pbuzz
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Posts posted by pbuzz
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.eix/.epk and add them into world editor folder (usually d:/ymir work)
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add it only to db
cd db && env LD_PRELOAD="you_lib_path/libdb_notxt.so" ./db &
ps. change "LD_PRELOAD" to "LD_PRELOAD_32" if you use freebsd 64 bits, lib path with your's (and 'db' if needed)
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extract files from your client pack folder and add them into World editor folder
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check refine_proto table,or post syserr bcs we are not magicians to guess your errors
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post db syslog + syserr
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Explication: You implemented wrong things under /data/monster folder or MySQL mob_proto.
How to test if this is the problem?: Remove values from 'folder' column in MySQL of the latest mobs/monsters/npcs you added by yourself and the latest folders in data/monster and test if it works.
not every error with fdwatch can be fixed by adding/removing things from mob_proto table
@Asta: post ch1 (core1) syserr + syslog & do a core debugg with gdb and post result here
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you already got your answer, download that lib and change your start.sh script to load it when db starts:
env LD_PRELOAD="path_to_your_lib/libdb_notxt.so"
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ee /etc/ssh/sshd_config
search WithDNS -> uncoment and change it to "no"
service sshd restart
reboot
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check it's type/subtype in item_proto server side (3/14)
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yes, without iteritems it will loop only over the keys (in your case 4), but the game can return less or more then 4 values and that's why you need to use iteritems() to loop over keys + values at the same time
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download and install vs 2013, or download original source and do the thing with renaming (.sln...)
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open .sln file with notepad(++) and change first 2 rows to:
Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008
PS: i'm not 100% sure that this will work but give it a shot
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try like this:
for i in questRange[:questCount].iteritems(): (questName, questIcon, questCounterName, questCounterValue) = quest.GetQuestData(self.questShowingStartIndex+i) self.questNameList[i].SetText(questName) self.questNameList[i].Show() self.questLastCountList[i].Show() self.questLastTimeList[i].Show()
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1. How i can do, that vio/green pots cant activate if already one is activated?
2. Can't put Itemshop ring's pets etc. (Halfmondring,..) in Shops. (Flag,Antiflag = 0)
3. How can i dot that people can't open chests when only 3 inverntory places free (4 inventory pages)
1. if you do that players may bug those and they will be kicked or visual bugs may appear (especially at ninja with daggers) (eg: green pot bugged 10 times at 140 normal attack speed will produce 280 attack speed)
2. you can create another item like a box, and add a quest on it to choose what they want from there
3. if by "chest" you mean to say "safebox" then you can do it by edit safebox quest like:
if pc.get_empty_inventory_count() >= 3 then game.open_safebox() else say_title("You can' do that!") say("") say("") say("You need to have at least 3 Inventory slots empty!") end
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i do not understand what you are trying to do/say
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rename "metin2xxxxx.sln" in "metin2xxxxx.sln.new" and "metin2xxxxx.sln.old" in "metin2xxxxx.sln" and then you will be able to open it with vs2008
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Thanks A lot but there is no
SHOP_HOST_ITEM_MAX_NUM = 40,in packet.h"packet.h" in client source (UserInterface)
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"gays"
OFF: nice =))
ON: try with CFF Explorer->File Header-> check app can handle 2gb of memory(or smt like that)
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in db player->mob_proto -> scroll to the mob you want to drop that globe and in column "polymorph_item" write your polymorph globe VNUM "eg: 70104" and make sure that whis VNUM exist in file "common_drop_item.txt" (server side)
Poly globe vnum's: 70104, 70105, 70106, 70107
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/polyitem <mob vnum>
eg: /polyitem 101 ---this 'bolus' will transform you into a dog
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7600 1 I 0:01.26 ./db ------------- database core is ok
7603 1 I 0:00.15 ./game ------------- i supose is auth core and this is ok too
7606 1 I 0:07.95 ./game ------------- ch1 core 1 is ok
7609 1 I 0:06.32 ./game ------------- ch1 core 2 is ok
7612 1 I 0:03.73 ./game ------------- ch99 is ok tooso there is nothing wrong with your server
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uh, nasty symlinks you have there, so if i guess well and you start only one channel from your 'start.sh' script then your 'ps' command returned all cores
anyway, (re)post logs and/or give us more details about the error you encounter
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those are old logs, give as something new
stop your server, clear your logs, restart it and the give us those new logs
COnverter
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