float fx, fy;
GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);m_pkFishingEvent = fishing::CreateFishingEvent(this);
}void CHARACTER::fishing_take()
{
LPITEM rod = GetWear(WEAR_WEAPON);
if (rod && rod->GetType() == ITEM_ROD)
{
using fishing::fishing_event_info;
if (m_pkFishingEvent)
{
struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);if (info)
fishing::Take(info, this);
}
}
else
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
}event_cancel(&m_pkFishingEvent);
}bool CHARACTER::StartStateMachine(int iNextPulse)
{
if (CHARACTER_MANAGER::instance().AddToStateList(this))
{
m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
return true;
}return false;
}void CHARACTER::StopStateMachine()
{
CHARACTER_MANAGER::instance().RemoveFromStateList(this);
}void CHARACTER::UpdateStateMachine(DWORD dwPulse)
{
if (dwPulse < m_dwNextStatePulse)
return;if (IsDead())
return;Update();
m_dwNextStatePulse = dwPulse + m_dwStateDuration;
}void CHARACTER::SetNextStatePulse(int iNextPulse)
{
CHARACTER_MANAGER::instance().AddToStateList(this);
m_dwNextStatePulse = iNextPulse;if (iNextPulse < 10)
MonsterLog("다음상태로어서가자");
}
// 캐릭터 인스턴스 업데이트 함수.
void CHARACTER::UpdateCharacter(DWORD dwPulse)
{
CFSM::Update();
}void CHARACTER::SetShop(LPSHOP pkShop)
{
if ((m_pkShop = pkShop))
SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
else
{
REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
SetShopOwner(NULL);
}
}void CHARACTER::SetOfflineShop(LPOFFLINESHOP pkOfflineShop)
{
if ((m_pkOfflineShop = pkOfflineShop))
SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_OFFLINE_SHOP);
else
{
REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_OFFLINE_SHOP);
SetOfflineShopOwner(NULL);
}
}
void CHARACTER::OpenMyOfflineShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount, BYTE bTime)
{
quest::PC * pPC = quest::CQuestManager::Instance().GetPC(GetPlayerID());if (pPC->IsRunning())
return;if (bItemCount == 0)
return;if (GetShop() || GetOfflineShop())
return;// Brazil is not use for this option.
if (!LC_IsBrazil())
{
DWORD nTotalMoney = 0;
for (BYTE n = 0; n < bItemCount; ++n)
nTotalMoney += (pTable + n)->price;if (GOLD_MAX - 1 <= nTotalMoney)
{
sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
return;
}
}
// Check if player has current items in database.
{
std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM %soffline_shop_item WHERE owner_id = %u and status = 1", get_table_postfix(), GetPlayerID()));
MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
BYTE bResult = 0;
str_to_number(bResult, row[0]);
if (bResult)
{
ChatPacket(CHAT_TYPE_INFO, "Inainte sa deschizi un magazin, retrage itemele din vechiul magazin.");
COfflineShopManager::instance().Giveback2(this);
return;
}
}
// End of check if player has current items in database
// Check player is open offline shop or not
{
std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), GetPlayerID()));
MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
BYTE bResult = 0;
str_to_number(bResult, row[0]);
if (bResult)
{
ChatPacket(CHAT_TYPE_INFO, "Ai deja un magazin privat deschis. Nu poti deschide altul!");
return;
}
}
// End Of check player is open offline shop or not
// Check map allows for Offline Shop
if (g_bOfflineShopMapAllowLimit)
{
if (!offlineshop_map_allow_find(GetMapIndex()))
{
ChatPacket(CHAT_TYPE_INFO, "Nu poti deschide un magazin privat in acest loc!");
return;
}
}
// End Of Check map allows for offline shop// Need Item For Offline Shop
if (g_bNeedItem)
{
BYTE bCount = quest::CQuestManager::instance().GetCurrentCharacterPtr()->CountSpecifyItem(g_iItemVnum);
if (bCount < g_bItemCount)
{
LPITEM item = ITEM_MANAGER::instance().CreateItem(g_iItemVnum);
ChatPacket(CHAT_TYPE_INFO, "Nu poti deschide magazinul. Ai nevoie de x%d %s", g_bItemCount, item->GetName());
return;
}
}
// End Of Need Item For Offline Shop// Need Money For Offline Shop
if (g_bNeedMoney)
{
if (GetGold() < static_cast<int>(g_dwNeedMoney))
{
ChatPacket(CHAT_TYPE_INFO, "Yang insuficienti![Necesar %u]", g_dwNeedMoney);
return;
}
}
// End Of Need Money For Offline Shop
if (!check_name(c_pszSign))
{
ChatPacket(CHAT_TYPE_INFO, "Nu poti folosi aceste charactere in titlul magazinului!");
return;
}m_stOfflineShopSign = c_pszSign;
if (CBanwordManager::instance().CheckString(m_stOfflineShopSign.c_str(), m_stOfflineShopSign.length()))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ºn¼O¾i³ª Aº¾i°¡ Æ÷COμE ≫oA¡ AI¸§A¸·I ≫oA¡A≫ ¿ ¼o ¾ø½A´I´U."));
return;
}
LPCHARACTER npc = CHARACTER_MANAGER::instance().SpawnMob(30000, GetMapIndex(), GetX(), GetY(), GetZ(), false, -1, false, true, GetPlayerID());
if (!npc)
{
ChatPacket(CHAT_TYPE_INFO, "Magazinul nu a fost creeat. Te rog incearca din nou.");
return;
}
std::map<DWORD, DWORD> itemkind;
std::set<TItemPos> cont;for (BYTE i = 0; i < bItemCount; ++i)
{
if (cont.find((pTable + i)->pos) != cont.end())
{
sys_err("MY_OFFLINE_SHOP: duplicate shop item detected! (name: %s)", GetName());
return;
}// ANTI_GIVE, ANTI_MYSHOP check
LPITEM pkItem = GetItem((pTable + i)->pos);if (pkItem)
{
const TItemTable * item_table = pkItem->GetProto();if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
{
ChatPacket(CHAT_TYPE_INFO, "Acest item nu poate fi vandut!");
return;
}if (pkItem->IsEquipped() == true)
{
ChatPacket(CHAT_TYPE_INFO, "Nu poti vinde itemele echipate de tine!");
return;
}if (true == pkItem->isLocked())
{
ChatPacket(CHAT_TYPE_INFO, "You can not sell locked items!");
return;
}itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
char szColumns[QUERY_MAX_LEN], szValues[QUERY_MAX_LEN];
int iLen = snprintf(szColumns, sizeof(szColumns), "id,owner_id,pos,count,price,vnum");
int iUpdateLen = snprintf(szValues, sizeof(szValues), "%u,%u,%d,%u,%u,%u", pkItem->GetID(), GetPlayerID(), (pTable + i)->display_pos, pkItem->GetCount(), (pTable + i)->price, pkItem->GetVnum());iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ",socket0,socket1,socket2");
iUpdateLen += snprintf(szValues + iUpdateLen, sizeof(szValues) - iUpdateLen, ",%ld,%ld,%ld", pkItem->GetSocket(0), pkItem->GetSocket(1), pkItem->GetSocket(2));iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ",attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4");
iUpdateLen += snprintf(szValues + iUpdateLen, sizeof(szValues) - iUpdateLen, ",%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
pkItem->GetAttributeType(0), pkItem->GetAttributeValue(0),
pkItem->GetAttributeType(1), pkItem->GetAttributeValue(1),
pkItem->GetAttributeType(2), pkItem->GetAttributeValue(2),
pkItem->GetAttributeType(3), pkItem->GetAttributeValue(3),
pkItem->GetAttributeType(4), pkItem->GetAttributeValue(4));char szInsertQuery[QUERY_MAX_LEN];
snprintf(szInsertQuery, sizeof(szInsertQuery), "INSERT INTO %soffline_shop_item (%s) VALUES (%s)", get_table_postfix(), szColumns, szValues);
std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery(szInsertQuery));
pkItem->RemoveFromCharacter();
}cont.insert((pTable + i)->pos);
}// Time Mechanism
int iTime = 0;
switch (bTime)
{
case 1:
iTime = 4 * 60 * 60;
break;
case 2:
iTime = 8 * 60 * 60;
break;
case 3:
iTime = 12 * 60 * 60;
break;
}
// If bTime is not equal to unlimited time, start the time!
