pbuzz
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Posts posted by pbuzz
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pc.give_item2_select(item_vnum_here)
item.set_value(0, bonus_index, bonus_value)
item.set_value(1, bonus_index , bonus_value )
item.set_value(2, bonus_index , bonus_value )
item.set_value(3, bonus_index , bonus_value )
item.set_value(4, bonus_index , bonus_value )and for 6th and 7th bonus(optional)
item.set_value(5, bonus_index , bonus_value )
item.set_value(6, bonus_index , bonus_value )
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import os in "vegas.py" file
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i've had the same problem as you because of "WorldEditor" extracted in "D:\Ymir Work".
one solution for you is to rename "ymir work" folder from (D) to "what_ever_you_want"
and another solution is to extract files from your client and add them to 'd:\ymir work'
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you are saying that you have "register" set to "true" but your php script is checking for a bool variable named "register_on" so, in your config file change "register: true" to "register_on: true"
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Could you give me more details?
player_index idx ?????
player.player p ??????
'p' is assigned to 'player.player' and 'idx' to 'player_index', what is so hard?
to make it work for each empire replace "EMPIRE_HERE" with 1/2/3
1 - red
2 - yellow
3 - blue
$qRedChars = mysql_query("SELECT COUNT(*) FROM player.player p, player.player_index idx WHERE p.account_id = idx.id AND idx.empire = 1"); $qYellowChars = mysql_query("SELECT COUNT(*) FROM player.player p, player.player_index idx WHERE p.account_id = idx.id AND idx.empire = 2"); $qBlueChars = mysql_query("SELECT COUNT(*) FROM player.player p, player.player_index idx WHERE p.account_id = idx.id AND idx.empire = 3");
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those queries are from log file. post "log.cpp" file from server
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in interface root->intrologin.py - line 12 change "import locale" to "import localeInfo"
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maybe your npc is loading texture from another folder(path) than 'npc', smt like 'monster' or 'monster2' check npc texture list for correct path
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yw, those colors are in RGB you can enter here http://www.rapidtables.com/web/color/RGB_Color.htm, choose your color and copy values from RGB textboxes
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pay attention to [Tab]'s
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check your symlinks
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syslog & syserr helps a lot you know?
ps: this "sys_err("FDWATCH: peer null in event: ident %d", fdwatch_get_ident(m_fdWatcher, idx));" is retuned when something is wrong with your server, stoping that from showing won't stop the error to ocurr
pps: this error usually ocurrs when a query failed to read and/or write some data from/into an inexistent value
ppps: if can't write "FDW_WRITE" or read "FDW_READ" or is end of file "FDW_EOF" and no data is send or recived il will close that peer "RemovePeer(peer);", and if there is no peer "if (!peer)" (and i asume you realise no peer = core down) it will return this error "FDWATCH: peer null in event: ident %d", fdwatch_get_ident(m_fdWatcher, idx));"
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binary source - UserInterface - PythonTextTail
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* do you use a quest to unequip hair( like costumes with lib),??
AND another question
* have you raised "hair data count" in .msm file??? (HairDataCount value need to be the same as "hairs" count or bigger)
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maybe you don't have those mobs in client
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1)remove this "-- with pc.get_level() == 1 and pc.getqf("welcome") == 0 begin" and yes i know that "--" is used to comment lines
2)make sure 'a.tga' image actually exists
3)remove line with 'addimage'
try them step by step
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and like that?
quest bienvenida begin state start begin when login begin -- with pc.get_level() == 1 and pc.getqf("welcome") == 0 begin addimage(20, 12, "a.tga") say("") say("") say("") say("hello") wait() say("hello again") wait() end end end
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quest bienvenida begin state start begin when login begin -- with pc.get_level() == 1 and pc.getqf("welcome") == 0 begin addimage(20, 12, "a.tga") say("") say("") say("") say("hello") wait() say("hello again") end end end
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change in that group:
1 PedraBasilar 1 0.09 2 FlorSinoPoção 1 1
to:
1 90010 1 0.09 2 here_this_item_vnum 1 1 . . . . etc
don't list items in those files by name, list them by vnums
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then create another "server_attr" file for that map
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search for "## 34 Polymoph" and after line with "......effect_affect + 37.......' create 2 new lines with +43 and another with +44 (or what you have in your binary)
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post here entire group from mob_drop_item where 90010 is
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that's why people want lo load items & mobs from DB not from txt
check "item_names.txt" and see if that item is in there too (90010), not only in "item_proto.txt"
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mop_proto 101 stray dog you have?I receive those error in sysser :
GetMotionFileName: Motion: stray_dog have not motlist.txt vnum(101) folder(stray_dog) - i receive this error for every mob
And :
GetMoveMotionSpeed: cannot find motion (name Cung-Mok race 151 mode 0)
Game 55k
look at motlist.txt server/client and see line 101
101 in not a line, it's mob vnum
@Dafuq313 upload motion file from client(extract monster from pack folder) into server (share/data/monster/stray_dog)
[C++] OfflineShop - Function ADD ITEM <Exploit>
in Community Support - Questions & Answers
Posted
you can: modify "money" column in bigint and val 255 + in source (server & client) change "money" variable (in offlineshop_manager, and in packets) from DWORD to long long