Denny2399
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Posts posted by Denny2399
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Can anyone help me out with this please?
Spoiler -
On 8. 5. 2017 at 2:04 AM, neversayyes9981 said:
how to run those files on freebsd 11.0
which ports i should install?
gmake is no more supported?how to resolve that problem?
Gmake is still supported. Take a look here
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Well metin2 is mostly python and C++, so you need to know atleast some basics.
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Heyy, is there anybode who could help me to compile source? I would like to solve it trought teamviewer.
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Hello, can anyone help me to compile and run this source trought teamviewer?
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12 hours ago, Ayaka said:
in general: https://support.office.com/en-us/article/Import-XML-data-6eca3906-d6c9-4f0d-b911-c736da817fa4
So what is the error? Or do you have row, column mapping or charset problems? What exactly is the problem? Do you have define an XML Schema?
I can import item_proto, but not export, because of the mapping, yes. Next problem is that mob_proto can't be even read.
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Hello, is there any way possible to edit xml protos in excel? I opened item_proto in excel, but can't export it. Mob_proto doesn't work for me at all.
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English:
Oh, now I understand. Thank you
It would be nice to make application form from it.Czech:
Už rozumím. Děkuju moc
Bylo by hezké z toho zkompilovat aplikaci/exe soubor
Pokud se znáš s autorem, nebo jsi jím sám, tak bych tohle uvítal. -
11 minutes ago, Woytman said:
For example? Send one line from convert and one line, how do you want to have it. //sorry bad english
The one I want to convert: <Mob vnum="155" name="Li-An" locale_name="Li-An" type="0" rank="3" battle_type="4" level="24" size="0" gold_min="0" gold_max="0" exp="250" max_hp="1200" regen_cycle="15" regen_percent="20" def="29" ai_flag="1" setRaceFlag="1" setImmuneFlag="0" st="25" dx="17" ht="45" iq="9" damage_min="59" damage_max="72" attack_speed="100" move_speed="130" aggressive_hp_pct="50" aggressive_sight="2000" attack_range="175" enchant_curse="0" enchant_slow="0" enchant_poison="0" enchant_stun="0" enchant_critical="20" enchant_penetrate="20" resist_sword="0" resist_twohand="0" resist_dagger="0" resist_bell="0" resist_fan="0" resist_bow="0" resist_fire="0" resist_elect="0" resist_magic="0" resist_wind="0" resist_poison="0" resurrection_vnum="0" drop_item="0" on_click="0" empire="0" folder="tiger" dam_multiply="2.000000" summon="0" drain_sp="0" mob_color="13434828" polymorph_item="0" skill_vnum0="0" skill_level0="0" skill_vnum1="0" skill_level1="0" skill_vnum2="0" skill_level2="0" skill_vnum3="0" skill_level3="0" skill_vnum4="0" skill_level4="0" sp_berserk="0" sp_stoneskin="0" sp_godspeed="0" sp_deathblow="0" sp_revive="0" />
What I get when I click on convert: INSERT INTO `mob_proto` (`vnum`, `name`, `locale_name`, `rank`, `type`, `battle_type`, `level`, `size`, `ai_flag`, `mount_capacity`, `setRaceFlag`, `setImmuneFlag`, `empire`, `folder`, `on_click`, `st`, `dx`, `ht`, `iq`, `damage_min`, `damage_max`, `max_hp`, `regen_cycle`, `regen_percent`, `gold_min`, `gold_max`, `exp`, `def`, `attack_speed`, `move_speed`, `aggressive_hp_pct`, `aggressive_sight`, `attack_range`, `drop_item`, `resurrection_vnum`, `enchant_curse`, `enchant_slow`, `enchant_poison`, `enchant_stun`, `enchant_critical`, `enchant_penetrate`, `resist_sword`, `resist_twohand`, `resist_dagger`, `resist_bell`, `resist_fan`, `resist_bow`, `resist_fire`, `resist_elect`, `resist_magic`, `resist_wind`, `resist_poison`, `dam_multiply`, `summon`, `drain_sp`, `mob_color`, `polymorph_item`, `skill_level0`, `skill_vnum0`, `skill_level1`, `skill_vnum1`, `skill_level2`, `skill_vnum2`, `skill_level3`, `skill_vnum3`, `skill_level4`, `skill_vnum4`, `sp_berserk`, `sp_stoneskin`, `sp_godspeed`, `sp_deathblow`, `sp_revive`) VALUES (155, 'Li-An', 'Li-An', 3, 0, 4, 24, '0', 'AGGR', 0, 'ANIMAL', '0', 0, 'tiger', 0, 25, 17, 45, 9, 59, 72, 1200, 15, 20, 0, 0, 250, 29, 100, 130, 50, 2000, 175, 0, 0, 0, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2.000000, 0, 0, 13434828, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
The one how it has to be: INSERT INTO `mob_proto` VALUES ('155', '?? ??', 0x4C692D416E, '3', '0', '4', '24', '', 'AGGR', '0', 'ANIMAL', '', '0', 'tiger', '0', '25', '17', '45', '9', '59', '72', '1200', '15', '20', '1950', '2860', '5000', '29', '100', '130', '50', '2000', '175', '0', '0', '0', '0', '0', '0', '20', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '2', '0', '0', null, '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
English:
As you can see it writes out the example before the right output. I think something is wrong with php script.
Czech:
Vypisuje to nějaký vzorový výsledek před tím který potřebuji. Myslím, že je něco špatně v php scriptu. -
53 minutes ago, Woytman said:
It works, but it writes always example before the one I want
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Hello there. I need a little help, do you know about any item_proto and mob_proto convertor?
I have 2014-2015 protos and 40k game core. Thanks for any suggestions.
Basic Question
in Community Support - Questions & Answers
Posted
You need to understand the whole code, what it actually "does", then u can add more functions, delete ones, etc.