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RoxaLyssa

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Posts posted by RoxaLyssa

  1. Hello guys & "girls",

    I'm a real girl and I find your quotation marks offensive! :D

     

    By the way, all the time I see a server description which is so similar to the official servers, I always think that 'why should I play here if I can play in official servers too?'

    • Love 1
  2. Oldschool is getting more and more boring. But it's true that most people who start a newschool server loses the game. In this style if you want to create a good stuff, you have to be clever and perfectionist. And also good taste in design needed. 

    • Love 2
  3. Dear community,
     
    I've found a problem with World Editor. As it's known, you can set the scale of the objects to make them look bigger or smaller in the game. scale_www.kepfeltoltes.hu_.png
     
    Here you can see how these objects look in WE with 300% scale:
     

    we_www.kepfeltoltes.hu_.png


     
    And this is how in my client:
     

    0503_163325_www.kepfeltoltes.hu_.jpg



    I looked for them in the areadatas and I found this:

    Start Object005
        32065.068359 -55045.503906 17197.912109
        215254825
        0.000000#0.000000#270.000000
        0.000000
        #3.000000

    I think the last line (#3.000000) marks the scale, so I took out the comment (#) and tried again, but same result. Then I rewrote it to 300.000000 but also nothing changed.
     
    Does anyone have any idea what should I do? Or just cannot the client enlarge objects? Thanks in advance for your answers.
     
    Kind regards,
    RoxaLyssa

  4. +1: when you set the scale of an object and you click on the next one which is already placed, it neither changes for the original scale nor resizes the selected object, you always have to set it back to 100% before you change the scale of an other object. It's enough annoying.

  5. transparent_www.kepfeltoltes.hu_.png

    with smoke:

    black_www.kepfeltoltes.hu_.png

    I also have the second version with transparent background but the smoke s*cks in that.

    I know it isn't very great, so I accept every criticism to make it better.

    • Love 1
  6. I always get mad when the ground under my object isn't clearly smooth and it throws them up or down. I know it's easy to make the area smooth but it isn't always needed and sometimes it's more difficult if you have a plan how should it look like but the WE doesn't like it :D

  7. Today I met with a really strange error, when the same thing happens, but there isn't any error in the syserr or syslog, and I think the accumulation datas are correct. I can only find out which ones are wrong if I look at the syslog's last line, because it couldn't load the next folder. All of these incorrect folders were the new original pets and mounts, like panda, bear_young, etc.

     

    And there are no syserr logs.

  8. Dear community,

     

    It's known that there is a simple method for generating data folders for the monsters: we just have to upload the client folders without the models and textures and it's allright. Only if the accumulation data is missing from the .msa files, the cores won't start, we just get an error message in the syserrs instead of this.

     

    Today I met with a really strange error, when the same thing happens, but there isn't any error in the syserr or syslog, and I think the accumulation datas are correct. I can only find out which ones are wrong if I look at the syslog's last line, because it couldn't load the next folder. All of these incorrect folders were the new original pets and mounts, like panda, bear_young, etc.

     

    If anyone has a clue what can cause this unpleasantness, I'd be glad if you'd share with me your ideas about it. I'm less interested about alternative solutions.

     

    Thanks in advance,

    RoxaLyssa

  9. It's good for us if they aren't enough agressive. Since Webzen bought the Ymir Games, the all they've achieved that they sued Metin2Master for using the name 'Metin2', and after that they changed for Magic2Master and they can continue their business. It's a dead thing.

    • Love 2
  10. Oh sh*t, I made a mistake with the tabulators :D Sorry. I look at it again.

     

    Try this:

    quest warpring begin
        state start begin
            when 70007.use begin
                say_size(350, 360)
                addimage(21,7,"nost.tga")
                setcolor(0,0,0)
                say_black("")
                say_black("")
                say_title ( "Warp Ring" )
                say ( "" )
                say ( "azddxvcxvxcv." )
                local opzioni =select ("things","lel")
                if opzioni == 1 then
                    local opzioni2 =select ("Map 1 Jinno","Map 2 Jinno","Map 1 Chunjo","Map 2 Chunjo","Map 1 Shinsoo","Map 2 Shinsoo","Cancel")
                    if opzioni2 == 1 then
                        pc . warp ( 969600 , 278400 )
                    elseif opzioni2 == 2 then
                        pc . warp ( 873100 , 242600 )
                    elseif opzioni2 == 3 then
                        pc . warp ( 55700 , 157900 )
                    elseif opzioni2 == 4 then
                        pc . warp ( 138500 , 234900 )
                    elseif opzioni2 == 5 then
                        pc . warp ( 469300 , 964200 )
                    elseif opzioni2 == 6 then
                        pc . warp ( 360800 , 877600 )
                    elseif opzioni2 == 7 then
                        return
                    end
                elseif opzioni == 2 then
                    say_title ( "Warp Ring" )
                    say ( "" )
                    say ( "azddxvcxvxcv." )
                end
            end
        end
    end
    • Love 1
  11. quest warpring begin
        state start begin
            when 70007.use begin
                say_size(350, 360)
                    addimage(21,7,"nost.tga")
                    setcolor(0,0,0)
                    say_black("")
                    say_black("")
                    say_title ( "Warp Ring" )
                    say ( "" )
                    say ( "azddxvcxvxcv." )
                    local opzioni =select ("things","lel")
                    if opzioni == 1 then
                        local opzioni2 =select ("Map 1 Jinno","Map 2 Jinno","Map 1 Chunjo","Map 2 Chunjo","Map 1 Shinsoo","Map 2 Shinsoo","Cancel")
                        if opzioni2 == 1 then
                            pc . warp ( 969600 , 278400 )
                        elseif opzioni2 == 2 then
                            pc . warp ( 873100 , 242600 )
                        elseif opzioni2 == 3 then
                            pc . warp ( 55700 , 157900 )
                        elseif opzioni2 == 4 then
                            pc . warp ( 138500 , 234900 )
                        elseif opzioni2 == 5 then
                            pc . warp ( 469300 , 964200 )
                        elseif opzioni2 == 6 then
                            pc . warp ( 360800 , 877600 )
                        elseif opzioni2 == 7 then
                            return
                        elseif opzioni == 2 then
                            say_title ( "Warp Ring" )
                            say ( "" )
                            say ( "azddxvcxvxcv." )
                        end
                    end
                end
            end
        end
    end

    There was a missing 'end'. Next time take care of the tabulators.

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