Denny2399
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Posts posted by Denny2399
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7 minutes ago, Chyu ^^ said:
What do you except from us? We don't even know what are you trying to do.
Trying to upgrade v120 toolset to v141 toolset. And I don't know if this is a common way to answer by the way, very unpleasant.
If you just looked at the title and the error you would have known. -
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On 8/25/2018 at 9:23 AM, brtk23 said:
Hey, would like to update my granny to 2.9 but I've no clue if I'm already using it since my client libs do contain 2.9 libs aswell as the 2.4 ones. Is there some way to check it?
Look into source, it should be in userinterface.cpp
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8 minutes ago, Traceur3RUN said:
hello, anyone know why Client Channels show always " ... " ?
i no have idea what is wrong, i can login to server without any problem
That's serverinfo.py thing
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Hey guys,
Got this error while compiling on vs2017:SpoilerError LNK2019 unresolved external symbol __vsnprintf referenced in function "void __cdecl OutputError(class CD3DXSzStack *,char *,...)" (?OutputError@@YAXPAVCD3DXSzStack@@PADZZ) UserInterface C:\Users\xx\Desktop\Source update test\Client\UserInterface C:\Users\xx\Desktop\Source update test\Client\UserInterface\d3dx8.lib(cleanmesh.obj) 1 1 Link
Tried to upgrade the toolset, upgraded extern to v141, resolved all other errors and this one is still unclear to me.
Could you help me please? -
Eterlib error solved thanks to this:
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On 8/24/2018 at 8:08 PM, Shelby said:
the errors is ?
SpoilerError LNK2019 unresolved external symbol __vsnprintf referenced in function "void __cdecl OutputError(class CD3DXSzStack *,char *,...)" (?OutputError@@YAXPAVCD3DXSzStack@@PADZZ) UserInterface C:\Users\xx\Desktop\Source update test\Client\UserInterface\d3dx8.lib(cleanmesh.obj) 1
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Hello, so I've tried to upgrade from v120 toolset to v141.. Upgraded my extern to that toolset, but I'm still getting 2 errors.
One is with directx8 lib and the second one is with the eterlib.lib.
I've searched the internet for a directx8 SDK, but no luck. Any solution?
Regards. -
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Thank you for your answers, really helpful
#closed -
For the launcher, you would need a source of an official client which is not obtainable at the moment.
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Hello, is there a way to port a source so that it compiles on the newest version of freebsd? Also 64bit?
Regards. -
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3 hours ago, Indigo said:
Go to your Metin2 Folder you will have document called "syserr" open it copy all text and post here.
I already solved it /w him. It had something to do with broken packer..so I edited dump_proto source to be compatible with his files and now it is working.
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Hello, I've recently seen someone asking on the different forum and they sent this to him.
Makes sense to me Have a nice day.
Regards. -
Hello, does anyone know how to save text files with greek symbols so the metin2 can read it?
My locale.cfg is has 1253 in it.
Thanks in advance. -
4 hours ago, filippos- said:
I have metin2 GNS serverfiles.. what version of FreeBSD I need? and any link?Thanks..
also if someone can help me install the server I will pay him.:D
You can have any version of freebsd. Hit me up on skype: dany231999
I'll help you to set up a server.- 1
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14 hours ago, alondark said:
Hey. I'm using a lot of designers model (plechito exorian vs.). Its working but ace's(shyeonline) objects are working in world editor but not working in game. Anybody help me ? I'm using granny 2.9. No there isnt syserr
Did you put them correctly into the game?
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3 hours ago, OtherChoice said:
To be clear: your function __CanAddItemAttr(self, dstSlotPos) has a wrong false
However this function will return true for bonus 1,2,3,4 and false for 5,6,7 and it is used to check whether you can add a bonus with reinforce item (vnum 71085).
What was your goal? having reinforce item higlighting the item?I did edit it this way before, then I returned it back how it was:)
I knew there has to be true, but even then it doesn't work how it should.
I had it exactly the way you have it, but something is probably wrong. Anyway just to be sure I will try it again and report you back in a moment.
EDIT: I used your function and the marking is red in every situation, even when I can add the bonus.
Might something be wrong in my source?
I'm using mainline released. -
12 minutes ago, ragem0re said:
Please repeat once again, what exactly do you want?
Maybe I can try to help with my limited python skills
My python skills are limited more than yours I bet
Anyway.. I want the python script to check correctly if I can add a bonus into an item. When you hover with bonus over an item it should show green or red color, depending on if you can add it or not. The script is not correct, however, because it doesn't do so.
Example: If I have 4 bonuses, it should be red when hovering with normal bonuses over it and green if not, but it's always green.
Also when I have 4 bonuses I would like 5th bonus to show green and when you have 5 bonuses to mark it as red
If 6/7.. you understand me don't you?
Upgrade from v120 to v141 - dx library problem
in Community Support - Questions & Answers
Posted
Better? Also, I've been trying to find help for this one for a quite a while, so I don't know what's bad about bumping it so that someone experienced might notice. Many questions stay unresolved even for 3 years.
And before I posted this I spend 4 days looking for answers and resolving it myself.
I know you are not an expert, just trying to find someone who knows something about this.