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CORKY

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Everything posted by CORKY

  1. Would you please tell me from where I can do that? I thought this was a issue.
  2. I do have a server with SSD, 4gb ram. Players are in number of 20/30ish. I do not have errors about data or monsters. I thought I could increase this view range from some file/source
  3. I changed the number with either 1800 or 100, still the same. NPC's, players are being rendered in a short range, If I go for example in map1 blue to general store, I can't see the Guardian anymore. There's no problem there. Everything is fine
  4. Hi! In my server, the mobs are being rendered in a very small range, and it's causing npc to be loaded slow, and sometimes when you attract mobs to yourself using the mobber item, you will take damage without seeing them. Does anybody know from where you can edit the "Rendering mob range"?
  5. Actuallly managed to do it by myself by adding SendDropPacket(1). The intentions were simple: fixing my core crashing because a guy used this "script" on my server with yang and arrows so I changed the time for items to dissapear and changed the bool from char_item.cpp at yang with return false, so he can't drop yang no more. Thanks for help anyway.
  6. So, I need to edit this script, what this script does: drops yang. I want instead of dropping yang, to buy arrows and divide them from 200 to 1 (for example) or just drop one arrow from inventory and let the other 199, can you please help me? def drop_yang(self, arg): if arg=='on': net.SendGoldDropPacketNew(1) net.SendGoldDropPacketNew(1) net.SendGoldDropPacketNew(1) net.SendGoldDropPacketNew(1) elif arg=='off': net.SendGoldDropPacketNew(1) I added the def to a button. Can you help me edit the gold packet to drop arrow?
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