if (bTime != 4)
{
npc->SetOfflineShopTimer(iTime);
npc->StartOfflineShopUpdateEvent();
}
// Insert
char szQuery2[512];
snprintf(szQuery2, sizeof(szQuery2), "INSERT INTO %soffline_shop_npc(owner_id, sign, name, time, x, y, z, mapIndex, channel) VALUES(%u, '%s', '%s', %d, %ld, %ld, %ld, %ld, %d)", get_table_postfix(), GetPlayerID(), c_pszSign, GetName(), iTime, GetX(), GetY(), GetZ(), GetMapIndex(), g_bChannel);
DBManager::Instance().DirectQuery(szQuery2);
// Create Offline Shop
LPOFFLINESHOP pkOfflineShop = COfflineShopManager::instance().CreateOfflineShop(npc, GetPlayerID());
if (!pkOfflineShop)
{
ChatPacket(CHAT_TYPE_INFO, "Magazinul nu a fost deschisc. Incearca din nou.");
return;
}
npc->SetOfflineShop(pkOfflineShop);
npc->SetOfflineShopChannel(g_bChannel);
// End Of Create Offline Shop
// Set Name
char szName[CHARACTER_NAME_MAX_LEN + 1];
snprintf(szName, sizeof(szName), "Magazin(%s)", GetName());
npc->SetName(szName);
// End Of Set Name
SetOfflineShopVID(npc->GetVID());
npc->Show(GetMapIndex(), GetX(), GetY(), GetZ(), true);
// Send Offline Shop Sign to Everyone
TPacketGCShopSign p;
p.bHeader = HEADER_GC_OFFLINE_SHOP_SIGN;
p.dwVID = npc->GetVID();
strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
PacketAround(&p, sizeof(TPacketGCShopSign));
// End Of Send Offline Shop Sign to Everyone
if (bTime != 4)
ChatPacket(CHAT_TYPE_INFO, "<Magazin Privat> Magazinul a fost deschis cu succes.El este conficurat pe timpul %d din consola", bTime);
else
ChatPacket(CHAT_TYPE_INFO, "<Offline Shop> Your offline shop's time is configured as unlimited!");if (g_bNeedItem)
{
LPITEM item = FindSpecifyItem(g_iItemVnum);
if (!item)
{
ChatPacket(CHAT_TYPE_INFO, "Ceva s-a intamplat, contacteaza un GM!");
return;
}if (item->IsStackable())
if (item->GetCount() == g_bItemCount)
ITEM_MANAGER::instance().RemoveItem(item);
else
item->SetCount(item->GetCount() - g_bItemCount);
else
ITEM_MANAGER::instance().RemoveItem(item);
}if (g_bNeedMoney)
PointChange(POINT_GOLD, -g_dwNeedMoney, false);
}
EVENTFUNC(offline_shop_update_event)
{
char_event_info* pInfo = dynamic_cast<char_event_info*>(event->info);if (pInfo == NULL)
{
sys_err("offline_shop_update_event> <Factor> Null pointer");
return 0;
}LPCHARACTER npc = pInfo->ch;
if (npc == NULL)
return 0;
int remain_time = npc->GetOfflineShopTimer() - processing_time / passes_per_sec;
if (remain_time <= 0)
{
sys_log(0, "OFFLINE SHOP EXPIRED : expired %s", npc->GetName());
LPCHARACTER pChar = CHARACTER_MANAGER::instance().Find(npc->GetOfflineShopRealOwner());
if (pChar)
{
pChar->ChatPacket(CHAT_TYPE_INFO, "Timpul magazinului privat s-a terminat.Itemele ti-au fost redistribuite.");
COfflineShopManager::instance().Giveback(pChar);
}
COfflineShopManager::instance().DestroyOfflineShop(NULL, npc->GetVID());
DBManager::instance().DirectQuery("DELETE FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), npc->GetOfflineShopRealOwner());
M2_DESTROY_CHARACTER(npc);
return 0;
}// If the variable is reach to maximum, start to save it
if (npc->GetOfflineShopSaveTime() >= g_bOfflineShopSaveTime)
{
DBManager::instance().DirectQuery("UPDATE %soffline_shop_npc SET time = %d WHERE owner_id = %u", get_table_postfix(), npc->GetOfflineShopTimer(), npc->GetOfflineShopRealOwner());
npc->SetOfflineShopTimer(1);
}npc->SetOfflineShopTimer(remain_time);
npc->SetOfflineShopSaveTime(npc->GetOfflineShopSaveTime() + 1);
return PASSES_PER_SEC(MIN(60, remain_time));
}void CHARACTER::StartOfflineShopUpdateEvent()
{
if (m_pkOfflineShopUpdateEvent)
return;if (IsPC() || IsMonster())
return;char_event_info * pInfo = AllocEventInfo<char_event_info>();
pInfo->ch = this;
m_pkOfflineShopUpdateEvent = event_create(offline_shop_update_event, pInfo, PASSES_PER_SEC(60));
}
void CHARACTER::StopOfflineShopUpdateEvent()
{
m_pointsInstant.bSaveTime = 0;
m_pointsInstant.leftTime = 0;
event_cancel(&m_pkOfflineShopUpdateEvent);
}void CHARACTER::SetExchange(CExchange * pkExchange)
{
m_pkExchange = pkExchange;
}void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
{
assert(bPartPos < PART_MAX_NUM);
m_pointsInstant.parts[bPartPos] = wVal;
}WORD CHARACTER::GetPart(BYTE bPartPos) const
{
assert(bPartPos < PART_MAX_NUM);
return m_pointsInstant.parts[bPartPos];
}WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
{
switch (bPartPos)
{
case PART_MAIN:
if (!IsPC())
return GetPart(PART_MAIN);
else
return m_pointsInstant.bBasePart;
case PART_HAIR:
return GetPart(PART_HAIR);
case PART_ACCE:
return GetPart(PART_ACCE);
#ifdef __WEAPON_COSTUME_SYSTEM__
case PART_WEAPON:
return GetPart(PART_WEAPON);
#endif
default:
return 0;
}
}BYTE CHARACTER::GetCharType() const
{
return m_bCharType;
}bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
{
// TRENT_MONSTER
if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
return false;
// END_OF_TRENT_MONSTERif (ch == this)
{
sys_err("SetSyncOwner owner == this (%p)", this);
return false;
}if (!ch)
{
if (bRemoveFromList && m_pkChrSyncOwner)
{
m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
}if (m_pkChrSyncOwner)
sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());// 리스트에서 제거하지 않더라도 포인터는 NULL로 셋팅되어야 한다.
m_pkChrSyncOwner = NULL;
}
else
{
if (!IsSyncOwner(ch))
return false;// 거리가 200 이상이면 SyncOwner가 될 수 없다.
if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
{
sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());// SyncOwner일 경우 Owner로 표시한다.
if (m_pkChrSyncOwner == ch)
return true;return false;
}if (m_pkChrSyncOwner != ch)
{
if (m_pkChrSyncOwner)
{
sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
}m_pkChrSyncOwner = ch;
m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);// SyncOwner가 바뀌면 LastSyncTime을 초기화한다.
static const timeval zero_tv = {0, 0};
SetLastSyncTime(zero_tv);sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
}m_fSyncTime = get_float_time();
}// TODO: Sync Owner가 같더라도 계속 패킷을 보내고 있으므로,
// 동기화 된 시간이 3초 이상 지났을 때 풀어주는 패킷을
// 보내는 방식으로 하면 패킷을 줄일 수 있다.
TPacketGCOwnership pack;pack.bHeader = HEADER_GC_OWNERSHIP;
pack.dwOwnerVID = ch ? ch->GetVID() : 0;
pack.dwVictimVID = GetVID();PacketAround(&pack, sizeof(TPacketGCOwnership));
return true;
}struct FuncClearSync
{
void operator () (LPCHARACTER ch)
{
assert(ch != NULL);
ch->SetSyncOwner(NULL, false); // false 플래그로 해야 for_each 가 제대로 돈다.
}
};void CHARACTER::ClearSync()
{
SetSyncOwner(NULL);// 아래 for_each에서 나를 m_pkChrSyncOwner로 가진 자들의 포인터를 NULL로 한다.
std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
m_kLst_pkChrSyncOwned.clear();
}bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
{
if (m_pkChrSyncOwner == ch)
return true;// 마지막으로 동기화 된 시간이 3초 이상 지났다면 소유권이 아무에게도
// 없다. 따라서 아무나 SyncOwner이므로 true 리턴
if (get_float_time() - m_fSyncTime >= 3.0f)
return true;return false;
}void CHARACTER::SetParty(LPPARTY pkParty)
{
if (pkParty == m_pkParty)
return;if (pkParty && m_pkParty)
sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));sys_log(1, "PARTY set to %p", get_pointer(pkParty));
//if (m_pkDungeon && IsPC())
//SetDungeon(NULL);
m_pkParty = pkParty;if (IsPC())
{
if (m_pkParty)
SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
else
REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);UpdatePacket();
}
}// PARTY_JOIN_BUG_FIX
/// 파티 가입 event 정보
EVENTINFO(TPartyJoinEventInfo)
{
DWORD dwGuestPID; ///< 파티에 참여할 캐릭터의 PID
DWORD dwLeaderPID; ///< 파티 리더의 PIDTPartyJoinEventInfo()
: dwGuestPID( 0 )
, dwLeaderPID( 0 )
{
}
} ;EVENTFUNC(party_request_event)
{
TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>( event->info );if ( info == NULL )
{
sys_err( "party_request_event> <Factor> Null pointer" );
return 0;
}LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
if (ch)
{
sys_log(0, "PartyRequestEvent %s", ch->GetName());
ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
ch->SetPartyRequestEvent(NULL);
}return 0;
}bool CHARACTER::RequestToParty(LPCHARACTER leader)
{
if (leader->GetParty())
leader = leader->GetParty()->GetLeaderCharacter();if (!leader)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
return false;
}if (m_pkPartyRequestEvent)
return false;if (!IsPC() || !leader->IsPC())
return false;if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
return false;PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
switch (errcode)
{
case PERR_NONE:
break;case PERR_SERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
return false;case PERR_DIFFEMPIRE:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
return false;case PERR_DUNGEON:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
return false;case PERR_OBSERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
return false;case PERR_LVBOUNDARY:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
return false;case PERR_LOWLEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
return false;case PERR_HILEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
return false;case PERR_ALREADYJOIN:
return false;case PERR_PARTYISFULL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
return false;default:
sys_err("Do not process party join error(%d)", errcode);
return false;
}TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
info->dwGuestPID = GetPlayerID();
info->dwLeaderPID = leader->GetPlayerID();SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
return true;
}void CHARACTER::DenyToParty(LPCHARACTER member)
{
sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));if (!member->m_pkPartyRequestEvent)
return;TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
if (!info)
{
sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
return;
}if (info->dwGuestPID != member->GetPlayerID())
return;if (info->dwLeaderPID != GetPlayerID())
return;event_cancel(&member->m_pkPartyRequestEvent);
member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
}void CHARACTER::AcceptToParty(LPCHARACTER member)
{
sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));if (!member->m_pkPartyRequestEvent)
return;TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
if (!info)
{
sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
return;
}if (info->dwGuestPID != member->GetPlayerID())
return;if (info->dwLeaderPID != GetPlayerID())
return;event_cancel(&member->m_pkPartyRequestEvent);
if (!GetParty())
member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
else
{
if (GetPlayerID() != GetParty()->GetLeaderPID())
return;PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
switch (errcode)
{
case PERR_NONE: member->PartyJoin(this); return;
case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
case PERR_ALREADYJOIN: break;
case PERR_PARTYISFULL: {
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
break;
}
default: sys_err("Do not process party join error(%d)", errcode);
}
}member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
}/**
* 파티 초대 event callback 함수.
