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Galet

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Posts posted by Galet

  1. Hello, I've got a big problem, sunddenly, I've got FDWATCH 23 error, so I tried to :

     

    -Change game & db (Doesn't work)

    -Change item_proto/mob_proto (Doesn't work)

    -Change mob_drop_item.txt/special_utem_group.txt (Doesn't work)

    -Change and repair my SQL table (Doesnt work)

    -Fix other syserr's error (Doesn't work)

    -Delete "Object" folder into quest (Doesn't work).

     

    So I don't know what I can do, nobody can connect in game, automaticaly kicked after select character.

     

    2014 with vanilla.

     

    syserr :

     

    FDWATCH: peer null in event: ident 23
  2. Look at your mse and replace by this :

     

        }
    }
    Group AttachingData
    {
        AttachingDataCount       3
        
        Group AttachingData00
        {
            AttachingDataType    1
            
            isAttaching          1
            AttachingModelIndex  0
            AttachingBoneName    "Bip01"
            
            CollisionType        1
            
            SphereDataCount      1
            Group SphereData00
            {
                Radius           40.000000
                Position         0.000000 0.000000 0.000000
            }
        }
        
        Group AttachingData01
        {
            AttachingDataType    1
            
            isAttaching          1
            AttachingModelIndex  0
            AttachingBoneName    "Bip01"
            
            CollisionType        3
            
            SphereDataCount      1
            Group SphereData00
            {
                Radius           45.000000
                Position         0.000000 0.000000 0.000000
            }
        }
        
        Group AttachingData02
        {
            AttachingDataType    2
            
            isAttaching          1
            AttachingModelIndex  0
            AttachingBoneName    "Bip01"
            
            EffectScriptName     "D:Ymir Workeffectmonster2redblack3.mse"
            EffectPosition       0.000000 0.000000 0.000000
            EffectRotation       0.000000 0.000000 0.000000
        }
    }
    • dwVnum : n° of skill
    • szName : name
    • bType : Job of user
    • bLevelStep : useless
    • bMaxLevel : Minimal level to up a skill with book ? (type0)
    • bLevelLimit : Level needed by skill
    • szPointOn : Effect n°1
    • szPointPoly: Power of skill (only under M10)
    • szSPCostPoly : Cost of mana (1-M10)
    • szDurationPoly : Time of first effect
    • szDurationSPCostPoly : Mana needed (like Sura buff skill) (1 and M10)
    • szCooldownPoly : Time of cooldown need to be edited in skilldesc.txt too
    • szMasterBonusPoly : Power of skill G1+
    • szAttackGradePoly : ? Always empty
    • setFlag : Flag of skill
    • setAffectFlag : Flag of n°1 effect (buff only)
    • szPointOn2 : Effect n°2
    • szPointPoly2 : Power of n°2 effect
    • szDurationPoly2 : Duration of effect n°2 (seconds)
    • setAffectFlag2 : Flag of n°2 effect
    • szPointOn3 : Effect n°3 of skill
    • szPointPoly3 : Power of n°3 effect
    • szDurationPoly3 : Duration of n°3 skill (seconds)
    • szGrandMasterAddSPCostPoly : Number of mana required by a M10+ skill
    • prerequisiteSkillVnum : Number of the needed skill to upgrade the first
    • prerequisiteSkillLevel : Number of the last skill to upgrade the first

    Example : We have 2 in prerequisiteSkillVnum and 5 in prerequisiteSkillLevel, the skill will be upgradable only if the player have the skill in "5".

    • eSkillType : Effect of dammage (splash etc...)
    • iMaxHit : Number of mobs/player hit by the skill. 0 for no limit.
    • szSplashAroundDamageAdjustPoly : Multiplication of skill dammage (first take 100% and the other take a part of this one by splash)
    • dwTargetRange : Max range of the skill
    • dwSplashRange : Max range of the splash.

     

    Here you go for skill_proto

    1- Number of skill
    
    2- Kind of Skill
    
    3- Name of Skill (level 0-19)
    
    4- Name of Skill (M1-M10)
    
    5- Name of Skill (G1+)
    
    6- Desc. of Skill
    
    In white :
    
    7- Desc. n°1 of effect.
    
    In Yellow :
    
    8- Desc. n°2 of effect.
    
    Yellow too
    
    9- Desc. n°3 of effect.
    
    Yellow
    
    10- ?
    
    11- Characteristic of the skill
    
    If you add more of 1, don't forge the "|" (alt + 6)
    
    12- Weapon needed for the skill
    
    13- .sub
    
    14- N° of skill (by race)
    
    15- ?
    
    4 = Skill, 1 = Mount & War skill
    
    16 & 17- ?
    
    Empty
    
    18- Desc of n°1 effect
    
    %.0f entire number
    %.1f flot with 1 number after the ","
    %% %
    
    19- Valor of n°1 effect
    
    20- Second valor of n°1 effect
    
    21- Des. of n°2 effect (18-)
    
    22- Valor of n°2 effect

     

    Here you go for skilldesc

    • Love 12
  3. Hello there is my first release on this forum : How to enable ds_drop flag, to drop needed item (gemstone) for dragonsoul.

     

    You must go in : item_manager.cpp

     

    And then replace :

        //if (pkChr->GetLevel() >= 30 && (GetDropPerKillPct(50, 100, iDeltaPercent, "ds_drop") >= number(1, iRandRange)))
        //{
        //    const static DWORD dragon_soul_gemstone = 30270;
        //    if ((item = CreateItem(dragon_soul_gemstone, 1, 0, true)))
        //        vec_item.push_back(item);
        //}
    

    by

        if (pkChr->GetLevel() >= 30 && (GetDropPerKillPct(50, 100, iDeltaPercent, "ds_drop") >= number(1, iRandRange)))
        {
            const static DWORD dragon_soul_gemstone = 30270;
            if ((item = CreateItem(dragon_soul_gemstone, 1, 0, true)))
                vec_item.push_back(item);
        }
    

    Compile, and in game, type : /e ds_drop 1

     

     

    PS : If you want Shogun, add this flag into your topic.

     

    Have a nice day :)

    • Love 4
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