Quai
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Everything posted by Quai
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Hello, i'm looking for warp center map.
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THIS POST FOR @Asha Why do you guy second loop!? Your function will be bugging when we use different ranges id... The function should look like this, Mr. Developer Sorry for my bad eng. Have a nice day! [Hidden Content]
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Skills and Skill books
Quai replied to The Governator's topic in Community Support - Questions & Answers
1. char_skill.cpp function void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod) switch (GetSkillMasterType(pkSk->dwVnum)) { case SKILL_NORMAL: if (GetSkillLevel(pkSk->dwVnum) >= 17) { SetSkillLevel(pkSk->dwVnum, 20); } break; -
Hallo! My problem is function 6/7bonus which always add maximum bonus from table item_attr_rare in database. Example: MAX_HP lv1 - 200, lv2 - 300, lv3 - 400, lv4 - 500, lv5 - 1000. Alwasy add 1000 MAX_HP please help me.
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@Endymion Where is break? Information displays many times when we have a few in inventory e.g 10x Poison Sword+8. Under: BroadcastNotice(szUpgradeAnnouncement); Add: break;
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add me skype oskarrzadzi1
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Hi! I'm searching PetSystem performing on exp pets and giving bonuses all in gui.
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New function in quest on affect
Quai replied to Quai's topic in Community Support - Questions & Answers
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Hello my friends! I am looking for new function in quest on affect(source) which did not work like affect.add_collect_point i.e. 1.000 HP + 1.000 HP = 1.000 HP, 1.100 HP + 1.000 HP = 2.100 HP in bonuses different quests.
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Remove belt slot on potions in game
Quai replied to Quai's topic in Community Support - Questions & Answers
No, i am looking for side game(source). -
Remove belt slot on potions in game
Quai replied to Quai's topic in Community Support - Questions & Answers
Only side on game. -
Hello! How to remove belt slot on potions in game?(source) SS:
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Good, thank you! There is only one problem.. Two identical item, vnum put in this ring slots ss:
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Okay only what function, in what files .cpp? Maybe somebady knows?
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how remake on standard slot?
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Hi! How to add 2 new slot for exp ring, mount und candy?
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Okey, and say?