* event 가 발동하면 초대 거절로 처리한다.
*/
EVENTFUNC(party_invite_event)
{
TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>( event->info );if ( pInfo == NULL )
{
sys_err( "party_invite_event> <Factor> Null pointer" );
return 0;
}LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
if (pchInviter)
{
sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
}return 0;
}void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
{
if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
return;
}
else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
return;
}PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
switch (errcode)
{
case PERR_NONE:
break;case PERR_SERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
return;case PERR_DIFFEMPIRE:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
return;case PERR_DUNGEON:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
return;case PERR_OBSERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
return;case PERR_LVBOUNDARY:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
return;case PERR_LOWLEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
return;case PERR_HILEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
return;case PERR_ALREADYJOIN:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
return;case PERR_PARTYISFULL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
return;default:
sys_err("Do not process party join error(%d)", errcode);
return;
}if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
return;//
// EventMap 에 이벤트 추가
//
TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();info->dwGuestPID = pchInvitee->GetPlayerID();
info->dwLeaderPID = GetPlayerID();m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
//
// 초대 받는 character 에게 초대 패킷 전송
//TPacketGCPartyInvite p;
p.header = HEADER_GC_PARTY_INVITE;
p.leader_vid = GetVID();
pchInvitee->GetDesc()->Packet(&p, sizeof(p));
}void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
{
EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());if (itFind == m_PartyInviteEventMap.end())
{
sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
return;
}event_cancel(&itFind->second);
m_PartyInviteEventMap.erase(itFind);if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
return;
}PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
switch (errcode)
{
case PERR_NONE:
break;case PERR_SERVER:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
return;case PERR_DUNGEON:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
return;case PERR_OBSERVER:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
return;case PERR_LVBOUNDARY:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
return;case PERR_LOWLEVEL:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
return;case PERR_HILEVEL:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
return;case PERR_ALREADYJOIN:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
return;case PERR_PARTYISFULL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
return;default:
sys_err("ignore party join error(%d)", errcode);
return;
}//
// 파티 가입 처리
//if (GetParty())
pchInvitee->PartyJoin(this);
else
{
LPPARTY pParty = CPartyManager::instance().CreateParty(this);pParty->Join(pchInvitee->GetPlayerID());
pParty->Link(pchInvitee);
pParty->SendPartyInfoAllToOne(this);
}
}void CHARACTER::PartyInviteDeny(DWORD dwPID)
{
EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);if (itFind == m_PartyInviteEventMap.end())
{
sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
return;
}event_cancel(&itFind->second);
m_PartyInviteEventMap.erase(itFind);LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
if (pchInvitee)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
}void CHARACTER::PartyJoin(LPCHARACTER pLeader)
{
pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());pLeader->GetParty()->Join(GetPlayerID());
pLeader->GetParty()->Link(this);
}CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
{
if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
return PERR_DIFFEMPIRE;return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
}static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
{
int level_limit = 30;if (LC_IsCanada())
level_limit = 15;
else if (LC_IsBrazil() == true)
{
level_limit = 10;
}
else
level_limit = 30;return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
}CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
{
if (!CPartyManager::instance().IsEnablePCParty())
return PERR_SERVER;
else if (pchLeader->GetDungeon())
return PERR_DUNGEON;
else if (pchGuest->IsObserverMode())
return PERR_OBSERVER;
else if (false == __party_can_join_by_level(pchLeader, pchGuest))
return PERR_LVBOUNDARY;
else if (pchGuest->GetParty())
return PERR_ALREADYJOIN;
else if (pchLeader->GetParty())
{
if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
return PERR_PARTYISFULL;
}return PERR_NONE;
}
// END_OF_PARTY_JOIN_BUG_FIXvoid CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
{
if (pkDungeon && m_pkDungeon)
sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));if (m_pkDungeon == pkDungeon) {
return;
}if (m_pkDungeon)
{
if (IsPC())
{
if (GetParty())
m_pkDungeon->DecPartyMember(GetParty(), this);
else
m_pkDungeon->DecMember(this);
}
else if (IsMonster() || IsStone())
{
m_pkDungeon->DecMonster();
}
}m_pkDungeon = pkDungeon;
if (pkDungeon)
{
sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));if (IsPC())
{
if (GetParty())
m_pkDungeon->IncPartyMember(GetParty(), this);
else
m_pkDungeon->IncMember(this);
}
else if (IsMonster() || IsStone())
{
m_pkDungeon->IncMonster();
}
}
}void CHARACTER::SetWarMap(CWarMap * pWarMap)
{
if (m_pWarMap)
m_pWarMap->DecMember(this);m_pWarMap = pWarMap;
if (m_pWarMap)
m_pWarMap->IncMember(this);
}void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
{
if (m_pWeddingMap)
m_pWeddingMap->DecMember(this);m_pWeddingMap = pMap;
if (m_pWeddingMap)
m_pWeddingMap->IncMember(this);
}void CHARACTER::SetRegen(LPREGEN pkRegen)
{
m_pkRegen = pkRegen;
if (pkRegen != NULL) {
regen_id_ = pkRegen->id;
}
m_fRegenAngle = GetRotation();
m_posRegen = GetXYZ();
}bool CHARACTER::OnIdle()
{
return false;
}void CHARACTER::OnMove(bool bIsAttack)
{
m_dwLastMoveTime = get_dword_time();if (bIsAttack)
{
m_dwLastAttackTime = m_dwLastMoveTime;if (IsAffectFlag(AFF_EUNHYUNG))
{
RemoveAffect(SKILL_EUNHYUNG);
SetAffectedEunhyung();
}
else
{
ClearAffectedEunhyung();
}/*if (IsAffectFlag(AFF_JEONSIN))
RemoveAffect(SKILL_JEONSINBANGEO);*/
}/*if (IsAffectFlag(AFF_GUNGON))
RemoveAffect(SKILL_GUNGON);*/// MINING
mining_cancel();
// END_OF_MINING
}void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
{
if (!pkChrCauser)
{
sys_err("OnClick %s by NULL", GetName());
return;
}DWORD vid = GetVID();
sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());// 상점을 연상태로 퀘스트를 진행할 수 없다.
{
// 단, 자신은 자신의 상점을 클릭할 수 있다.
if (pkChrCauser->GetMyShop() && pkChrCauser != this)
{
sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
return;
}
}// 교환중일때 퀘스트를 진행할 수 없다.
{
if (pkChrCauser->GetExchange())
{
sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
return;
}
}if (IsPC())
{
// 타겟으로 설정된 경우는 PC에 의한 클릭도 퀘스트로 처리하도록 합니다.
if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
{
// 2005.03.17.myevan.타겟이 아닌 경우는 개인 상점 처리 기능을 작동시킨다.
if (GetMyShop())
{
if (pkChrCauser->IsDead() == true) return;//PREVENT_TRADE_WINDOW
if (pkChrCauser == this) // 자기는 가능
{
if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen() || GetOfflineShopOwner() || IsAcceOpen())
{
pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
return;
}
}
else // 다른 사람이 클릭했을때
{
// 클릭한 사람이 교환/창고/개인상점/상점이용중이라면 불가
if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() || pkChrCauser->GetOfflineShopOwner() || pkChrCauser->IsAcceOpen())
{
pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
return;
}// 클릭한 대상이 교환/창고/상점이용중이라면 불가
//if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
if ((GetExchange() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner() || IsAcceOpen()))
{
pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래를 하고 있는 중입니다."));
return;
}
}
//END_PREVENT_TRADE_WINDOWif (pkChrCauser->GetShop())
{
pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
pkChrCauser->SetShop(NULL);
}GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
pkChrCauser->SetShopOwner(this);
return;
}if (test_server)
sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());return;
}
}// Offline Shop
if (IsOfflineShopNPC())
{
pkChrCauser->SetOfflineShopOwner(this);
GetOfflineShop()->AddGuest(pkChrCauser, this);
return;
}// 청소년은 퀘스트 못함
if (LC_IsNewCIBN())
{
if (pkChrCauser->IsOverTime(OT_3HOUR))
{
sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
return;
}
else if (pkChrCauser->IsOverTime(OT_5HOUR))
{
sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 5);
return;
}
}
pkChrCauser->SetQuestNPCID(GetVID());if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
{
return;
}
// NPC 전용 기능 수행 : 상점 열기 등
if (!IsPC())
{
if (!m_triggerOnClick.pFunc)
{
// NPC 트리거 시스템 로그 보기
//sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)",
// pkChrCauser->GetName(),
// GetName(),
// pkChrCauser->GetPlayerID());
return;
}m_triggerOnClick.pFunc(this, pkChrCauser);
}}
BYTE CHARACTER::GetGMLevel() const
{
if (test_server)
return GM_IMPLEMENTOR;
return m_pointsInstant.gm_level;
}void CHARACTER::SetGMLevel()
{
if (GetDesc())
{
m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
}
else
{
m_pointsInstant.gm_level = GM_PLAYER;
}
}BOOL CHARACTER::IsGM() const
{
if (m_pointsInstant.gm_level != GM_PLAYER)
return true;
if (test_server)
return true;
return false;
}void CHARACTER::SetStone(LPCHARACTER pkChrStone)
{
m_pkChrStone = pkChrStone;if (m_pkChrStone)
{
if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
pkChrStone->m_set_pkChrSpawnedBy.insert(this);
}
}struct FuncDeadSpawnedByStone
{
void operator () (LPCHARACTER ch)
{
ch->Dead(NULL);
ch->SetStone(NULL);
}
};void CHARACTER::ClearStone()
{
if (!m_set_pkChrSpawnedBy.empty())
{
// 내가 스폰시킨 몬스터들을 모두 죽인다.
