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Posts posted by Sumnix
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10 hours ago, Vanilla said:
@Sumnix did you try and change font_small to 14? Does it work then?
Please send me those 3 functions you edited via pm so I can see how they look on your build. Maybe I missed to mention something I've done on my source since the characters are being displayed correctly there..
original files, can you make the necessary arrangements?
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The dot problem still continues.
UI_DEF_FONT Arial: 14
UI_DEF_FONT_LARG Arial: 16
UI_DEF_FONT_SMALL Arial: 12 -
On 6/11/2019 at 3:55 PM, Ikarus_ said:
no, if you want help you should show the error
you should give some other info, for example which table are you mean (and so, what kind of drop method are you using) ?
gwl_hinstance
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1 minute ago, Ikarus_ said:
Vs2017
Is any plugin installed?
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On 5/18/2019 at 11:48 PM, Ikarus_ said:
I agree to give you license to get a part of my code.
Anyway i used STL containers (map, vector) to store data in the cache. The stl containers using heap to store data.
I still can't build the project. What is the visual studio version?
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1 hour ago, Ikarus_ said:
you can't build the projects because i have not pushed yet.
in the next days i will finish to code it.i waiting you bro
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13 hours ago, Ikarus_ said:
0 bugs found from users, just to update who want wait to install it.
When to upload the converter.exe? Because i can't build the project.
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On 5/9/2019 at 10:47 PM, Ikarus_ said:
I think the title should explain all.
The system give way to set mob's drops via tables (Database) instead to use mob_drop_item.txt, common_drop_item.txt, drop_item_group.txt which can be buggy (easly, just a wrong space) without trace any error in your game expirience.WARNING : The System doens't disable the txts so you can use the txts and the tables without any problems.
I have inserted "/reload d" command to reload the drop tables without restart channels.
i will code a small tool in python to convert the txts to tables (i will be added to the repository).The drop chance by default is set to 1/1000 (so in table you should set it to 1000 to give 100% drop chance 'base' , it will change via the ymir's algorithm depend on the levels killer/victim).
you can chance this scale to use 100 instead 1000 basically changing in lenght.h the value of DROP_SCALE_TABLE
MySkype: live:ikarus.developer
update:
Added a small part to install only if you are using __SEND_TARGET_INFO__ to show the drop in the target boardhelp. can you upload the convecter.exe ?
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41 minutes ago, Exygo said:
std::find as a bool in ymir source, what a joke
itertype(v_Partecipants) myIter= std::find(v_Partecipants.begin(), v_Partecipants.end(), dwPlayerID); if (myIter != v_Partecipants.end()) return true; return false;
thank you all.
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7 minutes ago, WLsj24 said:
thank you bro
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There is such a problem in certain parts of the map.
https://metin2.download/picture/LjPArVDjhAp091SxwnfDrb34V5qDP633/.gif
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I've been wondering what's on the hidden tabs because there are too many tabs: D
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9 hours ago, ѕeмa™ said:
Yes it works but the animation doesnt work for me idk why, still searching...
PythonApplication.cpp
find -> void CPythonApplication::UpdateGame()
find -> DWORD t3=ELTimer_GetMSec();
add before -> m_kRenderTargetManager.UpdateModels();
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/usr/bin/ld: cannot find -lIexMath-2_2
https://metin2.download/picture/GIJ1rKas4zgBxa131bZmQ1hn22NKVe5p/.png
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29 minutes ago, Mind Rapist said:
Replace MIN, MAX, MINMAX with std::min, std::max, std::minmax, you don't need those functions from stl.h. Don't forget to #include <algorithm>
when I do so I get different errors.
