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Luffy
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Posts posted by Luffy
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Okyanus2 & Arones2 Ek Envanter Sistemi
Error compiling source game
When trying to add the special inventory system
In the source game, it gave me an error when compiling
I leave below images of the error and also the files that show the errorlength.h
tables.h
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Good
I wanted a bonus table and if possible a tutorial on how to put it in the client -
1 hour ago, caanmasu said:
When edit Python files you should setup a comfortable environment.
1. Edit files with Notepad++ (do predeterminated)
2. Select language (if it is not selected) from Language->P->Python
3. Visible characters from View->Show symbol->Show spaces and tabulations
Now edit your file. Notepad++ in Python set default 4 spaces as tab. Modify your file normally.
When you end edit file, do it:
Edit->Cleaning operations->Space to TAB (all)
What means indentation?
Indentation refers to the spaces at the beginning of a code line. Where in other programming languages the indentation in code is for readability only, the indentation in Python is very important. Python uses indentation to indicate a block of code.
From w3schools
Tab are very important in Python.Good example of indentation:
def test(): import chat chat.AppendChat(chat.CHAT_TYPE_INFO, "Test 1");
1° Bad example of indentation:def test(): import chat chat.AppendChat(chat.CHAT_TYPE_INFO, "Test 1");
2° Bad example of indentation:def test(): import chat chat.AppendChat(chat.CHAT_TYPE_INFO, "Test 1");
3° Bad example of indentation:
def test(): import chat chat.AppendChat(chat.CHAT_TYPE_INFO, "Test 1");
Look difference between dot and tab.
Thank you I managed to solve
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error when trying to add 4 Inventories Client closes Error part of syserr client
files TMP4
1224 20:44:22452 :: networkModule.py(line:208) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:30) <module> system.py(line:130) __pack_import system.py(line:110) _process_result interfaceModule.py(line:12) <module> system.py(line:130) __pack_import networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (uiInventory.py, line 313) 1224 20:44:22453 :: ============================================================================================================ 1224 20:44:22453 :: Abort!!!!
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Error while trying to add the 4 inventories
Syserr
0625 00:48:21675 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0625 00:49:32170 :: Failed to load script file : locale/pt/ui/InventoryWindow.py 0625 00:49:32197 :: ui.py(line:2763) LoadScriptFile system.py(line:192) execfile system.py(line:161) Run system.py(line:177) __LoadTextFile__ LoadScriptFile!!!!!!!!!!!!!! - <type 'exceptions.SyntaxError'>:invalid syntax (locale/pt/ui/InventoryWindow.py, line 303) 0625 00:49:32197 :: ============================================================================================================ 0625 00:49:32197 :: Abort!!!! 0625 00:49:32198 :: uiInventory.py(line:293) __LoadWindow ui.py(line:2780) LoadScriptFile exception.py(line:36) Abort InventoryWindow.LoadWindow.LoadObject - <type 'exceptions.SystemExit'>: 0625 00:49:32198 :: ============================================================================================================ 0625 00:49:32198 :: Abort!!!!
My inventorywindow.py
import uiScriptLocale import item EQUIPMENT_START_INDEX = 180 window = { "name" : "InventoryWindow", ## 600 - (width + ¿À¸¥ÂÊÀ¸·Î ºÎÅÍ ¶ç¿ì±â 24 px) "x" : SCREEN_WIDTH - 176, "y" : SCREEN_HEIGHT - 37 - 565, "style" : ("movable", "float",), "width" : 176, "height" : 565, "children" : ( ## Inventory, Equipment Slots { "name" : "board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 176, "height" : 565, "children" : ( ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 7, "width" : 161, "color" : "yellow", "children" : ( { "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" }, ), }, ## Equipment Slot { "name" : "Equipment_Base", "type" : "image", "x" : 10, "y" : 33, "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga", "children" : ( { "name" : "EquipmentSlot", "type" : "slot", "x" : 3, "y" : 3, "width" : 150, "height" : 182, "slot" : ( {"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64}, {"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96}, {"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32}, ## »õ ¹ÝÁö1 {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32}, ## »õ ¹ÝÁö2 {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32}, ## »õ º§Æ® {"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32}, ), }, ## Dragon Soul Button { "name" : "DSSButton", "type" : "button", "x" : 114, "y" : 107, "tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL, "default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga", }, ## MallButton { "name" : "MallButton", "type" : "button", "x" : 118, "y" : 148, "tooltip_text" : uiScriptLocale.MALL_TITLE, "default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga", "over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga", "down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga", }, ## CostumeButton { "name" : "CostumeButton", "type" : "button", "x" : 78, "y" : 5, "tooltip_text" : uiScriptLocale.COSTUME_TITLE, "default_image" : "d:/ymir work/ui/game/costume_button_01.tga", "over_image" : "d:/ymir work/ui/game/costume_button_02.tga", "down_image" : "d:/ymir work/ui/game/costume_button_03.tga", }, { "name" : "Equipment_Tab_01", "type" : "radio_button", "x" : 86, "y" : 161, "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub", "children" : ( { "name" : "Equipment_Tab_01_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "I", }, ), }, { "name" : "Equipment_Tab_02", "type" : "radio_button", "x" : 86 + 32, "y" : 161, "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub", "children" : ( { "name" : "Equipment_Tab_02_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "II", }, ), }, ), }, { "name" : "Inventory_Tab_01", "type" : "radio_button", "x" : 10, "y" : 33 + 189, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1, "children" : ( { "name" : "Inventory_Tab_01_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "I", }, ), }, { "name" : "Inventory_Tab_02", "type" : "radio_button", "x" : 10 + 78, "y" : 33 + 189, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2, "children" : ( { "name" : "Inventory_Tab_02_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "II", }, ), }, { "name" : "Inventory_Tab_03", "type" : "radio_button", "x" : 10, "y" : 33 + 210, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2, "children" : ( { "name" : "Inventory_Tab_03_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "III", }, ), }, { "name" : "Inventory_Tab_04", "type" : "radio_button", "x" : 10 + 78, "y" : 33 + 210, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2, "children" : ( { "name" : "Inventory_Tab_04_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "IV", }, ), } ## Item Slot { "name" : "ItemSlot", "type" : "grid_table", "x" : 8, "y" : 246, "start_index" : 0, "x_count" : 5, "y_count" : 9, "x_step" : 32, "y_step" : 32, "image" : "d:/ymir work/ui/public/Slot_Base.sub" }, ## Print { "name":"Money_Slot", "type":"button", "x":8, "y":28, "horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "children" : ( { "name":"Money_Icon", "type":"image", "x":-18, "y":2, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name" : "Money", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, ), }, ), }
If I have to send the files
Wow
System.py
UiInventory.py
Exception.pyjust talk
Sorry, my english is google translate
SolWayneSF v6 2023 (Basis TMP4)
in Binaries
Posted
Client does not pass character selection
0116 13:55:57754 :: Phase Select does not handle this header (header: 1, last: 32, 1)
Images in the client