FuncDeadSpawnedByStone f;
std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
m_set_pkChrSpawnedBy.clear();
}if (!m_pkChrStone)
return;m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
m_pkChrStone = NULL;
}void CHARACTER::ClearTarget()
{
if (m_pkChrTarget)
{
m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
m_pkChrTarget = NULL;
}
TPacketGCTarget p;
p.header = HEADER_GC_TARGET;
p.dwVID = 0;
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
while (it != m_set_pkChrTargetedBy.end())
{
LPCHARACTER pkChr = *(it++);
pkChr->m_pkChrTarget = NULL;if (!pkChr->GetDesc())
{
sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
abort();
}
pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
}
m_set_pkChrTargetedBy.clear();
}void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
{
if (m_pkChrTarget == pkChrTarget)
return;
if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
return;
if (m_pkChrTarget)
m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
m_pkChrTarget = pkChrTarget;
TPacketGCTarget p;
p.header = HEADER_GC_TARGET;
if (m_pkChrTarget)
{
m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
p.dwVID = m_pkChrTarget->GetVID();
#ifdef __VIEW_TARGET_PLAYER_HP__
if ((m_pkChrTarget->GetMaxHP() <= 0))
{
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
}
else if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed())
{
p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = m_pkChrTarget->GetHP();
p.iMaxHP = m_pkChrTarget->GetMaxHP();
#endif
#else
if ((m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed()) || (m_pkChrTarget->GetMaxHP() <= 0))
{
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
#endif
}
else
{
if (m_pkChrTarget->GetRaceNum() == 20101 || m_pkChrTarget->GetRaceNum() == 20102 || m_pkChrTarget->GetRaceNum() == 20103 || m_pkChrTarget->GetRaceNum() == 20104 || m_pkChrTarget->GetRaceNum() == 20105 || m_pkChrTarget->GetRaceNum() == 20106 || m_pkChrTarget->GetRaceNum() == 20107 || m_pkChrTarget->GetRaceNum() == 20108 || m_pkChrTarget->GetRaceNum() == 20109)
{
LPCHARACTER owner = m_pkChrTarget->GetVictim();
if (owner)
{
int iHorseHealth = owner->GetHorseHealth();
int iHorseMaxHealth = owner->GetHorseMaxHealth();
if (iHorseMaxHealth)
{
p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 100;
p.iMaxHP = 100;
#endif
}
else
{
p.bHPPercent = 100;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 100;
p.iMaxHP = 100;
#endif
}
}
else
{
p.bHPPercent = 100;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 100;
p.iMaxHP = 100;
#endif
}
}
else
{
if (m_pkChrTarget->GetMaxHP() <= 0)
{
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
}
else
{
p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = m_pkChrTarget->GetHP();
p.iMaxHP = m_pkChrTarget->GetMaxHP();
#endif
}
}
}
}
else
{
p.dwVID = 0;
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
}
GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
}void CHARACTER::BroadcastTargetPacket()
{
if (m_set_pkChrTargetedBy.empty())
return;
TPacketGCTarget p;
p.header = HEADER_GC_TARGET;
p.dwVID = GetVID();
if (GetMaxHP() <= 0)
{
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
}
else
{
#ifdef __VIEW_TARGET_PLAYER_HP__
p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = GetHP();
p.iMaxHP = GetMaxHP();
#endif
#else
if (IsPC())
{
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
}
else
{
p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = GetHP();
p.iMaxHP = GetMaxHP();
#endif
}
#endif
}
CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
while (it != m_set_pkChrTargetedBy.end())
{
LPCHARACTER pkChr = *it++;
if (!pkChr->GetDesc())
{
sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
abort();
}
pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
}
}void CHARACTER::CheckTarget()
{
if (!m_pkChrTarget)
return;if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
SetTarget(NULL);
}void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
{
m_posWarp.x = x * 100;
m_posWarp.y = y * 100;
m_lWarpMapIndex = lMapIndex;
}void CHARACTER::SaveExitLocation()
{
m_posExit = GetXYZ();
m_lExitMapIndex = GetMapIndex();
}void CHARACTER::ExitToSavedLocation()
{
sys_log (0, "ExitToSavedLocation");
WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);m_posExit.x = m_posExit.y = m_posExit.z = 0;
m_lExitMapIndex = 0;
}// fixme
// 지금까진 privateMapIndex 가 현재 맵 인덱스와 같은지 체크 하는 것을 외부에서 하고,
// 다르면 warpset을 불렀는데
// 이를 warpset 안으로 넣자.
bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
{
if (!IsPC())
return false;long lAddr;
long lMapIndex;
WORD wPort;if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
{
sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
return false;
}//Send Supplementary Data Block if new map requires security packages in loading this map
{
long lCurAddr;
long lCurMapIndex = 0;
WORD wCurPort;CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
//do not send SDB files if char is in the same map
if( lCurMapIndex != lMapIndex )
{
const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
{
DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );
}
}
}if (lPrivateMapIndex >= 10000)
{
if (lPrivateMapIndex / 10000 != lMapIndex)
{
sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
return false;
}lMapIndex = lPrivateMapIndex;
}Stop();
Save();if (GetSectree())
{
GetSectree()->RemoveEntity(this);
ViewCleanup();EncodeRemovePacket(this);
}m_lWarpMapIndex = lMapIndex;
m_posWarp.x = x;
m_posWarp.y = y;sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
TPacketGCWarp p;
p.bHeader = HEADER_GC_WARP;
p.lX = x;
p.lY = y;
p.lAddr = lAddr;
p.wPort = wPort;GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
//if (!LC_IsNewCIBN())
{
char buf[256];
snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
LogManager::instance().CharLog(this, 0, "WARP", buf);
}return true;
}void CHARACTER::WarpEnd()
{
if (test_server)
sys_log(0, "WarpEnd %s", GetName());if (m_posWarp.x == 0 && m_posWarp.y == 0)
return;int index = m_lWarpMapIndex;
if (index > 10000)
index /= 10000;if (!map_allow_find(index))
GoHome();sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
Stop();m_lWarpMapIndex = 0;
m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;{
// P2P Login
TPacketGGLogin p;p.bHeader = HEADER_GG_LOGIN;
strlcpy(p.szName, GetName(), sizeof(p.szName));
p.dwPID = GetPlayerID();
p.bEmpire = GetEmpire();
p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
p.bChannel = g_bChannel;P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
}
}bool CHARACTER::Return()
{
if (!IsNPC())
return false;int x, y;
/*
float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
float fx, fy;
GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
x = GetX() + (int) fx;
y = GetY() + (int) fy;
*/
SetVictim(NULL);x = m_pkMobInst->m_posLastAttacked.x;
y = m_pkMobInst->m_posLastAttacked.y;SetRotationToXY(x, y);
if (!Goto(x, y))
return false;SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
if (test_server)
sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);if (GetParty())
GetParty()->SendMessage(this, PM_RETURN, x, y);return true;
}bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
{
if (IsPC())
{
sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
return false;
}// TRENT_MONSTER
if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
{
if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
{
// If i'm in a party. I must obey party leader's AI.
if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
{
if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
{
// 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
if (Return())
return true;
}
}
}
return false;
}
// END_OF_TRENT_MONSTERlong x = pkChr->GetX();
long y = pkChr->GetY();if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
{
// If i'm in a party. I must obey party leader's AI.
if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
{
if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
{
// 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
if (Return())
return true;
}
}
}if (IsGuardNPC())
{
if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
if (Return())
return true;
}
#ifdef NEW_PET_SYSTEM
if (pkChr->IsState(pkChr->m_stateMove) &&
GetMobBattleType() != BATTLE_TYPE_RANGE &&
GetMobBattleType() != BATTLE_TYPE_MAGIC &&
false == IsPet() && false == IsNewPet())
#else
#ifdef ENABLE_MOUNT_SYSTEM
if (pkChr->IsState(pkChr->m_stateMove) &&
GetMobBattleType() != BATTLE_TYPE_RANGE &&
GetMobBattleType() != BATTLE_TYPE_MAGIC &&
false == IsPet() && false == IsMountSystem())
#else
if (pkChr->IsState(pkChr->m_stateMove) &&
GetMobBattleType() != BATTLE_TYPE_RANGE &&
GetMobBattleType() != BATTLE_TYPE_MAGIC &&
false == IsPet())
#endifif (pkChr->IsState(pkChr->m_stateMove) &&
GetMobBattleType() != BATTLE_TYPE_RANGE &&
GetMobBattleType() != BATTLE_TYPE_MAGIC &&
false == IsPet())
{
// 대상이 이동중이면 예측 이동을 한다
// 나와 상대방의 속도차와 거리로부터 만날 시간을 예상한 후
// 상대방이 그 시간까지 직선으로 이동한다고 가정하여 거기로 이동한다.
float rot = pkChr->GetRotation();
float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));float yourSpeed = pkChr->GetMoveSpeed();
float mySpeed = GetMoveSpeed();float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);if (fFollowSpeed >= 0.1f)
{
float fMeetTime = fDist / fFollowSpeed;
float fYourMoveEstimateX, fYourMoveEstimateY;if( fMeetTime * yourSpeed <= 100000.0f )
{
GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);x += (long) fYourMoveEstimateX;
y += (long) fYourMoveEstimateY;float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
if (fDist < fDistNew)
{
x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
}
}
}
}// 가려는 위치를 바라봐야 한다.
