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Posts posted by Ryen
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3 hours ago, xP3NG3Rx said:
Seems syntax error.
But what's the problem?
If you unequip the new weapon, the effect will not removed?
Yeah bro.,...
3 hours ago, Sirio said:Try this
if (pItem->GetSubType() == CItemData::WEAPON_SWORD)
{
DWORD vnum = pItem->GetIndex();if (vnum == 60299)
{
__ClearWeaponRefineEffect();
m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED_SPECIAL1; //effect 24 sword effect
}
}and probe that ... and not work
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Hi guys im have one peoble...
im add a new efect from my new seet weapons but this happens to me:
CODE
Instancebase.cpp
case CItemData::ITEM_TYPE_WEAPON:
__ClearWeaponRefineEffect();
//Agregas Nuevos Efectos
if (pItem->GetSubType() == CItemData::WEAPON_SWORD)
{
DWORD vnum = pItem->GetIndex();if (vnum == 60299)
{
__AttachEffect(EFFECT_REFINED + EFFECT_SWORD_REFINED_SPECIAL1); //effect 24 sword effect
}
}InstanceBase.h
EFFECT_BODYARMOR_SPECIAL, // °©¿Ê 4-2-1
EFFECT_BODYARMOR_SPECIAL2, // °©¿Ê 4-2-2
EFFECT_ACCE_SPECIAL,EFFECT_SWORD_REFINED_SPECIAL1 = 23, // effect new
EFFECT_REFINED_NUM,playersettingmodule.py
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+23, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/revo_espada_s.mse")
any ideas?
Regards
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Ty! you dont have the importer GR2¿ the rar incluyed only exporter.
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Hi guys!
l've been looking for days the plugins GR2 imort/export from 3ds max 2012
Someone would pass me please?
Regards!
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Hi all,I took a few days looking the plugins import/export for 3DMAX 2013 X64 managed to find the exporter , but Importer no.
Does anyone would be so kind as to pass me the full plugin exporter+importer for 3dsmac 2013 x64?
Regards
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Romeo santos-Necio
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The interface is work on SeMa.... OMG
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Metin2 essential
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women warrior hair is really to repair
Screeen ingame please im repair
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You import the skeleton in a lower version and save it as max. That one saves EVERYTHING
then load the max file in the new one
Yes, but I can not export from the new version because there is no plugin to export ...
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Try to load the newest one of them. Sometimes theyre compatible
Mmm but seen and exporter not only has the Importer without the Importer not be able to export the skeleton ..
Import in lower version -> save as .max -> import to new versi
and bones?....no import the skeleton
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Try to load the newest one of them. Sometimes theyre compatible
Mmm but seen and exporter not only has the Importer without the Importer not be able to export the skeleton ..
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Hi guys I'm looking for the GR2 import plugin for Maya 2011 x64, now I have theexport but I need that.
regards
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I'm have one error to compile source... cmd_gm.cpp
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you must move Pivot in scene of 3D MAX on shafts x, y or z
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More frames for seconds.
Offline shop new -error
in Community Support - Questions & Answers
Posted
change the 1 form 2 and delete the 2 ^^