Zeph
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The problem is probably in the client or binary, not server.
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After creating an account and a character at the start to the game, he crashes the client and I have this: 0116 21:21:25206 :: MapOutdoor::BuildQuadTree : m_wPatchCount is zero, you must call ConvertPatchSplat before call this method. I do not know what happened, a few days I did not do anything on the server, since I teleported onto one map I can not enter the game. Sorry for my english.
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How to make these skills at the top level (P) of the start game? How to increase mana for one point int? Sorry for my english.
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Today at night I compiled the source and it was good. Now I can not compile and I did nothing. My errors: [Hidden Content] Help me, please.
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My errors: input_login.cpp:566: error: 'GetRealAlignment' was not declared in this scope input_login.cpp:568: error: 'AddAffect' was not declared in this scope input_login.cpp:570: error: 'GetRealAlignment' was not declared in this scope input_login.cpp:572: error: 'AddAffect' was not declared in this scope My code: [Hidden Content] [Hidden Content] [Hidden Content]
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Work. Thank you!
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Solved!
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Hi, i have problem. Sysser: 0803 22:06:16467 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0803 22:06:29017 :: Traceback (most recent call last): 0803 22:06:29017 :: File "networkModule.py", line 248, in SetGamePhase 0803 22:06:29018 :: File "game.py", line 109, in __init__ 0803 22:06:29018 :: File "interfaceModule.py", line 320, in MakeInterface 0803 22:06:29018 :: File "interfaceModule.py", line 150, in __MakeTaskBar 0803 22:06:29019 :: File "system.py", line 137, in __pack_import 0803 22:06:29019 :: ImportError 0803 22:06:29019 :: : 0803 22:06:29019 :: No module named uiGift 0803 22:06:29019 ::
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Problem with absorption Sash system
Zeph replied to Zeph's topic in Community Support - Questions & Answers
I have all. -
Hi. I have problem with sash system. I don't have absorption rate in sash. You can see it only combine. Absorption rate only 5% but after combine i don't have absorption. Screens:
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Thanks, solved!
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Wow, it's working but how change minimum 1 items for 1 npc?
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It's my code in cube.txt section npc 20406 item 85000 1 reward 85001 1 percent 100 end
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When i try add items to my npc, sysser send me this. Cube_request_material_info: [CubeInfo] Too long material info. (NPC: 20406, requestStart: 0, requestCount: 1, length: 16) How to fix it?
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[Hidden Content]
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Refresh?
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[Hidden Content]
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Bump.
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Refresh.
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Refresh.
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Yes, im tried binary. uiCharacter.py def RefreshAlignment(self): point, grade = player.GetAlignmentData() import colorInfo COLOR_DICT = { 0 : colorInfo.TITLE_RGB_GOOD_4, 1 : colorInfo.TITLE_RGB_GOOD_3, 2 : colorInfo.TITLE_RGB_GOOD_2, 3 : colorInfo.TITLE_RGB_GOOD_1, 4 : colorInfo.TITLE_RGB_NORMAL, 5 : colorInfo.TITLE_RGB_EVIL_1, 6 : colorInfo.TITLE_RGB_EVIL_2, 7 : colorInfo.TITLE_RGB_EVIL_3, 8 : colorInfo.TITLE_RGB_EVIL_4, } colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL) gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2]) self.toolTipAlignment.ClearToolTip() self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor) self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + str(point)) self.toolTipAlignment.AlignHorizonalCenter()
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