SetRotationToXY(x, y);float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
if (fDist <= fMinDistance)
return false;float fx, fy;
if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
{
// 상대방 주변 랜덤한 곳으로 이동
SetChangeAttackPositionTime();int retry = 16;
int dx, dy;
int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());while (--retry)
{
if (fDist < 500.0f)
GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
else
GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);dx = x + (int) fx;
dy = y + (int) fy;LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
if (NULL == tree)
break;if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
break;
}//sys_log(0, "근처 어딘가로 이동 %s retry %d", GetName(), retry);
if (!Goto(dx, dy))
return false;
}
else
{
// 직선 따라가기
float fDistToGo = fDist - fMinDistance;
GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);//sys_log(0, "직선으로 이동 %s", GetName());
if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
return false;
}SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
//MonsterLog("쫓아가기; %s", pkChr->GetName());
return true;
}float CHARACTER::GetDistanceFromSafeboxOpen() const
{
return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
}void CHARACTER::SetSafeboxOpenPosition()
{
m_posSafeboxOpen = GetXYZ();
}CSafebox * CHARACTER::GetSafebox() const
{
return m_pkSafebox;
}void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
{
if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
return;
}
else if (m_pkSafebox)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
return;
}int iPulse = thecore_pulse();
if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
return;
}
else if (GetDistanceFromSafeboxOpen() > 1000)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 거리가 멀어서 창고를 열 수 없습니다."));
return;
}
else if (m_bOpeningSafebox)
{
sys_log(0, "Overlapped safebox load request from %s", GetName());
return;
}SetSafeboxLoadTime();
m_bOpeningSafebox = true;TSafeboxLoadPacket p;
p.dwID = GetDesc()->GetAccountTable().id;
strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
}void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
{
bool bLoaded = false;//PREVENT_TRADE_WINDOW
SetOpenSafebox(true);
//END_PREVENT_TRADE_WINDOWif (m_pkSafebox)
bLoaded = true;if (!m_pkSafebox)
m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
else
m_pkSafebox->ChangeSize(iSize);m_iSafeboxSize = iSize;
TPacketCGSafeboxSize p;
p.bHeader = HEADER_GC_SAFEBOX_SIZE;
p.bSize = iSize;GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
if (!bLoaded)
{
for (int i = 0; i < iItemCount; ++i, ++pItems)
{
if (!m_pkSafebox->IsValidPosition(pItems->pos))
continue;LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
if (!item)
{
sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
continue;
}item->SetSkipSave(true);
item->SetSockets(pItems->alSockets);
item->SetAttributes(pItems->aAttr);if (!m_pkSafebox->Add(pItems->pos, item))
{
M2_DESTROY_ITEM(item);
}
else
item->SetSkipSave(false);
}
}
}void CHARACTER::ChangeSafeboxSize(BYTE bSize)
{
//if (!m_pkSafebox)
//return;TPacketCGSafeboxSize p;
p.bHeader = HEADER_GC_SAFEBOX_SIZE;
p.bSize = bSize;GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
if (m_pkSafebox)
m_pkSafebox->ChangeSize(bSize);m_iSafeboxSize = bSize;
}void CHARACTER::CloseSafebox()
{
if (!m_pkSafebox)
return;//PREVENT_TRADE_WINDOW
SetOpenSafebox(false);
//END_PREVENT_TRADE_WINDOWm_pkSafebox->Save();
M2_DELETE(m_pkSafebox);
m_pkSafebox = NULL;ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
SetSafeboxLoadTime();
m_bOpeningSafebox = false;Save();
}CSafebox * CHARACTER::GetMall() const
{
return m_pkMall;
}void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
{
bool bLoaded = false;if (m_pkMall)
bLoaded = true;if (!m_pkMall)
m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
else
m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);m_pkMall->SetWindowMode(MALL);
TPacketCGSafeboxSize p;
p.bHeader = HEADER_GC_MALL_OPEN;
p.bSize = 3 * SAFEBOX_PAGE_SIZE;GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
if (!bLoaded)
{
for (int i = 0; i < iItemCount; ++i, ++pItems)
{
if (!m_pkMall->IsValidPosition(pItems->pos))
continue;LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
if (!item)
{
sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
continue;
}item->SetSkipSave(true);
item->SetSockets(pItems->alSockets);
item->SetAttributes(pItems->aAttr);if (!m_pkMall->Add(pItems->pos, item))
M2_DESTROY_ITEM(item);
else
item->SetSkipSave(false);
}
}
}void CHARACTER::CloseMall()
{
if (!m_pkMall)
return;m_pkMall->Save();
M2_DELETE(m_pkMall);
m_pkMall = NULL;ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
}bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
{
if (!GetParty())
return false;memset(&out, 0, sizeof(out));
out.header = HEADER_GC_PARTY_UPDATE;
out.pid = GetPlayerID();
out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
out.role = GetParty()->GetRole(GetPlayerID());sys_log(1, "PARTY %s role is %d", GetName(), out.role);
LPCHARACTER l = GetParty()->GetLeaderCharacter();
if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
{
if (g_iUseLocale)
out.affects[0] = GetParty()->GetPartyBonusExpPercent();
else
out.affects[0] = GetParty()->GetExpBonusPercent();
out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
}return true;
}int CHARACTER::GetLeadershipSkillLevel() const
{
return GetSkillLevel(SKILL_LEADERSHIP);
}void CHARACTER::QuerySafeboxSize()
{
if (m_iSafeboxSize == -1)
{
DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
GetPlayerID(),
NULL,
"SELECT size FROM safebox%s WHERE account_id = %u",
get_table_postfix(),
GetDesc()->GetAccountTable().id);
}
}void CHARACTER::SetSafeboxSize(int iSize)
{
sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
m_iSafeboxSize = iSize;
DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
}int CHARACTER::GetSafeboxSize() const
{
return m_iSafeboxSize;
}void CHARACTER::SetNowWalking(bool bWalkFlag)
{
//if (m_bNowWalking != bWalkFlag || IsNPC())
if (m_bNowWalking != bWalkFlag)
{
if (bWalkFlag)
{
m_bNowWalking = true;
m_dwWalkStartTime = get_dword_time();
}
else
{
m_bNowWalking = false;
}//if (m_bNowWalking)
{
TPacketGCWalkMode p;
p.vid = GetVID();
p.header = HEADER_GC_WALK_MODE;
p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;PacketView(&p, sizeof(p));
}if (IsNPC())
{
if (m_bNowWalking)
MonsterLog("걷는다");
else
MonsterLog("뛴다");
}//sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
}
}void CHARACTER::StartStaminaConsume()
{
if (m_bStaminaConsume)
return;
PointChange(POINT_STAMINA, 0);
m_bStaminaConsume = true;
//ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
if (IsStaminaHalfConsume())
ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
else
ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
}void CHARACTER::StopStaminaConsume()
{
if (!m_bStaminaConsume)
return;
PointChange(POINT_STAMINA, 0);
m_bStaminaConsume = false;
ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
}bool CHARACTER::IsStaminaConsume() const
{
return m_bStaminaConsume;
}bool CHARACTER::IsStaminaHalfConsume() const
{
return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
}void CHARACTER::ResetStopTime()
{
m_dwStopTime = get_dword_time();
}DWORD CHARACTER::GetStopTime() const
{
return m_dwStopTime;
}void CHARACTER::ResetPoint(int iLv)
{
BYTE bJob = GetJob();PointChange(POINT_LEVEL, iLv - GetLevel());
SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
SetPoint(POINT_ST, GetRealPoint(POINT_ST));SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
SetPoint(POINT_HT, GetRealPoint(POINT_HT));SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
SetPoint(POINT_DX, GetRealPoint(POINT_DX));SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));//PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
// Maxmi Stat?
