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RcDragon

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Posts posted by RcDragon

  1. 42 minutes ago, enzi said:

    Maybe you can try

    d.new_jump_party() - Group

    d.new_jump() - Solo

    Yes I know but, I don't want properly a dungeon, I just want the map be considered as a dungeon, because if I use those function, the map will create a dimenssion/channel for that group or player, and none will be able to enter at the same channel as other players/groups. I've treid with two chars, and it work, but those chars are not at the same channel or dimenssion, exactly as Demon Tower, but on GF servers, if u enter the maze, u see other players. Thats my biggest problem.

    I've been treying to find a way to spawn and despawn a NPC or MOB without dungeon funcions, but i can't find it, i think that don't exist those funcions, without source edit.

    Anyway if someone know how to do that with quest event (game.set_event etc...) or something else plz tell me. I'll be glad as fuck! xD

  2. The problem is entering the map asa dungeon...I did it, but is not a commun dongeon, i wanted that to be a common dungeon like GF servers, whene veryone can enter the same map but as a dungeon.

    I've tried the warp command with two chars with the following funcions:

    d.join() -- warp to the dungeon, but create a unique map just for one.

    d.new_jump_all() -- warp to the dungeon, but also create a unique map just for one.

    d.jump() -- that just don't work, does nothing...

     

    Well I'm out of ideas :P

  3. Hi, I've been working on a quest that when you kill one specific mob, it spawns a NPC.

    Well, spawn the NPC was easy, but i can't despawn him:P

    I thing that maybe because they are in diferent "prepositions, 'when'..." maybe the purge command can not recognize/link to the summon code or the summoned mob.

    Here is my quest.

    PS* the Hi! menssage is just to "see" time limit.

     

    quest portal_to_forest begin
        state start begin
            when 6405.kill begin
                local x = (pc.get_local_x())
                local y = (pc.get_local_y())
                mob.spawn(9020 , x , y , 1)
                timer("timing", 5)
            end
            when timing.timer begin
                notice_all("Hi!")
                npc.purge()
            end
        end
    end

     

    I've already tried the following commands:

    npc.purge(9020 , x , y , 1)

    mob.spawn(9020 , x , y , -1) (I know -_- but maybe it could work...)

    npc.kill()

    npc.kill(9020 , x , y , 1)

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