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https://metin2.download/picture/GIJ1rKas4zgBxa131bZmQ1hn22NKVe5p/.png
[ 7%] Built target libthecore [ 14%] Built target shared [ 26%] Built target lua Scanning dependencies of target game [ 26%] Building CXX object src/game/CMakeFiles/game.dir/BattleArena.cpp.o In file included from /usr/m2/test22/src/game/BattleArena.cpp:6: In file included from /usr/m2/test22/src/game/char_manager.h:4: /usr/m2/test22/src/common/stl.h:98:32: error: expected ')' template <typename T> T MIN(T a, T b) ^ /usr/m2/test22/src/common/stl.h:98:26: note: to match this '(' template <typename T> T MIN(T a, T b) ^ /usr/include/sys/param.h:305:20: note: expanded from macro 'MIN' #define MIN(a,b) (((a)<(b))?(a):(b)) ^ In file included from /usr/m2/test22/src/game/BattleArena.cpp:6: In file included from /usr/m2/test22/src/game/char_manager.h:4: /usr/m2/test22/src/common/stl.h:98:26: error: expected ')' template <typename T> T MIN(T a, T b) ^ /usr/include/sys/param.h:305:23: note: expanded from macro 'MIN' #define MIN(a,b) (((a)<(b))?(a):(b)) ^ /usr/m2/test22/src/common/stl.h:98:26: note: to match this '(' /usr/include/sys/param.h:305:19: note: expanded from macro 'MIN' #define MIN(a,b) (((a)<(b))?(a):(b)) ^ In file included from /usr/m2/test22/src/game/BattleArena.cpp:6: In file included from /usr/m2/test22/src/game/char_manager.h:4: /usr/m2/test22/src/common/stl.h:98:26: error: expected ')' template <typename T> T MIN(T a, T b) ^ /usr/include/sys/param.h:305:28: note: expanded from macro 'MIN' #define MIN(a,b) (((a)<(b))?(a):(b)) ^ /usr/m2/test22/src/common/stl.h:98:26: note: to match this '(' /usr/include/sys/param.h:305:18: note: expanded from macro 'MIN' #define MIN(a,b) (((a)<(b))?(a):(b)) ^ In file included from /usr/m2/test22/src/game/BattleArena.cpp:6: In file included from /usr/m2/test22/src/game/char_manager.h:4: /usr/m2/test22/src/common/stl.h:98:30: warning: variable templates are a C++14 extension [-Wc++14-extensions] template <typename T> T MIN(T a, T b) ^ /usr/m2/test22/src/common/stl.h:100:3: error: expected expression return a < b ? a : b; ^ /usr/m2/test22/src/common/stl.h:101:3: error: expected ';' at end of declaration } ^ ; /usr/m2/test22/src/common/stl.h:103:32: error: expected ')' template <typename T> T MAX(T a, T b) ^ /usr/m2/test22/src/common/stl.h:103:26: note: to match this '(' template <typename T> T MAX(T a, T b) ^ /usr/include/sys/param.h:306:20: note: expanded from macro 'MAX' #define MAX(a,b) (((a)>(b))?(a):(b)) ^ In file included from /usr/m2/test22/src/game/BattleArena.cpp:6: In file included from /usr/m2/test22/src/game/char_manager.h:4: /usr/m2/test22/src/common/stl.h:103:26: error: expected ')' template <typename T> T MAX(T a, T b) ^ /usr/include/sys/param.h:306:23: note: expanded from macro 'MAX' #define MAX(a,b) (((a)>(b))?(a):(b)) ^ /usr/m2/test22/src/common/stl.h:103:26: note: to match this '(' /usr/include/sys/param.h:306:19: note: expanded from macro 'MAX' #define MAX(a,b) (((a)>(b))?(a):(b)) ^ In file included from /usr/m2/test22/src/game/BattleArena.cpp:6: In file included from /usr/m2/test22/src/game/char_manager.h:4: /usr/m2/test22/src/common/stl.h:103:26: error: expected ')' template <typename T> T MAX(T a, T b) ^ /usr/include/sys/param.h:306:28: note: expanded from macro 'MAX' #define MAX(a,b) (((a)>(b))?(a):(b)) ^ /usr/m2/test22/src/common/stl.h:103:26: note: to match this '(' /usr/include/sys/param.h:306:18: note: expanded from macro 'MAX' #define MAX(a,b) (((a)>(b))?(a):(b)) ^ In file included from /usr/m2/test22/src/game/BattleArena.cpp:6: In file included from /usr/m2/test22/src/game/char_manager.h:4: /usr/m2/test22/src/common/stl.h:103:30: warning: variable templates are a C++14 extension [-Wc++14-extensions] template <typename T> T MAX(T a, T b) ^ /usr/m2/test22/src/common/stl.h:103:30: error: redefinition of 'T' /usr/m2/test22/src/common/stl.h:98:30: note: previous definition is here template <typename T> T MIN(T a, T b) ^ /usr/m2/test22/src/common/stl.h:105:3: error: expected expression return a > b ? a : b; ^ /usr/m2/test22/src/common/stl.h:106:3: error: expected ';' at end of declaration } ^ ; /usr/m2/test22/src/game/BattleArena.cpp:105:31: warning: illegal character en
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you dont need index. i use foxfs too and i have no problem
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1 hour ago, Cunoo said:
Look at bro..
sorry bro. it's the new links
my client:
rubinum:
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10 hours ago, Cunoo said:
Screenshots not working, fix it because we dont know whats your problem..
white dots under the post. look carefully at the screenshots.
Partially Fix Font Display in Metin2
in Bug Fixes
Posted
TextBar.cpp
GrpFontTexture.cpp
help?