if(iLv <= 105)
PointChange(POINT_STAT, ((MINMAX(1, iLv, 105) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
else
PointChange(POINT_STAT, 315 - GetPoint(POINT_STAT));
ComputePoints();// 회복
PointChange(POINT_HP, GetMaxHP() - GetHP());
PointChange(POINT_SP, GetMaxSP() - GetSP());PointsPacket();
LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
}bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
{
if (!IsNPC())
return true;DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
}void CHARACTER::GiveRandomSkillBook()
{
LPITEM item = AutoGiveItem(50300);
if (NULL != item)
{
BYTE bJob = 0;
if (!number(0, 1))
bJob = GetJob() + 1;DWORD dwSkillVnum = 0;
do
{
if (number(1, 3) == 2)
{
dwSkillVnum = number(170, 175);
}
else
{
dwSkillVnum = number(1, 111);
}
const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);if (NULL == pkSk)
continue;if (bJob && bJob != pkSk->dwType)
continue;break;
} while (true);item->SetSocket(0, dwSkillVnum);
}
}void CHARACTER::ReviveInvisible(int iDur)
{
AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
}#ifdef __MOUNT_SYSTEM__
void CHARACTER::Mount(int mount_vnum, bool isWearCell, long iTime, BYTE iApplyType, long iApplyValue)
{
Dismount();
const CMob* pkMob = CMobManager::instance().Get(mount_vnum);
if (pkMob == NULL)
{
if (UnEquipMountUniqueItem())
Dismount();
return;
}
else
{
if (isWearCell)
AddAffect(AFFECT_MOUNT, POINT_MOUNT, mount_vnum, AFF_NONE, 60 * 60 * 24 * 365, 0, true);
else
{
AddAffect(AFFECT_MOUNT, POINT_MOUNT, mount_vnum, AFF_NONE, iTime, 0, true);
AddAffect(AFFECT_MOUNT_BONUS, aApplyInfo[iApplyType].bPointType, iApplyValue, AFF_NONE, iTime, 0, false);
}
}
}void CHARACTER::Dismount()
{
RemoveAffect(AFFECT_MOUNT);
RemoveAffect(AFFECT_MOUNT_BONUS);
MountVnum(0);
PointChange(POINT_ST, 0);
PointChange(POINT_DX, 0);
PointChange(POINT_HT, 0);
PointChange(POINT_IQ, 0);
if (IsHorseRiding())
StopRiding();
if (GetHorse())
HorseSummon(false);
}void CHARACTER::CheckMount()
{
LPITEM item = GetWear(WEAR_COSTUME_MOUNT);
if (item)
{
if (!item->IsMountItem())
return;
else
Mount(item->GetValue(4));
}
else
return;
}bool CHARACTER::IsRidingMount()
{
LPITEM item = GetWear(WEAR_COSTUME_MOUNT);
if (!item)
return false;
if (item->IsMountItem())
return true;
return false;
}
#endifvoid CHARACTER::ToggleMonsterLog()
{
m_bMonsterLog = !m_bMonsterLog;if (m_bMonsterLog)
{
CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
}
else
{
CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
}
}void CHARACTER::SetGuild(CGuild* pGuild)
{
if (m_pGuild != pGuild)
{
m_pGuild = pGuild;
UpdatePacket();
}
}void CHARACTER::SendGreetMessage()
{
typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();for (itertype(v) it = v.begin(); it != v.end(); ++it)
{
ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
}
}void CHARACTER::BeginStateEmpty()
{
MonsterLog("!");
}void CHARACTER::EffectPacket(int enumEffectType)
{
TPacketGCSpecialEffect p;p.header = HEADER_GC_SEPCIAL_EFFECT;
p.type = enumEffectType;
p.vid = GetVID();PacketAround(&p, sizeof(TPacketGCSpecialEffect));
}void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
{
TPacketGCSpecificEffect p;p.header = HEADER_GC_SPECIFIC_EFFECT;
p.vid = GetVID();
memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);PacketAround(&p, sizeof(TPacketGCSpecificEffect));
}void CHARACTER::MonsterChat(BYTE bMonsterChatType)
{
if (IsPC())
return;char sbuf[256+1];
if (IsMonster())
{
if (number(0, 60))
return;snprintf(sbuf, sizeof(sbuf),
"(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
}
else
{
if (bMonsterChatType != MONSTER_CHAT_WAIT)
return;if (IsGuardNPC())
{
if (number(0, 6))
return;
}
else
{
if (number(0, 30))
return;
}snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
}std::string text = quest::ScriptToString(sbuf);
if (text.empty())
return;struct packet_chat pack_chat;
pack_chat.header = HEADER_GC_CHAT;
pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
pack_chat.type = CHAT_TYPE_TALKING;
pack_chat.id = GetVID();
pack_chat.bEmpire = 0;TEMP_BUFFER buf;
buf.write(&pack_chat, sizeof(struct packet_chat));
buf.write(text.c_str(), text.size() + 1);PacketAround(buf.read_peek(), buf.size());
}void CHARACTER::SetQuestNPCID(DWORD vid)
{
m_dwQuestNPCVID = vid;
}LPCHARACTER CHARACTER::GetQuestNPC() const
{
return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
}void CHARACTER::SetQuestItemPtr(LPITEM item)
{
m_pQuestItem = item;
}void CHARACTER::ClearQuestItemPtr()
{
m_pQuestItem = NULL;
}LPITEM CHARACTER::GetQuestItemPtr() const
{
return m_pQuestItem;
}LPDUNGEON CHARACTER::GetDungeonForce() const
{
if (m_lWarpMapIndex > 10000)
return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);return m_pkDungeon;
}void CHARACTER::SetBlockMode(BYTE bFlag)
{
m_pointsInstant.bBlockMode = bFlag;ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
}void CHARACTER::SetBlockModeForce(BYTE bFlag)
{
m_pointsInstant.bBlockMode = bFlag;
ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
}bool CHARACTER::IsGuardNPC() const
{
return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
}int CHARACTER::GetPolymorphPower() const
{
if (test_server)
{
int value = quest::CQuestManager::instance().GetEventFlag("poly");
if (value)
return value;
}
return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
}void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
{
if (dwRaceNum < JOB_MAX_NUM)
{
dwRaceNum = 0;
bMaintainStat = false;
}if (m_dwPolymorphRace == dwRaceNum)
return;m_bPolyMaintainStat = bMaintainStat;
m_dwPolymorphRace = dwRaceNum;sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
if (dwRaceNum != 0)
StopRiding();SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
m_afAffectFlag.Set(AFF_SPAWN);ViewReencode();
REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
if (!bMaintainStat)
{
PointChange(POINT_ST, 0);
PointChange(POINT_DX, 0);
PointChange(POINT_IQ, 0);
PointChange(POINT_HT, 0);
}// 폴리모프 상태에서 죽는 경우, 폴리모프가 풀리게 되는데
// 폴리 모프 전후로 valid combo interval이 다르기 때문에
// Combo 핵 또는 Hacker로 인식하는 경우가 있다.
// 따라서 폴리모프를 풀거나 폴리모프 하게 되면,
// valid combo interval을 reset한다.
SetValidComboInterval(0);
SetComboSequence(0);ComputeBattlePoints();
}int CHARACTER::GetQuestFlag(const std::string& flag) const
{
quest::CQuestManager& q = quest::CQuestManager::instance();
quest::PC* pPC = q.GetPC(GetPlayerID());
return pPC->GetFlag(flag);
}void CHARACTER::SetQuestFlag(const std::string& flag, int value)
{
quest::CQuestManager& q = quest::CQuestManager::instance();
quest::PC* pPC = q.GetPC(GetPlayerID());
pPC->SetFlag(flag, value);
}void CHARACTER::DetermineDropMetinStone()
{
const int METIN_STONE_NUM = 14;
static DWORD c_adwMetin[METIN_STONE_NUM] =
{
28030,
28031,
28032,
28033,
28034,
28035,
28036,
28037,
28038,
28039,
28040,
28041,
28042,
28043,
};
DWORD stone_num = GetRaceNum();
int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
{
m_dwDropMetinStone = 0;
}
else
{
const SStoneDropInfo & info = aStoneDrop[idx];
m_bDropMetinStonePct = info.iDropPct;
{
m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
int iGradePct = number(1, 100);
for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
{
int iLevelGradePortion = info.iLevelPct[iStoneLevel];
if (iGradePct <= iLevelGradePortion)
{
break;
}
else
{
iGradePct -= iLevelGradePortion;
m_dwDropMetinStone += 100; // 돌 +a -> +(a+1)이 될때마다 100씩 증가
}
}
}
}
}void CHARACTER::SendEquipment(LPCHARACTER ch)
{
TPacketViewEquip p;
p.header = HEADER_GC_VIEW_EQUIP;
p.vid = GetVID();
int pos[16] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 19, 20, 21, 22, 23 };
for (int i = 0; i < 16; i++)
{
LPITEM item = GetWear(pos);
if (item)
{
p.equips.vnum = item->GetVnum();
p.equips.count = item->GetCount();
thecore_memcpy(p.equips.alSockets, item->GetSockets(), sizeof(p.equips.alSockets));
thecore_memcpy(p.equips.aAttr, item->GetAttributes(), sizeof(p.equips.aAttr));
}
else
{
p.equips.vnum = 0;
}
}
ch->GetDesc()->Packet(&p, sizeof(p));
}bool CHARACTER::CanSummon(int iLeaderShip)
{
return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
}
void CHARACTER::MountVnum(DWORD vnum)
{
if (m_dwMountVnum == vnum)
return;m_dwMountVnum = vnum;
m_dwMountTime = get_dword_time();if (m_bIsObserver)
return;//NOTE : Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
//그리고 서버Side에서 탔을때 위치 이동은 하지 않는다. 왜냐하면 Client Side에서 Coliision Adjust를 할수 있는데
//객체를 소멸시켰다가 서버위치로 이동시키면 이때 collision check를 하지는 않으므로 배경에 끼거나 뚫고 나가는 문제가 존재한다.
m_posDest.x = m_posStart.x = GetX();
m_posDest.y = m_posStart.y = GetY();
//EncodeRemovePacket(this);
EncodeInsertPacket(this);ENTITY_MAP::iterator it = m_map_view.begin();
while (it != m_map_view.end())
{
LPENTITY entity = (it++)->first;//Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
//EncodeRemovePacket(entity);
//if (!m_bIsObserver)
EncodeInsertPacket(entity);//if (!entity->IsObserverMode())
// entity->EncodeInsertPacket(this);
}SetValidComboInterval(0);
SetComboSequence(0);ComputePoints();
}namespace {
class FuncCheckWarp
{
public:
FuncCheckWarp(LPCHARACTER pkWarp)
{
m_lTargetY = 0;
m_lTargetX = 0;m_lX = pkWarp->GetX();
m_lY = pkWarp->GetY();m_bInvalid = false;
m_bEmpire = pkWarp->GetEmpire();char szTmp[64];
if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
{
if (number(1, 100) < 5)
//sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());m_bInvalid = true;
return;
}m_lTargetX *= 100;
m_lTargetY *= 100;m_bUseWarp = true;
if (pkWarp->IsGoto())
{
LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
m_lTargetX += pkSectreeMap->m_setting.iBaseX;
m_lTargetY += pkSectreeMap->m_setting.iBaseY;
m_bUseWarp = false;
}
}bool Valid()
{
return !m_bInvalid;
}void operator () (LPENTITY ent)
{
if (!Valid())
return;if (!ent->IsType(ENTITY_CHARACTER))
return;LPCHARACTER pkChr = (LPCHARACTER) ent;
if (!pkChr->IsPC())
return;int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
if (iDist > 300)
return;if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
return;if (pkChr->IsHack())
return;if (!pkChr->CanHandleItem(false, true))
return;
if (m_bUseWarp)
pkChr->WarpSet(m_lTargetX, m_lTargetY);
else
{
pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
pkChr->Stop();
}
}bool m_bInvalid;
bool m_bUseWarp;long m_lX;
long m_lY;
long m_lTargetX;
long m_lTargetY;BYTE m_bEmpire;
};
}EVENTFUNC(warp_npc_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "warp_npc_event> <Factor> Null pointer" );
return 0;
}LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}if (!ch->GetSectree())
{
ch->m_pkWarpNPCEvent = NULL;
return 0;
}FuncCheckWarp f(ch);
if (f.Valid())
ch->GetSectree()->ForEachAround(f);return passes_per_sec / 2;
}
void CHARACTER::StartWarpNPCEvent()
{
if (m_pkWarpNPCEvent)
return;if (!IsWarp() && !IsGoto())
return;char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
}void CHARACTER::SyncPacket()
{
TEMP_BUFFER buf;TPacketCGSyncPositionElement elem;
elem.dwVID = GetVID();
elem.lX = GetX();
elem.lY = GetY();TPacketGCSyncPosition pack;
pack.bHeader = HEADER_GC_SYNC_POSITION;
pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);buf.write(&pack, sizeof(pack));
buf.write(&elem, sizeof(elem));PacketAround(buf.read_peek(), buf.size());
}LPCHARACTER CHARACTER::GetMarryPartner() const
{
return m_pkChrMarried;
}void CHARACTER::SetMarryPartner(LPCHARACTER ch)
{
m_pkChrMarried = ch;
}int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
{
if (IsNPC())
return 0;marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
if (!pMarriage)
return 0;return pMarriage->GetBonus(dwItemVnum, bSum, this);
}void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
{
if (!IsPC())
return;TPacketGCQuestConfirm p;
p.header = HEADER_GC_QUEST_CONFIRM;
p.requestPID = dwRequestPID;
p.timeout = iTimeout;
strlcpy(p.msg, szMsg, sizeof(p.msg));GetDesc()->Packet(&p, sizeof(p));
}int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
{
if (bType >= PREMIUM_MAX_NUM)
return 0;return m_aiPremiumTimes[bType] - get_global_time();
}bool CHARACTER::WarpToPID(DWORD dwPID)
{
LPCHARACTER victim;
if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
{
int mapIdx = victim->GetMapIndex();
if (IS_SUMMONABLE_ZONE(mapIdx))
{
if (CAN_ENTER_ZONE(this, mapIdx))
{
WarpSet(victim->GetX(), victim->GetY());
}
else
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
return false;
}
}
else
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
return false;
}
}
else
{
// 다른 서버에 로그인된 사람이 있음 -> 메시지 보내 좌표를 받아오자
// 1. A.pid, B.pid 를 뿌림
// 2. B.pid를 가진 서버가 뿌린서버에게 A.pid, 좌표 를 보냄
// 3. 워프
CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);if (!pcci)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
return false;
}if (pcci->bChannel != g_bChannel)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
return false;
}
else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
return false;
}
else
{
if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
return false;
}TPacketGGFindPosition p;
p.header = HEADER_GG_FIND_POSITION;
p.dwFromPID = GetPlayerID();
p.dwTargetPID = dwPID;
pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));if (test_server)
ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
}
}
return true;
}// ADD_REFINE_BUILDING
CGuild* CHARACTER::GetRefineGuild() const
{
LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
}bool CHARACTER::IsRefineThroughGuild() const
{
return GetRefineGuild() != NULL;
}int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
{
CGuild* pGuild = GetRefineGuild();
if (pGuild)
{
if (pGuild == GetGuild())
return iCost * iMultiply * 9 / 10;// 다른 제국 사람이 시도하는 경우 추가로 3배 더
LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
return iCost * iMultiply * 3;return iCost * iMultiply;
}
else
return iCost;
}void CHARACTER::PayRefineFee(int iTotalMoney)
{
int iFee = iTotalMoney / 10;
CGuild* pGuild = GetRefineGuild();int iRemain = iTotalMoney;
if (pGuild)
{
// 자기 길드이면 iTotalMoney에 이미 10%가 제외되어있다
if (pGuild != GetGuild())
{
pGuild->RequestDepositMoney(this, iFee);
iRemain -= iFee;
}
}PointChange(POINT_GOLD, -iRemain);
}
// END_OF_ADD_REFINE_BUILDING//Hack 방지를 위한 체크.
bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
{
const int iPulse = thecore_pulse();if (test_server)
bSendMsg = true;//창고 연후 체크
if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);if (test_server)
ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
return true;
}//거래관련 창 체크
if (bCheckShopOwner)
{
if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner() || IsAcceOpen())
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));return true;
}
}
else
{
if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen())
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));return true;
}
}//PREVENT_PORTAL_AFTER_EXCHANGE
//교환 후 시간체크
if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime );
return true;
}
//END_PREVENT_PORTAL_AFTER_EXCHANGE//PREVENT_ITEM_COPY
if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
return true;
}if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
return true;
}
//END_PREVENT_ITEM_COPYreturn false;
}BOOL CHARACTER::IsMonarch() const
{
//MONARCH_LIMIT
if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
return true;return false;
//END_MONARCH_LIMIT
}
void CHARACTER::Say(const std::string & s)
{
struct ::packet_script packet_script;packet_script.header = HEADER_GC_SCRIPT;
packet_script.skin = 1;
packet_script.src_size = s.size();
packet_script.size = packet_script.src_size + sizeof(struct packet_script);
TEMP_BUFFER buf;buf.write(&packet_script, sizeof(struct packet_script));
buf.write(&s[0], s.size());if (IsPC())
{
GetDesc()->Packet(buf.read_peek(), buf.size());
}
}//
// Monarch
//
void CHARACTER::InitMC()
{
for (int n = 0; n < MI_MAX; ++n)
{
m_dwMonarchCooltime[n] = thecore_pulse();
}m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
}DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
{
return m_dwMonarchCooltime[e];
}void CHARACTER::SetMC(enum MONARCH_INDEX e)
{
m_dwMonarchCooltime[e] = thecore_pulse();
}bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
{
int iPulse = thecore_pulse();if ((iPulse - GetMC(e)) < GetMCL(e))
{
if (test_server)
sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
return false;
}
if (test_server)
sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));return true;
}DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
{
return m_dwMonarchCooltimelimit[e];
}DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
{
int iPulse = thecore_pulse();if (test_server)
sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
}bool CHARACTER::IsSiegeNPC() const
{
return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
}//------------------------------------------------
void CHARACTER::UpdateDepositPulse()
{
m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5); // 5분
}bool CHARACTER::CanDeposit() const
{
return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
}
//------------------------------------------------ESex GET_SEX(LPCHARACTER ch)
{
switch (ch->GetRaceNum())
{
case MAIN_RACE_WARRIOR_M:
case MAIN_RACE_SURA_M:
case MAIN_RACE_ASSASSIN_M:
case MAIN_RACE_SHAMAN_M:
case MAIN_RACE_WOLFMAN_M:
return SEX_MALE;case MAIN_RACE_ASSASSIN_W:
case MAIN_RACE_SHAMAN_W:
case MAIN_RACE_WARRIOR_W:
case MAIN_RACE_SURA_W:
return SEX_FEMALE;
}/* default sex = male */
return SEX_MALE;
}int CHARACTER::GetHPPct() const
{
return (GetHP() * 100) / GetMaxHP();
}bool CHARACTER::IsBerserk() const
{
if (m_pkMobInst != NULL)
return m_pkMobInst->m_IsBerserk;
else
return false;
}void CHARACTER::SetBerserk(bool mode)
{
if (m_pkMobInst != NULL)
m_pkMobInst->m_IsBerserk = mode;
}bool CHARACTER::IsGodSpeed() const
{
if (m_pkMobInst != NULL)
{
return m_pkMobInst->m_IsGodSpeed;
}
else
{
return false;
}
}void CHARACTER::SetGodSpeed(bool mode)
{
if (m_pkMobInst != NULL)
{
m_pkMobInst->m_IsGodSpeed = mode;if (mode == true)
{
SetPoint(POINT_ATT_SPEED, 250);
}
else
{
SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
}
}
}bool CHARACTER::IsDeathBlow() const
{
if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
{
return true;
}
else
{
return false;
}
}struct FFindReviver
{
FFindReviver()
{
pChar = NULL;
HasReviver = false;
}
void operator() (LPCHARACTER ch)
{
if (ch->IsMonster() != true)
{
return;
}if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
{
if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
{
HasReviver = true;
pChar = ch;
}
}
}LPCHARACTER pChar;
bool HasReviver;
};bool CHARACTER::HasReviverInParty() const
{
LPPARTY party = GetParty();if (party != NULL)
{
if (party->GetMemberCount() == 1) return false;FFindReviver f;
party->ForEachMemberPtr(f);
return f.HasReviver;
}return false;
}bool CHARACTER::IsRevive() const
{
if (m_pkMobInst != NULL)
{
return m_pkMobInst->m_IsRevive;
}return false;
}void CHARACTER::SetRevive(bool mode)
{
if (m_pkMobInst != NULL)
{
m_pkMobInst->m_IsRevive = mode;
}
}#define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT * 3)
EVENTFUNC(check_speedhack_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "check_speedhack_event> <Factor> Null pointer" );
return 0;
}LPCHARACTER ch = info->ch;
if (NULL == ch || ch->IsNPC())
return 0;if (IS_SPEED_HACK_PLAYER(ch))
{
// write hack log
LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);if (false == LC_IsEurope())
{
// close connection
LPDESC desc = ch->GetDesc();if (desc)
{
DESC_MANAGER::instance().DestroyDesc(desc);
return 0;
}
}
}ch->m_speed_hack_count = 0;
ch->ResetComboHackCount();
return PASSES_PER_SEC(60);
}void CHARACTER::StartCheckSpeedHackEvent()
{
if (m_pkCheckSpeedHackEvent)
return;char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60)); // 1분
}void CHARACTER::GoHome()
{
WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
}void CHARACTER::SendGuildName(CGuild* pGuild)
{
if (NULL == pGuild) return;DESC *desc = GetDesc();
if (NULL == desc) return;
if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;m_known_guild.insert(pGuild->GetID());
TPacketGCGuildName pack;
memset(&pack, 0x00, sizeof(pack));pack.header = HEADER_GC_GUILD;
pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
pack.size = sizeof(TPacketGCGuildName);
pack.guildID = pGuild->GetID();
memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);desc->Packet(&pack, sizeof(pack));
}void CHARACTER::SendGuildName(DWORD dwGuildID)
{
SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
}EVENTFUNC(destroy_when_idle_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
return 0;
}LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}if (ch->GetVictim())
{
return PASSES_PER_SEC(300);
}sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
ch->m_pkDestroyWhenIdleEvent = NULL;
M2_DESTROY_CHARACTER(ch);
return 0;
}void CHARACTER::StartDestroyWhenIdleEvent()
{
if (m_pkDestroyWhenIdleEvent)
return;char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
}void CHARACTER::SetComboSequence(BYTE seq)
{
m_bComboSequence = seq;
}BYTE CHARACTER::GetComboSequence() const
{
return m_bComboSequence;
}void CHARACTER::SetLastComboTime(DWORD time)
{
m_dwLastComboTime = time;
}DWORD CHARACTER::GetLastComboTime() const
{
return m_dwLastComboTime;
}void CHARACTER::SetValidComboInterval(int interval)
{
m_iValidComboInterval = interval;
}int CHARACTER::GetValidComboInterval() const
{
return m_iValidComboInterval;
}BYTE CHARACTER::GetComboIndex() const
{
return m_bComboIndex;
}void CHARACTER::IncreaseComboHackCount(int k)
{
m_iComboHackCount += k;
if (m_iComboHackCount >= 10)
{
if (GetJob() == JOB_WOLFMAN && m_iComboHackCount <= 20)
{
return;
}if (GetDesc())
{
if (GetDesc()->DelayedDisconnect(number(2, 7)))
{
sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
LogManager::instance().HackLog("Combo", this);
}
}
}
}void CHARACTER::ResetComboHackCount()
{
m_iComboHackCount = 0;
}void CHARACTER::SkipComboAttackByTime(int interval)
{
m_dwSkipComboAttackByTime = get_dword_time() + interval;
}DWORD CHARACTER::GetSkipComboAttackByTime() const
{
return m_dwSkipComboAttackByTime;
}void CHARACTER::ResetChatCounter()
{
m_bChatCounter = 0;
}BYTE CHARACTER::IncreaseChatCounter()
{
return ++m_bChatCounter;
}BYTE CHARACTER::GetChatCounter() const
{
return m_bChatCounter;
}// 말이나 다른것을 타고 있나?
bool CHARACTER::IsRiding() const
{
return IsHorseRiding() || GetMountVnum();
}bool CHARACTER::CanWarp() const
{
const int iPulse = thecore_pulse();
const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);if ((iPulse - GetSafeboxLoadTime()) < limit_time)
return false;if ((iPulse - GetExchangeTime()) < limit_time)
return false;if ((iPulse - GetMyShopTime()) < limit_time)
return false;if ((iPulse - GetRefineTime()) < limit_time)
return false;if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner() || IsAcceOpen())
return false;return true;
}DWORD CHARACTER::GetNextExp() const
{
if (PLAYER_EXP_TABLE_MAX < GetLevel())
return 2500000000;
else
return exp_table[GetLevel()];
}#ifdef NEW_PET_SYSTEM
DWORD CHARACTER::PetGetNextExp() const
{
if (IsNewPet()) {
if (PLAYER_EXP_TABLE_MAX < GetLevel())
return 2500000000;
else
return exppet_table[GetLevel()];
}
}
#endifint CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
{
return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
}void CHARACTER::ban(char* reason2, unsigned int myid2)
{
DWORD myself = GetAID();
char * query = (char*) malloc(sizeof(*query));
snprintf(query, 1024, "UPDATE account.account SET status='BLOCK' WHERE id='%u'", myself);
SQLMsg * msg = DBManager::instance().DirectQuery(query);
if(!msg) {
sys_err("cmd_ban: MySQL Query failed!");
}
free(query);
char * query2 = (char*) malloc(sizeof(*query2));
snprintf(query2, 1024, "INSERT INTO account.ban_list (account, reason, source, date, action) VALUES('%u', '%s', '%u', NOW(), 'ban')", myself, reason2, myid2);
//const char * query2 = "INSERT INTO account.ban_list (account, reason, source) VALUES('%d', '%d', '%s')", GetAID(), myid2, reason2;
SQLMsg * msg2 = DBManager::instance().DirectQuery(query2);
if(!msg2) {
sys_err("cmd_ban: MySQL Query2 failed!");
}
free(query2);
M2_DELETE(query);
M2_DELETE(query2);
M2_DELETE(msg);
M2_DELETE(msg2);
char * resulttxt = (char*) malloc(sizeof(*query2));
snprintf(resulttxt, 1024, "%s %s", LC_TEXT("You were banned! Reason:"), reason2);
ChatPacket(CHAT_TYPE_INFO, resulttxt);
GetDesc()->DelayedDisconnect(3);
M2_DELETE(resulttxt);
}
void CHARACTER::unban(char* name)
{
char * query = (char*) malloc(sizeof(*query));
snprintf(query, 1024, "UPDATE account.account INNER JOIN player.player ON player.account_id=account.id SET status='OK' WHERE player.name='%s'", name);
//snprintf(query, 1024, "UPDATE account.account SET status='OK' WHERE id='%u'", GetAID());
SQLMsg * msg = DBManager::instance().DirectQuery(query);
if(!msg) {
sys_err("cmd_unban: MySQL Query failed!");
}
free(query);
char * query2 = (char*) malloc(sizeof(*query));
snprintf(query2, 1024, "INSERT INTO account.ban_list (account, reason, source, date, action) VALUES(0, '%s', '%u', NOW(), 'unban')", name, GetPlayerID());
//snprintf(query, 1024, "UPDATE account.account SET status='OK' WHERE id='%u'", GetAID());
SQLMsg * msg2 = DBManager::instance().DirectQuery(query2);
if(!msg2) {
sys_err("cmd_unban: MySQL Query failed!");
}
free(query2);
M2_DELETE(query2);
M2_DELETE(msg2);
M2_DELETE(query);
M2_DELETE(msg);
}void CHARACTER::SetOfflineShopSign(const char * c_szSign)
{
char szSign[SHOP_SIGN_MAX_LEN + 1];
strlcpy(szSign, c_szSign, sizeof(szSign));
m_stOfflineShopSign = szSign;
}void CHARACTER::DestroyOfflineShop()
{
DBManager::instance().DirectQuery("DELETE FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), GetOfflineShopRealOwner());
LPOFFLINESHOP pkOfflineShop = GetOfflineShop();
if (pkOfflineShop)
pkOfflineShop->RemoveAllGuest();
M2_DESTROY_CHARACTER(this);
} -
Hy , i try to add mount system ( mount like horse) and after i compile source i have this error
char.cpp:5964:1: error: unterminated #else
char.cpp:907:1: error: unterminated #else
char.cpp: In member function 'virtual void CHARACTER::EncodeInsertPacket(CEntity*)':
char.cpp:908: error: expected statement at end of input
char.cpp:908: error: expected `}' at end of input
gmake: *** [OBJDIR/char.o] Error 1 -
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Acum 2 ore, .T4Ump a spus:
Why are you so dumb? pls.
give link pls you are dumb
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Hy , someone can give this effect system?
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Hy , someone know populars bugs and exploit ? for testing , to make protection aganist him
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Hy , someone have chipao costume with hair ( like empireworld2 character texture) ty
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Acum 28 minute, Dane a spus:
if you sure that your costume it granny 2.4
you must add your costunes again maybe have problem in add before
or you can add me skype to check if your model it 2.4 not 2.9ok ty i will add you
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Acum 21 minute, [TiTAN] a spus:
Your problem is in item_proto and msm, or you forget to add the costume patch in your pack or your granny version is too old.. or you are too dumb
i have granny 2.4
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Acum 3 minute, ManiacRobert a spus:
zi ma Doamne..
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Hy i search someone who can implement new sash and new costumes with hair
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Acum 4 ore, Dane a spus:
I think you have problem in msm file or the location of your costumes is not correct
And what's your granny version maybe your problem is here
granny 2.4 , what i make?
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Acum 54 minute, Player Unknown a spus:
:)) zi ba frate ce are
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Acum 33 minute, Justin a spus:
msm item desc
pai explica fratimiu
Mount sytem
in Community Support - Questions & Answers
Posted
#Dumb